Blender 2.8 Beginner Tutorial - Part 6: UV Unwrapping

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  • Опубліковано 12 гру 2024

КОМЕНТАРІ • 267

  • @ruhlmcu
    @ruhlmcu 4 роки тому +22

    Great beginner lessons. I find it very helpful that you not only explain the "how" but the "why". It is rare to see someone so talented also have a gift for teaching their subject of expertise.

    • @ronrustemi7337
      @ronrustemi7337 4 роки тому

      HELP when i apply scae to the knife blade it does a weird shape

  • @quatschkopq186
    @quatschkopq186 5 років тому +64

    5:24 In order to "mark seam", make sure you have the "edge seleted" (middle box on the top, on the right of Edit mode. Or just press "2".

    • @Cyber_Kriss
      @Cyber_Kriss 5 років тому +2

      @@Marhoektube Whatever edge, vertex or face selection you already have, doing CTRL+E will bring the Edge menu.
      (Same goes for vertex menu with CTRL+V.... And Face menu with CTRL+F)

    • @holidayturnpike
      @holidayturnpike 4 роки тому

      Thank you!!!

    • @lucutes2936
      @lucutes2936 4 роки тому +1

      thx babe

    • @ramajagadeesan2550
      @ramajagadeesan2550 4 роки тому

      @@Cyber_Kriss will what is difference while rendering using smart uv and mannual by marking seem ?

    • @Cyber_Kriss
      @Cyber_Kriss 4 роки тому

      @@ramajagadeesan2550 Unless you need a specific placement of your material, you can use smart uv. In my opinion, this only works when you have a procedural material (seams will be less visible).
      Manual marking is used when you need to hide the seam, or when you want a specific placement of your material (thus, playing with the uv editor).

  • @jaredperry917
    @jaredperry917 5 років тому +73

    zach your tutorials are always the best. you never forget anything and always make it easy to follow

  • @begas4159
    @begas4159 4 роки тому +6

    I've seen various introductory videos in recent years. This series is the best I know. Well structured, great step-by-step explanation, easy to understand, easy to follow.

  • @fatracoob
    @fatracoob 3 роки тому +7

    I've tried watching other tutorials, but I just got confused and left behind. Zach does a great job at explaining things so a beginner can understand. Best tutorial I've worked with so far, 10/10. Thank you!

    • @cgboost
      @cgboost  3 роки тому

      I appreciate that!

  • @CASMANWHAT
    @CASMANWHAT 3 роки тому +1

    this video convinced me to try out your courses. first person to actually explain this whole UV thing clearly for a total beginner.

  • @mikeecho3647
    @mikeecho3647 5 років тому +48

    For all of you having problems "finding" the island selection in the UV-Editor...
    Just use the Face-Selection-Mode, hoover over the island and press "L".

    • @jeffrimko
      @jeffrimko 5 років тому +16

      The island select wont show if the "UV Sync Selection" (two arrows button in top left corner) is enabled. Disable it first then make sure everything is selected. Zach disables it at 6:32.

    • @StudioLeatham
      @StudioLeatham 5 років тому +5

      @@jeffrimko Thanks heavens for sharp eyed commentators, struggled with that one. Thanks.

    • @jeric_synergy8581
      @jeric_synergy8581 4 роки тому

      @@jeffrimko , bless you for pointing this out.
      Experienced users do stuff w/o even thinking of it, it's hard to give every. Single. Step.

  • @TheVersatile29
    @TheVersatile29 5 років тому +2

    Finally a clear, concise and thorough explanation of UV unwrapping, I finally got it, I love your tutorial and the methodical and logical way you explain things.

  • @OlfLab-Plus
    @OlfLab-Plus 5 років тому

    I think it's very good that you not only show the proceeding, but also the desciption for it. Its much easier really to understand the procedure. Great job!

  • @DanDrambles
    @DanDrambles 2 роки тому +4

    If anyone is having issues with UV maps not showing for items that should already have them in the UV editor (for example the fabric) it's because you need to hit the UV Sync Selection button (The 2 arrows) at the top left of the UV editor window.
    EDIT: I'm a little further into the video now and this button is actually covered but if you have this on earlier it will fix it if the UV map isn't showing at the point of selection.

  • @okamichamploo
    @okamichamploo 3 роки тому +2

    5:00 to skip basic UV explanation.
    In case anyone else is like me, already familiar with UV maps and just want to know how it's done in Blender.

  • @quefreen
    @quefreen 5 років тому +6

    Best "Good Morning" I've ever had in my life.

  • @skyleene
    @skyleene 4 роки тому +1

    I started to follow this course about a week ago and must admit I can’t get rid of that Bob Ross vibes when I listen to your explanation :D
    I mean you sound so cosy and soothing, it seems like every possible issue can and will be solved anyway.
    Thank you so much for this course!

  • @rafvanraevels
    @rafvanraevels 5 років тому +25

    I've followed umpteen tutorials on Blender, but never have a learned so much, so easy and so quickly. Congratulations, Zach. I'm looking forward for some new material!

  • @RobbeyT1
    @RobbeyT1 3 роки тому +4

    You ARE amazing, thank you so much! I've been all over the various Blender video tutorials for a problem I was having with the uv editor scene, you not only sorted that out for me, but I discovered other misunderstandings!

  • @philosothink
    @philosothink 5 років тому +3

    We appreciate your time! Thank you for your devotion to the cause!

  • @RitikKumar-cz8rb
    @RitikKumar-cz8rb 5 років тому +8

    one of the best series . Just fantastic!!!

  • @JiggleBaby501
    @JiggleBaby501 4 роки тому

    Thank you so much, Zach, as a newb to animation, I'm thrilled that you're taking the time to be very thorough, precise and clear in your instructions. I also like the fact that you're working in the latest solid version of Blender as that's the one we're using in school. Now that I used and understood this tutorial of yours, I'll go back and start from the beginning to better understand modeling and UV maps.

    • @ronrustemi7337
      @ronrustemi7337 4 роки тому

      HELP when i apply scae to the knife blade it does a weird shape

  • @kelly_browning
    @kelly_browning 4 роки тому +1

    Fantastic, @CG Boost. Really good tutorial and so easy to understand. Thank you!

  • @mampiisaotaku
    @mampiisaotaku 4 роки тому +2

    wow!! nice work with the time stamps.

  • @PaladinHD
    @PaladinHD 5 років тому +2

    Wow the quality of these tutorials is so high. Keep up the good work :)

  • @buddie4618
    @buddie4618 4 роки тому

    I've been using blender for about a year now but I still learned so much from this series

  • @ericdaigneault136
    @ericdaigneault136 4 роки тому +2

    great video Zach! As Always!

  • @r4microds
    @r4microds 5 років тому +1

    Painted an entire object, took a day to do it and some parts were so messy because of stretched UVs. When my friend unwrapped the same mesh in Maya it was so clean.
    Today I learned the importance of applying mesh scale before unwrapping. Would have saved me A LOT of time.

  • @dunkley7776
    @dunkley7776 4 роки тому +2

    Thank you so much! Very clear and understandable. I wish you nothing but success!

  • @mitnavnerugyldigt
    @mitnavnerugyldigt 4 роки тому +1

    If anyone like me, modeled something from a base, which did not have a default UV-map, Just select your model, open the UV-editor, go in editor mode. You can only see the UV-map in the UV-editor after selecting the model (adding seams if you want) and then pressing UV and unwrap as he does in at 10:40 .

  • @mroovek3778
    @mroovek3778 2 роки тому

    One of the best tutorial series 👍

  • @maxblacked1165
    @maxblacked1165 4 роки тому +1

    Very clear instructions! Love your videos man 😍❤️

  • @bogdangalatanu4197
    @bogdangalatanu4197 2 роки тому

    It's ok if I say I love you? Thank you so much! You saved my day! Now I understand correctly the basics of UV mapping. Great tutorial!

  • @fattmeows8868
    @fattmeows8868 3 роки тому

    Heyy! Thanks for this tutorial. A lot of videos out there have missing details and I appreciate that u explained every function in detail for this particular tool. I could now better visualise how and what edges to select for my product. Its all about practicing now. Thanks again!!!

  • @jeric_synergy8581
    @jeric_synergy8581 4 роки тому

    THANK YOU for mentioning the UV Sync Selection button right away --- that whole "invisible UVs" thing was KILLING ME.

  • @muratturhan2184
    @muratturhan2184 5 років тому +3

    Thank you so mucchhhhh Cg Boost we love you :)

  • @MindNot
    @MindNot 4 роки тому +1

    Very clear to understand ! Genius

  • @cosmiccolors4560
    @cosmiccolors4560 4 роки тому +1

    This was way easier to follow than the official blender tutorial jajaja thank you!

  • @starmanmia
    @starmanmia 4 роки тому

    best of the best,explained perfectly for anyone useing blender 2.8 and above. very good thank you x

  • @muafa3998
    @muafa3998 4 роки тому +1

    Great tutorial, liked it

  • @maxlu2413
    @maxlu2413 4 роки тому +1

    great tutorials, tried some before, but this tuts work really fine :) THX :) :)

  • @MotiviqueStudio
    @MotiviqueStudio 4 роки тому +2

    So very helpful. Thank you.

  • @brsseb
    @brsseb 4 роки тому +1

    Excellent tutorial :)

  • @josharyeetey
    @josharyeetey 5 років тому

    you are simply an Excellent teacher. Thanks

  • @tyrionlannister5786
    @tyrionlannister5786 5 років тому

    Thanks Zach, the apply scale thing saved me, couldn't unwrap a table properly and the proportions in the uv editor were way off and I simply couldn't figure out why, but after this tutorial I was able to fix it:)

  • @Murdockthemad
    @Murdockthemad 5 років тому +3

    Amazing man you've helped me out alot

  • @bryceweiner3607
    @bryceweiner3607 2 роки тому +2

    If anyone's objects get messed up when they apply scale, try applying all of the modifiers first.

  • @BeamNgPro
    @BeamNgPro 4 роки тому

    Great video! Big thanks!

  • @lucutes2936
    @lucutes2936 4 роки тому +1

    dope sheet dood

  • @CeanHerzfield
    @CeanHerzfield 5 років тому +11

    Video ends: NOOOOOOOOOOOOOOOOO! - Notification: New video about donut on Blender GURU: YEEEEEEEEEEEEEEEEEEEEEEEEES! Kinda sums up my whole week so far 😁

    • @haudtalis5036
      @haudtalis5036 5 років тому

      Have you forgotten the donuts Pietro Chiovaro made 😁?

    • @mugichan521
      @mugichan521 5 років тому +2

      Don't forget CG Geek's Ice cream.

    • @haudtalis5036
      @haudtalis5036 5 років тому

      @@mugichan521 Oh yeah, Blender cooks don 't stop pleasing us.

  • @AIRpursuit
    @AIRpursuit 5 років тому +1

    I love it! Cant wait for my apple setup to look like your beginning render!

  • @kirill_danilko
    @kirill_danilko 4 роки тому +1

    хорошо, что в UA-cam есть функция перевода субтитров на русский.
    Очень полезные видео!!!

  • @meysamviolin1991
    @meysamviolin1991 4 роки тому +1

    Very gooooood thank you 🎻🌹

  • @amjadahdab
    @amjadahdab 3 роки тому

    Nice work

  • @Jojo2
    @Jojo2 4 роки тому +1

    7:00 but how do you scale without them being the same as the object? And when would you want to do this.
    Also in 3ds max you can chose the orientation of the UV, on the XYZ, and even the object shape, is there a way to do this in blender?

  • @BH-og9tp
    @BH-og9tp 3 роки тому

    awesome course!

  • @luukstokhof5727
    @luukstokhof5727 5 років тому +2

    It was very hard to find the textures for the apple and the knife so maybe you could make a video about how to download the textures etc.

  • @jurgenvantomme
    @jurgenvantomme 5 років тому

    Great thank you it’s much more easy than i thought to UV unwrap objects but you explain it all good of course :)

  • @PascalAchermann
    @PascalAchermann 5 років тому +1

    thanks for sharing!

  • @sergioalejandro8466
    @sergioalejandro8466 4 роки тому

    Best tutorial ever!!!!

  • @marianoramirez5435
    @marianoramirez5435 4 роки тому +1

    Great! thanks!

  • @fafney
    @fafney 4 роки тому +4

    I watched many vidéos about UV Unwrapping, and I still don't get "how to choose the edge to mark as seam" any tips ??? HUGE THANKS

    • @ze_reaper
      @ze_reaper 4 роки тому +1

      Hello ^^ Ye it isn't directly explained in Blender but he explains it in fact in the "UV unwrapping explained" part.
      To guess where put the seams you need to think which edges would be in fact cut if you made the model with one or many paper folders. In the "UV unwrapping explained" part of this video you can see a very commun yet effective example, the 2D pattern for a 3D cube.
      However sure there isn't always one way to do the pattern as for a cube pattern and in general a seam can be spottable so you need to figure out also edges that aren't much visible or in front or are in a logical place between different kind of material/stuff painted inside the texture where anyway there is a strict difference. For a t-shirt you don't put the seams on the front, you put them on the sides ^^
      So looking a cloths patern or paper patterns for 3D objects can help seing how it is done.
      I would also advice you to give a look at Blender Guru channel in plus of this actual channel, he got a serie of videos specially showing variant cases of objects to unwrap correctly to also be able to adapt to more complexe models by yourself :)

    • @fafney
      @fafney 4 роки тому +2

      @@ze_reaper Hello, thanks so much for your answer ! I understand better now..still a little surprised about no rationnal method, just a feeling thing...but I need maybe to practice to improve this..thks again for your explanations, I appreciate 👍

    • @louwrensbol2893
      @louwrensbol2893 4 роки тому

      same he says right click but then you select an edge

  • @pawpotsRS
    @pawpotsRS 5 років тому +1

    I was hoping for 2.81 to add texel density, rectify because this is so important in hard surface. any news for the improvement on unwrapping in 2.81?

  • @ebrahimslatewala5318
    @ebrahimslatewala5318 4 роки тому +1

    Bro i have a specific problem with uv unwrap. I want to model a pos display stand which i will manufacture. Once i model it ibwant to be able to uv unwrap it in the way it is going to be manufactured. Like a kld. I have seen tour videos they work for simple boxes but i am confused how to unwrap a complex pos display stand. Can you help?

  • @peksn
    @peksn 5 років тому +1

    god save the seams jesus christ i was using blender-s automatic unwrapping and had no idea where to start with the mess it created thank you so much!

  • @bjnvrtv5488
    @bjnvrtv5488 4 роки тому +1

    do you need to retopologize before uv unwrapping?

  • @johnswork8648
    @johnswork8648 4 роки тому +1

    Zach, first of all, I thank you and CG boost for bringing this awesome tutorial. this is the best way to learn for the beginner. I have completed all 5 parts and in this tutorial when I try to unwrap the knife in UV editor all the parts were not in the same way as yours look like I see only one line and everything scrambled on that. I even checked the scale it seems to be correct also, Please suggest me what to do. Thank you.

  • @alephgates7519
    @alephgates7519 4 роки тому

    THANK YOU!!! I was just able to unwrap a low poly hand that was making me SOOO frustrated!!! I have spent since this weekend practicing unwrapping things and trying to align textures to them. Things I did wrong. Somehow marked as sharp instead of marking as seam. Also if I do a low angle UV project it would separate all UV faces and then you can't select a single vertice (even though merge by distance was done b4 the unwrap)... this is just as bad as learning to code (at least now I know how to code basic stuff) BUT the learning curve Hurts!!! Thanks for taking some of that hurt away.

  • @AmberAnimatesToday
    @AmberAnimatesToday 4 роки тому +2

    How can i change the color of the thing that is oringe in general when i select something in edit mode?? I like it more blue

  • @dirkschmitfranz3114
    @dirkschmitfranz3114 5 років тому

    Very well done tutorials - keep it up!

  • @senna2
    @senna2 4 роки тому

    super helpful, much appreciated

  • @kvacksilver5276
    @kvacksilver5276 5 років тому +1

    How do I make 2 UV islands that are exactly the same (2 shoes) only one UV island, so that I in Photoshop, GIMP etc. only have to do half the work? I want to texture a pair of shoes, by only having to texture 1 shoe. Like a mirror.

  • @abadiabadi4524
    @abadiabadi4524 5 років тому

    I was waiting for this. Thanks

  • @naoremedisonsingh6035
    @naoremedisonsingh6035 3 роки тому +1

    is there any "relax tool" for removing strech in the uv like the one which we have in sculpting?

    • @cgboost
      @cgboost  3 роки тому

      Yes, look for the hand icon in the toolbar. "T".
      ~Egon

  • @Dante3085
    @Dante3085 4 роки тому +1

    i have build a house model where all the components have different scale. what do i do ? i dont want to mess up my model by making everything the same scale.

  • @KonradGM
    @KonradGM 5 років тому

    there are also uv options in uv window that automatically try and fill as much space with each island while keeping each one in simmilair scale

  • @mf_faqih
    @mf_faqih 4 роки тому +1

    i just imported .stl files from inventor to blender hopefully i dind't need to edit the shape, so i just need to edit the animation, but why i can't make uv unwrap for the object? or because this is stl files?

  • @PromptKing
    @PromptKing 4 роки тому +1

    Question ok I have a node set up so when I go to UV edit my UVs are aready set so how can I export everything because its already done as in saving my textures with my OBJ

  • @jokybones
    @jokybones 5 років тому +1

    i heard you shouldkeep the islans as one? is this prefernce or just better?

  • @talmeiri2479
    @talmeiri2479 5 років тому +3

    Great series
    But i dont get how do you know where to seam on the apple
    It will be very helpful if you will answer.
    Thanks!

    • @mischaelrad6034
      @mischaelrad6034 5 років тому +5

      Put it where you can imagine a "Seam". You want things to be flat so ask yourself, where should you cut if you want it to be flat?
      Hope it helps, otherwise just search on youtube how to uv unrwap blender.

  • @zaugitude
    @zaugitude 5 років тому +2

    0:31 Are you a Great Scott! fan too?

  • @赵立洁
    @赵立洁 5 років тому +1

    讲课非常棒!可以听懂并且做出来!订阅~

  • @bpeace1971
    @bpeace1971 2 роки тому

    At 3:48, you selected the apple and an extended menu with the double arrows popped up on the left pane. Mine did not change at all. How can I activate that toolbar?

    • @cgboost
      @cgboost  2 роки тому

      First you need to have UV editor selected in the left pane. Then the sync icon (double arrow) will appear.
      ~Egon

  • @FireninjasGaming
    @FireninjasGaming 4 роки тому +2

    The UV pattern for my knife blade is just a single dot, what do i do?

    • @cgboost
      @cgboost  4 роки тому

      Have you added the seams and the unwrapped the knife blade? Make sure to select all faces in Edit Mode before unwrapping.

    • @FireninjasGaming
      @FireninjasGaming 4 роки тому +1

      CG Boost got it, thanks!

  • @JoPlaysSims
    @JoPlaysSims 4 роки тому

    Thank-You Thank-You Thank-You!!!

  • @Greenman4890
    @Greenman4890 4 роки тому

    Thanks, helped me create a uv mask. Now on to try and texture with it.

  • @LordOfLemon
    @LordOfLemon 5 років тому +2

    This just makes me wonder how you managed to get the textures which hide those seams so well.

    • @brnktv
      @brnktv 5 років тому +1

      He used projection texture painting. By projecting the Apple over top of the model, and using their Projection Painting tool, it automatically paints it onto the right spots. Pretty cool.

    • @dymegee
      @dymegee 4 роки тому

      my seams are still a bit noticeable on the textured apples though.

  • @Towik
    @Towik 5 років тому +2

    I know I'm very bad with UVing but why you don't apply the sub modifier before unwrapping that handle o_o?

    • @Lb_75.p13
      @Lb_75.p13 5 років тому

      to keep a decent topology in terms of memory I guess

  • @CTZN1
    @CTZN1 5 років тому +2

    Help! my fabric doesnt have any uv wrap, how? i clicked it and goes to edit mode, no uv wrap on it...

    • @CTZN1
      @CTZN1 5 років тому +2

      nvm, silly me. i got unselected those nodes so uv wrap gone xD

  • @therandombros300
    @therandombros300 5 років тому +1

    Question: Is it possible to change the selected vertexes to that blue that you have instead of the default yellow? Or is that a different version of Blender or something?

  • @RedwoodTheElf
    @RedwoodTheElf 4 роки тому +2

    I have a glitch in my UV editor. I loaded the image I'm using into the UV editor, but when I select the parts of the object I want to map, no UV Map appears in the UV editor. How do I properly load the material's image into the UV editor so I can edit the UV map?

    • @joevermeulen8592
      @joevermeulen8592 4 роки тому

      I have the same problem

    • @joevermeulen8592
      @joevermeulen8592 4 роки тому

      Ah. Simple solution. Just continue listening to the tutorial and it all gets mentioned and sorted :)

  • @bananathesplit4840
    @bananathesplit4840 4 роки тому +3

    I cant even get the texture in the UV editor mode and 'tap into edit mode' doesnt help me at all

  • @deepakgupta2548
    @deepakgupta2548 3 роки тому

    Very nicely explained please upload lighting if it is possible for Bethune artists

  • @balthazarriviere6036
    @balthazarriviere6036 4 роки тому +1

    Great tutorial. Thank you. However, I hope Blender should simplified this complex process in a future update.

  • @wacom8199
    @wacom8199 5 років тому +1

    ZACH you da Best!

  • @nerdyworld938
    @nerdyworld938 2 роки тому

    4:10 when you deselect everything for me nothing happens the Uvs don’t show even when everything is selected. A lot of people are saying to turn on UV sync selection but when I do that it shows the Uvs now but when I want to deselect from the apple it still shows the Uvs like it doesn’t change and when I select new Vertices from the apple it selects them but it also shows the Uvs as well like it didn’t clear anything could you help me?

    • @cgboost
      @cgboost  2 роки тому +1

      Hi, thanks for your comment, it's hard to say what's happening without screenshots or seeing the file. You can post your file under this video on our website or in our community community.cgboost.com/home or send it via mail to support@cgboost.com
      ~ Masha

    • @nerdyworld938
      @nerdyworld938 2 роки тому

      @@cgboost ok thank you 😁

  • @Dmitry2184
    @Dmitry2184 5 років тому +1

    I'm wandering how to make procedural texture of inner part of an apple so you could cut it in any part you want

  • @MR-br2uv
    @MR-br2uv 4 роки тому +1

    Thank!

  • @ronrustemi7337
    @ronrustemi7337 4 роки тому +1

    HELP when i apply scae to the knife blade it does a weird shape

  • @gnamp
    @gnamp 4 роки тому

    11:20 what would make the water droplets on the apples turn black? Wrong ior?

    • @cgboost
      @cgboost  4 роки тому

      Screen space refraction in the apple's material.
      ~Egon

    • @gnamp
      @gnamp 4 роки тому

      @@cgboost Nice one, Egon. And how would one go about getting the apple skin texture to blend well when you have those leaf-shaped islands in the UV editor?

  • @carlosrobertoviana9076
    @carlosrobertoviana9076 4 роки тому +1

    Int the drops item, maybe u forgot to put receive transparente on, because it creating a shadow not transparente in apple material.

  • @NeloMN1
    @NeloMN1 4 роки тому +1

    If I have an image texture and my model and i want to put things on it how i can merge the objects texture with the image texture? please help...

  • @InvertedStudios
    @InvertedStudios 4 роки тому

    Thanks a ton!