A good Tdead buff would be rebranding the queuing system, at least for them to cotrain with other heavy units. Till then, only deadspam will be viable for TDeads in 1v1
And honestly im wondering if pouncers would be considered. Or even chaos generals to balance out the the ungodly Ammot of order leaders. Cant just keep using the Marrowkai
Things Dev forgot while making balance update is speed also an important category which should be buffed for Miner upgrade and T.dead instead of +5 health and +1 damage About other stuff, Illuminate purposes in the first place is trash so even if u let it reveal opponent stats for 30s, it still bad because those information wont stop your opponent from attacking you with his max army Miner walls more damage, u cant put it at your base for maximum defending purpose, it also doesnt receive any health buff but damage and be completely useless against ranged unit and getting out heal by heavy healing wisp Sickle 5 more health, they still die in 4 hits by Spearton, Archer, Juggs, Eclipsor, 2 hits by Spearos, Atreyos, Kytchu CW, Archis, Giant, E.giant Miner hustle and smithy nerf wont make them any weaker, those are still very strong cards and Smithy is still the best card in the game
why even use illuminate when you can scout ahead using summoning staff and a better spell/a cheap, disposable unit you do not NEED exact population numbers, nobody is smart enough to hold units in reserve
@@nathanpierce7681 exactly, the spell is bad because of purpose in the beginning, compare to Rage and Miner hustle which also cost 50 mana, they do much better jobs
ads are very annoying + the population required to train units is absolutely insane 3 population for a single miner its annoying and u cant really make a huge army they should decrease everyones population by -1 or at least for miners to 1 or 2 population because it makes some units useless to create like why would i make swordwrath if archers are wayy better when there is a lot of them. and adding one more card slot or two more would be nice it would be same as stick empires having 9 cards instead of 8 as there is clearly room for one more
the devs making this game being a deck game is just make it worse to balance, need to remeber that was like 3 devs for a fucking deck RTS game!, if they continued with the faction system from stick empires probably the game would have less bugs and balance problems
Seriously this game is just hoping that your opponent has a deck that is easy to counter with your deck or a deck that isn't broken they really need to bring back the fraction system
True. Cards in this game are way too versatile and every each is unique from others, which means decks always have a ton of weaknesses to exploit. Way to complicated to balance considering the series always has been following the fixed deck system.
Well the Meric Convert ability got a balanced nerf which I have to say is actually good. I mean more crystals?? No problem so I am sticking to this new change
Fuck it i still love my toxic deads in my cheap zed spam. And i do use the toxic in more combine heavy use. JuggerKights as the mainline Giants as the super Heavy and Crawlers as the scouts while the toxics act as my archers behind the heavy meatshields Overall i still see toxic as viable in some decks. But i like to hear your take on my opinion
To make money. They did say at one point that if they make money from the shop, they will remove the ads. But the problem is there is no reason for people to buy things from the shop because the skins in the game are mediocre and therefore people won't spend their gems.
A good Tdead buff would be rebranding the queuing system, at least for them to cotrain with other heavy units. Till then, only deadspam will be viable for TDeads in 1v1
And honestly im wondering if pouncers would be considered. Or even chaos generals to balance out the the ungodly Ammot of order leaders. Cant just keep using the Marrowkai
I hope they fix the heavy healing wisp bc sometimes it heals a full HP unit (despite being cast on a wounded one) and just stays there
it sucks when an online game has ads thats why if you arent a hardcore stick war fan u shouldnt play this game anymore
I don't think I'll be updating my game anytime soon
I think a good strategy is ripriders,shadowrath,swords,miners,Smithery,vampiric soul ,rage and miner hustle.try it.
You and shadow went against me in 2v2. I was "iStoleUrToast". GG
That username sounds familiar
@@Mooffgamesgameryeah that names everywhere even in roblox
Correcting* Meric Convert Upgrade is not finally gone, its still work in singleplayer
Things Dev forgot while making balance update is speed also an important category which should be buffed for Miner upgrade and T.dead instead of +5 health and +1 damage
About other stuff, Illuminate purposes in the first place is trash so even if u let it reveal opponent stats for 30s, it still bad because those information wont stop your opponent from attacking you with his max army
Miner walls more damage, u cant put it at your base for maximum defending purpose, it also doesnt receive any health buff but damage and be completely useless against ranged unit and getting out heal by heavy healing wisp
Sickle 5 more health, they still die in 4 hits by Spearton, Archer, Juggs, Eclipsor, 2 hits by Spearos, Atreyos, Kytchu CW, Archis, Giant, E.giant
Miner hustle and smithy nerf wont make them any weaker, those are still very strong cards and Smithy is still the best card in the game
why even use illuminate when you can scout ahead using summoning staff and a better spell/a cheap, disposable unit
you do not NEED exact population numbers, nobody is smart enough to hold units in reserve
@@nathanpierce7681 exactly, the spell is bad because of purpose in the beginning, compare to Rage and Miner hustle which also cost 50 mana, they do much better jobs
@@noobie1301 me raging my miners so they can beat up the swordwrath trying to do an early attack
who think illuminate could be used to help research upgrade faster in addition to its current uses?
@@hehe-0669 brilliance already do that
ads are very annoying + the population required to train units is absolutely insane 3 population for a single miner its annoying and u cant really make a huge army they should decrease everyones population by -1 or at least for miners to 1 or 2 population because it makes some units useless to create like why would i make swordwrath if archers are wayy better when there is a lot of them. and adding one more card slot or two more would be nice it would be same as stick empires having 9 cards instead of 8 as there is clearly room for one more
the devs making this game being a deck game is just make it worse to balance, need to remeber that was like 3 devs for a fucking deck RTS game!, if they continued with the faction system from stick empires probably the game would have less bugs and balance problems
Seriously this game is just hoping that your opponent has a deck that is easy to counter with your deck or a deck that isn't broken they really need to bring back the fraction system
True. Cards in this game are way too versatile and every each is unique from others, which means decks always have a ton of weaknesses to exploit. Way to complicated to balance considering the series always has been following the fixed deck system.
Finally that dumb upgrade for meric is finally gone!! No more that annoing convert
Well the Meric Convert ability got a balanced nerf which I have to say is actually good. I mean more crystals?? No problem so I am sticking to this new change
Fuck it i still love my toxic deads in my cheap zed spam. And i do use the toxic in more combine heavy use. JuggerKights as the mainline Giants as the super Heavy and Crawlers as the scouts while the toxics act as my archers behind the heavy meatshields
Overall i still see toxic as viable in some decks. But i like to hear your take on my opinion
I still waiting for range buff on toxic deads its needed cuz they have less range then archers
Whats the best shadow wrath deck
Wouldn’t making toxic deads light fix most of its problems without needing a queue rework?
Thank you for info, i will don't update my game.
Why would they even put ads in Stick War 3?
To make money. They did say at one point that if they make money from the shop, they will remove the ads. But the problem is there is no reason for people to buy things from the shop because the skins in the game are mediocre and therefore people won't spend their gems.
@@s07StickEmpiresbut that sucks man
@@s07StickEmpiresits an online game
I don’t get ads
Enslaved Giant need nerf because this nerf dont makes them less overpowered
hey s07 can you make a video on stick war legacy mission 361 to 370
Is this game dead?
Overall greate balance changes
but there are ads now
Oh
Try toxic dead,jugg,vamp,rune of rune of reanimation, enslaved miners, acid rain , toxic totality and voltaic armor
Pls heart
Nah I have bewitch
It is a glitch if you have bewitch on your deck you should have it
PLEASE TELL ME 😢😢😢😢
Why toxic dead get buff I always meet dead spam, this update kinda worst
I'm not to much not like this update
i also hate zarek he is a old fool and need protection and he is so weak that a miner can kill him
hi s07
i also hate zarek he is a old fool
i am first