Everyone knows you farm mods and then forget about them. Let them marinate in your inventory. The longer they marinate the juicier the mod when you come back in 3 months and slice it. Proven strategy I swear.
Thanks for sharing your calculations with the spreadsheets instead of just having us take your word for it! It was very helpful to see the math, especially with the Off & Def secondary sheet.
One of the most important videos out there. I am playing for few years now: solid K2 player and still gained some important info and tips from this video. Thanks a lot Calvin, you are awesome
One thing I would add is have a decent Jedi and Scoundrel team early on (there are a ton of early game options), you'll basically never need to farm health mods again between Smugglers run and the Seperatist assault battle. If I recall rightly one of the cargo ship regular events (may as well farm the ships with the Scoundrels) also drops a ton of slicing materials
5:31 this is very specific and I don’t know if anyone will get it but building accuracy mods in this game is like having a resistance build in Dark Souls 1
I don't know if you have ever played Skylanders, I used to play it with my children years ago, but when you said, "my little floating head," it was almost the perfect homage and I fell about giggling. Once I'd recovered, I thought the video was really good and helpful. To ease the mod grind, I try (and fail usually) to see it as a game within a game. Great content. Thanks calvin!
This is the type of videos we need for mods. I wish it went a little more in-depth about what to sell and when. Also, a video about how to farm materials for relics would be cool.
w video this was really helpful. Another tip is to always buy the mod components available for mk1 raid currency as much as possible (found next to the credits). They only cost 100 and you get 10 of those early node mats every time. I've built up a stockpile to the point that I dont need to worry about levelling up mods until old and 6dot
@@CalvinAwesomeI was genuinely struggling to spend it all when the raids first got reworked. I'd be sitting there with my raid rewards in my inbox for like 3 days because I didnt know what to do with my mk1. Dark times
I've said it before but just Wow you are so skilled at explaining stuff!!! Incredible as always. Posting this on my guild discord to help my mates. Thank you❤
Excellent vid one other thing to keep an eye on when buying is Offense % and the Triangle/Cross primary when buying. A video that would probably help a lot of people is how and when to slice. I set up rules to when a mod gets sliced, placed or trashed, and that decision matrix in the grind makes a lot of difference. Keep up the good work brother!
Having rules is one of the most important things for mods, however it also changes wildly on account level. Maybe we can put something together for principles?
Finally somone has put numbers out of what i thought afyer rolling a 16.8% def secondary and a few 6%plus i pulled from them as primaries except on loaded offence characters where it matters more like my Malicos offence primaries with high hp and protection def secondaries as i wanted him at 10k physical
This was good information dude. Been playing actively since 2019 and consider myself to be big into mods but still was able to learn some stuff about the secondaries from your video!
With so many "which can't be resisted" in kits now, tenacity mods make less and less sense. I have a couple toons that are super high tenacity (wampa, Nest, Hoda, etc) and basically I either go all-out on tenacity or I don't bother. I farm tenacity sets basically never now and only a tenacity primary here and there on other sets ( my faves being defense and speed). I'm partial to defense sets overall.
Awesome as always! Watched several mod videos as I’ve only been playing for 5 months. I would love a video on how you break down each tier of mods, what you keep, and why. IE, video I watch had blue mods 2 hits spd at 10 or 3 hits and 13 you slice, sell rest. I liked the def/acc arrow sell, and understand. What about crit avoid? Several videos I watched said auto arrow sells too. So hard to get good mods and know what is what when starting out!
Thanks for the info Jedi Cal. Do you have a Crit Chance threshold to switch an Offense triangle to Crit Damage? I.E. above 75% CC use CD triangle but below stick with offense or something?
So the triangle is a bit tricky and the reason why is that even characters who benefit more from offense like lobster can just have a good offense secondary. You really only want to ditch the CD if the character can't actually crit on their main hits. Like dark or Maul
Thanks for the video. I am a returning player and have seen a lot of old videos on modding and deciding what to slice and what not to but I feel like a lot of that is outdated since modding has changed. I’d love to see how you decide what to slice and what to sell. Do you sell gray mods? How far do you grade them up before selling etc. I am early mid game 4.3m GP but still struggling with this based on my credit crunch. Thanks!
Brilliantly done. Thank you. In the video you compare max values; do you know the algorithm uses to upgrade mods? Is it the same for all? Are some types (specific secondaries or a particular primary’s secondary) programmed to generate higher returns? Just curious. Thanks for your time.
This is great and everything, but you forgot the most important thing about mods. Praying to RNGeesus to get decent mods and/or upgrade speed when enhancing them. In my case, the RNG always screws me over when upgrading speed.
Listened to this on my way to work. Anyone have filters on what should definitely be sold? I know accuracy is out of here and generally keep your triangles and crosses. But what about mods that’s are so bad they just need to be sold?
It's a little complicated and has been continuingly updated. But basically right now if something doesn't have 60% average rolls or higher for speed it gets sold. But that is more for a reflection of my account than it is general advice
It accomplishes the same thing speed mods do without having to use speed mods. If SLKR can't die his mastery will eventually get to a point where he will kill literally anything.
Calvin how many Crystal do you save per day to get 40k. What is your goal? I’d like to have about 30k so if a Capitol ship drops I can take straight to 7*. I currently have 19k.
My goal is 33k so that when Jar-Jar hits I can have him day one. I'm not sure how many I actually save per day. I'm in K1 and typically go 5-4 and get fleet 1st every day and triple refresh everything but fleet right now
Dude.. last week I selected "all" and went to upgrade, but I did sell. Luckily I selected unused mods but still. 7 years down the drain. What do I do? I almost man. Help a fellow alliance member out PLEASE.
@@scotticidalThere's a padlock icon. Hit that to lock it and they become unsellable even if not equipped. I didn't know about it for quite awhile, it's easy to miss...
@@kirboy_yt2548 Supposedly there were some mods sold in packs a billion years ago that started with 6 speed. I've never seen picture evidence of it though.
Defense primaries don’t suck. I’d rather have 20% defense on my tank than 24% protection any day. If the argument is that you could get it as a secondary, it’s not true cause you want speed anyway.
You do not, realistically most of your mods aren't getting 5 hits on speed. And even if they did 6E-A exists. which I specifically want to use for mods that hit percent defense/percent offense and speed
I never said defense mods suck. Defense primaries suck because they have crap value compared to sets and secondaries. If I didn't understand how armor worked it be really weird of me to recommend defense secondaries
I have never farmed mods with .od currency ever! Im 8m gp in kyber 2 and my mods are still batter then 95% or more of the people i play in gac. Maybe just cuz ive been playing since like 2017
Everyone knows you farm mods and then forget about them. Let them marinate in your inventory. The longer they marinate the juicier the mod when you come back in 3 months and slice it. Proven strategy I swear.
They do taste better that way
@@CalvinAwesomeI have a perfectly fine speed arrow from the summer of 19’. Good stuff
So mods are like wet socks, just throw em under the bed and worry about it in the future 👍
Thanks for sharing your calculations with the spreadsheets instead of just having us take your word for it! It was very helpful to see the math, especially with the Off & Def secondary sheet.
You're welcome! Sometimes I think it's safe to just say it, but I feel like the mod stat comparison hasn't been actually drawn out in a long time
@@CalvinAwesome and newer players like myself might not have gone that far back in the archives to dig up those videos.
One of the most important videos out there.
I am playing for few years now: solid K2 player and still gained some important info and tips from this video.
Thanks a lot Calvin, you are awesome
You're most welcome!
One thing I would add is have a decent Jedi and Scoundrel team early on (there are a ton of early game options), you'll basically never need to farm health mods again between Smugglers run and the Seperatist assault battle. If I recall rightly one of the cargo ship regular events (may as well farm the ships with the Scoundrels) also drops a ton of slicing materials
Truth
I’m so glad someone is finally talking about defense % secondaries. Those things are amazing and definitely deserve more love.
Anything that can look like a primary as a secondary is great
The spreadsheets have returned! Thank you, I'm sharing this, it has answered some questions other mod videos never addressed.
I felt I may have gone too deep too soon
@@CalvinAwesome No one talks about when to farm upgrade material. I like your plan, will be implementing
5:31 this is very specific and I don’t know if anyone will get it but building accuracy mods in this game is like having a resistance build in Dark Souls 1
Lol I don't get it but I think I understand
I love the mod videos. Learn something new every time. Would love to see more of these, like strategies to sell mods.
That seems to be a common theme
I don't know if you have ever played Skylanders, I used to play it with my children years ago, but when you said, "my little floating head," it was almost the perfect homage and I fell about giggling. Once I'd recovered, I thought the video was really good and helpful. To ease the mod grind, I try (and fail usually) to see it as a game within a game.
Great content. Thanks calvin!
You're most welcome!
This is the type of videos we need for mods. I wish it went a little more in-depth about what to sell and when. Also, a video about how to farm materials for relics would be cool.
Both noted!
I never looked at mods stats from this angle before. Just 'speed go brrr'. Impactful content as always.
Speed go brrrrr is 1st priority
w video this was really helpful. Another tip is to always buy the mod components available for mk1 raid currency as much as possible (found next to the credits). They only cost 100 and you get 10 of those early node mats every time. I've built up a stockpile to the point that I dont need to worry about levelling up mods until old and 6dot
Yeeeeeees. Lol especially once G12 is dead I needed something to throw them at
@@CalvinAwesomeI was genuinely struggling to spend it all when the raids first got reworked. I'd be sitting there with my raid rewards in my inbox for like 3 days because I didnt know what to do with my mk1. Dark times
I've said it before but just Wow you are so skilled at explaining stuff!!! Incredible as always. Posting this on my guild discord to help my mates. Thank you❤
You're welcome!
You forgot to mention making a funky ritual before rolling a promising mod
Left foot in the bathroom and right foot out is key for 25+
Excellent vid one other thing to keep an eye on when buying is Offense % and the Triangle/Cross primary when buying.
A video that would probably help a lot of people is how and when to slice. I set up rules to when a mod gets sliced, placed or trashed, and that decision matrix in the grind makes a lot of difference.
Keep up the good work brother!
Having rules is one of the most important things for mods, however it also changes wildly on account level. Maybe we can put something together for principles?
Perfect topic at the perfect time for me.
Wonderful!
I have a rule, if two or more substats are less than 50% and it doesn't have great speed i get rid of it, i have only so much inventory space lol
Finally somone has put numbers out of what i thought afyer rolling a 16.8% def secondary and a few 6%plus i pulled from them as primaries except on loaded offence characters where it matters more like my Malicos offence primaries with high hp and protection def secondaries as i wanted him at 10k physical
Yeah it's a great way to max stats
Excellent strategy my friend! You and Darth Loquitor have mod and mod farming strategy on lock.
Great video as usual, thanks Calvin!
You're welcome!
This was good information dude. Been playing actively since 2019 and consider myself to be big into mods but still was able to learn some stuff about the secondaries from your video!
Thanks for saying so!
It doesn’t matter what characters you have or how good they are if you don’t have the mods. It’s all about the mods baby.
Mods make the world go round
and other shapes.
Sell anything below (2) 10, unless health% or offense% primary
That varies highly on what you already have, but can be a good measure
Very nice video. I will stop farming offense arrows and concentrate on speed main + offense secondaries.
I don't farm mods, all I farm is slicing material, all mine have speed but a clean up and relocation is needed
With so many "which can't be resisted" in kits now, tenacity mods make less and less sense. I have a couple toons that are super high tenacity (wampa, Nest, Hoda, etc) and basically I either go all-out on tenacity or I don't bother. I farm tenacity sets basically never now and only a tenacity primary here and there on other sets ( my faves being defense and speed). I'm partial to defense sets overall.
Hey now! If you're using formulas to sort, upgrade, and sell your mods, I know I would love to see a video on yours.
I use mostly hotutils for that, but I could probably make that happen here
Amazing video, very informative and helpful, thank you
You're welcome!
Get jabba!,smugglers run 2 will fix mod problems pretty quickly
From a resource perspective. Yes
Awesome video indeed
Thank ya!
Awesome as always! Watched several mod videos as I’ve only been playing for 5 months. I would love a video on how you break down each tier of mods, what you keep, and why. IE, video I watch had blue mods 2 hits spd at 10 or 3 hits and 13 you slice, sell rest.
I liked the def/acc arrow sell, and understand. What about crit avoid? Several videos I watched said auto arrow sells too.
So hard to get good mods and know what is what when starting out!
Crit avoid is rarely good but those instances do exist, so I wouldn't auto sell them.
I could look into a break down of what to roll
Much appreciated, love your channel! Keep it up
Absolutely great stuff, always wondered about percentage vs flat. Thank you so much for this video!!!
You're welcome!
This is the best mods video I’ve seen so far. Did you ever make a reference sheet which pretty much covers this video?
I have not yet no, still haven't found my style with the infographic stuff
@@CalvinAwesomethank you for all the work you put into this. Very educational.
I thought i was crazy not liking the weekly schedule of farming mods. There's no point to doing it if i don't have the mats to slice
It just doesn't make sense to me and requires some babysitting to follow
Thanks for the info Jedi Cal. Do you have a Crit Chance threshold to switch an Offense triangle to Crit Damage? I.E. above 75% CC use CD triangle but below stick with offense or something?
So the triangle is a bit tricky and the reason why is that even characters who benefit more from offense like lobster can just have a good offense secondary. You really only want to ditch the CD if the character can't actually crit on their main hits. Like dark or Maul
Love me some Calvin spread sheets
😬
Thanks for the video. I am a returning player and have seen a lot of old videos on modding and deciding what to slice and what not to but I feel like a lot of that is outdated since modding has changed. I’d love to see how you decide what to slice and what to sell. Do you sell gray mods? How far do you grade them up before selling etc. I am early mid game 4.3m GP but still struggling with this based on my credit crunch. Thanks!
Yeah this does need to be a whole video. But for now, I do not sell grade mods
Brilliantly done. Thank you. In the video you compare max values; do you know the algorithm uses to upgrade mods? Is it the same for all? Are some types (specific secondaries or a particular primary’s secondary) programmed to generate higher returns? Just curious. Thanks for your time.
I am under the impression that they all roll equally. But I've never taken data samples
Thank you! I could not figure out what primaries I should be looking for or if %offense is better than flat offense.
Glad to be of service
very interesting and well explained, thank you !
Glad to hear it!
Great video
Thank you!
This is great and everything, but you forgot the most important thing about mods. Praying to RNGeesus to get decent mods and/or upgrade speed when enhancing them. In my case, the RNG always screws me over when upgrading speed.
Listened to this on my way to work. Anyone have filters on what should definitely be sold? I know accuracy is out of here and generally keep your triangles and crosses. But what about mods that’s are so bad they just need to be sold?
That needs to be a whole video honestly
@@CalvinAwesome completely understandable! I’ll definitely be tuned in when/if it drops
Calvin, what is your strategy on decide when the mod is worth upgrade or not? when to stop upgrading it?
It's a little complicated and has been continuingly updated.
But basically right now if something doesn't have 60% average rolls or higher for speed it gets sold. But that is more for a reflection of my account than it is general advice
Great video! Could I please ask why SLKR has health mods with health primaries is it for a niche counter or perhaps a new meta? Thanks!
It accomplishes the same thing speed mods do without having to use speed mods.
If SLKR can't die his mastery will eventually get to a point where he will kill literally anything.
GENIUS! I've never thought of that I may have to try it out! @@CalvinAwesome
What are the toons you want to mod slow?
This video covers them well
ua-cam.com/video/O6WGKk8xN88/v-deo.htmlsi=2HbrBxcjTROk1nwh
Calvin how many Crystal do you save per day to get 40k. What is your goal? I’d like to have about 30k so if a Capitol ship drops I can take straight to 7*. I currently have 19k.
My goal is 33k so that when Jar-Jar hits I can have him day one.
I'm not sure how many I actually save per day. I'm in K1 and typically go 5-4 and get fleet 1st every day and triple refresh everything but fleet right now
Someone please tell me what resistance does in the new datacron set. I can't even find on reddit
It's defense but only for special attacks.
for sure % is better then flat but why not take both?
Some scenarios that works, but typically you want all your hits to be split between speed and the percent. Not the percent and the flat with no speed.
My inventory is always full but I never have great mods. How do u farm them while also having space?
Raised my standards on what's a mod worth keeping
Dude.. last week I selected "all" and went to upgrade, but I did sell. Luckily I selected unused mods but still. 7 years down the drain. What do I do? I almost man. Help a fellow alliance member out PLEASE.
All I can really offer is some condolences and if you didn't have them equipped they probably weren't on that great?
@CalvinAwesome I had several 20 plus speed waiting to go on characters. I even messaged CG and haven't heard back. Thx
@@scotticidalThere's a padlock icon. Hit that to lock it and they become unsellable even if not equipped. I didn't know about it for quite awhile, it's easy to miss...
Thanks. If i ever get good mods again, I'll do that@@Stormpooper_
I thought that you only can get MAX 30 speed sec. as the first role can only be 5 and not 6.
Or am i wrong?
31 is technically possible. 6 per roll and then 1 for the upgrade to 6E.
@@CalvinAwesome still doesnt that add up to only 30 because the first number can only be max 5
@@kirboy_yt25481st can be 6
@@kirboy_yt2548 Supposedly there were some mods sold in packs a billion years ago that started with 6 speed. I've never seen picture evidence of it though.
...and know is half the battle. thx
Precisely
Defense primaries don’t suck. I’d rather have 20% defense on my tank than 24% protection any day. If the argument is that you could get it as a secondary, it’s not true cause you want speed anyway.
20% defense isn't bad, the problem is you can get MUCH better defense percent as a secondary. therefore the primary sucks
@@CalvinAwesomeif you do that, then you have to give up on speed which we don’t want 🤷♂️
You do not, realistically most of your mods aren't getting 5 hits on speed. And even if they did 6E-A exists. which I specifically want to use for mods that hit percent defense/percent offense and speed
If you can get the best of both worlds, then yes. That makes for an awesome mod 👍
defense mods and D primaries do not suck. if you understood how armor works, you'd be using them on some important teams
I never said defense mods suck.
Defense primaries suck because they have crap value compared to sets and secondaries. If I didn't understand how armor worked it be really weird of me to recommend defense secondaries
Potency on full moon 😅
😂
I have never farmed mods with .od currency ever! Im 8m gp in kyber 2 and my mods are still batter then 95% or more of the people i play in gac. Maybe just cuz ive been playing since like 2017
this off/off% math only true if your mod is 6dot under it, flat win
Yeah all numbers were assuming 6*
So do you just ignore the auto-assign recommendations completely?
Completely
@@CalvinAwesome Good to know. Thanks!
Yeeeaaahh my mods are either bad (1 or 2 speed ugrades) or worse (no speed at all, but 5 offense % upgrades)
5% offense is ballin