fyi, exalted or sniper's focus isn't actually that good with snipers 6 as all the increased damage stacks additively, and snipers already get a huge amount of increased damage. Usually snipers focus gives 9% per hex, but because sniper 6 already gives 35% per hex it becomes closer to 4% per hex, same with exalted
@@TheAlexm710 It does, its just that additive damage is worse at higher percentages compared to other stats if you already had 100% increased damage, it means that you have a total of 200% dmg adding an additional flat 50% to 200, makes it 250% which is a 25% increase from 200%( 1.25 x 200), its just gets worse as a percentage at higher values. You would rather have a stat that acts multiplicatively to the high percentage instead, so for example if crit is 50% more damage as a separate multiplier, then you existed 200% damage gets multiplied by 1.5 rather then adding a flat 50%, resulting in 300% total damage instead. In the video, snipers were already getting 35% per hex, if on average snipers are hitting from 4 hexes away, then they are getting 150% more damage, so they are already at 250% damage, adding on a 12% from 3 exalted basically just brings it from 250% to 262%, which is pretty low value compared to giving sett additional 15% ommivamp
Keane , Soju, robinsong upload about sniper trait at same day 🤣🤣
fyi, exalted or sniper's focus isn't actually that good with snipers 6 as all the increased damage stacks additively, and snipers already get a huge amount of increased damage.
Usually snipers focus gives 9% per hex, but because sniper 6 already gives 35% per hex it becomes closer to 4% per hex, same with exalted
Shouldn't exalted add additional % on top of the % per hex for snipers?
@@TheAlexm710 It does, its just that additive damage is worse at higher percentages compared to other stats
if you already had 100% increased damage, it means that you have a total of 200% dmg adding an additional flat 50% to 200, makes it 250% which is a 25% increase from 200%( 1.25 x 200), its just gets worse as a percentage at higher values. You would rather have a stat that acts multiplicatively to the high percentage instead, so for example if crit is 50% more damage as a separate multiplier, then you existed 200% damage gets multiplied by 1.5 rather then adding a flat 50%, resulting in 300% total damage instead.
In the video, snipers were already getting 35% per hex, if on average snipers are hitting from 4 hexes away, then they are getting 150% more damage, so they are already at 250% damage, adding on a 12% from 3 exalted basically just brings it from 250% to 262%, which is pretty low value compared to giving sett additional 15% ommivamp
@@naruhina012607 Oh I see, never knew that. Thanks for the insight
@@TheAlexm710This kind of logic also works in other games too! You just gotta figure out whether damage amps are additive or multiplicative
Keane please set minimum rank requirement for chat
please do not chat if you are not high elo (silver3+)
Goddamn Sett did 12.8k last fight 😳
Keane uploading
Hi Keane! Do you still do live streams? And where?
I thought i had the bug with sett too, but it appears it's still working, just the animation not happening.( at least for me )
Thankssss