Absolutely amazing castle, if you don't mind may you send me the castle in the AIV so I may look at it in greater deal. I've been experimenting with castle building and this one definitely gives me inspiration. Many thanks.
Your rant was funny but very true. Conflict of mouse click position of player vs AI scanning current field (updating current situation) with a function to avoid fire being more important.Isn't it easy to solve by applying a function that for a given amount of time prioritizes player mouse clicking a position for troops to be going there for a specific amount of time? This seemed to me like you might have had 1 second of mouse click priority and not like at least 10. This "timer" should only be interrupted via new mouse clicked position, so while the countdown for priority runs down it still updates mouse actions while troops are selected? Pleae give me feedback on that if this is logical or functional?
i'm pretty sure that the devs feared that especially when fighting the caliph, such an exception rule could lead to many dead soldiers. pretty sure they are working with the same rules for player commands and AI commands here. so this exception might also screw up attack patterns of AIs attacking castles heavily fortified with fire.
15 minutes of assasin recruiting then it fails then archer recruiting it suceeds damn the money that was spent is insane
Money is just a word
love these vids! please dont stop making them
Absolutely amazing castle, if you don't mind may you send me the castle in the AIV so I may look at it in greater deal. I've been experimenting with castle building and this one definitely gives me inspiration. Many thanks.
can we play against these custom ais?
Your rant was funny but very true. Conflict of mouse click position of player vs AI scanning current field (updating current situation) with a function to avoid fire being more important.Isn't it easy to solve by applying a function that for a given amount of time prioritizes player mouse clicking a position for troops to be going there for a specific amount of time? This seemed to me like you might have had 1 second of mouse click priority and not like at least 10. This "timer" should only be interrupted via new mouse clicked position, so while the countdown for priority runs down it still updates mouse actions while troops are selected? Pleae give me feedback on that if this is logical or functional?
i'm pretty sure that the devs feared that especially when fighting the caliph, such an exception rule could lead to many dead soldiers. pretty sure they are working with the same rules for player commands and AI commands here. so this exception might also screw up attack patterns of AIs attacking castles heavily fortified with fire.
@@LeagueofUngentlemanlyWarfare agreed
nizar name in arabic means traveler or visit pronounced (nzar نزار) in some dialects is ni zar