Sculpting in Blender 2.8 | Beginners Detailed Guide | Brush settings

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  • Опубліковано 13 січ 2025

КОМЕНТАРІ • 142

  • @108Romato
    @108Romato 5 років тому +36

    EXACTLY the tutorial I was looking for. This was perfect!!! Thank you so much. Now on to all your other tutorials.

    • @grabbitt
      @grabbitt  5 років тому

      Thanks :)

    • @eleventwentyone3473
      @eleventwentyone3473 3 роки тому

      Still not helped. But good work. I have a problem. How can i make a brush to pull one side of my sculpt object without making it to pull out the other side . Mr. Grantt kindly help

  • @thenar
    @thenar 5 років тому +1

    Thank you Grant. You do a nice job in your videos...carefully worked out and easy to understand. Your soothing voice is a plus as well. Bravo.

  • @harrysanders818
    @harrysanders818 5 років тому +3

    You are a wonderful person with a wonderful voice. And also thank you for this thorough walkthrough, which is also helpful for non beginners as well.

  • @bucket6988
    @bucket6988 4 роки тому

    I think your videos are some of the strongest blender tutorials, you go far deeper in and it's amazing to go into!

  • @Vilde321
    @Vilde321 5 років тому +1

    Again... even though I'm not exactly a fresh beginner, there were many things I've completely missed or overlooked.. like the brush rake ! Thanks for the great content!

    • @grabbitt
      @grabbitt  5 років тому +1

      Thanks again :)

  • @agghell224
    @agghell224 5 років тому +1

    Your videos are the best and the most understanding !!

  • @dumbcat
    @dumbcat 4 роки тому +4

    in blender 2.9 under falloff you have to select 'custom' to open the graph that allows you to manually edit falloff

  • @MrBenchrest
    @MrBenchrest 5 років тому +2

    Very informative, thanks ,you explained the brushes very well.now have a greater understanding of them all and practical ways to use them,

  • @khrazza
    @khrazza 4 роки тому +7

    6:33 autosmooth is not adding smoothness to your strokes (i'm 99% sure). what it does is gives you an average of the line that you've drawn, e.g. if you draw a zigzag pattern, it will essentially become a sine wave, which is to say it's smoothing out the *path* of the stroke, not the stroke itself, if that makes sense. This actually is why there is lag when there's autosmooth, because Blender needs to interpret the path, so you need to create the path first. the smooth brush smooths things out in real time because it has nothing to do with the path of the stroke.

  • @PowerBiWithVivek
    @PowerBiWithVivek 3 роки тому

    Your are awesome providing alot of informaton for beginneer free . Keep making these kind of tutorials.

  • @generalgrievous5686
    @generalgrievous5686 4 роки тому

    I've just downloaded blender and want start trying to learn all this for game arts! i'm good at art(not blowing my own trumpet) but this is all new and your tutorials are helping massively! thank you for these!

    • @ibra-sama
      @ibra-sama 3 роки тому

      What's your current situation?

  • @betajester5729
    @betajester5729 5 років тому +1

    Oh nice, I definitely learned a couple of tips from that. Subdivide collapse and edges particularly. Thanks Grant!

  • @timothyperrigoue3997
    @timothyperrigoue3997 4 роки тому

    Solved my problem with this tutorial... >Dynatop > Constant Detail > now adjusting my "Resolution" in the Constant Detail box. Now I can Sculpt!

  • @azer0524
    @azer0524 5 років тому

    It ain't normal to make such a perfect tutorial

  • @ambientground
    @ambientground 4 роки тому +1

    You got the teaching skills... Thumbs up.

    • @eleventwentyone3473
      @eleventwentyone3473 3 роки тому

      Still not helped. But good work. I have a problem. How can i make a brush to pull one side of my sculpt object without making it to pull out the other side . Mr. Grantt kindly help

  • @aneckdope
    @aneckdope 5 років тому +6

    Wonderful tutorial, thank you so much for begginer-friendly yet very helpful tutorials!

  • @Dima01
    @Dima01 5 років тому

    You are the sole reason I got into Blender. Absolutely wonderful work and I LOVE the condensed quick guides without the fluff. My next big hurdle is animating a face but I'm not sure what to do. Do I use some sort of armature? Is there a weight/node option? I'll probably figure it out when I need to get to that step. But, again, thank you for the clean and tidy tutorials and guides. Very helpful for people that don't speak Blender (or have no prior experience with any engine this deep).

    • @grabbitt
      @grabbitt  5 років тому

      Thanks very much :)

  • @peteandshortcake2194
    @peteandshortcake2194 5 років тому +3

    Another awsome tutorial, hope you upload video how to use on real stuff or character so we know how to apply those brush on sclupting

    • @grabbitt
      @grabbitt  5 років тому

      thanks :)

    • @grabbitt
      @grabbitt  5 років тому

      my spartan warrior series and dinosaur series does just that :)

    • @peteandshortcake2194
      @peteandshortcake2194 5 років тому

      @@grabbitt wat i should check that one, thanks anyway

  • @rafaelgrigoryan3785
    @rafaelgrigoryan3785 4 роки тому

    Love the video very helpful. It would be cool if you could make a list with roughly the stuff you cover with the times you cover it in the video (maybe at the begging of the video). That way if I'm looking for something specific I can skip to that part of the vid. That's just a suggestion overall super helpful and your voice is great.

  • @Baszczer
    @Baszczer 5 років тому +2

    Great and thanks for the tut, I finally know what are this curves for! :)

    • @grabbitt
      @grabbitt  5 років тому +1

      Thanks 😃

    • @eleventwentyone3473
      @eleventwentyone3473 3 роки тому +1

      Still not helped. But good work. I have a problem. How can i make a brush to pull one side of my sculpt object without making it to pull out the other side . Mr. Grantt kindly help

    • @youtuberrick2065
      @youtuberrick2065 3 роки тому +2

      @@eleventwentyone3473 maybe you should turnoff the symmetry option

    • @eleventwentyone3473
      @eleventwentyone3473 3 роки тому +1

      @@youtuberrick2065 thanks

    • @youtuberrick2065
      @youtuberrick2065 3 роки тому +1

      @@eleventwentyone3473 wlcm

  • @transmitthis
    @transmitthis 5 років тому +2

    I have to admit I got lost halfway through that;
    Use this brush, with this setting and then this detail, with this option and that percent when pressing this key will give you. . . what now?
    I'm getting old, and not sculpted, so I guess it's just overflow of new terms with no frame of reference.
    There does seem to be a lot of options and settings, I imagine a sculpture is constantly changing between them?
    Anyway props to those who have had a play with sculpting and made something You all just gained a new level of kudos.

    • @grabbitt
      @grabbitt  5 років тому +2

      That's good to know. I must have gone to far to quick. I am often doing that. the 1st part is not that important really the 2nd part about stroke and falloff are more important in my opinion

    • @transmitthis
      @transmitthis 5 років тому

      ​@@grabbitt Definitely wasn't you Grant, it was my old brain overwhelmed a little, like the first ever time I fired up Blender.

    • @transmitthis
      @transmitthis 5 років тому

      ​@1 conscience 0 dimension
      Good advice there.
      I have trouble getting up "everyday" ;)
      let alone firing up the PC.
      Still the struggle continues, Blender sure is fun, once you actually use it.

  • @peppermint2087
    @peppermint2087 4 роки тому

    Dude, you are better than blender guru. you gotta be more popular.

    • @eleventwentyone3473
      @eleventwentyone3473 3 роки тому

      Still not helped. But good work. I have a problem. How can i make a brush to pull one side of my sculpt object without making it to pull out the other side . Mr. Grantt kindly help

  • @MrBryce4life
    @MrBryce4life 5 років тому

    Awesome video bro thanks for the help

  • @patricksturgill9441
    @patricksturgill9441 4 роки тому +1

    I understand that you have relative detail on, but I set my numbers to be around the same you're using and I still always have low poly interconnections between what I draw and what's there even though I'm using the standard decent poly circle that is set when I go to new > sculpting. I.E. My stuff looks nowhere as smooth as yours does even though I think I'm using the same numbers. Any suggestions? Thanks.

    • @grabbitt
      @grabbitt  4 роки тому

      it depends on the size of your starting shape

  • @orphydiancg7759
    @orphydiancg7759 5 років тому +1

    Im just seeking comparison between different sculpting software out there. Before other things I want to know if Cinema 4d/Bodypaint 3d has dynamic topology or dynamic tesselation. I know Mudbox now has it. Also Bodypaint and Mudbox seem to make us of the so called multi resolution layers . What exactly are those and what are the benefits ? doe blender have such thing ?

    • @grabbitt
      @grabbitt  5 років тому

      Blender has a multiresolution modifier yes. I've not used the others so i cant make a comparison unfortunately

  • @Пётр-х7с3з
    @Пётр-х7с3з 4 роки тому

    Thanx for video tell me please what accumulate option does?

    • @grabbitt
      @grabbitt  4 роки тому +1

      without it if you use the draw brush for example and "paint" then it will only go so far. With it on it will keep adding new topology

  • @moonnight3847
    @moonnight3847 5 років тому

    i really love your videos very very informative, have some questions about your sculping tutorials, should i use Dyntopo or multires modifier, also i have read that tris are not good for modeles that need to deform is this so because in sculp mode there are alot of tris added and one final question please answer this one i saw in one video were a guy was sculping hair and the brush was like anchor to the surface of the hair object how do i do these? thank you

    • @grabbitt
      @grabbitt  5 років тому

      yan sculpts has a good tutorial on hair. Triangles are fine but usually people retopologise after sculpting to make their mesh more usable

  • @DreamOfHero
    @DreamOfHero 4 роки тому

    Hi Grant,
    I'm a beginner on sculping with Blender, and I'm an handicap boy.
    I can use only my right hand, my left one do what she want all time. I can't control her.
    I have a question, I buyed an XP Pen Artist 12 Pro, with 8 shortcut.
    what commands should I assign to the shortcuts to touch the keyboard shortcuts as little as possible when I sculpt?
    for Pen button I assigned middle mouse button and Right mouse button.
    I use the button in the middle of the drawing table for zoom in and out.

    • @grabbitt
      @grabbitt  4 роки тому

      i tend to use my keyboard for everything and dont use the buttons on the tablet. Not sure that helps a lot though

    • @DreamOfHero
      @DreamOfHero 4 роки тому

      @@grabbitt Thanks for your reply Grant...
      Maybe for my situation is better only to set Zoom to the big roll button, rotate and pan to the pen button.
      For brush maybe is more simple to click on the brush I need on the interface, so shortcut is useless...

  • @warlord76i
    @warlord76i 4 роки тому

    Hmm in 2.83 it seams that the sculpt falloff shape option in no longer there? only the default ones?

    • @grabbitt
      @grabbitt  4 роки тому

      i may update at some point

  • @Roreaver
    @Roreaver 3 роки тому

    Hello can u help me. Looking for a smooth crease brush. It means a smooth brush which keep the crease hard lines but smooth all other things. U have idea

  • @bettythomas8660
    @bettythomas8660 5 років тому

    Thanks for the info on brush details.....most definitely will try this later on today.
    Do you have any docs/pdf available on this....many thanks!

    • @grabbitt
      @grabbitt  5 років тому

      no i dont really tend to do those sorry

    • @bettythomas8660
      @bettythomas8660 5 років тому

      @@grabbitt Thats OK, thanks for replying

  • @subramaniyamsudharshani8215
    @subramaniyamsudharshani8215 4 роки тому

    How to make star lord helmet animation in blender

  • @hyungjang100
    @hyungjang100 5 років тому

    0:32 How did you do that? I need each brushes name to be shown.

    • @grabbitt
      @grabbitt  5 років тому

      pull the menu out

  • @shanetravis2550
    @shanetravis2550 4 роки тому

    Hi just a quick question how do i in flat my brush all i get is a cycle when i tip F key i try to pull back ive tried a number of time and when i try to pull part of my geometry i seem to have 2 wee dots it just for making wings for a dragon sorry for asking with the old verson it was easyer lol when am using grab brush

    • @grabbitt
      @grabbitt  4 роки тому

      Not sure what you mean

    • @shanetravis2550
      @shanetravis2550 4 роки тому

      See when i go to in flat in your video you have a dark spot when you inflat when using the F key it 2 cycle when i tried to increase the airer am working

  • @wahibmohamed6277
    @wahibmohamed6277 3 роки тому

    how is your default sphere red in colour, mine is grey and is difficult to work wuth

    • @grabbitt
      @grabbitt  3 роки тому

      They changed the default it makes no difference

  • @emirgokmen9245
    @emirgokmen9245 Рік тому

    hello sir I'm totally new brand in blender and do this videos work properly new versions ?

  • @serg10x
    @serg10x 5 років тому

    I am still learning blender, I have the old version. Seems like most of the tutorials out there are on older version(2.79). Should I update or wait?

  • @MatheusLB2009
    @MatheusLB2009 2 роки тому

    5:00 What are you drawing, stepbro?

  • @artoons4107
    @artoons4107 5 років тому +1

    Sir can you plz solve my problem
    In Blender 2.79 or 2.80 on my laptop the 3d cursor or 3d view rotation is not work why
    My graphics card is radeon 2gb
    4gb ram
    1tb hard disk
    Plz sir give me a solution as soon as possible

  • @Nasiruify
    @Nasiruify 5 років тому

    Quick question, I just download 2.8 but I can’t rotate manually with my stylus except If I use the rotate icon on the top right

    • @jippee1
      @jippee1 5 років тому

      in preferences, set the input to enable 3 button mouse - and with combination of alt shift and ctrl you will be able to zoom, pan and rotate with your pen. Works for me and I am on XP Pen :)

    • @grabbitt
      @grabbitt  5 років тому

      indeed

    • @bettythomas8660
      @bettythomas8660 5 років тому

      @@jippee1 Many thanks for that, I'm struggling with the same problem.

    • @grabbitt
      @grabbitt  5 років тому

      i have a video of how to set up your tablet it's on the front page of my sculpting section of my website :) www.gabbitt.co.uk

  • @arifa.9738
    @arifa.9738 3 роки тому

    very helpful

  • @eilghamdi6536
    @eilghamdi6536 3 роки тому

    Whyyy it's not work with me 💔💔💔

  • @BarPBarPkoyanee
    @BarPBarPkoyanee 4 роки тому

    the accumulate in active tool is missing, and i cant find it in the f3 search

    • @grabbitt
      @grabbitt  4 роки тому

      Might be in the brush settings now

    • @runkaz9298
      @runkaz9298 4 роки тому

      Blender 2.90, it's under "Advanced" tab. Here is manual docs.blender.org/manual/en/latest/sculpt_paint/sculpting/tool_settings/brush_settings.html

  • @KAMiMARTiX
    @KAMiMARTiX 3 роки тому

    Dyntopo shuts off mirror modification for me how do i fix?

    • @grabbitt
      @grabbitt  3 роки тому +1

      Should just be a case of turning it on under symmetry

    • @KAMiMARTiX
      @KAMiMARTiX 3 роки тому

      @@grabbitt Thank you. Also i was rendering a character and saved to come back later and the mirror modification was applied before save. When i opened it up i was struggling to get symmetry in line. Would this also resolve that as well if i explained it correctly..

  • @teabagNBG
    @teabagNBG 4 роки тому

    i understand most of the brushes and stuff but im having problems the topology.. they always get so big

    • @grabbitt
      @grabbitt  4 роки тому +1

      Reduce the detail of your brush

    • @teabagNBG
      @teabagNBG 4 роки тому

      @@grabbitt thx i found a few other clips from you where it is explained

  • @asrarahmad7671
    @asrarahmad7671 4 роки тому

    Plz upload more

  • @zodc.7618
    @zodc.7618 5 років тому +1

    topology not showing in the tool bar:(

    • @grabbitt
      @grabbitt  5 років тому

      not sure what you mean?

    • @zodc.7618
      @zodc.7618 5 років тому

      When i click on Dyntopo ..the Topology doesn't show..do i have to activate something from the preference.. thanks @@grabbitt

    • @grabbitt
      @grabbitt  5 років тому +1

      @@zodc.7618 i went to a from wireframe to show the topology for viewers to see

  • @eleventwentyone3473
    @eleventwentyone3473 3 роки тому

    Still not helped. But good work. I have a problem. How can i make a brush to pull one side of my sculpt object without making it to pull out the other side . Mr. Grantt kindly help

    • @grabbitt
      @grabbitt  3 роки тому

      Use inflate first

    • @eleventwentyone3473
      @eleventwentyone3473 3 роки тому

      @@grabbitt i already found it its to turn off symmetry thanks mr.Discord. Greetings from East aAfrica

  • @nagesharas5136
    @nagesharas5136 4 роки тому +2

    Hi
    This video is 15 months old now. A lot of brushes are added after it was published. Can you please publish an updated video?

  • @ChrisSmith-wm7lz
    @ChrisSmith-wm7lz 4 роки тому

    How do I turn on my shortcut keys

    • @grabbitt
      @grabbitt  4 роки тому

      You download an add-on

    • @ChrisSmith-wm7lz
      @ChrisSmith-wm7lz 4 роки тому

      @@grabbitt what is the name of the add on and where do I find it. I've only downloaded blender a week ago.

    • @grabbitt
      @grabbitt  4 роки тому

      @@ChrisSmith-wm7lz jayanam made it check his channel

  • @udayrathore2129
    @udayrathore2129 3 роки тому

    What's you computer/laptop specs please tell.

  • @karraryahya8496
    @karraryahya8496 4 роки тому

    Thanks

  • @1lllllllll1
    @1lllllllll1 3 роки тому +1

    Funny, at 10:20 I, too just reset my balls, using a stroke method.

  • @Ayyyomylon
    @Ayyyomylon 3 роки тому

    it only lets me grab a pacific area

    • @grabbitt
      @grabbitt  3 роки тому

      Have you got masking on

  • @wackodestroyer8864
    @wackodestroyer8864 4 роки тому

    youtube compression has some things to say about this video

    • @grabbitt
      @grabbitt  4 роки тому

      Not sure what you mean

    • @wackodestroyer8864
      @wackodestroyer8864 4 роки тому

      ​@@grabbitt youtube data compression can be pretty harsh on stuff like rain and high detail topology but its not a big issue
      props for responding to a new comment on a year old video

    • @wackodestroyer8864
      @wackodestroyer8864 4 роки тому

      now that i think of it im pretty sure its just my internet connection acting up

  • @tkuo1980
    @tkuo1980 5 років тому

    ua-cam.com/video/xTcQjNmdSsE/v-deo.html what's the difference between "draw with accumulate" and "snake hook"? It seems like draw with accumulate is also for adding more poly/adjusting the typology when try to GRAW out of the object, Great Tutorial!! Thank you!

    • @grabbitt
      @grabbitt  5 років тому +1

      snake hook pulls but you have to keep painting with draw and accumulate

  • @boris_a8580
    @boris_a8580 5 років тому

    Still learning by following your great tutos, thanks!!! I've got a problem though : I just began to use version 2.8 on a Mac and in mode sculpt there seems to be no difference between "constant detail" and "relative detail" modes. In both mode the thickness of a "line" is the same either the sphere is close or far, which is normal in "relative detail" but not in "constant detail". I've uploaded a short video here : ua-cam.com/video/dWivqp5eeTM/v-deo.html. Your help would be very welcome, thanks!!! And sorry if I juste mad some stupid mistake

    • @grabbitt
      @grabbitt  5 років тому +1

      yes it is working your second stroke with relative detail was much less dense

    • @boris_a8580
      @boris_a8580 5 років тому

      @@grabbitt Thanks for your answer but I think I didn't make myself clear : "relative detail" is working and the stroke are more or less dense wether the sphere is far or close. But "constant detail" seems not to be working because the stroke is supposed to have the same density and "size" wether the sphere is far or close (from 0:07 to 0:14 on my video). Or did I miss something???

    • @grabbitt
      @grabbitt  5 років тому +1

      @@boris_a8580 the detail it's making in terms of new faces is the same but your brush size is a different setting

    • @boris_a8580
      @boris_a8580 5 років тому

      @@grabbitt Thanks again!! A lot... I think I have to work more to better understand 'cause I'm a bit lost here... But I'll keep trying. Keep on the good work, and have a good day.

    • @boris_a8580
      @boris_a8580 5 років тому

      Found it!!! Well, I think I found it... What I was talking about (or what I understood from the video between Constant and Relative detail) can be chosen in Brush/Options/Radius Unit. If Radius Unit is on "View" the red circle representing the size of the brush stays the same when you zoom in or out of the object and then the size of the stroke is small when you're close and bigger when you're far from the object. If Radius Unit in on "Scene", the size of the circles follows the in or out zooms and get bigger or smaller, and then the size of the stroke stays the same whether you're close or far from the object.

  • @dumbcat
    @dumbcat 4 роки тому

    in blender 2.9 accumulate is now under advanced

  • @JTMC93
    @JTMC93 5 років тому

    Wished Blender had an easy way of making brushes. Would be awesome to have similar brushes but give them slightly different settings to easily swap between. (If this is possible I haven't found or seen who to do it.) EDIT: Would also be cool to have Dyntopo able to be set per brush if needed. Like most could operate on constant detail but then another uses relative detail. EDIT2: Well I feel like an idiot... Just stumbled on your video on a video (ua-cam.com/video/JJtNfDKHzmo/v-deo.html) of yours that basically covers exactly what I was looking for.

    • @grabbitt
      @grabbitt  5 років тому

      nice :)

    • @JTMC93
      @JTMC93 5 років тому

      @@grabbitt It isn't exactly how I would like it. (Mainly missing the ability to place it in the tool shelf or some other brush shape selector like some painting apps have.) But it is a start.
      Maybe the Sculpt-Mode branch will cause some change ups in sculpt mode within the next couple of major updates to where it will be more capable.

  • @Hey_Rajat
    @Hey_Rajat 5 років тому +1

    First

  • @mr.wissam7583
    @mr.wissam7583 6 місяців тому

    محتوى تعليم سيء مجرد حكي كثير ما شرح اشي

  • @vinnytnecniv
    @vinnytnecniv 4 роки тому

    Yeah that makes sense,,,,NOT, BLENDER is so long and complicated, would you suggest maya and zbrush for a more fun creative design process , im so bored of blender everything is LONG and it become so boring

    • @grabbitt
      @grabbitt  4 роки тому

      It's pretty much the same workflow but a lot more expensive 😃