GLSL & Shaders Tutorial - Understanding The Syntax And The Idea Behind The Vertex & Fragment Shaders

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  • Опубліковано 3 жов 2024

КОМЕНТАРІ • 82

  • @WaelYasmina
    @WaelYasmina  Рік тому +3

    Written version of this tutorial: waelyasmina.net/articles/glsl-and-shaders-tutorial-for-beginners-webgl-threejs/
    A few mistakes I made in the video:
    05:58 there's a missing dot.
    wrong: float f = matB[0]y;
    correct: float f = matB[0].y;
    08:12 wrong function return.
    wrong: return vec2(1.0, 2.0);
    correct: return vec2(x, y);
    10:38 we can't set precision to vectors and matrices.
    wrong: precision highp vec2;
    correct: precision highp int;
    correct: precision highp sampler2D;

    • @salim444
      @salim444 Місяць тому

      thank you so much ❤

  • @dougjord7833
    @dougjord7833 2 роки тому +25

    I've struggling to learn GLSL for some years by now.
    Your tutorial was the best I've seen in this time.
    Very concise and didactic.
    Not only that, it really inspired me to take another chance.
    Thank you so much for this, dude.
    Excellent work!

    • @WaelYasmina
      @WaelYasmina  2 роки тому +1

      I'm so thankful for these kind words, thank you Doug I really appreciate it!

    • @HuynhLuong227
      @HuynhLuong227 Рік тому

      me too

  • @fayboyun4262
    @fayboyun4262 8 місяців тому +1

    you are a great instructor! I am a mechanical engineer with limited js knowledge and your videos helped me build a fun website thank you so much!

  • @Cargren18
    @Cargren18 Рік тому +2

    Honestly,this was a very simple and easy to understand tutorial. It really helped me and good video. I wanted to code shaders on glsl but I didn't understand it properly now because of the tutorial I have no confusions

  • @cardboardspeccies
    @cardboardspeccies 3 місяці тому

    this is very useful, thank you!
    i watched the whole thing with only some vague knowledge of c and c# but your teaching style made it pretty easy to digest :)

  • @denisblack9897
    @denisblack9897 7 місяців тому +1

    Dude, I had this wet dream of me drawing tasty animations with shaders and this video got me to a “good enough” level in 20minutes! Thank you!

  • @luqal7112
    @luqal7112 Рік тому

    Omg.. the most outstanding explanation ever.. been trying to understand shader from other video but this top it all.. tq very much sir

  • @gamelab1990
    @gamelab1990 Рік тому +3

    Man this tutorial was the best one ever! You have done a tremendous job! 👍

  • @huynguyen-cy8ig
    @huynguyen-cy8ig Рік тому +1

    great tutorial, I'm stuck with glsl for weeks. This video is really helpful

  • @shanebenlolo3160
    @shanebenlolo3160 2 роки тому +2

    Thank you so much for this video! Have been looking for something like this for weeks, there is surprisingly little content about GLSL on youtube.

    • @WaelYasmina
      @WaelYasmina  2 роки тому +2

      You're welcome!
      Yes there's a shortage in terms of GLSL tutorials but I'll try to make more whenever I learn or come up with something worth making a tutorial on.

  • @diansong1394
    @diansong1394 2 роки тому +1

    Thank you Wael, very concise and organized presentation!

  • @Burak-ls5yd
    @Burak-ls5yd 10 місяців тому

    I love this tutorial! It's so clear and informative.

  • @mohitkumartoshniwal
    @mohitkumartoshniwal 2 роки тому

    Thanks a lot for this tutorial. Cleared a lot of confusions I had with glsl.

  • @AndreLaBranche
    @AndreLaBranche Рік тому

    Nice work, very lucid. The depth and breadth is just right.

  • @Splntxx
    @Splntxx Рік тому

    Thank you so much for this video - exactly what I was looking for!

  • @mcemgunes
    @mcemgunes Рік тому

    Thanks for the clear explaination!

  • @ruffaldimarco
    @ruffaldimarco 2 роки тому +1

    Good tutorial, gave me all the info I need 👍

  • @ishaq9607
    @ishaq9607 3 місяці тому

    you are a gem.....

  • @hubert1623
    @hubert1623 2 роки тому

    Thanks , That tutorial very clear and prefect.

  • @leomardo2285
    @leomardo2285 Рік тому +1

    @4:44 What are the components for vect.w, vect.a, and vect.q?
    You explained the other components for position, Color and Textures, but not for above. TIA

  • @gaborkovacs
    @gaborkovacs 2 роки тому +1

    great tutorial, thank you!

  • @opeyemiogunsina248
    @opeyemiogunsina248 Рік тому +1

    Great job!

  • @artemaltufiev1045
    @artemaltufiev1045 2 роки тому

    What an awesome video. Keep going!

  • @JavaScripting64
    @JavaScripting64 2 роки тому

    Thank you! Helped a ton

  • @dartneer
    @dartneer 7 місяців тому

    You da champ!

  • @nickaxworthy3236
    @nickaxworthy3236 2 роки тому

    Really excellent - thank you

  • @wisdomcube7789
    @wisdomcube7789 2 роки тому

    Finally a good tutorial

  • @supTE
    @supTE Рік тому

    Great video!

  • @ndanzzid566
    @ndanzzid566 2 роки тому

    thankyou for the tutorial!

  • @xu2593
    @xu2593 Рік тому

    thanks , so good video

  • @Imetalh
    @Imetalh Рік тому

    All love brother

  • @ahmedfarooq7253
    @ahmedfarooq7253 11 місяців тому

    PLEASE PLEASE PLEASE DO A FULL COURSEE ON THISS ONEEE

  • @_dense
    @_dense Рік тому +1

    //good vid

  • @live-in-clouds
    @live-in-clouds Рік тому

    Thank you

  • @watchingwolf8092
    @watchingwolf8092 7 місяців тому

    You have an amazing font in this video, source may be appreciated

  • @jituraiyan
    @jituraiyan Рік тому +1

    Thank you so much for this awesome tutorial😍 One problem: when there are different aspect ratio for the mesh and the image.. that image texture got squeezed/stretched. Do you know any solution of that?

  • @ColinRichardson
    @ColinRichardson 6 місяців тому

    Okay, I know MUCH MUCH more than I did...
    But.. I am still lost..
    I just seem to have some mental block when it comes to the GL shader stuff..
    I might be able to understand it more if there was a "copy/paste GL stuff" and be able to see what the equivalent code would be in JS.. Though, if half of the stuff is doing what I think it's doing, that may not help.

  •  2 роки тому +1

    Excellent content Wael! Quick question about usage of GLSL: couldn't we simply use Three to do most of what you've created in this video ? Thanks

    • @WaelYasmina
      @WaelYasmina  2 роки тому +4

      Thank you Oliver!
      You mean the examples? I think it's possible to replicate the 1st example without using GLSL. However when it comes to the color gradient and masking I don't think it is possible as far as I know.
      Anyways even though we have the ability to create cool things without GLSL & shaders they still a must learn if you want to create some high level stuff.

  • @penggreat5992
    @penggreat5992 2 роки тому

    Very Good Tutorial, you help me understand that vertex shader will execute the same times of the count of the vertices.That is very important.So, how much times will the fragment shader execute? Does it depends on the resolution of the canvas?

    • @WaelYasmina
      @WaelYasmina  2 роки тому +1

      Thank you!
      Generally speaking 1 fragment = 1 pixel. Thus the fragment shader is executed the number of pixels times.
      Sometimes 1 pixel > 1 fragment. Thus the fragment shader is executed more times than the number of pixels.
      To understand the logic behind the 2nd case check these out:
      stackoverflow.com/questions/68426777/how-many-times-does-the-glsl-fragment-shader-execute-for-one-draw (The answer)
      ua-cam.com/video/uH1ES8LOrlM/v-deo.html

  • @niklaskeul7457
    @niklaskeul7457 2 роки тому

    Sad that i can give only one thumb´s up

    • @WaelYasmina
      @WaelYasmina  2 роки тому

      But your sweet comment is worth dozens of them. Thank you Niklas!

  • @HuynhLuong227
    @HuynhLuong227 Рік тому

    maybe, this lession is WebGL (vertex and shader...)?

  • @StellarWeb008
    @StellarWeb008 Рік тому

    Example 1 shows the power of math in 4 lines of code.

  • @helloWorld432Hz
    @helloWorld432Hz Рік тому

    Wael do you have courses at udemy or any othre platform?? because u should... i want to support you!! Also for anyone trying, on 17:19 substitute like this for a cool example vec3 newPosition = vec3(position.x, position.y, newZ)

  • @theman7050
    @theman7050 2 роки тому

    Thanks for making shaders a let harrowing concept :)
    At 24:10, how come the vec4 know that float effect is v3? I mean we are only putting a sin function in float effect, so isnt it a single value?

    • @WaelYasmina
      @WaelYasmina  2 роки тому +1

      effect is actually a single float value since abs(sin(texture.x + u_time)) returns a single float value. You know sin() returns a value between -1 and 1.
      vec3(effect) is the same as vec3(effect, effect, effect).

    • @theman7050
      @theman7050 2 роки тому

      @@WaelYasmina yea I do a lot of p5 animations and sin cos is totally fine with me bro. Thank you very much, again :D

    • @theman7050
      @theman7050 2 роки тому

      @@WaelYasmina why I was worried is in oneof the shader videos I saw, the uploader got an error in console that was something like, 3 arguments expected 2 supplied.
      Something like this.

  • @ifecojahs8151
    @ifecojahs8151 2 роки тому

    OH MY GOD!

  • @antoniofuller2331
    @antoniofuller2331 2 роки тому

    I'm probably the best learner here lol

  • @theman7050
    @theman7050 2 роки тому

    You need to be protected at all costs. 😁

  • @ares106
    @ares106 11 місяців тому

    I feel like I need autism to understand this material.

  • @FacePalmProduxtnsFPP
    @FacePalmProduxtnsFPP Рік тому

    NOT restricted AT ALL to javascript... glsl is online or offline, has nothing to do with Javascript really.. it's its own language...

  • @dievas_
    @dievas_ 5 місяців тому

    Man, the tutorial is just amazing, but my IQ is jut too low... :D