IlClan era (and all the other era) force manuals will be out in PDF form, they're just printing succ wars and clan invasion era physically as those are the most popular eras. I do wish more of the fanbase was playing later eras, and its not due to CGLs lack of trying, its just the fanbase likes what it likes and doesn't stray too far as a whole. that being said people in my local group are slowly transitioning to "all eras any unit you actually knows the rules for are legal, just don't be a dick" era restrictions
@@Furluge what I genuinely like about IlClan is that Wolf Conquered Terra, and next to no-one cares. It feels like it's being set up for a 5th Succession War, which I'm all for personally.
@@Andrewlik wizkids bought it from FASA, technically, Jordan Weisman (founder of FASA, WIZKIDs) started a new company. He then got bored, sold Wizkids to TOPs, the guys who worked at FASA, then Wizkids, moved to CGL. It's the same people, aside from some new names that came and went over a 20 year period.
@@timunderbakke8756 they don't like clicky tech, but if you look at the source books and later novels so much better than the fedcom Civil War, but that time skip with out going over the Jamboree first led to a lot of chapped thighs.
A Heads Up about RATs: Though not intended as a perfect reprisentation of forces of a given faction, they can still be useful. If you figure ut the probability curve of a given RAT (based on how many d6 you're supposed to roll) you can get an idea what are more and less common designs. For example, on a 2d6, 7's are more probably than 1's or 12's, so those reflect more common mechs.
I'm on your Discord but I'll throw this here for engagement :) The "Command" listings don't always match the fiction in the novels and also usually have very mono-type org listing. So each regiment that might be combined arms might be listed as 1 Mech Regiment, 1 Heavy Armor, 1 Light Armor, 3 Infantry or whatever. So much larger in number than is implied in the fiction and also organized differently. The listing are more like bucketed types of unit available and at what numbers, but not how they are actually organize. I can't wait to see the ilClan Wolf's Dragoon's listing since the Striker Battalion are 1 Star of Mechs, 15 Hover Tanks, and Elementals-enough to ride on every vehicle. The Command listing would probably be 1 Trinary of Mechs, a Cluster of Heavy Armor, and a cluster of Elementals or something like that.
The Force Manual Davion has a pretty good section that breaks down what an RCT (regimental combat team) actually consists of, and although I focused on the mech elements, I definitely plan to go combined arms. I just don't feel the need to paint 300 stands of infantry or anything 😅 I'll probably just take them as battlefield support or supplemental forces rather than go through the trouble of mapping out their own regiments. This one took long enough!
As an exercise, I tried making an IlClan era list for the remade Marik Militia using Empire Alone's RATs. The rule of thumb that I remember (God knows where I picked it up from) is that the mechs in the middle of a roll table tend to be the more common, flanked by the cheaper units on the lower results and the more expensive units if you roll high. I mostly saw it as a way of gauging how outlandish a pick would be, though some of the particular variants used didn't suit my taste. ("Shockwave 8X? Nah, gimme the standard model.")
This is way more in depth than I have ever played, and I kind of wish I had that sort of opponent. We are more in the “you are your own force, take whatever you want”. We haven’t used SCA or SPA yet. My own head canon and years of playing faction armies prohibits me from going too far off the rails, so I’ve made my own force that’s a somewhat pragmatic amalgamation of FRR and DCMS mechs.
SPA are a blast! Totally switched up some situations. In my "attack on the starport" report, you can see how strong combat intuition is in particular. It's not very balanced, but war rarely is 😅
@@MatanuskaMechworksmy take is if you want a balanced game go play chess. Miniature war games are more for me about the story and the experience of a simulated conflict. Yes you try to do some balance to keep it interesting for both parties but if something is broken that’s just representative of a tactical advantage one side has the other needs to overcome. Just my opinion having tried the whole tournament scene for other games before giving up and saying why am I keeping up with the shifting meta
These books were apparently "mostly written" almost ten years ago, but didnt get the greenlight for publishing due to money issues. Now that the kickstarters have made some cash they just signed off on them. Hence no Iclan content. Im hoping that the mercs and the clan ones will be complete.
Although I can understand that... not sure why you wouldn't just spend a little bit more time polishing them up before releasing them if that was the case, bringing them up to speed. I doubt the Mercs one will be much better, judging by how the kuritan one was handled (almost exact copy of the Combat Manual). But hey, maybe they'll course correct.
@MatanuskaMechworks Just speculation, but probably has to do with deadlines. Also if it sells, which is clearly does then why put in the extra effort? Not to mention a large portion of the player base doesn't play past 3075. I agree it should he in there, but as a company I can understand why they didn't take the time to do that.
I feel like you could have still used the Lances provided in the Force Manual and just taken the IlClan Era variant for whatever Mech is suggested. Like if a Force Manual Lance had an Enforcer, Centurion, Marauder, and Valkyrie you could just take the IlClan variant provided in the RecGuides for each Mech and called it good. The limitation on only using what's currently in plastic would likely require a lot of extra work and substitutions even if the ilClan era lists were provided in the Force Manual. Since a lot of Dark Age/ilClan Mechs aren't in plastic yet.
With the list building options for the books are unfinished offering creative liberties. Please consider this massive load of text as my own exercise in the game. I like those tools that you have available. All I had in the old days was notebook paper. Good luck in your campaign. When I played campaigns often repair times came up as a bottleneck unless its three games long. ... I built a list of 3rd Crusis Lancers. And have the same issues but clues are still available in the old books. The Crusis Lancers in general often receive mech designs from New Avalon and Crusis production regen. All Crusis Lancers have origan in SLDF soldiers. SLDF mechs and tactics are in the books. SLDF mechs and vehicles would be fine for the units. The Kentaro is one of those Davion SLDF mech along with many of the classic designs. The 5th is noted as having lots of medium mechs. And the common lance is heavy at 280 tons. That is a formula for a well-rounded unit containing 2 mediums and two heavy mechs. All the Crusis Lancers are RCT’s. Most RCT’s contain tactical options and the 5th favors operations in environments that regular units would omit from specializing. Woods is a nice roll to have. Other environmental conditions are night, snow, and rain. City Combat would also be classified as an environment. The 5th sees lots of action vs the Capellon Confederation meaning the 5th would have mechs like the Heavy Cataphract. Their signature heavy vehicle would be a the Manticore that fights next to the heavy mechs in a reinforced battle line of heavy lances. Heavy mech lances are normally under 280 ton. The heavy vehicle lance would be 4 Manticores. The main weapon of the manticore is the PPC or LPL and I would focus on units that have a similar main weapon. A Capellon vehicle like the Brutis is not out of place with the PPC variant. As all the other units have MBT’s like the Alacorn and Challenger to Hover vehicles the 5th is likely not to use Hover vehicles or heavier vehicles. Hunter Lances are an old term in Battletech. Mostly in reference to recon hunter kills and mech hunter killers lances. An example mech for recon hunter killer would be the Wolfhound. That is fast enough to keep up with faster mechs but enough fire power to take them out. A mech hunter killer would be the Hollander the idea being a design focused around a big gun. Or a term coined from the Jagermech. Likely mechs like the Jagermech III or older JM6-A. I would still field older designs the JM6-A is an exception. The infantry is mechanized infantry. Towed weapons are prevalent for the unit. Telling me conventual infantry with their own vehicles. And vehicles like the Goblin and Heavy Tracked APC. When I consider the Manticore with the LPL the Goblins would be the LPL variants with Jump LRM Infantry. Or the MG variant with the 5-ton crew compartment that may carry a mechanized infantry squad or Jump Rifle Infantry Platoon. Mechanized squads offer good units for anti-air defense with the Towed AC-2 and AC-5 with flak and LB 10-X with cluster. The Gauss Rifle and light gauss rifle sticks out. Mechanized also informed the player omni vehicles for battle armor but battle armor are not noted under the 5th. If there was battle armor the omni mech would pop up on my radar. The 5th is mostly focused on conventional mechanized units. This would gravitate to mech core. If omni mechs are a part of the unit. The mechanization of battle armor would not be utilized. The unit was reinforced with recovery vehicles telling me combat engineers. An example of engineering vehicle would be the Rommel Howitzer. With an artillery cannon that could be used to clear woods from cover to rubble and clear groups of infantry. This would also have me consider units like mine clearance units like the Scorpion with mech and vehicle recovery vehicles like the Heavy Truck and maybe bridge laying vehicles. The artillery would likely be tube artillery like the Long Tom. With some consideration to captured Cappy units. Arrow 4 would also be available. The laser-inhibiting arrow 4 round is available. Offering a counter to clan large pulse lasers. The unit is also noted as Remagen Lances. Please take into account the Battle or Remagen from WW II and its conditions as source material and how would you as a player approach that battle with weapons and equipment etc… The 5th Crusis Lancers command lance has a Cyclops that is an older model. In 3062 the Cyclops would likely still be one generation behind a 3025 Dual Cockpit design or HQ mod. The Cyclops C is not out of place. As the equipment rating is B. That’s just a tech level one generation behind informing mechs and vehicles from TRO 3085 at the latest. Many AFFS command lances contain a Firestarter with ether active probe or ECM. As playing against Cappy. Being able to do counters incendiary. The unit is also noted as Remagen Lances. Please take into account the Battle or Remagen from WW II and its conditions as potential material and how would you as a player approach that battle with, equipment etc…
As a new comer to battletech all the random books makes a headache. I found there were 3 books just for “beginners”. It’s just messy for a new version/edition of a game.
Not sure what you mean? You don't need any of those books as a "beginner", just a boxed set and you have enough to play the game. And for alpha strike, you really only need the one Commander's Edition book. Compared to other games out there (40k, Age of Sigmar, etc) just needing a single book to play is kind of huge.
Maybe the issue is more that they don't clearly show you what you need as a true Battletech beginner? I agree it could use some more clear messaging on where to start if you are brand new to the tabletop games.
Considering i ain't even got a date for the Capellan force manual release good luck. Though know CGL that ilClan PDF update is possibly going to still beat it.
Yay crucis lancers regiment though post blakist era davion went to light combat teams of 1 mech 1 vehicle and 1 infantry battalions instead of regimental combat teams which got them massacred at palmyra in late Republic era
I literally had no clue haha. You will see me struggle 😅 I have been reading the books for damn near 30 years but a lot of the names never left my head. I only recently learned how to pronounce "Rasalhague" too
Huh Ithought the whole point of ilclan waas to be the first anything goes era of battletech hince those mech manuels having every mech to ever exsit and set in ilclan... Though I guess both can be true. Where the forces of the ilclan era are rebuilbling their forces so they are picking mechs and systems from all eras. Kinda like no idea is a bad idea concept which is very true of IRL when a force is modernizing. So in theory right now you can use any mech with any system from any era for your unit. As you can just say this is how you are specing out your force and your faction is ok with it as you are the one fighting right now with what ever means you can. Also guiven the nature of the Ilclan era all the great houses should have access to and willing to using all the data on everything the trick being building it... Which point cost play a heavy and only factor for your force construction... So really as of right now the only only question you need to ask your self being a force a for a premade faction is... What funding does your force have? Also you can ask what tech do I have access too in what amounts? Like House Stainer the first tech that comes to mind they would have unlimited avable of is all assault mech and the heavest mech inb the other classes frames from all the eras... As they very much would have being tgheir thing always have been the heavest mechs in any class. So yeah I would not worry about having a uniform force as that is very much against the idea of the setting... If anything I would be mpore worried about roleplaying as a commander of the operation you are in and choosing what they would choose... Over a default force that likely only exists on paper in the ilcklan era.
It's not so much worrying about having a uniform force as much as trying to follow the steps as given for force creation in both this and the Alpha Strike Commander's Edition (because that's what I play). This video is just to illustrate how you can work around the issues that these books give us Ilclan era players.
Catalyst did mention a supplement to update the info to ilclan era, but I hope that's a free download and not something I have to pay for. Also we have no idea when it's coming out.
I am attempting to focus on the positive but that is getting a little hard these days! I'll give them this though, the quality of the book is great. I love the full color pages and the quality of the book, it's definitely a step above things they have put out in the past. It has a bunch of cool new stuff that we haven't seen yet! The kurita one.... not so much. It's essentially the same as the Combat Manual just made to accommodate both classic and Alpha Strike... but is full of editorial mistakes I noticed immediately on first glance through. I think they need a new proofreader.
@@MatanuskaMechworks positive - none of the models make a clicking sound. Positive - the model quality has been pretty good, especially for the price. Positive - Alphastrike is pretty great and Classic is still being actively supported Overall I'm fairly happy with CGL TBH. I think they have managed to resolve the Dark Age mess as well as they could without just discarding it, and they are shipping plastic I want to buy because I like it and it's affordable, not because it fits some new rule nonsense they published. The could be better, sure, but Battletech is about being 'good enough' and they are definitely that.
I definitely have noticed a quality issue with some of CGL’s recent work. And I really wasn’t too keen on the Jade Falcon story in the ilclan era but that probably has more to do with what they did to ghost bear than anything. As for the models? I’ve seen one new kit that was promised this year out of 4. The second star league still hasn’t shipped aside from gencon early release. I was really looking forward to the q3 and 4 ones that have actual ilclan era mechs in them but who knows when I’ll see them. I didn’t back the KS, but I’ve seen the cluster it’s been depending on location. I’d love to buy some of those force packs, but alas no clue when.
I appreciate your attempts and then adaptability in making this regiment. Have a blast with this campaign! I’m going to be watching.
We have to wrap up Polaris with at least one more battle... then all out warfare can start! Thanks for your encouragement, it is greatly appreciated 👏
IlClan era (and all the other era) force manuals will be out in PDF form, they're just printing succ wars and clan invasion era physically as those are the most popular eras.
I do wish more of the fanbase was playing later eras, and its not due to CGLs lack of trying, its just the fanbase likes what it likes and doesn't stray too far as a whole. that being said people in my local group are slowly transitioning to "all eras any unit you actually knows the rules for are legal, just don't be a dick" era restrictions
Need people to learn the joy of plasma weapons
@@Furluge what I genuinely like about IlClan is that Wolf Conquered Terra, and next to no-one cares. It feels like it's being set up for a 5th Succession War, which I'm all for personally.
@@Andrewlik wizkids bought it from FASA, technically, Jordan Weisman (founder of FASA, WIZKIDs) started a new company. He then got bored, sold Wizkids to TOPs, the guys who worked at FASA, then Wizkids, moved to CGL. It's the same people, aside from some new names that came and went over a 20 year period.
Part of the problem is people really don’t like dark age, and there’s no way forward without dealing with the fact it’s there.
@@timunderbakke8756 they don't like clicky tech, but if you look at the source books and later novels so much better than the fedcom Civil War, but that time skip with out going over the Jamboree first led to a lot of chapped thighs.
Dude!!! This is such a godsend! Thank you.
Glad it helped!
A Heads Up about RATs: Though not intended as a perfect reprisentation of forces of a given faction, they can still be useful. If you figure ut the probability curve of a given RAT (based on how many d6 you're supposed to roll) you can get an idea what are more and less common designs. For example, on a 2d6, 7's are more probably than 1's or 12's, so those reflect more common mechs.
That is definitely a possibility, though I think what has always bothered me about RATs is the limited scope.
I'm on your Discord but I'll throw this here for engagement :) The "Command" listings don't always match the fiction in the novels and also usually have very mono-type org listing. So each regiment that might be combined arms might be listed as 1 Mech Regiment, 1 Heavy Armor, 1 Light Armor, 3 Infantry or whatever. So much larger in number than is implied in the fiction and also organized differently. The listing are more like bucketed types of unit available and at what numbers, but not how they are actually organize.
I can't wait to see the ilClan Wolf's Dragoon's listing since the Striker Battalion are 1 Star of Mechs, 15 Hover Tanks, and Elementals-enough to ride on every vehicle. The Command listing would probably be 1 Trinary of Mechs, a Cluster of Heavy Armor, and a cluster of Elementals or something like that.
The Force Manual Davion has a pretty good section that breaks down what an RCT (regimental combat team) actually consists of, and although I focused on the mech elements, I definitely plan to go combined arms. I just don't feel the need to paint 300 stands of infantry or anything 😅 I'll probably just take them as battlefield support or supplemental forces rather than go through the trouble of mapping out their own regiments. This one took long enough!
I can't wait to see the battle reports. Keep on keeping on.
«...to realise: now I have to paint them ...»
It's every bit as much of a slog as it sounds 🫠
Thank you for properly pronouncing "Davion", which comes from the French "D'avion"
Lol it doesn't last 🤣
As an exercise, I tried making an IlClan era list for the remade Marik Militia using Empire Alone's RATs. The rule of thumb that I remember (God knows where I picked it up from) is that the mechs in the middle of a roll table tend to be the more common, flanked by the cheaper units on the lower results and the more expensive units if you roll high. I mostly saw it as a way of gauging how outlandish a pick would be, though some of the particular variants used didn't suit my taste. ("Shockwave 8X? Nah, gimme the standard model.")
This is handy for sure, but man I hate being limited to a dozen or so chassis. 😕
This is way more in depth than I have ever played, and I kind of wish I had that sort of opponent.
We are more in the “you are your own force, take whatever you want”. We haven’t used SCA or SPA yet. My own head canon and years of playing faction armies prohibits me from going too far off the rails, so I’ve made my own force that’s a somewhat pragmatic amalgamation of FRR and DCMS mechs.
SPA are a blast! Totally switched up some situations. In my "attack on the starport" report, you can see how strong combat intuition is in particular. It's not very balanced, but war rarely is 😅
@@MatanuskaMechworksmy take is if you want a balanced game go play chess. Miniature war games are more for me about the story and the experience of a simulated conflict. Yes you try to do some balance to keep it interesting for both parties but if something is broken that’s just representative of a tactical advantage one side has the other needs to overcome.
Just my opinion having tried the whole tournament scene for other games before giving up and saying why am I keeping up with the shifting meta
These books were apparently "mostly written" almost ten years ago, but didnt get the greenlight for publishing due to money issues. Now that the kickstarters have made some cash they just signed off on them. Hence no Iclan content. Im hoping that the mercs and the clan ones will be complete.
Although I can understand that... not sure why you wouldn't just spend a little bit more time polishing them up before releasing them if that was the case, bringing them up to speed. I doubt the Mercs one will be much better, judging by how the kuritan one was handled (almost exact copy of the Combat Manual). But hey, maybe they'll course correct.
@MatanuskaMechworks Just speculation, but probably has to do with deadlines. Also if it sells, which is clearly does then why put in the extra effort? Not to mention a large portion of the player base doesn't play past 3075.
I agree it should he in there, but as a company I can understand why they didn't take the time to do that.
@lotspeech288 that's a nuanced and justified take. I am just greedy for ilclan era material... feels like we are being drip fed 😅
@@MatanuskaMechworks Very true, I saw someone with the "Ilclan eyes only" book yesterday at Southern assault so hold fast! It's coming!
The good news is, there will be some ilClan errata released online, if I remember from the kickstarter correctly. It WILL be coming.
I feel like you could have still used the Lances provided in the Force Manual and just taken the IlClan Era variant for whatever Mech is suggested. Like if a Force Manual Lance had an Enforcer, Centurion, Marauder, and Valkyrie you could just take the IlClan variant provided in the RecGuides for each Mech and called it good. The limitation on only using what's currently in plastic would likely require a lot of extra work and substitutions even if the ilClan era lists were provided in the Force Manual. Since a lot of Dark Age/ilClan Mechs aren't in plastic yet.
With the list building options for the books are unfinished offering creative liberties. Please consider this massive load of text as my own exercise in the game. I like those tools that you have available. All I had in the old days was notebook paper. Good luck in your campaign. When I played campaigns often repair times came up as a bottleneck unless its three games long.
...
I built a list of 3rd Crusis Lancers. And have the same issues but clues are still available in the old books. The Crusis Lancers in general often receive mech designs from New Avalon and Crusis production regen. All Crusis Lancers have origan in SLDF soldiers. SLDF mechs and tactics are in the books. SLDF mechs and vehicles would be fine for the units. The Kentaro is one of those Davion SLDF mech along with many of the classic designs. The 5th is noted as having lots of medium mechs. And the common lance is heavy at 280 tons. That is a formula for a well-rounded unit containing 2 mediums and two heavy mechs.
All the Crusis Lancers are RCT’s. Most RCT’s contain tactical options and the 5th favors operations in environments that regular units would omit from specializing. Woods is a nice roll to have. Other environmental conditions are night, snow, and rain. City Combat would also be classified as an environment.
The 5th sees lots of action vs the Capellon Confederation meaning the 5th would have mechs like the Heavy Cataphract. Their signature heavy vehicle would be a the Manticore that fights next to the heavy mechs in a reinforced battle line of heavy lances. Heavy mech lances are normally under 280 ton. The heavy vehicle lance would be 4 Manticores. The main weapon of the manticore is the PPC or LPL and I would focus on units that have a similar main weapon. A Capellon vehicle like the Brutis is not out of place with the PPC variant. As all the other units have MBT’s like the Alacorn and Challenger to Hover vehicles the 5th is likely not to use Hover vehicles or heavier vehicles.
Hunter Lances are an old term in Battletech. Mostly in reference to recon hunter kills and mech hunter killers lances. An example mech for recon hunter killer would be the Wolfhound. That is fast enough to keep up with faster mechs but enough fire power to take them out. A mech hunter killer would be the Hollander the idea being a design focused around a big gun. Or a term coined from the Jagermech. Likely mechs like the Jagermech III or older JM6-A. I would still field older designs the JM6-A is an exception.
The infantry is mechanized infantry. Towed weapons are prevalent for the unit. Telling me conventual infantry with their own vehicles. And vehicles like the Goblin and Heavy Tracked APC. When I consider the Manticore with the LPL the Goblins would be the LPL variants with Jump LRM Infantry. Or the MG variant with the 5-ton crew compartment that may carry a mechanized infantry squad or Jump Rifle Infantry Platoon. Mechanized squads offer good units for anti-air defense with the Towed AC-2 and AC-5 with flak and LB 10-X with cluster. The Gauss Rifle and light gauss rifle sticks out.
Mechanized also informed the player omni vehicles for battle armor but battle armor are not noted under the 5th. If there was battle armor the omni mech would pop up on my radar. The 5th is mostly focused on conventional mechanized units. This would gravitate to mech core. If omni mechs are a part of the unit. The mechanization of battle armor would not be utilized.
The unit was reinforced with recovery vehicles telling me combat engineers. An example of engineering vehicle would be the Rommel Howitzer. With an artillery cannon that could be used to clear woods from cover to rubble and clear groups of infantry. This would also have me consider units like mine clearance units like the Scorpion with mech and vehicle recovery vehicles like the Heavy Truck and maybe bridge laying vehicles.
The artillery would likely be tube artillery like the Long Tom. With some consideration to captured Cappy units. Arrow 4 would also be available. The laser-inhibiting arrow 4 round is available. Offering a counter to clan large pulse lasers.
The unit is also noted as Remagen Lances. Please take into account the Battle or Remagen from WW II and its conditions as source material and how would you as a player approach that battle with weapons and equipment etc… The 5th Crusis Lancers command lance has a Cyclops that is an older model. In 3062 the Cyclops would likely still be one generation behind a 3025 Dual Cockpit design or HQ mod. The Cyclops C is not out of place. As the equipment rating is B. That’s just a tech level one generation behind informing mechs and vehicles from TRO 3085 at the latest. Many AFFS command lances contain a Firestarter with ether active probe or ECM. As playing against Cappy. Being able to do counters incendiary.
The unit is also noted as Remagen Lances. Please take into account the Battle or Remagen from WW II and its conditions as potential material and how would you as a player approach that battle with, equipment etc…
I have to use MUL for my Warrior House Imarra force,
Thanks for saving me money by not buying any of these books.
They still have value, just not as much as I hoped is all, but you do you boo!
Thought PV was for Alpha Strike and BV was for Classic. I don't think their interchangeable
PV is for Battletech Alpha Strike, which is what I play. The Force Manual includes rules to force build with either one you use.
As a new comer to battletech all the random books makes a headache. I found there were 3 books just for “beginners”. It’s just messy for a new version/edition of a game.
Not sure what you mean? You don't need any of those books as a "beginner", just a boxed set and you have enough to play the game. And for alpha strike, you really only need the one Commander's Edition book. Compared to other games out there (40k, Age of Sigmar, etc) just needing a single book to play is kind of huge.
Maybe the issue is more that they don't clearly show you what you need as a true Battletech beginner? I agree it could use some more clear messaging on where to start if you are brand new to the tabletop games.
Considering i ain't even got a date for the Capellan force manual release good luck. Though know CGL that ilClan PDF update is possibly going to still beat it.
Serves you right for playing filthy cappies ;)
Yay crucis lancers regiment though post blakist era davion went to light combat teams of 1 mech 1 vehicle and 1 infantry battalions instead of regimental combat teams which got them massacred at palmyra in late Republic era
Trust me, I am now an expert on Ilclan age davion organizational structures 😎
dah-vee-on makes them sound stupid. I approve.
Oh I switch how I say it a few times through the video
I thought Davion was pronounced like "day-vee-on". EDIT: Oh, you switched pronunciation later in the video. XD
I literally had no clue haha. You will see me struggle 😅
I have been reading the books for damn near 30 years but a lot of the names never left my head. I only recently learned how to pronounce "Rasalhague" too
@@MatanuskaMechworks Well my only real source of knowledge is Tex Talks Battletech, so.
I have a bunch of mechs. A bunch of maps. All the rules. Just no one to play the damn game with. Story of my Life. :-/
It's getting harder and harder to find people with the time, that's for sure...
Huh Ithought the whole point of ilclan waas to be the first anything goes era of battletech hince those mech manuels having every mech to ever exsit and set in ilclan... Though I guess both can be true. Where the forces of the ilclan era are rebuilbling their forces so they are picking mechs and systems from all eras. Kinda like no idea is a bad idea concept which is very true of IRL when a force is modernizing. So in theory right now you can use any mech with any system from any era for your unit. As you can just say this is how you are specing out your force and your faction is ok with it as you are the one fighting right now with what ever means you can. Also guiven the nature of the Ilclan era all the great houses should have access to and willing to using all the data on everything the trick being building it... Which point cost play a heavy and only factor for your force construction... So really as of right now the only only question you need to ask your self being a force a for a premade faction is... What funding does your force have? Also you can ask what tech do I have access too in what amounts? Like House Stainer the first tech that comes to mind they would have unlimited avable of is all assault mech and the heavest mech inb the other classes frames from all the eras... As they very much would have being tgheir thing always have been the heavest mechs in any class. So yeah I would not worry about having a uniform force as that is very much against the idea of the setting... If anything I would be mpore worried about roleplaying as a commander of the operation you are in and choosing what they would choose... Over a default force that likely only exists on paper in the ilcklan era.
It's not so much worrying about having a uniform force as much as trying to follow the steps as given for force creation in both this and the Alpha Strike Commander's Edition (because that's what I play). This video is just to illustrate how you can work around the issues that these books give us Ilclan era players.
Wait, what? They don't have include Illkahn era force comp?
Sadly, no. Was a surprise to me as well!
@@MatanuskaMechworks probably takes it off my list then. Back to just waiting for the Alpha Strike Commander's Edition to get reprinted.
Catalyst did mention a supplement to update the info to ilclan era, but I hope that's a free download and not something I have to pay for. Also we have no idea when it's coming out.
Ilklan era is gonna be a seperate pdf(think it might be free)
@@Panax07 I hope it is! Will be sad if not, seeing how most of their stuff coming out is ilclan based... it feels a bit like a gotcha for new players.
You doing weight averages? 10 20 40 30? Your opponent should do 10 30 20 40 if you are.
in Ilclan era, weight seems almost irrelevant... but we are PV balancing like I mentioned in the video!
And yes, he's really building 5000 PV, the madlad.
Definitely not one of my better decisions
u think they put everything in the era the time
er, what?
Well, so much for the ilClan era is the new baseline. :D CGL really botches it a bit too often lately. :/
@@JohnDoe-hc7jf yeah, this feels like a bit of a botch. Still better than GW tho.
I am attempting to focus on the positive but that is getting a little hard these days! I'll give them this though, the quality of the book is great. I love the full color pages and the quality of the book, it's definitely a step above things they have put out in the past. It has a bunch of cool new stuff that we haven't seen yet! The kurita one.... not so much. It's essentially the same as the Combat Manual just made to accommodate both classic and Alpha Strike... but is full of editorial mistakes I noticed immediately on first glance through. I think they need a new proofreader.
@@MatanuskaMechworks positive - none of the models make a clicking sound.
Positive - the model quality has been pretty good, especially for the price.
Positive - Alphastrike is pretty great and Classic is still being actively supported
Overall I'm fairly happy with CGL TBH. I think they have managed to resolve the Dark Age mess as well as they could without just discarding it, and they are shipping plastic I want to buy because I like it and it's affordable, not because it fits some new rule nonsense they published.
The could be better, sure, but Battletech is about being 'good enough' and they are definitely that.
@@ObiwanNekody Ah, same strategy as I take with my videos then! I can get behind that.
I definitely have noticed a quality issue with some of CGL’s recent work. And I really wasn’t too keen on the Jade Falcon story in the ilclan era but that probably has more to do with what they did to ghost bear than anything.
As for the models? I’ve seen one new kit that was promised this year out of 4. The second star league still hasn’t shipped aside from gencon early release. I was really looking forward to the q3 and 4 ones that have actual ilclan era mechs in them but who knows when I’ll see them. I didn’t back the KS, but I’ve seen the cluster it’s been depending on location. I’d love to buy some of those force packs, but alas no clue when.