I completely agree with you man, the Genesis soundtrack sounds more menacing than the SNES soundtrack and is therefore the best soundtrack in my opinion. So to get the sounds from the SNES version that weren't in the Genesis version as well as the Genesis soundtrack is literally the best of both worlds.
2 роки тому
When came out Genesis 2 mini, maybe i can this game put in that model, who knows, maybe work, if MK2 SNES port can go to SNES mini, why not this? But for see what is diffrentes
@ I have the Arcade, SNES, 32X and Genesis MK2 versions on my SNES mini, added via Hakchi v2.3 and Retro Arch. It should also work with the Genesis mini model one, at least they share the same software!
I can't believe the developers didn't make sure to get the correct arcade ice sounds in there. If they would've compressed (just a little) all the sound effects they added in they could've got the remaining missing sound effects (Kitana's fan, Jax's ground pound, Scorpion's spear, Reptile's acid & force ball, Kintaro's roar, Kahn's laugh, growling trees, etc) in here. Definitely a good upgrade over the Genesis though
@@JM-io2uv - agreed. Imagine what Sculptured Software would've done with 32 megs instead of 24 on SNES. The intro screens & the few remaining sound effects missing from the arcade would've easily fit on there. Heck, they probably could've put Kano & Sonya in as secret playable fighters & still had room to spare. Probe got 32 megs to work with on this & still couldn't definitively surpass the SNES version like it should've. Visual resolution on the fighters is better than SNES & they got a lot of the missing colors in to match SNES in that regard, but the 32X should've easily been able to replicate the arcade visuals. SNES backgrounds were better. Might've been that Probe just didn't know what they were doing. The other question is- what if Sculptured Software had done the 32X version? Probably would've easily been the best MK2 port & kept the 32X in business awhile longer. But instead, it only improved the Genesis game enough to compete with the SNES
@@greensun1334 No, it's better because the purples transition into the pinks. The entirety of the realm displayed on screen has more dynamism because of it. I'm willing to bet money the change was made by the 32x dev team to make the level pop more visually. All the other versions arcade included are just the single shade of purple. It looks sort of cheap and one-note.
This is how the Genesis version should have been. The 32x version should’ve been better than the Snes version in all aspects (graphics, sound, music, ect.)
A game on a 32bit system should be better than on 16bit, but here it isn't. Same with the CD-based ports of MK2 - they are butchered together. The SNES-MK2 is the best and most complete version of this great and timeless game
@@greensun1334 Most complete, but not the best, all this version really lacks is Shao Kahns death animation and his taunts. The music may be different but that doesn't mean its worse.
@@revengenerd1 I never liked the disappering guts and bones, the wrong music and to much missing animation frames in the Sega versions. They did a really great job with the SNES port imo.
@@greensun1334 - it came down to the developer. If Sculptured Software (not Probe) had done the 32X port (32megs) with 8 more megs than the SNES version (24), it would've easily surpassed it on every front except maybe some of the music since the 32X didn't add much to the Genesis sound. The intro music, character select screen music & the post Shao Kahn music on SNES are hard to beat, even by the arcade. So well done by Sculptured. They really knew how to use the SNES sound processor
The Monopoly Troll they could have used a ram cart like Saturn. So like a cart cd combo then we would have had small load times and even more sounds and sprites size
Between this and the Genesis version, Sub-Zero and Scorpion have no problem with Kintaro. Seems the dumb oaf can't block ice or a spear and can be repeatedly be hit with them when getting back up.
It’s cause Sega at one point had a very bad reputation and surprisingly snes had the blood and bones after MK 1. Though I think MK 2 for sega was just shit , the 32 x was great but the genesis they shit on. With 3 they worked it out as well as the system could do.
The 32x port leaned too heavily on the Genesis version in my opinion, there were too many inferior Genesis assets recycled and used again for the 32x port, due to that the Genesis version held the 32x version back from being nearer to the quality of the arcade version. It would have been a much better idea for the devs of the 32x version to ignore the Genesis version and instead use the higher quality assets from the arcade version, use the arcade version as a template instead of the inferior Genesis version.
@@clarenceboddicker6679 Cartridge size is the reason the 32x looks the way its does. Just adding the mega CD is easy for CD music (redbook audio) but the mega CD doesn't have a lot of RAM. 6 Mbit RAM (programs, pictures, and sounds), 128 Kbit RAM (CD-ROM cache). The 6Mbits of RAM is approx. 750000 Bytes. The 32X also includes 256 kilobytes of random-access memory (RAM), along with 256 kilobytes of video RAM. Saturn has 2MB of RAM. 1.5MB of VRAM. This means the Saturn should be able to have the arcade graphics. Sega 32x has a limited VRAM size. So letting the mega drive do the backgrounds and the 32x the sprites makes sense. Mega Drive adds another 64KB of VRAM. With a main RAM 64 KB. You could add RAM to the cartridge but you can see how this get expensive. The mega drive also has to be able to address and access all the ROM and RAM available. There is a limited address space. The Midway T Unit All the data was on 24 4mb roms or 12 8mb roms. That would require a 96Mb of data to be stored approx. The maximum mega drive/32x cartridge is 32Mb before bankswitching is required. These days you can get cartridges upto 256Mb ROM. Even with all the game assets and the music as redbook on the CD. You can see that its not an easy port if possible at arcade quality. I really want a better version on the tower of power but who has the skills to try and is it possible?
You aren't able to select an other character after you won or lost against Jade? In the Arcade and SNES versions, you can. And the 32X-Jade's skin is pale, why?
The only difference I see is just more voice samples from the arcade. They didn’t bother with replacing the genesis sound fx or upgrading the music. This version should have been on par with the snes version.
@@TheWaynelds the music is original for this port, and many many people (including me) prefer this ost over the original. A matter of personal preference.. the sound ffects, the colours on screen, sprite animations, background colors and details, even goro's lair were added from the original version. I don't think this is inferior to the snes version. Has better sound, not more sound samples, has larger and better more animated sprites, correct aspect ratio, better gameplay, etc. So I even think it's way better.
@@gaba665 yes, personal preference. I prefer the SNES port with more SFX, voice samples, original soundtrack, true ending and non-dissapearing guts after fatalities. SNES looks better in every aspect, only the lifebars look better on 32x
@@gaba665 every game has an OST. The Sega music has less to do with the original. And the FM-synth sound doesn't fit into games like this. Opinions 🤷🏻♂️
The saturn still looks super arcade perfect cd quality sound but weird ass music. Terrible load times and i believe some stages are missing on a cd? Yeah ok. The best arcarde perfect version is the PC version hands down.
Indeed, but only for screenshots. The PC version has wrong placed music and sound too, screen tearing, no smooth scrolling, missing animation frames, troubles with the hitboxes etc. etc. and it runs at a weird speed. Gameplay and overall feeling is nothing like the arcade. Yes, Probe Made it... Edit: the best playable and most complete port of MK2 and the only one programmed by Sculptured is on the good old 16bit SNES version of MK2. I know, it's weird, but all the other ports of this game are incomplete and the CD based ones are ruined by loading times and many hickups during gameplay. With MK3 / UMK3 programmed by Sculptured it's a different thing, thankfully the 32bit ports are good playable and quite close to the arcade original...
I would get the Mortal Kombat Arcade Kollection for PS3, Xbox 360 and Steam PC because all 3 of the games (MK1, MK2 and UMK3) are 100% accurate to their arcade counterparts meaning they have accurate music, voice and sound effects and plus, you can play online on all 3 games! HOW COOL IS THAT!
Basically, Mortal Kombat Arcade Kollection is a compilation game of all three classic MK series: MK1, MK2 & UMK3. That means, there all consider near 100% accurate to their arcade counterparts.
Nice port. SNES version is best. But, I'll take the Megadrive port over this. Genesis version had a sinister feel to the music and nice sprite work that felt more ambitious coming from a 16 bit console porting over a 32 bit arcade game.
Indeed, SNES has the best playable and most complete Mortal Kombat 2, it's a 16bit masterpiece, even better than all the 32bit ports together imo! It's the only port programmed by Sculptured Software (all the others are programmed by Probe) - and that's the main reason why it's clearly the best port.
I wish they would've started over instead of using the genesis version's music and sound fx. The voice samples that actually are from the arcade are perfect.
Да ну нееее.... У персов больше кадров анимации, ростер, арены, персонажи, башня выглядит во много раз лучше! Появились картинки на биосах персов. И я думаю, много чего ещё!
Saying this version is better than the Saturn and PS version would cause someone (a PlayStation or Saturn fan in particular who thinks the PSX/Sat version is arcade perfect) to have a fit.
Matt Furniss' music is hardly MIDI sounding... Yes, it is the same as the MD version, but he did a fantastic job and, just like for MK1, the MD soundtrack is considered by many (me included) as superior to the arcade's soundtrack.
nope, Megadive/32X music fit better for this game, and it is better, the SNES muffled and tiny trumpeteety sound is no good for this, besides the arcade pcb sounds more like on the Genesis ..
SNES version is closer to arcade version, gameplay wise, because of the amount of animation frames it has. Genesis version has some weird stuff going on, including some combos that are not possible in the original arcade release, making it feel like a different game (sort of). Not a bad version, but it's understandable why people prefer SNES version. It's like the Genesis version of SF2SCE. Since it plays (and sounds) more similar to the original arcade game than the SNES version (precisely for the same reason, animation frames and a better adapted engine), that version is superior, gameplay wise.
@@TheTrueBro remember the genesis is from the 80's and had a worse video chip and used a fm synthesizer for music it's plenty more impressive for its hardware
Remember when Bill Clinton the Democrat of Arkansas then-President of the United States of America blamed Mortal Kombat, Killer Instinct, and Doom in the wake of the Columbine Shooting
I have been playing the SNES and 32X versions simultaniously over the past few years. I think from a gameplay perspective the 32x is slightly better than the SNES. The 32X - and even the Genesis version - is more responsive than the SNES. It doesnt have issues in terms of acknowledging hits which can be an issue with the Nintendo version sometimes.
@@SoulSnatching I never found any hit detection issues with the SNES port of MK2. Now, MK1 was a different story. As much as I loved it, gameplay was, and this is being generous, slushy. I just could never get over how terrible the Genesis ports looked and sounded.
I like the SNES-port still much more, and I like both consoles, but this game is just better and closer to the arcade original on SNES. Sound, graphics and even gameplay - in this case, it's clearly better.
My favorite port of the game, mainly cause I love the Genesis soundtrack best.
I completely agree with you man, the Genesis soundtrack sounds more menacing than the SNES soundtrack and is therefore the best soundtrack in my opinion. So to get the sounds from the SNES version that weren't in the Genesis version as well as the Genesis soundtrack is literally the best of both worlds.
When came out Genesis 2 mini, maybe i can this game put in that model, who knows, maybe work, if MK2 SNES port can go to SNES mini, why not this? But for see what is diffrentes
@ I have the Arcade, SNES, 32X and Genesis MK2 versions on my SNES mini, added via Hakchi v2.3 and Retro Arch. It should also work with the Genesis mini model one, at least they share the same software!
Really? You like Genesis farts and bleep sounds and music?
@@blastradius9136 as it relates to MK 2 and maximum carnage, yes.
I can't believe the developers didn't make sure to get the correct arcade ice sounds in there. If they would've compressed (just a little) all the sound effects they added in they could've got the remaining missing sound effects (Kitana's fan, Jax's ground pound, Scorpion's spear, Reptile's acid & force ball, Kintaro's roar, Kahn's laugh, growling trees, etc) in here. Definitely a good upgrade over the Genesis though
When it comes to MK2, the SNES-port is the way to go imo.
@@greensun1334 without a shadow of a doubt, in terms of visuals and soundtracks the snes is the best all rounder of the original home ports imo
@@JM-io2uv indeed, it is a true masterpiece!
@@JM-io2uv - agreed. Imagine what Sculptured Software would've done with 32 megs instead of 24 on SNES. The intro screens & the few remaining sound effects missing from the arcade would've easily fit on there. Heck, they probably could've put Kano & Sonya in as secret playable fighters & still had room to spare. Probe got 32 megs to work with on this & still couldn't definitively surpass the SNES version like it should've. Visual resolution on the fighters is better than SNES & they got a lot of the missing colors in to match SNES in that regard, but the 32X should've easily been able to replicate the arcade visuals. SNES backgrounds were better. Might've been that Probe just didn't know what they were doing. The other question is- what if Sculptured Software had done the 32X version? Probably would've easily been the best MK2 port & kept the 32X in business awhile longer. But instead, it only improved the Genesis game enough to compete with the SNES
the wasteland looks awesome in this port
Was about to say that. The Wastelend has always been one of my favourie stages, and this version here (colors and all9 is even better than the arcade!
The wasteland has 3 layers of parallax scrolling on SNES, it looks better imo. 32X has only 2 layers and it's to much pink colored.
@@greensun1334 No, it's better because the purples transition into the pinks. The entirety of the realm displayed on screen has more dynamism because of it. I'm willing to bet money the change was made by the 32x dev team to make the level pop more visually. All the other versions arcade included are just the single shade of purple. It looks sort of cheap and one-note.
@@andrebennett1596 what no? It has 3 scroll layers on SNES and only 2 on 32X. And the purple looks awful too
Sub-Zero is still one of my favorite character for Mortal Kombat! Excellent!
This is how the Genesis version should have been. The 32x version should’ve been better than the Snes version in all aspects (graphics, sound, music, ect.)
It is though.
A game on a 32bit system should be better than on 16bit, but here it isn't. Same with the CD-based ports of MK2 - they are butchered together. The SNES-MK2 is the best and most complete version of this great and timeless game
@@greensun1334 Most complete, but not the best, all this version really lacks is Shao Kahns death animation and his taunts. The music may be different but that doesn't mean its worse.
@@revengenerd1 I never liked the disappering guts and bones, the wrong music and to much missing animation frames in the Sega versions. They did a really great job with the SNES port imo.
@@greensun1334 - it came down to the developer. If Sculptured Software (not Probe) had done the 32X port (32megs) with 8 more megs than the SNES version (24), it would've easily surpassed it on every front except maybe some of the music since the 32X didn't add much to the Genesis sound. The intro music, character select screen music & the post Shao Kahn music on SNES are hard to beat, even by the arcade. So well done by Sculptured. They really knew how to use the SNES sound processor
I remember being pissed as a young kid that you couldn’t pick Kano or Sonya because they where chained up in stage background 😂
They return in MK3, tho
Probably caused by FRAPs recording.
Should've been a Sega CD 32X game.
Load times
The Monopoly Troll they could have used a ram cart like Saturn. So like a cart cd combo then we would have had small load times and even more sounds and sprites size
A better 32x cart would totally be better than this.
Between this and the Genesis version, Sub-Zero and Scorpion have no problem with Kintaro. Seems the dumb oaf can't block ice or a spear and can be repeatedly be hit with them when getting back up.
It's poor programmed by Probe, just like the CD based MK2s. My favourite port of MK2 is the SNES version.
2:19 That makes me laugh for some reason…
(Sub-Zero uses the ground freeze and roundhouse kick him and stop for 2 seconds)
"You Will Die!"
punches Shao Kahn
"Excellent!"
A pox on whomever at Probe, Acclaim or Sega decided that the Activator, not the 6-button pad, should be the default.
Why The bones desapear when you explode The opponent. They should fix It with this 32x version...
Probably consumes more memory.
It’s cause Sega at one point had a very bad reputation and surprisingly snes had the blood and bones after MK 1. Though I think MK 2 for sega was just shit , the 32 x was great but the genesis they shit on. With 3 they worked it out as well as the system could do.
Lazy programming. Probe guys didn't even bother. They left that as the original md base.
On SNES you have the most complete version of MK2 after the arcade-original, also with guts, blood and bones on the ground
32x port was good but could have been better. Imagine if the 32xcd with the cart having used for data so morphs didn’t load but we had all the sounds
The 32x port leaned too heavily on the Genesis version in my opinion, there were too many inferior Genesis assets recycled and used again for the 32x port, due to that the Genesis version held the 32x version back from being nearer to the quality of the arcade version. It would have been a much better idea for the devs of the 32x version to ignore the Genesis version and instead use the higher quality assets from the arcade version, use the arcade version as a template instead of the inferior Genesis version.
@@clarenceboddicker6679 I agree
@@clarenceboddicker6679 Cartridge size is the reason the 32x looks the way its does. Just adding the mega CD is easy for CD music (redbook audio) but the mega CD doesn't have a lot of RAM. 6 Mbit RAM (programs, pictures, and sounds), 128 Kbit RAM (CD-ROM cache). The 6Mbits of RAM is approx. 750000 Bytes. The 32X also includes 256 kilobytes of random-access memory (RAM), along with 256 kilobytes of video RAM. Saturn has 2MB of RAM. 1.5MB of VRAM. This means the Saturn should be able to have the arcade graphics. Sega 32x has a limited VRAM size. So letting the mega drive do the backgrounds and the 32x the sprites makes sense. Mega Drive adds another 64KB of VRAM. With a main RAM 64 KB. You could add RAM to the cartridge but you can see how this get expensive. The mega drive also has to be able to address and access all the ROM and RAM available. There is a limited address space.
The Midway T Unit
All the data was on 24 4mb roms or 12 8mb roms. That would require a 96Mb of data to be stored approx. The maximum mega drive/32x cartridge is 32Mb before bankswitching is required. These days you can get cartridges upto 256Mb ROM. Even with all the game assets and the music as redbook on the CD. You can see that its not an easy port if possible at arcade quality.
I really want a better version on the tower of power but who has the skills to try and is it possible?
This Sega 32x is the same system as Sega Genesis with Mortal Kombat 2.
You aren't able to select an other character after you won or lost against Jade? In the Arcade and SNES versions, you can. And the 32X-Jade's skin is pale, why?
This version is great, but the saturn version will always be my favorite!
Me too!
Versus the original Genesis specs, this is quite an improvement, but only through extra memory. It's still the same overall.
The only difference I see is just more voice samples from the arcade. They didn’t bother with replacing the genesis sound fx or upgrading the music. This version should have been on par with the snes version.
@@TheWaynelds the music is original for this port, and many many people (including me) prefer this ost over the original. A matter of personal preference.. the sound ffects, the colours on screen, sprite animations, background colors and details, even goro's lair were added from the original version. I don't think this is inferior to the snes version. Has better sound, not more sound samples, has larger and better more animated sprites, correct aspect ratio, better gameplay, etc. So I even think it's way better.
@@gaba665 yes, personal preference. I prefer the SNES port with more SFX, voice samples, original soundtrack, true ending and non-dissapearing guts after fatalities. SNES looks better in every aspect, only the lifebars look better on 32x
@@greensun1334 snes doesn't have an ost. It has a downsampled muffled imitation of the arcade version. 32X is litterally original. Made for md 🤷🏼♂️
@@gaba665 every game has an OST. The Sega music has less to do with the original. And the FM-synth sound doesn't fit into games like this. Opinions 🤷🏻♂️
The saturn still looks super arcade perfect cd quality sound but weird ass music. Terrible load times and i believe some stages are missing on a cd? Yeah ok. The best arcarde perfect version is the PC version hands down.
Indeed, but only for screenshots. The PC version has wrong placed music and sound too, screen tearing, no smooth scrolling, missing animation frames, troubles with the hitboxes etc. etc. and it runs at a weird speed. Gameplay and overall feeling is nothing like the arcade. Yes, Probe Made it... Edit: the best playable and most complete port of MK2 and the only one programmed by Sculptured is on the good old 16bit SNES version of MK2. I know, it's weird, but all the other ports of this game are incomplete and the CD based ones are ruined by loading times and many hickups during gameplay. With MK3 / UMK3 programmed by Sculptured it's a different thing, thankfully the 32bit ports are good playable and quite close to the arcade original...
No sound effect for ice puddle or uppercut. Weak. In the Pit 2 the ground is still zooming after splat. Double weak.
0:20
أحلى لعبة مثيرة
7:52 lol Sub-Zero splattered before he hit the ground.
I would get the Mortal Kombat Arcade Kollection for PS3, Xbox 360 and Steam PC because all 3 of the games (MK1, MK2 and UMK3) are 100% accurate to their arcade counterparts meaning they have accurate music, voice and sound effects and plus, you can play online on all 3 games! HOW COOL IS THAT!
What do you mean? Its quite the opposite. MK1 has missing music (Goros lair), in MK2 all of the music is messed up. UMK3 - its perfect.
SoulSnatching So, what you're saying is, MK1 has missing music and MK2's music is in the wrong order and UMK3 is spot-on?
Why MK1 missing Goro's lair music? It was used when we're fighting endurance 3 and then Goro.
Basically, Mortal Kombat Arcade Kollection is a compilation game of all three classic MK series: MK1, MK2 & UMK3. That means, there all consider near 100% accurate to their arcade counterparts.
Michael Foster the emulation was bad in that collection
Nintendo did the same thing only without the stupid add-on
Yes, indeed! 😂👍🏻 16bit vs 32bit and 16bit still won...
7:50 My favorite Fatality
Nice port. SNES version is best. But, I'll take the Megadrive port over this. Genesis version had a sinister feel to the music and nice sprite work that felt more ambitious coming from a 16 bit console porting over a 32 bit arcade game.
Indeed, SNES has the best playable and most complete Mortal Kombat 2, it's a 16bit masterpiece, even better than all the 32bit ports together imo! It's the only port programmed by Sculptured Software (all the others are programmed by Probe) - and that's the main reason why it's clearly the best port.
I wish they would've started over instead of using the genesis version's music and sound fx. The voice samples that actually are from the arcade are perfect.
This is really just an issue with them half doing the sound. The genesis version runs smooth.
@@roldanrosario243 Missing animation frames and lazy programming as well.
the snes version was much better
2:19 is your cartridge broken or something?
How could they not make this arcade perfect; How does it have the Sega Genesis music?
Because probe kept being allowed to do the ports over and over
The 32X doesn't improve the sound and music of the games. Just the graphics. 32X still still uses the Genesis sound chip.
@@48hourrecordsteam45 the only port by Sculptured is on SNES and it's the best and most complete port of this game imo.
@@Patrick19833 when I said ports
I ment mk1 & mk2..
Anyone who knows what they are talking knows this from day one 🤷🏾♂️
@@Patrick19833 That's not true. They could've improved the music.
2:19 What's that sound🤔
2:19 oooooaaaaaaaaaaaaa a a a a allll
I was kinda expecting you to win against Jade...
8:42 lol
Sega music was more sinister. Snes sounded clunky, regardless of it being the arcade music.
I think its the other way around
Agreed, there Genesis music was always better to me
For me the Genesis music sounds funky, while the SNES music feels more sinister (a good example is battle plan theme)
@@dereksmorales7899 no it's not
xyzzy51273 also the Living Forest on the SNES sounds dreary and evil. Much better than the Genesis version IMO
This is a better version than Mega Drive version unless the musics (which are still the same).
Yes, but on the SNES it's still better and more complete
Los golpes no se escuchan
Best game on the 32X
It was close to the Arcade
Better than the awful Saturn port.. unbelievable
1:57 11:22 AAAAAAAAAAAAA
WOW VOICE SAMPLES! holy shit. fucking genesis blows
12:14 Jade apelona
Yes
Extraordinarily bad case of vitiligo.
Biodegradable Bones
Кроме 60 FPS изменений нет? Видео и аудио как на обычной сеге, аркада выглядит куда лучше.
Да ну нееее.... У персов больше кадров анимации, ростер, арены, персонажи, башня выглядит во много раз лучше! Появились картинки на биосах персов. И я думаю, много чего ещё!
Wow some visual improvements over genisis ..they fixed the shadows even more voices and colors some of the sounds are still ass but its alot better
Saying this version is better than the Saturn and PS version would cause someone (a PlayStation or Saturn fan in particular who thinks the PSX/Sat version is arcade perfect) to have a fit.
Have you palyed those ports (PS1/Starun)? The graphics are there but evertything else is screwed. (sound, gameplay, LOADING..)
The graphics are great in this version but the MIDI music doesn’t sound that great. Even the SNES version has better sounding music IMO.
Agreed. This would have been a perfect home console port if it wasn't for the midi sounds. Even the overly hard AI is fixed in this.
Matt Furniss' music is hardly MIDI sounding... Yes, it is the same as the MD version, but he did a fantastic job and, just like for MK1, the MD soundtrack is considered by many (me included) as superior to the arcade's soundtrack.
nope, Megadive/32X music fit better for this game, and it is better, the SNES muffled and tiny trumpeteety sound is no good for this, besides the arcade pcb sounds more like on the Genesis ..
I prefer the sega ost over the arcade, and obviously over the awful muffled metallic horrible music of the snes port.
Indeed
I always hated how crummy the voices sound.
2:20 😯😯😯
This game would have been a superior port to the SNES if it wasn't for the Genesis backgrounds and music....and white Jade.
It has Jade, genesis backgrounds are different, and music is cool af. 🤷🏼♂️
Sega needs an 32bit add-on to come close to the SNES. Close.
Even if the Genesis port was exactly this, it wouldn't end the console wars. Folks still (wrongly) sayin' SNES is better🙄
SNES version is closer to arcade version, gameplay wise, because of the amount of animation frames it has. Genesis version has some weird stuff going on, including some combos that are not possible in the original arcade release, making it feel like a different game (sort of). Not a bad version, but it's understandable why people prefer SNES version.
It's like the Genesis version of SF2SCE. Since it plays (and sounds) more similar to the original arcade game than the SNES version (precisely for the same reason, animation frames and a better adapted engine), that version is superior, gameplay wise.
@@TheTrueBro remember the genesis is from the 80's and had a worse video chip and used a fm synthesizer for music it's plenty more impressive for its hardware
Badger i am talking about gameplay. Genesis version was very good from a technical point of view
@@TheTrueBro I get what your saying but you know what i mean for its age and disadvantages imo it impresses more and make me enjoy the game better
@@Emperor_of_all_Badgers The genesis is only 2 years older than the SNES, its underpowered in comparison to it
Remember when Bill Clinton the Democrat of Arkansas then-President of the United States of America blamed Mortal Kombat, Killer Instinct, and Doom in the wake of the Columbine Shooting
DeAngelo Stevens No
Sound is horrible
Yes, it is.
No, I think is great!
The Sega Saturn version was better than this
MK2 on the Saturn is a terrible port, very broken. Looks only good on a screenshot.
Pffft the Saturn/PS ports were terrible
They were all disappointments 😞 honestly. Snes was the best one.
@@Robert-nl3fd SNES port is really good!
Agreed! The Saturn version is a masterpiece!
The sound is awful compared to SNES.
Daniel Callahan Nah SNES music is better and Shao Khan has more speech in SNES
MFS 32X is more powerful but this version of MK2 is still inferior to the SNES version
The music is muddled and horrible in snes.
Frank Barbiera If you’re playing it on an emulator yes. I haven’t seen any emulators that properly do the SNES MK2 music other than original hardware.
@@frankbarbiera6725 Probably if you compared it to the arcade.
Still not better than the SNES port.
I have been playing the SNES and 32X versions simultaniously over the past few years. I think from a gameplay perspective the 32x is slightly better than the SNES. The 32X - and even the Genesis version - is more responsive than the SNES. It doesnt have issues in terms of acknowledging hits which can be an issue with the Nintendo version sometimes.
@@SoulSnatching I never found any hit detection issues with the SNES port of MK2.
Now, MK1 was a different story. As much as I loved it, gameplay was, and this is being generous, slushy.
I just could never get over how terrible the Genesis ports looked and sounded.
I like the SNES-port still much more, and I like both consoles, but this game is just better and closer to the arcade original on SNES. Sound, graphics and even gameplay - in this case, it's clearly better.
What an awful port