one big problem with the enemies made by using a blank puppet is the heat who that puppet generate, you can't make a level with too mutch puppets or the purple section of thermometer will go up in no time.
I've had the game for over a week and still have no idea how to use anything other that sculpting. I tried slowing this video down to 25% speed and I still can't figure what to do lol. Thinking maybe I'll just sculpt things and others can bring them to life.
Get well soon Neon.. Thanks..great video What we badly badly need aswell are 'as many genre template tutorials' as possible.. from sidescrolling 2d shooters.. to flip it to upwards or 360degree twin stick 2d shooters And a brush up of 2d..and overhead.. and turn based type games where u can summon minions to protect you. All the way to 2d and 3d games like racing/making vahicles.. even old skool isometric (diagonal view) type games.. there's so many template that would RAMP up the amount of games made.. i have several that only need the logic. .and it bums me out to be stuck so close to release with no idea how to logic just a few tiny bits up.. we need that help!
Lmao he presented ALL of this information and demo in a very uninformative and extremely ineffective way and anybody with half a brain can see that... Nothing was explained well and if you think that's a great speed to introduce Amy of these features to a new player that truly needs help to then I'd like to invite you to watch a few videos of some stuff I do that took me years to accomplish and master and I'll fly through it all like this and when you can't make it past a minute in ill be laughing sp hard at you for the egotistical failure of a sheep that, well, that it's clear you are...
Yeah I got what you were saying but my problem is making the logic. I just can't work it out on my own, so when you say things like "just add a modifier to the player" how? Where do I add it and how does it work. I need to understand the WHY not just DO
Please help! My enemie ai attacking on the first encounter (with a randomiser and timer) BUT often it just stop and just watching me and follows. Idk how to fix this please need help:(
How do I make an object that isn't a "puppet" obey gravity as it moves? I want to have potentially hundreds of basic villagers in my game but I can't do that if they're all puppets. Programming their behavior logic is easy enough for me to figure out, yet when I want them to move around, they don't obey physics, they just float to the tag I want them to go to. This would be fine if they were only going to go to set points, I could animate the path myself with a recorder, but they are going to be roaming all around the map! Is this an actual limitation of the game engine? For example I have a single block representing my villager, set to moveable. If I tell it to go to a tag with a follower gadget, then stop when it gets in the trigger zone it will float over to the tag, then when the follower gadget turns off, the block drops to the ground. How do I get it to just follow the ground as it goes there?
Under the second tab of advanced movers and followers there are strength and dampening scales for each direction. X and Z are on a flat plain with Z being forward/back and and X being left/right. Y is up and down. If your npcs are not falling to the ground turn the dampening for Y to 0, and make the strength for Y at max be 50, values higher than 50 in strength apply dampening as well causing objects to float or glide.
Thanks I’ll give it a shot. If I can take one step in the right direction and then add to it, then I’ll get there. I guess I could save some micro chips to reuse in the future to an extent right? As a template/ springboard.
RoyalWithChedda Cheese When you’re making a creation and you aren’t sure you’re really going to want to keep it, just do a quick save to PS4. Then you can delete it later. If you upload your creation “online” then you can’t delete it later.
Hey Neon, what were the games you showed in the intro portion of this video please? The one with the ape, and the pumpkin with fists. Great work as always, thanks. Hope you feel better by now.
Can you help? I'm trying to make a target and when you shoot it it gets destroyed and respawns in a different area. Been searching videos and cant figure it out
I'm having problems making my character use powers as attacks for example Im tryin to make a snake appear from the ground without it getting set back to the original point
you could use a counter? so once it has spawned in it ups the count to one and then enables a second microchip for the surface "animation / effects" so that way it will stay above ground, then if you wanted the snake to back to its original position you could have the counter reset after a certain distance and this would then activate the first chip again. i really love counters they are so useful hope this helped?
Wait wait wait...!! How did you animate the enemy's movement whilst still getting it to follow? Mine doesn't do both actions at the same time and instead just does the animation. (The animation moves the whole sculpt)
@@akaok2060 Hi! So I figured it out in the end, and it had everything to do with grouping. If you or anyone else are interested, you have to make sure that the follow logic is applied to the outermost group, and any animation is applied to an inner group (any group except the outermost group). That way the animation is relative to its position in the group and not its position in the world/scene. So now the follow logic and animation don't conflict :)
@@MorpheusTheBro Good solve, good explanation dude. You have a knack for this; keep a journal or something about the problems you have along the way and how you solved them, it would make for compelling media (yt series mebbe?) There needs to be more "clear" help on Dreams...
@@akaok2060 Sure, that's a good idea, I think I'll do that. Thanks. And I agree, there can never be enough tutorials for dreams. Lord knows I've watched them all haha
Surface snap a health modifier to the sculpt that makes up your lava and set the modification amount to your desired damage per second by using the modifier's tweak menu Oh and i forgot to mention you'll need a trigger set to, otherwise it won't detect the player. You can learn most of this in the Mm logic tutorials
It'd be great if you can create the tutorial with slower speed explainging all the logi behind.. This is way way too fast especially on the actual logic and animation.
I enjoy your videos and the info help but why speed things up when u actually show what you are doing so now i have to slow video which counter acts your speaking good info but terrible execution overall not your best vid
This is not a tutorial. This is game theory over a straight one to one because no enemy you make is going to be identical to each other. I've already explained this in these comments: "Hi, this is more of a intermediate video. It's part of my Good Game Design series where I more over talk about game theory, and concepts. It's not an exact tutorial because it's not exactly covering anything specific except for concepts to use when making enemies. Watching these you'd have to have at least a basic understanding of logic and what a good portion of basic gadgets are. If you are looking for more in depth and slower videos I have videos on AI that you can directly copy down from, but I'd highly recommend playing Mm's in game tutorials for basic logic and then coming back to this video, as I do explain systems and which gadgets to use, I just gloss over things like and gates, as using terms like "and" should signify when to use these gates when teaching intermediatly skilled players."
Good video, but in my opinion too fast
Right
Waay too fast 😳
I was about to say the same thing.
Like almost every single Dreams how to video
This guy does things in a way that's so fast and advanced I couldn't tell what he was even doing
2:56 looks like the cinnamon toast characters
I will use everything you amazing guys in the dremerverse to make my own dreams come to life. I really appreciate the help and the inspiration.
This video helped me a lot. I'm going to log in now and try the idea for making the enemy follow the animated block. That's brilliant
one big problem with the enemies made by using a blank puppet is the heat who that puppet generate, you can't make a level with too mutch puppets or the purple section of thermometer will go up in no time.
Although informative, it only really helps people that know. You do not explain in a time that people trying to learn helps!
Hey, think you can speed the vid up a little bit? I can still make out some of what you're doing
I've had the game for over a week and still have no idea how to use anything other that sculpting. I tried slowing this video down to 25% speed and I still can't figure what to do lol. Thinking maybe I'll just sculpt things and others can bring them to life.
“Making Anything into an Enemy”
My first thought was instantly a Mimic! (classic fake treasure chest monster) Anyone else? :)
How am I suppose to learn to you are going faster then the flash. Could have been a good Video smh
Get well soon Neon..
Thanks..great video
What we badly badly need aswell are 'as many genre template tutorials' as possible.. from sidescrolling 2d shooters.. to flip it to upwards or 360degree twin stick 2d shooters
And a brush up of 2d..and overhead.. and turn based type games where u can summon minions to protect you.
All the way to 2d and 3d games like racing/making vahicles.. even old skool isometric (diagonal view) type games.. there's so many template that would RAMP up the amount of games made.. i have several that only need the logic. .and it bums me out to be stuck so close to release with no idea how to logic just a few tiny bits up.. we need that help!
I find it good how you made this video quick. It gets the information across quickly and effectively! Good job
Lmao he presented ALL of this information and demo in a very uninformative and extremely ineffective way and anybody with half a brain can see that... Nothing was explained well and if you think that's a great speed to introduce Amy of these features to a new player that truly needs help to then I'd like to invite you to watch a few videos of some stuff I do that took me years to accomplish and master and I'll fly through it all like this and when you can't make it past a minute in ill be laughing sp hard at you for the egotistical failure of a sheep that, well, that it's clear you are...
Well I made a ghosts someone made into a enemy in my game Connies Mansion!
They used to just be sculptors
Omg you played Oi what you lookin at too 😂😂 that game is so fun! Good tutorial thanks!
I liked how you made your intro in-game
Gosh... so much information. This game is so great yet so frustrating in terms of memorizing everything. 🤯
Yeah I got what you were saying but my problem is making the logic. I just can't work it out on my own, so when you say things like "just add a modifier to the player" how? Where do I add it and how does it work. I need to understand the WHY not just DO
Please help! My enemie ai attacking on the first encounter (with a randomiser and timer) BUT often it just stop and just watching me and follows. Idk how to fix this please need help:(
like why make a video showing us how to do this if the most important part has been sped up!
How do I make an object that isn't a "puppet" obey gravity as it moves?
I want to have potentially hundreds of basic villagers in my game but I can't do that if they're all puppets. Programming their behavior logic is easy enough for me to figure out, yet when I want them to move around, they don't obey physics, they just float to the tag I want them to go to. This would be fine if they were only going to go to set points, I could animate the path myself with a recorder, but they are going to be roaming all around the map!
Is this an actual limitation of the game engine? For example I have a single block representing my villager, set to moveable. If I tell it to go to a tag with a follower gadget, then stop when it gets in the trigger zone it will float over to the tag, then when the follower gadget turns off, the block drops to the ground. How do I get it to just follow the ground as it goes there?
Under the second tab of advanced movers and followers there are strength and dampening scales for each direction. X and Z are on a flat plain with Z being forward/back and and X being left/right. Y is up and down. If your npcs are not falling to the ground turn the dampening for Y to 0, and make the strength for Y at max be 50, values higher than 50 in strength apply dampening as well causing objects to float or glide.
@@NeonTheCoder got it, thanks :)
Thanks, I was having this problem too. This helped!
YOU KEEP POSTING WHAT I HATE, WELL, GOOD LUCK GETTING BLOCKED FOREVER!!
Currently making a dream with an arcade cabinet as the main enemy
Godamn your moving fast
Could you make a slowed down version of this video. Moved to freaking fast
Thanks I’ll give it a shot. If I can take one step in the right direction and then add to it, then I’ll get there. I guess I could save some micro chips to reuse in the future to an extent right? As a template/ springboard.
RoyalWithChedda Cheese When you’re making a creation and you aren’t sure you’re really going to want to keep it, just do a quick save to PS4. Then you can delete it later. If you upload your creation “online” then you can’t delete it later.
How do I make a giant robot a enemy??
Can you use any shape from the sculpture to 4 to make an enemy on scratch
Hey Neon, what were the games you showed in the intro portion of this video please? The one with the ape, and the pumpkin with fists. Great work as always, thanks. Hope you feel better by now.
Not entirely sure of the name, but they are on the front page of the dreamiverse, MM picks.
Late to the party but the pumpkin game is called Happy Jack! Joy-Full Edition.
Idk if I’m missing a step but my enemies are still not taking damage or dying
Can you help? I'm trying to make a target and when you shoot it it gets destroyed and respawns in a different area. Been searching videos and cant figure it out
I'm having problems making my character use powers as attacks for example Im tryin to make a snake appear from the ground without it getting set back to the original point
you could use a counter? so once it has spawned in it ups the count to one and then enables a second microchip for the surface "animation / effects" so that way it will stay above ground, then if you wanted the snake to back to its original position you could have the counter reset after a certain distance and this would then activate the first chip again. i really love counters they are so useful hope this helped?
Man I wish I had a ps4
Thank you for the easy tutorial
Change playback speed to .5 if you can't follow along
Wait wait wait...!! How did you animate the enemy's movement whilst still getting it to follow? Mine doesn't do both actions at the same time and instead just does the animation. (The animation moves the whole sculpt)
Are they in the same microchip and connected properly?
@@akaok2060 Hi! So I figured it out in the end, and it had everything to do with grouping. If you or anyone else are interested, you have to make sure that the follow logic is applied to the outermost group, and any animation is applied to an inner group (any group except the outermost group). That way the animation is relative to its position in the group and not its position in the world/scene. So now the follow logic and animation don't conflict :)
@@MorpheusTheBro Good solve, good explanation dude.
You have a knack for this; keep a journal or something about the problems you have along the way and how you solved them, it would make for compelling media (yt series mebbe?)
There needs to be more "clear" help on Dreams...
@@akaok2060 Sure, that's a good idea, I think I'll do that. Thanks. And I agree, there can never be enough tutorials for dreams. Lord knows I've watched them all haha
Your video is great... but SLLLLOOOWWWW DOWN
ahhh that was easy! >
Would be a better video if you were in fast motion the entire time...
make another one but way slower and show where to go for beginners
Nope. Just dont have the time
Is this so complicated as it looks?
How can I make the lava in my level deadly?
Surface snap a health modifier to the sculpt that makes up your lava and set the modification amount to your desired damage per second by using the modifier's tweak menu
Oh and i forgot to mention you'll need a trigger set to, otherwise it won't detect the player.
You can learn most of this in the Mm logic tutorials
It'd be great if you can create the tutorial with slower speed explainging all the logi behind.. This is way way too fast especially on the actual logic and animation.
ITS AN ENEMY STAND!!!
Will the enemy be able to follow the player up hills and stuff?
You'd have to add some kind of Hover logic to them in order to do that, or you could turn up the followers y strength
To fast to follow
Thanks this helped alot
Cool but you're going way too fast so we can't see what you're doing.
Why do you move so damn fast
2019 its almost over, it will be good if Mm released dreams with ps5
Wow dude slow down. How in greek buggery are we meant to follow this?
Huh?
What?
YOU'RE GOING TO FAST!!!!!!!!!!!!!!!!!!!!!
NO HES NOT
This is way too fast to follow.
Too fast.
I enjoy your videos and the info help but why speed things up when u actually show what you are doing so now i have to slow video which counter acts your speaking
good info but terrible execution overall not your best vid
you know your stuff but you are not a good tutor per say, you are going way to fast asuming most of us know that stuff, slow down
This is not a tutorial. This is game theory over a straight one to one because no enemy you make is going to be identical to each other.
I've already explained this in these comments:
"Hi, this is more of a intermediate video. It's part of my Good Game Design series where I more over talk about game theory, and concepts. It's not an exact tutorial because it's not exactly covering anything specific except for concepts to use when making enemies. Watching these you'd have to have at least a basic understanding of logic and what a good portion of basic gadgets are. If you are looking for more in depth and slower videos I have videos on AI that you can directly copy down from, but I'd highly recommend playing Mm's in game tutorials for basic logic and then coming back to this video, as I do explain systems and which gadgets to use, I just gloss over things like and gates, as using terms like "and" should signify when to use these gates when teaching intermediatly skilled players."