Very cool video. I've already watched it several times, great vibe. The Colony style is incredible, beautiful. Looks like good installation. But I just don’t understand why there are so few views(
making a timelapse of medieval rimword and it evolves from primal to medieval then pre-industrial and finally mega-technological would be incredible and you would probably have fun if possible or prefer to do one that would be awesome Congratulations on the video, it was very good, keep going
Best time lapse I have seen Sure seeing a colony grow like an ant hive is nice, but we are humans and don't always think that big. Seeing the important story moments of our characters is what our experience is all about. Good Job even if it was a lot of work 👍
Something about these jackboot cybercult toxer romans meditating at an Anima Tree feels funky, but then i remebered that its a 100% sucess method for PYSCHIC POWERS. Rimworld is fucking awesome (and the above visual does have an odd neo samuri vibe to it, to be fair)
Very nice colony and editing! I have a question. I saw all of your colonists were meditating at the anima tree. Did you only have colonists with tribal background or were you using a mod so that everyone can do it?
Started with 2 pawns -> same germline genotype, male and female, made kids by using growth vats. Rest of the pawns i got from drum event spam and reset them with reforms so i could do more drum parties. Still it's pretty rare to get your own genotype to join. I've also set the game to have a few "left behind" pawns with toxoid genotype so i have a chance to get them during raids (with shocklances).
@@SirVesanus but infestation happens everywhere under the rock, even if u set up a spot u mentioned, they still run around and destroy items and furniture. Did you managed to handle infestation without any loss?
@@SorwestOuO They do spawn everywhere under overhead mountain, but you can influence where they can spawn by building an infestation bait room (www.reddit.com/r/RimWorld/comments/q9kiwy/infestation_spawn_rate_deep_analysis_and_how_to/). You can see a part of it at 1:51 Also it's not really needed nowadays since infestations got heavily nerfed in 1.4 iirc. No losses due to infestation in this run, almost all of infestations spawned in the room below the base, only once spawned in the nutrifungus room.
I'm surprised you didn't have any issues with the Unhappy and Very Unattractive genes, but then I remember with the various dependency genes, your colonists must be high all the time. Did Major Cell Instability give you any problems, or were they easily nullifiable by Penoxycyline and Biosculpter Pods?
Kind instinct gene forces the kind trait on a pawn. This mean that they won't have negative relations with each other - It's 0 even if they are staggeringly ugly. No issues with cell instability: Good doctors, bionic parts, pods, penox and later on applied Non-senescent archite gene which completely nullifies the cell instability.
Hey, I really like your timelapses and I wish for one day to have a colony like yours, but I have the bad habit of cheating which makes me not proud of my Runs, do your have any tips?
What do you struggle with? Defense? Economy? Keeping everyone sane? I highly recommend checking out AdamVsEverything channel here on youtube, he has a guide/tips for all things Rimworld 👍
Next one after anomaly DLC comes out ;)
EDIT: It's out
YEAHHHHHHHHHHHHHHHHHHHH BABY
It out now time to deliver btw❤❤ your video
HELL YEAH BRUH
LETS GOOOO
@@poppytoop839 yep yep, just gotta plan out, play, record and edit ^^
how is it even possible for a rimworld timelapse to go so hard
I love seeing RimWorld Timelapses and this is by far the best I’ve seen! Please make more!
This should be an ad for this game its so fucking good
Very cool video. I've already watched it several times, great vibe. The Colony style is incredible, beautiful. Looks like good installation. But I just don’t understand why there are so few views(
Genuinely so impressive ofc the gameplay but the editing too!
Really mastered the game.
making a timelapse of medieval rimword and it evolves from primal to medieval then pre-industrial and finally mega-technological would be incredible and you would probably have fun if possible or prefer to do one that would be awesome
Congratulations on the video, it was very good, keep going
Dude, this was great!!!! Loved all the segments you put in there, made it feel like I was getting to see all the action!
Awesome. I look forward to your next one.
I love your style, game playing and what you want to show us. It's awesome. Please keep up the good work. from Korea
Ok this was amazing, would love to see longer videos
i really like this format
THIS ONE WENT HARD ❤🔥❤🔥❤🔥❤🔥
Best time lapse I have seen
Sure seeing a colony grow like an ant hive is nice, but we are humans and don't always think that big.
Seeing the important story moments of our characters is what our experience is all about.
Good Job even if it was a lot of work 👍
average carpenter brut enjoyer
THIS GOES SO HARD WTFFF
the amount of effort in this gameplay.. and in making this video is astonishing
yet I am pretty sure u had massive fun and pleasure
Impressive. Immersive. Incredible.
That was fucking awesome
Randy's Bizarre Adventure : Toxoid Crusaders
Great content! Thnak you!
Knights of the toxic god
Something about these jackboot cybercult toxer romans meditating at an Anima Tree feels funky, but then i remebered that its a 100% sucess method for PYSCHIC POWERS. Rimworld is fucking awesome (and the above visual does have an odd neo samuri vibe to it, to be fair)
So cool
love it!
absolutely love it
Pls make more, this was epic
sick af
Very nice colony and editing! I have a question. I saw all of your colonists were meditating at the anima tree. Did you only have colonists with tribal background or were you using a mod so that everyone can do it?
No mods - Almost everyone in the colony has tribal background, most of them were born in the colony (in growth vats) - All thanks to Biotech DLC ;)
Yo can we get a gameplay series
Might do a stream on twitch from time to time.
Nice cut of video!
Fuck yeh good effort
How did you get the same xenotypes in your colony? Did the drums spawn only toxoids?
Started with 2 pawns -> same germline genotype, male and female, made kids by using growth vats.
Rest of the pawns i got from drum event spam and reset them with reforms so i could do more drum parties. Still it's pretty rare to get your own genotype to join.
I've also set the game to have a few "left behind" pawns with toxoid genotype so i have a chance to get them during raids (with shocklances).
I have a question, ¿you reproduce your pawns or you convert prisoners in to you race?
Reproduce and make the process faster with growth vats.
What have you done to bring about reforms to religions? Is there a mode for this?"
You can start with a "fluid" ideology in rimworld which allows you to reform your ideo over time.
"I am working on the section related to religions, and I am considering a change from Aner. Can you provide more details
@@SirVesanus
What mods do you use for performance
Rocketman and Performance Optimizer.
must have taken a shit long time ti create those strip mines
How do you counter infestations? Simply fight them with force with superior gear?
Chokepoint spot where 3 melee characters can hit 1 insect + shooters behind melee squad to support
@@SirVesanus but infestation happens everywhere under the rock, even if u set up a spot u mentioned, they still run around and destroy items and furniture.
Did you managed to handle infestation without any loss?
@@SorwestOuO They do spawn everywhere under overhead mountain, but you can influence where they can spawn by building an infestation bait room (www.reddit.com/r/RimWorld/comments/q9kiwy/infestation_spawn_rate_deep_analysis_and_how_to/). You can see a part of it at 1:51
Also it's not really needed nowadays since infestations got heavily nerfed in 1.4 iirc.
No losses due to infestation in this run, almost all of infestations spawned in the room below the base, only once spawned in the nutrifungus room.
I see you had growth vats essential precept. Did you grow them all only up to age 3 and then raise them into god pawns?
Yes sir indeed
oh shittt this is fucking awesome
I'm surprised you didn't have any issues with the Unhappy and Very Unattractive genes, but then I remember with the various dependency genes, your colonists must be high all the time.
Did Major Cell Instability give you any problems, or were they easily nullifiable by Penoxycyline and Biosculpter Pods?
Kind instinct gene forces the kind trait on a pawn. This mean that they won't have negative relations with each other - It's 0 even if they are staggeringly ugly.
No issues with cell instability: Good doctors, bionic parts, pods, penox and later on applied Non-senescent archite gene which completely nullifies the cell instability.
@@SirVesanus Interesting. Since you can only acquire age-related ailments on the colonist's birthday, I wonder if the Ageless gene would also work?
Yeah it should work@@colBoh
Subbed
Elite druggies
What map size did you playing on this?
I think it was default size
OK thx for info@@SirVesanus
Hey, I really like your timelapses and I wish for one day to have a colony like yours, but I have the bad habit of cheating which makes me not proud of my Runs, do your have any tips?
What do you struggle with? Defense? Economy? Keeping everyone sane?
I highly recommend checking out AdamVsEverything channel here on youtube, he has a guide/tips for all things Rimworld
👍
@@SirVesanus Mostly keeping everyone sane and having enough food in the early game, and I‘ll make sure to check the channel out.
All of your paws were toxoids?
Yes, except for 2 baseliner slaves.