I once had a nasty encounter with a Torpcello, I got wrecked. Also, I like the cello music, it’s fitting. Note: in that encounter I was an Axford with escorts.
I'd love to try this, or just mess around with missiles in general, but my laptop and Nebulos only get along some of the time. I crash a lot when I actually try to play matches, and I think it's a memory issue. I'm fairly certain it's missiles/rockets that cause me to crash, just too much to keep track of (my most recent crash was when I watched an ally unleash a rocket salvo on a target). When I eventually get an upgrade, I'll be sure to give this a try. Small side note: I seem to be fine when I play my Gunboat Solomon, though it still will crash occationally.
I feel like I'm missing something with how many missiles can be launched at a time. In this video I'd guess there's at least 30 missiles on the screen at once. That would require 15 missile programming busses. The Ocello has, looks like about 8 internal component slots? You need one for CIC, let's assume you're not dumb enough to go without DC... even if you skip everything else that only leaves 6 slots, times 2 per bus is 12 missiles at a time. In this video, they look close enough together that they were fired as a single salvo, not back-to-back-to-back. What am I missing?
I had twelve channels (check the mixed salvo manager), and Ocello has a default of 3 channels, so I had 9 extra channels. Next, programming arrays and buses go into modules, not compartments, so it doesn't interfere with CIC and DC lockers. I can 3 arrays and 3 buses, along with radar, drive and reactor modules, totalling to 12. What you're seeing is probably because some of my torpedos have a decoy module, which shoots 3 flares each.
Late to the party, but curious as to why you chose cruise guidance for your s3 torpedos, seems like with their range you'd almost always be firing them on a track and not need to waypoint them.
The sheer terror that battleship bridge crew must be experiencing as they see the neverending stream of torpedo sensor contacts.
I once had a nasty encounter with a Torpcello, I got wrecked. Also, I like the cello music, it’s fitting.
Note: in that encounter I was an Axford with escorts.
Now I need to play Neb with jazz, damn this looks cozy.
You're a sick man, Screamer.
I love it.
>Quartet force
>Three ships
The fourth ship is the collective radar signature of all the torps
>Music called Take Five
The choice of music here is divine :D
Another great Screamer video. You create some of the best Neb content on YT.
Clicked to watch passively, then Take Five started and you had my undivided attention.
More Jazz
I'd love to try this, or just mess around with missiles in general, but my laptop and Nebulos only get along some of the time. I crash a lot when I actually try to play matches, and I think it's a memory issue. I'm fairly certain it's missiles/rockets that cause me to crash, just too much to keep track of (my most recent crash was when I watched an ally unleash a rocket salvo on a target). When I eventually get an upgrade, I'll be sure to give this a try.
Small side note: I seem to be fine when I play my Gunboat Solomon, though it still will crash occationally.
I feel like I'm missing something with how many missiles can be launched at a time.
In this video I'd guess there's at least 30 missiles on the screen at once. That would require 15 missile programming busses. The Ocello has, looks like about 8 internal component slots? You need one for CIC, let's assume you're not dumb enough to go without DC... even if you skip everything else that only leaves 6 slots, times 2 per bus is 12 missiles at a time. In this video, they look close enough together that they were fired as a single salvo, not back-to-back-to-back.
What am I missing?
I had twelve channels (check the mixed salvo manager), and Ocello has a default of 3 channels, so I had 9 extra channels. Next, programming arrays and buses go into modules, not compartments, so it doesn't interfere with CIC and DC lockers. I can 3 arrays and 3 buses, along with radar, drive and reactor modules, totalling to 12. What you're seeing is probably because some of my torpedos have a decoy module, which shoots 3 flares each.
Love the music and tips lol. Great vid
Moar
Oh goodness, torpcellos
Late to the party, but curious as to why you chose cruise guidance for your s3 torpedos, seems like with their range you'd almost always be firing them on a track and not need to waypoint them.
Time to get jazzy