Really useful resource! This is going to be stickied in my LGS league's rules channel as a guideline for player placed terrain. Love the content, keep it up
These videos are the true barrier breaker into playing games ❤😂 the books are good but its great to make the board for reasons explained in the vid. You the man!
Thanks for these, really helpful resource. I really like the thinking behind it, especially like defining the certain gaps base size gaps, that's so often missing from template maps but super important. Could you mark those key points on the maps somehow?
Thanks, glad you like the details! I couldn't find a grid-sheet so was unable to do so and using TTS was killing my mind 🥲 The article version clearly explains the maps tho
Thanks for that great Video! One question regarding the Vantage Points: would you allow to climb up at any point of the open side of the terrain or do you have specific points (kind of if there would a ladder)?
This has been very helpful to a new player. I always have trouble building fair terrain boards while also trying to learn the game on top of that. One question though. You mentioned that the terrain pieces with the X’s aren’t being used for vantage. Can you explain how that’s possible? Thanks!
For my ignorance, where you’re blocking off vantage points, how do players score secure vantage? Is it that you need to be on the vantage, but 3” away from your deployment zone, not that the terrain piece in totality is more the 3” away?
@@CanYouRollaCrit so it’s not that you can score vantage on the terrain piece next to your deployment zone, it’s the centre and one on the other side of the map? Just trying to make sure I’ve understood the guidance at the start about scoring vantage
Honestly it all make sense and it’s a good video, I’m just making sure I haven’t been playing vantage wrong all this time (I.e. that vantages touching you’re drop zone can’t be scored on)
@@CanYouRollaCrit One of the terrain traits in the White Dwarf Killzone register. "Each time an operative makes a shooting attack, if a Cover line drawn to the intended target crosses more than one terrain feature with this trait, the intended target is Obscured." So thematically it's meant for vegetation and stuff like that. Maybe also higher scrap piles as well.
The crit ops maps are pretty bad for having safe vantage right in the drop zone, you should either have to choose fortify and have to climb up, or choose the fly dash and have the vantage be open (wall facing back into your team)
@@CanYouRollaCrit The map examples that come with crit ops I mean. They will have an L shaped building directly accessible by the fly dash with the wall facing the enemy, so you can have someone completely safe shooting down there first turn. At least if you have the wall facing your deployment then you have to invest in fortify to get a barrier up there to hide behind.
@@CanYouRollaCrit Oh you're right actually, I havent been able to get a set so I assumed he had them from there. I'll have to find out where they were from... I introduced the tournament style boards to the group and it has been much more smooth since then
Unless I’m missing something, I think the proposed maps break your rule on making the Vantage tac op possible without needing to reach your opponent’s drop zone.
@@Foxtrot2687 sure, but my understanding is that the guidance was to have at least two vantage points not touching your opponent’s drop zone. Could be mistaken, but I don’t see these being any less challenging to score on if the majority of your opponent’s operatives will start next to them.
@@CanYouRollaCrit got it! I think I misunderstood your guidance from the start of the video then. All good. Thanks for all your work on these. Will be super helpful for us tournament organizers.
I was literally just looking up some board layout ideas. Thanks!
Haha nice timing on my part. Hope it helps!
Very helpful. Thank you!
No worries, glad it helped!
Kill-Team terrain layouts have always been more interesting than 40k one's. At least to me
Yeah, 40k ones are....interesting for sure 😅
@@CanYouRollaCrit 40k one's can get a little samey
As a new player this is super helpful. Thanks for sharing!
No worries, glad it helped (:
Yeah! This kind of content is really helpfull. Lots of thx you're doing a great job!
No worries, glad you like it (:
This was really informative and helpful. Thanks for creating this. Keep up the great content!
Thanks, glad you liked it. Will do (:
Great very helpful video thanks
No worries, glad you liked it (:
Really useful resource! This is going to be stickied in my LGS league's rules channel as a guideline for player placed terrain.
Love the content, keep it up
Ah thanks, that's great to hear. Hope it helps! My article version will be up soon with easy access to my Octarius terrain maps (:
These videos are the true barrier breaker into playing games ❤😂 the books are good but its great to make the board for reasons explained in the vid. You the man!
Ah no worries, that's my goal with all of this! Glad I can help (:
Great resource, thanks a lot.
Any thoughts about terrain layouts in multiple maps?
Thanks! What do you mean for multiple maps?
Thanks for these, really helpful resource. I really like the thinking behind it, especially like defining the certain gaps base size gaps, that's so often missing from template maps but super important. Could you mark those key points on the maps somehow?
Thanks, glad you like the details!
I couldn't find a grid-sheet so was unable to do so and using TTS was killing my mind 🥲
The article version clearly explains the maps tho
👍 helpful was considering adding a bit more train to the octarius
Nice! Yeah a piece or 2 more really makes Octarius great
Would love a follow up for use of scatter other types of terrain in addition. And maybe also one for asymmetrical gallowdark terrain??
Ah I tired doing that for ITD but it's too much work 🥲
@@CanYouRollaCrit i feel like if we include scatter and the extra terrain pieces from the narrative pack it could be interesting
Thanks for that great Video!
One question regarding the Vantage Points: would you allow to climb up at any point of the open side of the terrain or do you have specific points (kind of if there would a ladder)?
Nah has to be climbed from walls etc
This has been very helpful to a new player. I always have trouble building fair terrain boards while also trying to learn the game on top of that. One question though. You mentioned that the terrain pieces with the X’s aren’t being used for vantage. Can you explain how that’s possible?
Thanks!
Thanks, glad to help! Basically they're heavy buildings but you can't stand on the top floors. Still block LoS etc but can't be stood on
awesome video as always.
I have moroch terrain and containers you you recomend to help whit it ? one more bunker for ex ?
Thanks! For Moroch I had another hab bunker thingy that I split into 2 halves (:
@@CanYouRollaCrit yes it is what I have in mind, thank you.
@@CanYouRollaCrit for light terrain I'm using the boxes and barrels that came with the containers, to make walls.
For my ignorance, where you’re blocking off vantage points, how do players score secure vantage? Is it that you need to be on the vantage, but 3” away from your deployment zone, not that the terrain piece in totality is more the 3” away?
The vantage in the mid and the vantage point near the opponent's dropzone
@@CanYouRollaCrit so it’s not that you can score vantage on the terrain piece next to your deployment zone, it’s the centre and one on the other side of the map? Just trying to make sure I’ve understood the guidance at the start about scoring vantage
Honestly it all make sense and it’s a good video, I’m just making sure I haven’t been playing vantage wrong all this time (I.e. that vantages touching you’re drop zone can’t be scored on)
Yup!
Can I ask why nachmund terrain is never played? Especially if 2 of the large Furnaces are used, really like the aesthetics of it…
Nachmund is played?
@@CanYouRollaCrit I think its because you kept mentioning chalnath and moroch but not nachmund. Good to hear its viable terrain too
Do you have terrain guide for 3-4 player game? 😅
Nah, that's outside of my scope sadly 😅
Come to the states, we’ll show you Nacho deployments.
Quesdilla > nacho 🧐
Isn’t there a minimum distance that the terrain pieces have to be from each other?
Nope, only some events use that as a house rule
You didn't really touch terrain traits like dense that can change how the board functions quite drastically.
Dense? What's that?
@@CanYouRollaCrit One of the terrain traits in the White Dwarf Killzone register. "Each time an operative makes a shooting attack, if a Cover line drawn to the intended target crosses more than one terrain feature with this trait, the intended target is Obscured." So thematically it's meant for vegetation and stuff like that. Maybe also higher scrap piles as well.
Oh, no one really uses the WD terrain traits
The crit ops maps are pretty bad for having safe vantage right in the drop zone, you should either have to choose fortify and have to climb up, or choose the fly dash and have the vantage be open (wall facing back into your team)
But...the vantage points aren't safe?
@@CanYouRollaCrit The map examples that come with crit ops I mean. They will have an L shaped building directly accessible by the fly dash with the wall facing the enemy, so you can have someone completely safe shooting down there first turn. At least if you have the wall facing your deployment then you have to invest in fortify to get a barrier up there to hide behind.
But there are no official map examples that come with crit ops from the pack?
But yeah those vantage point setups in general are not balanced
@@CanYouRollaCrit Oh you're right actually, I havent been able to get a set so I assumed he had them from there. I'll have to find out where they were from... I introduced the tournament style boards to the group and it has been much more smooth since then
Unless I’m missing something, I think the proposed maps break your rule on making the Vantage tac op possible without needing to reach your opponent’s drop zone.
Vantages aren't in opponent's dropzone, they are just on the edge. Also the oil rig is a vantage too.
@@Foxtrot2687 sure, but my understanding is that the guidance was to have at least two vantage points not touching your opponent’s drop zone. Could be mistaken, but I don’t see these being any less challenging to score on if the majority of your opponent’s operatives will start next to them.
You can still score vantage, they can't be within blue of your own drop zone
@@CanYouRollaCrit got it! I think I misunderstood your guidance from the start of the video then. All good. Thanks for all your work on these. Will be super helpful for us tournament organizers.
No worries, that's great to hear (:
Whats the laser level that youre using?
Army painter line laser. Mention it in my gaming aids video too (:
Ah got it thank you very much.
The line laser from Army Painter is only £6 in the UK?
Aren’t hotdogs longer than burgers?so would they not be the other way around with the hot dog buns being long where hamburgers are short 🤔
My mind can't handle this level of competitive food discussion
@@CanYouRollaCrit either way nice vid, very helpful
Thanks, hoping the maps are of use to peeps (:
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