1:05:15 You don't have to evade if you are hidden. Combat will just end after 2 rounds. And at the end of each of those rounds (since you did nothing), you can re-arm.
There was in fact a production mishap with the color of the cubes. Scott was pretty mad about it. They changed the color of the cubes after he approved the test copy.
@TheDungeonDive well that has to be super frustrating. I feel for the smaller developers they really get the short end of the stick because manufacturers know they can get away with it. I have heard, the Natives expansion will offer some kind of correction, for anyone on the fence about this game :)
@TheDungeonDive this seemed to be a more natural way for me too. I get why it's not the case to give more power to the alert action. P.s. thanks for your recent Runebound series reminded me of a game I haven't pulled out in quite a while. I will change that next weekend and play 3rd edition 😀
Bravo pour vos explications. Du super bon travail.
Merci beaucoup et bisous de paris.
Very excited to check this out thanks for sharing
@@Johnnied4life thanks for watching!
This is an absolut outstanding teach!! Thanks a lot!
@callasmar glad to read that, thanks for watching!
Happy to see you back! Hope all is well.
Yes! Thank you!
1:05:15 You don't have to evade if you are hidden. Combat will just end after 2 rounds. And at the end of each of those rounds (since you did nothing), you can re-arm.
@ekted very valid point it was more to show how evade works but you are 100% correct.
There was in fact a production mishap with the color of the cubes. Scott was pretty mad about it. They changed the color of the cubes after he approved the test copy.
@TheDungeonDive well that has to be super frustrating.
I feel for the smaller developers they really get the short end of the stick because manufacturers know they can get away with it.
I have heard, the Natives expansion will offer some kind of correction, for anyone on the fence about this game :)
45:15 You cannot equip 2 weapons in the core game or the first expansion, even if they are both single handed.
I was doomed to mess something up... =) Good catch, you are correct. Weapons no, items yes.
this will definitely be something I house rule. You can equip 2 one-handed weapons, but only use one at a time. Seems more fun to me.
@TheDungeonDive this seemed to be a more natural way for me too. I get why it's not the case to give more power to the alert action.
P.s. thanks for your recent Runebound series reminded me of a game I haven't pulled out in quite a while. I will change that next weekend and play 3rd edition 😀