Tilemap and Autotile in 5 minutes | Tiles/Pattern/Terrains in Godot 4
Вставка
- Опубліковано 28 вер 2024
- Showing how to use Tileset and Tilemap, how to correct the texture origin, how to use Tile Pattern and finally how to implement Autotile in 5 minutes
Tileset used from OpenGameArt (by ShatteredReality)
Tileset - imgur.com/a/KV...
Autotile bitmask rule - imgur.com/a/Ag...
Music used in this video:-
- Blue Wednesday - Dots
- Provided by Lofi Records
- Watch: • Blue Wednesday - Dots
I learned more about tiling in these 5 minutes than from any number of drastically longer videos I’ve tried.
Thanks! Means a lot!
yep
The AHA! moment for me was a video showing how to set up multiple terrains and then how to connect them.
Welp, after watching the video I realized I wasnt doing the autotiling wrong, I just set up the parameters for it wrong. Yay me.
First time I’ve seen what the pattern tab is for, thanks 👍
This was quite good, relaxing even.
Great tutorial! Only thing is I'm left with not quite knowing why the bitmask was set the way you did? Might be a good idea for a follow up video!
Thanks! That's a good question, there is a lot to cover in bitmasking but I left it out to make the video short, I might do a part 2 for this video in the future, but the concept is that,
Each tile looks at its neighbouring tiles to determine which sprite from the set to assign to itself, and each tile acts as a magnet with its own polarity. And we set the polarity by bitmasking.
@@16bitdev Few people can make me feel so smart by saying so many words I don't understand.
Image links in the description are dead.
Updated those images 👍
nice
Perfect video. No fluff. Straight to the point. Well explained even including edge cases. If only more tutorials could be like this. Thank you!
Really quick to learn from this video. Less talking, straight to the point!
thank you so much
still dont get the Terrain Sets "Modes". Could you show/explain each of them ? ty. Nice job. I to learned more in 5 minutes that in 3 udemy course. and 2 YT tutorials.
Thank you for this video! I just started working in Godot and I could not for the life of me figure out autotiling. This video is the one that helped me figure it out.
Straight to the point. Very useful. Thanks for sharing!
This video is awesome I learnt a lot in just 5 minutes. Can you please make a video on 2d particle system like this please please
Best explanation I have seen so far everything worked on the first try! Thank you very much!
Qué buen video! es muy claro y al punto! es malo cuando hablan y hablan :v
Thank you so much, the part I was missing was rendering orgiin
Anyone know why the editor slows down massively when the tilemap node is opened up?
shift drag doesnt work, does something need to be activated to make it work?
Eres el mejor ya me suscribí y deje mi like
fantastic tutorial, very clear instructions. thanks
I still dont understand how the mask for autotiling works
Thanks... it's kind of funny that I learned a lot more by watching this 5-minute video than those 15-to-30-minute videos.
Can i get more insight on the rules of bit masking
way better than every single video on the topic i watched lol, thank you
spent likes 30 mins trying to find the layout for 3x3 minimal. thank you.
Short and sweet. Many thanks.
How to do this in mobile
Can we use “Tiled”?
Hey, the images are gone, could you reupload them?
I updated those images 👍
The literal only source of information on how to do this on the internet right now.
super straightforward! thanks for this
this is insane
Yea, it's sincerely criminal that you have so few likes for this vid.
I have no feedback to give since it's perfect for what it is.
5 stars, 2 thumbs up, highly recommended!!!
KUDOS 16BitDev 🖖
How would i go 'refreshing' the tiles, so that they automatically connect to each other, an example it here: 4:51 . I want to make them automatically reconnect in the right way, or do i have to reverse the parts they're in?
Learned a lot in a short time. Thanks!
Thank you! Much better than a 30 minute verbally explaining every single thing while here you keep it simple and SHOW us how it works.
I love short, useful, intuitive videos like this. Very helpful!
Absolutely MINDBLOWING, awesome awesome aweseome
really it's a useful video bro thanks i expect about sharers
Simple and straight to the point :)
Thanks for the tutorial! I'm a fan of the music and communicating with text
found what i was missing, left a like, thanks alot
Does autotile work with a NavigationRegion? And how does one do the tile randomizer?
NavigationRegion goes hand in hand with NavigationAgent, you have to select and enable only those set of tiles that are walkable for the NPC(NavigationAgent),
for example, water and grass, both can have Autotile, but only one of the sets has NavigationRegion enabled, which means NPC can only walk over grass.
For tile randomizer, that's a whole other topic,
there are many algorithms, and one of the famous algorithm is Wave Function Collapse, (I also want to make a video on WFC in the future). In this case code will generate the map for us, but we won't have too much control over it, at least for the design aspect.
@@16bitdev I'm trying to make a procedural generated tilemap that integrates NavigationRegion. So what you're saying is that once autotiled the "layer" (grass, water, etc) is integrated with the corresponding NavigationRegion?
@@16bitdev also I saw in another tutorial under TileMap (not TileSet) there's a Place Random Tile toggle but I don't see it in my Godot UI so maybe they got rid of it, or operator error or something.
It also says it's possible in the Godot docs but it doesn't show where to enable it
nevermind I found it. They changed it to a little dice symbol
yup sounds about right 👍
Very good video! Helped me a lot!
NICE man i will take a look later
love your quiet and easy to follow videos! thank you!~
Thank you sir!!!
You are amazing!!!
You are a good teacher