@@IntheClutch75 yeah for me the idea is if they already asked real pilots for advice, then either the pilots are wrong which I won't assume, or they're right and game designers consciously removed realistic components for the betterment of the game. In retrospect a person having an ego and pointing out "mistakes" because the subject is their profession isn't a big deal, we're regular humans after all
Totally appreciate why you didn't go into the other airports but that's what makes this game for me. Absurd amount of content in this box; its like they gave you 2-4 expansions for free!
This is by far my favorite game because it covers all skill levels. Green for new board game players/learning. Yellow for casual gamers. Red for heavy gamers. Black for heavy sky team players.
Summary: You do this, you crash and lose the game. You do that, you overshoot and lose the game. If you *don't* do this, you crash and explode and lose the game. Basically, you lose the game. Lol, just joking. Great review looks like a fine tuned balancing act of a puzzle game with interesting interaction thru hidden elements.
I don't usually care for co-op games, mainly because the most experienced or smartest person just quarterbacks the whole game. But this one having only a discussion period at the beginning of the round and then during play, quiet only could mitigate that. I might get this one.
i like the concept of 2 players working together without fully knowing what resources they've got, but it feels overly punishing since every tiny fuck-up can make you lose. sure, it's more accurate to being a pilot - but it's not as fun.
So it's a plane-themed game with Yahtzee-like mechanics? Interesting Question: Is it 100% 2 player or can you play by yourself? (I assume you could by yourself but it would probably be too easy since you can decide what goes where on both sides to be super safe)
It's only designed for two player, however some people are coming up with solo variants on Boardgamegeek. The lack of knowing what your partner will do with their dice adds to the tension of the gameplay, so playing solo is not ideal
I think it would be more fun to allow discussing specific dice rolls. And more specifically, to allow discussing communication placement. Then you could use actions to communicate, at the cost of playing one dice. Like placing a dice on the left coffee space may mean that you don't have any high rolls. This would make it similar to Bridge, and in my opinion much more fun. Also, I think player would be able to pick up on patterns without explicitely communicating them anyway.
i think in order to explain how to play the game you first need to explain the goal so that ppl kee trying to connect your story from early part of the game to finish. instead what you were doing is explain from begining to the end without explaining the goal and thata where ppl keep scratching their head.
Just played this on BGA with my wife. She is a pilot and she loved it, even though she kept complaining how inaccurate it was LOL
"Everyone knows that pilots only roll d4s; so unrealistic!"
@@undeniablySomeGuy Right? The rules literally said they asked real pilots i.e. the Penaud brothers for advice
I wonder if some of that becomes a necessity just to keep the game exciting.
@@IntheClutch75 yeah for me the idea is if they already asked real pilots for advice, then either the pilots are wrong which I won't assume, or they're right and game designers consciously removed realistic components for the betterment of the game. In retrospect a person having an ego and pointing out "mistakes" because the subject is their profession isn't a big deal, we're regular humans after all
important rule you missed out is that the co-pilot flaps need to be done in order
Man you always review games I never knew existed. Top tier quality stuff
It’s brand new, so it didn’t exist until very recently.
Totally appreciate why you didn't go into the other airports but that's what makes this game for me. Absurd amount of content in this box; its like they gave you 2-4 expansions for free!
We're thrilled you enjoyed playing Sky Team! Thank you for playing and sharing your review! 🛫
We played it at Gencon and couldn’t wait until our preorder arrived. (We never could make it through those long lines). Can’t wait to crack it open.
Ok keeping 100% real I don’t really play board games but this one in particular just looks aesthetically pleasing
The little switches with the lights are so good
This is by far my favorite game because it covers all skill levels. Green for new board game players/learning. Yellow for casual gamers. Red for heavy gamers. Black for heavy sky team players.
seems pretty solid tbh, i'm generally not a big fan of co-op board games but this one catches my interest! maybe i'll get it for my game club.
Sky Team is the board game hotness post-Essen. Nice.
I'm so glad Aggretsuko eventually led me to discovering this wonderful channel 😻
This seems fun to me, but that might just be cause I like planes.
Thank you for covering this game. Look forward to trying it soon!
My friend has been all about this game for a few days. It's a great time.
Summary: You do this, you crash and lose the game. You do that, you overshoot and lose the game. If you *don't* do this, you crash and explode and lose the game. Basically, you lose the game.
Lol, just joking. Great review looks like a fine tuned balancing act of a puzzle game with interesting interaction thru hidden elements.
I like that Scorpion Masqué is a Québec (Canada)-based company and that the first airport is Montréal :D
Have you tried Sea Salt & Paper?
I don't usually care for co-op games, mainly because the most experienced or smartest person just quarterbacks the whole game. But this one having only a discussion period at the beginning of the round and then during play, quiet only could mitigate that. I might get this one.
This is super interesting, I think I might pick it up!
My friend and I demoed this at GenCon. We wanted to buy it, but it was sold out. Still haven't gotten around to buying it, lol!
i like the concept of 2 players working together without fully knowing what resources they've got, but it feels overly punishing since every tiny fuck-up can make you lose.
sure, it's more accurate to being a pilot - but it's not as fun.
Just got this game today! Very excited to teach my wife :)
Zere vil be NO DICE ROLLING!
NO ROLLING SAYS
Flaps have to be turned on in order, too. Landing gear does not have to be done in order.
basically Air Crash Investigation scenarios as a board game, lol.
I just checked your BGG account a couple days ago to see your rating of this one lol
You have such a nice voice!
Thank you for the review!
So it's a plane-themed game with Yahtzee-like mechanics? Interesting
Question: Is it 100% 2 player or can you play by yourself? (I assume you could by yourself but it would probably be too easy since you can decide what goes where on both sides to be super safe)
It's only designed for two player, however some people are coming up with solo variants on Boardgamegeek. The lack of knowing what your partner will do with their dice adds to the tension of the gameplay, so playing solo is not ideal
Your officially my new favourite youtuber (subscribed)
love these review videos man. Keep them up!
Sky Team is a good game
Great review!!
Seems like a good game to play by yourself ... kinda
Here I’m thinking o this looks simple….boy was I wrong
This game looks dank!
I like co-op games, but this one seems a bit much for me. Maybe with the right person I'd manage, but as it is, it's not really grabbing my interest.
I think it would be more fun to allow discussing specific dice rolls. And more specifically, to allow discussing communication placement. Then you could use actions to communicate, at the cost of playing one dice. Like placing a dice on the left coffee space may mean that you don't have any high rolls. This would make it similar to Bridge, and in my opinion much more fun. Also, I think player would be able to pick up on patterns without explicitely communicating them anyway.
Very Nice
Could you play this marble game from my childhood called Pirannah Panic?
Men i see the cover and i think the worse sorry! When you will review one page rules? I love your content!!
i think in order to explain how to play the game you first need to explain the goal so that ppl kee trying to connect your story from early part of the game to finish.
instead what you were doing is explain from begining to the end without explaining the goal and thata where ppl keep scratching their head.
Mad cause bad
First