Imagine being a pawn shop owner & some teenager with a blob alien (named Blobert) walks in & dumps several chests of straight-up pirate treasure & mini-fridge sized diamonds on your counter. I feel like they should have some questions. And those vitamins must be hella pricey for the amount of treasure you turn in.
The problem with this game is that it is impossible to beat unless you - you know exactly what each jelly bean does. - when exactly you need to use which item to achieve which goal. - have a map of the entire area (in your head or on paper). - don't waste too many beans, so that you don't get stuck by running out of a bean type you still need. If you play this game with a walkthrough guide, it's actually not that hard, as the platforming and shooting is pretty tame and doesn't require a lot of skill. It is the exploration that takes up your time and frustrates most people.
i loved this game as a kid! i would have hand drawn maps and a list of all the different candies and on the maps i would mark where to use what etc, it was a great adventure to play without walkthrough!
@@raafmaat That's how I played all Sierra adventures as a kid. I made maps of all the places, how they are interconnected, which items I found there and which things I saw there to interact. When I got stuck, I could check out what inventory items I have and start thinking "Okay, what could I use those for" and when I figured out that maybe that key could fit into that door, I had a map that would tell me "Okay, and how would I get there from my current position". This really helped a lot a time where you couldn't just connect to the Internet and get a free walk-through guide. Of course, there were walk-through guides you could buy but I didn't want to spend any money on those, I'd rather spend the money on buying more games.
The game is actually somewhat forgiving in that: The jellybeans you need the most are given in pretty generous amounts, and you can more or less test what they do. A lot of problems have more than one solution. You don't actually need all the treasures to beat the game. In general it's way more likely you can't finish the game because you die to enemies or struggle with controls, rather than running out of jelly beans, imo. But in general it comes from an era of game design where you're not supposed to finish it first try, and, compared to many other games, it's a game that's stimulating because it gives you a lot of tools to play with. A lot of which run on cartoon logic, like umbrella for falls, becoming a hole, rocket bringing you to another planet etc.
@@TheElfolampo I ran out of certain beans more than once and got softlocked (e.g. no more ladder because I tried to use ladders everywhere in the beginning, or no way to get my blob back that I left behind). Sure, this was entirely my fault for exploring too much, but if you don't know the layout of the level, what else are you going to do? And you are right, this is how the game should be played. First you explore to get the lay of the land, then you make a plan on how to get through the level and collect enough treasures; and if you have a strategy, you probably won't run out of beans. But that kind of gameplay was not my kind of gameplay. Games where you had to memorize levels or enemies, or plan ahead, or keep trying tricky parts until you got them, were just too grindy for me. This reminds me of "Little Nemo - The Dream Master". A game that was also too grindy for me. You need to know where the enemies are and where you need which animal or suite, which you cannot know in advance so you will fail and you will fail a lot and that got me frustrated.
So I'm not kidding at all when I say that a modernized version of this game could be remarkable. This is one of those IPS that the out of the left field in Nintendo really should bring back. It's unique and the possibilities are enormous
I remember an unnatural sense of terror and dread playing this as a child after the slippery run physics sent me flying off the edge of a three-screen-high cliff to my death. Good times! Always happy to see Poo part classic NES.
As a kid, on Bloblonia, I just turned Blob into a Coconut right at the start and chucked him as hard as i could as far as i could. He spawned all the marshmallows, cherry bombs and corn so far ahead of my character that they just despawned when he finally stopped rolling. I could then walk through the area with no danger at all. So much easier...
Even worse when you consider how so many NES systems, though being pretty robust, had very finnicky cartridge slots and a slight physical slip can hard crash you by no fault of the game itself. That's where most of my crashes as a kid came from.
You should watch an any% speedrun, it's short but pretty hilarious. Dude breaks a barrier with a very simple trick anyone can do, walks through the credits for the game, walks through the ending scene, to reach the back of the final boss room. Knowing an ending trick was right there at the start of the Blobolonia world is pretty funny to think about, wish my kid self knew that.
I remember this game so clearly because my siblings and I wasted so much time trying to figure out what we were supposed to be doing, but we weren't about to admit to our parents that we couldn't get very far in the game either since they bought it for us. It was so much throw a bean and hope it works and helps us progress. I always meant to go back to it later as an adult to see if I could finally figure out how to complete it. (There were a lot of games from back then that as an adult I has asked myself that how were we supposed to know to do some of the things it wanted.)
I LOVED a Boy and his Blob. It was one of my favorite games on the NES. I don't remember ever beating it as a child, but I would always rent it from the local video rental place!
me too, i used to make maps for this game as a kid and was even kinda playing it for example at the dinner table while looking at my maps i would be walking along it using my fingers and trying to figure out where to use what candies etc, then later i would go try that in the game! but every time i had to redo the beginning again, but that stuff was all quickly memorized :)
Here's a cool trick for when your in blobmaina use the coconut and give it a running throw but don't leave or move and it will clear everything up to where he stops rolling
Whoa dude. Wtf. I loved this game as a kid, I just thought the whole concept was weird and cool, but I never got very far. It's insane to see it gets so much weirder.
I don't have this game, so I only played it on emulator. I don't trying to save scam it, but after I got stuck with cherries I just drop it. What I truly love is soundtrack. This theme by itself is catchy. I wish it was composed better. But you can find good covers on this theme and this is what I can listen again and again. Design of areas are cheap looking. What is now looking weird is first screen. Our hero have home that placed just right on main road or just near to river right in front of huge city (or maybe even inside of giant city). What a strange location to place this little house.
Ya know when I saw the gun I remembered the plot and assumed the game would end in a final boss fight with the evil king... but then it was not the gun that beats him... but the... well I can't spoil the best moment.
I had the game boy version... rescue of princess blobette. The music has stuck with me for over thirty years. I beat it which was fairly easy but skips the points scoring system. But boy can I still whistle the entire ost haha
I just found this video after spontaneously getting nostalgic about this game. Finally, some closure in my life. Ironically, beating the boss with a jack is probably what my younger self was just coming to grips with.... (I couldnt load that sentence with more innuendo if i tried.)
I don't know how recent of a development this is, but this is the first time that I noticed that the intro narration by Poo didn't feel off. Don't get me wrong, It's not that Poo's narration/presentation skills are bad, but it is/was so different from his streamin persona (like when talking to chat, for example) that going from one to the other in quick succession felt jarring every time. I guess it felt like a different person to me. This time it was clearly different from the gameplay section, but it definitely felt like the same person, and I think that improves the watching experience significantly. I know people don't read long comments so I doubt that you will read it but, Poo, if you are reading this, please know that I am not saying this to be mean or to belittle you. I am saying it because I believe that the best is yet to come for you when it comes to success as a creator. There are always ups and downs, but I am confident that you will go higher than you ever have in part by making small improvements such as this one. I look forward to seeing you, and WeSkill, soar to greater heights. Cheers!
I remember this game torturing me as a child. How do they explain jumping on a trampoline 8 screens but if you fall more than 1 without a trampoline...DEATH!
Oh man, I could never get anywhere as a child on this one. I didn't even know you needed the treasures. I explored down mostly and failed to get past the exploding cherries in the other land
Loved playing this game as a child, but never got too far in. It was just one of those explore and get farther than you did last time, but impossible to clear games for me. Laughing at the end mechanic, cuz I also wondering which puzzle that form would be used on, but never finding it.
I had this game as a kid. I never got anywhere. I had no clue how to play. I would just throw the jelly beans all over the place and the blob would look so sad as i did it.
I've always taken the rocket to the forest/plains like area/ I don't recall ever going under ground. I never owned this game, I only got to play it at my cousin's place so I never figured a lot out.
You should definitely play the Wii version of A Boy and His Blob. That game is great! The art style and music is perfect. The bosses are also really cool.
I've been playing the newer Boy/Blob game on the Switch. I think it was on the DS before because some of the textures are jacked up. It's a fun little puzzle game - thankfully with infinite beans - but like ZERO story. The only communication the game has is thru signs and the boy telling the blob to hurry tf up lol.
This game seems genuinely interesting. Might play it some time. I still need to beat 'No One Can Stop Mr. Domino!', that shit is hard. Deepest I've gotten is the final level, but I haven't been able to beat it yet. One day.
Oh, wow, I actually beat this game, and probably as a teenager since I haven't played it on original hardware since I was a teen, and when I had the opportunity to play it on emulation I had lost all that skill I had as a teen.
This was one of my games back in the day. Not too bad if you don't go for 100%. But man, some of the controls are terrible. And it definitely helps having a strategy guide / map.
I remember renting and beating this game as a kid... but I'm pretty sure I used a walkthrough because it made no sense. At minimum, there should be no limit on jellybeans.
Daaaaamn, I have such fond memories of this game! Licorice = ladder? Sure, game... sure :D I just kinda rolled with it as a kid, but yeah, now it doesn't make any sense, lol :)
I never beat this game particularly for that reason. And I've always thought the orange jellybean gave you a grappling hook that didn't work. I never knew it shot projectile.
Imagine being a pawn shop owner & some teenager with a blob alien (named Blobert) walks in & dumps several chests of straight-up pirate treasure & mini-fridge sized diamonds on your counter. I feel like they should have some questions. And those vitamins must be hella pricey for the amount of treasure you turn in.
Pricey? Clearly you don't live in America because those are normal prices over there.
It was the 80's. Some kid dumps a pirate treasure on your counter you just go "ok cool" and give him whatever he wants.
@Nicholas_Steel I was trying to be optimistic. Expecting my medical expenses to skyrocket soon.
The problem with this game is that it is impossible to beat unless you
- you know exactly what each jelly bean does.
- when exactly you need to use which item to achieve which goal.
- have a map of the entire area (in your head or on paper).
- don't waste too many beans, so that you don't get stuck by running out of a bean type you still need.
If you play this game with a walkthrough guide, it's actually not that hard, as the platforming and shooting is pretty tame and doesn't require a lot of skill. It is the exploration that takes up your time and frustrates most people.
i loved this game as a kid! i would have hand drawn maps and a list of all the different candies and on the maps i would mark where to use what etc, it was a great adventure to play without walkthrough!
@@raafmaat That's how I played all Sierra adventures as a kid. I made maps of all the places, how they are interconnected, which items I found there and which things I saw there to interact. When I got stuck, I could check out what inventory items I have and start thinking "Okay, what could I use those for" and when I figured out that maybe that key could fit into that door, I had a map that would tell me "Okay, and how would I get there from my current position". This really helped a lot a time where you couldn't just connect to the Internet and get a free walk-through guide. Of course, there were walk-through guides you could buy but I didn't want to spend any money on those, I'd rather spend the money on buying more games.
The game is actually somewhat forgiving in that:
The jellybeans you need the most are given in pretty generous amounts, and you can more or less test what they do.
A lot of problems have more than one solution.
You don't actually need all the treasures to beat the game.
In general it's way more likely you can't finish the game because you die to enemies or struggle with controls, rather than running out of jelly beans, imo. But in general it comes from an era of game design where you're not supposed to finish it first try, and, compared to many other games, it's a game that's stimulating because it gives you a lot of tools to play with. A lot of which run on cartoon logic, like umbrella for falls, becoming a hole, rocket bringing you to another planet etc.
@@TheElfolampo I ran out of certain beans more than once and got softlocked (e.g. no more ladder because I tried to use ladders everywhere in the beginning, or no way to get my blob back that I left behind). Sure, this was entirely my fault for exploring too much, but if you don't know the layout of the level, what else are you going to do?
And you are right, this is how the game should be played. First you explore to get the lay of the land, then you make a plan on how to get through the level and collect enough treasures; and if you have a strategy, you probably won't run out of beans. But that kind of gameplay was not my kind of gameplay. Games where you had to memorize levels or enemies, or plan ahead, or keep trying tricky parts until you got them, were just too grindy for me.
This reminds me of "Little Nemo - The Dream Master". A game that was also too grindy for me. You need to know where the enemies are and where you need which animal or suite, which you cannot know in advance so you will fail and you will fail a lot and that got me frustrated.
I'm glad to see this game makes as much sense as an adult, as it did way back when
Kid casually jumping 500 feet high on a trampoline with legs stiff as boards with no injuries
But he dies if he's a pixel off
@7:31 ketchup makes him catch up to you, i'm duying
So I'm not kidding at all when I say that a modernized version of this game could be remarkable. This is one of those IPS that the out of the left field in Nintendo really should bring back. It's unique and the possibilities are enormous
Wasn't there an update or remake like 5yrs ago?
The one on the Wii was wonderful
They made it again on the switch
I really liked the Wii version.
This game is basically "Guide Dang It" personified.
I remember an unnatural sense of terror and dread playing this as a child after the slippery run physics sent me flying off the edge of a three-screen-high cliff to my death. Good times! Always happy to see Poo part classic NES.
12:27 That is the most entertaining falling pixel in all of gaming.
And he caught it
As a kid, on Bloblonia, I just turned Blob into a Coconut right at the start and chucked him as hard as i could as far as i could. He spawned all the marshmallows, cherry bombs and corn so far ahead of my character that they just despawned when he finally stopped rolling. I could then walk through the area with no danger at all. So much easier...
Seeing the Game crash is a great example of what us Millennials had to go through. Once it's crashed for most games, you start all the way over.
Even worse when you consider how so many NES systems, though being pretty robust, had very finnicky cartridge slots and a slight physical slip can hard crash you by no fault of the game itself. That's where most of my crashes as a kid came from.
17:18 love when a game has that effect
Thank you for beating this. A small piece of my broken inner child is celebrating
Ah ha ha! Glad I'm not the only one..😂
You should watch an any% speedrun, it's short but pretty hilarious. Dude breaks a barrier with a very simple trick anyone can do, walks through the credits for the game, walks through the ending scene, to reach the back of the final boss room. Knowing an ending trick was right there at the start of the Blobolonia world is pretty funny to think about, wish my kid self knew that.
The enormous trampoline bounce had me rolling!
I’m loving these old frustrating games from our childhood. Adventures of Bayou Billy should be one of these someday!
I love the graphics and animations. Reminds me of the old DOS based adventure Sierra games, Space Quest and Kings Quest.
I remember this game so clearly because my siblings and I wasted so much time trying to figure out what we were supposed to be doing, but we weren't about to admit to our parents that we couldn't get very far in the game either since they bought it for us. It was so much throw a bean and hope it works and helps us progress. I always meant to go back to it later as an adult to see if I could finally figure out how to complete it. (There were a lot of games from back then that as an adult I has asked myself that how were we supposed to know to do some of the things it wanted.)
I LOVED a Boy and his Blob. It was one of my favorite games on the NES. I don't remember ever beating it as a child, but I would always rent it from the local video rental place!
Same. It was pretty fun to clear the underground section, even though Blobolonia always filtered me after.
me too, i used to make maps for this game as a kid and was even kinda playing it for example at the dinner table while looking at my maps i would be walking along it using my fingers and trying to figure out where to use what candies etc, then later i would go try that in the game! but every time i had to redo the beginning again, but that stuff was all quickly memorized :)
BAHAHAH the fucking edit at the last second of the video
Here's a cool trick for when your in blobmaina use the coconut and give it a running throw but don't leave or move and it will clear everything up to where he stops rolling
His setup knows he loves to play rage games . . . So it crashes every once in a while to turn any game into one. .
Whoa dude. Wtf. I loved this game as a kid, I just thought the whole concept was weird and cool, but I never got very far. It's insane to see it gets so much weirder.
I had no idea what this game was until the 1st frame of gameplay, then all the sheer confusion of my childhood was awakened
The final boss just chills in his room with an open bottle of a substance that kills him on contact.
This one can be filed under ‘kids games made by people who obviously hate kids’
I don't have this game, so I only played it on emulator. I don't trying to save scam it, but after I got stuck with cherries I just drop it. What I truly love is soundtrack. This theme by itself is catchy. I wish it was composed better. But you can find good covers on this theme and this is what I can listen again and again.
Design of areas are cheap looking. What is now looking weird is first screen. Our hero have home that placed just right on main road or just near to river right in front of huge city (or maybe even inside of giant city). What a strange location to place this little house.
David Crane also worked on Bart vs the Space Mutants which is why they look so similar. This also has a lot in common with Pitfall 2
Ya know when I saw the gun I remembered the plot and assumed the game would end in a final boss fight with the evil king... but then it was not the gun that beats him... but the... well I can't spoil the best moment.
I had the game boy version... rescue of princess blobette. The music has stuck with me for over thirty years. I beat it which was fairly easy but skips the points scoring system. But boy can I still whistle the entire ost haha
That game ending was so bizarre!
I just found this video after spontaneously getting nostalgic about this game. Finally, some closure in my life. Ironically, beating the boss with a jack is probably what my younger self was just coming to grips with.... (I couldnt load that sentence with more innuendo if i tried.)
I don't know how recent of a development this is, but this is the first time that I noticed that the intro narration by Poo didn't feel off.
Don't get me wrong, It's not that Poo's narration/presentation skills are bad, but it is/was so different from his streamin persona (like when talking to chat, for example) that going from one to the other in quick succession felt jarring every time. I guess it felt like a different person to me.
This time it was clearly different from the gameplay section, but it definitely felt like the same person, and I think that improves the watching experience significantly.
I know people don't read long comments so I doubt that you will read it but, Poo, if you are reading this, please know that I am not saying this to be mean or to belittle you.
I am saying it because I believe that the best is yet to come for you when it comes to success as a creator.
There are always ups and downs, but I am confident that you will go higher than you ever have in part by making small improvements such as this one.
I look forward to seeing you, and WeSkill, soar to greater heights. Cheers!
Would love to see Wizards and Warriors on this series!
Genuinely a cool concept for a game, well done devs
This was one of my favorite NES titles as a young lad.
I never played this game as a kid but man, it actually looks bad ass. I love puzzle type games
I like that most of the flavors to shapes are just puns
Like "apple Jack" or "key lime pie" hahahaha
@doglassantatna3268 also Double Mint (gum) and Hole Punch.
Oh Mint might be in the remake
@M_Alexander ketchup for your blob to "catch up" to you
man never played a single colleco vision game in his life, every single one was unbeatable
I remember this game torturing me as a child. How do they explain jumping on a trampoline 8 screens but if you fall more than 1 without a trampoline...DEATH!
6:43
"Oh, that was safe."
A Boy and his Blob: Unfortunately for you, history won't see it that way...
Oh man, I could never get anywhere as a child on this one. I didn't even know you needed the treasures. I explored down mostly and failed to get past the exploding cherries in the other land
Same. I remember the game and the rocket and never knew what it was all about and what you had to do
Loved boy and his blob. Glad to see this one!
Beaten as a child... One rental period. It was so much fun.
The hummingbird is so that if the blob gets stuck, it can fly to you.
Houses on the edge of cities are prime real estate
I remember playing that game, but never getting further than like the first part of the underground :D
It’s reassuring to know that games were just hard in the 90’s lol. Yeah I was bad at age 8, but these games were brutal 😂.
I loved this game so much. My parents had just bought a 60" 4:3 format tv and they hated every minute I played this game on it. Lol
Congratulations! I never beat it myself (because a friend owned it and played it with a guide), but it's fun to see it again!
Kid me had to write down all the jelly beans and I still didn't progress much 😂 thanks for the nostalgia
It was always so odd to me that David Crane made this game so much like Pitfall II despite the system differences.
This game is ridiculously punishing for being even a pixel wrong. The difficulty is actually addicting.
the remake for this game is great. So much soul in it.
I loved this game so much as a kid
I only ever knew rocket took you to another planet. Had no other understanding of this game lol.
All the joy and trauma of feeling 8 again
Loved playing this game as a child, but never got too far in. It was just one of those explore and get farther than you did last time, but impossible to clear games for me. Laughing at the end mechanic, cuz I also wondering which puzzle that form would be used on, but never finding it.
I had this game as a kid. I never got anywhere. I had no clue how to play. I would just throw the jelly beans all over the place and the blob would look so sad as i did it.
I've always taken the rocket to the forest/plains like area/ I don't recall ever going under ground. I never owned this game, I only got to play it at my cousin's place so I never figured a lot out.
You should definitely play the Wii version of A Boy and His Blob. That game is great! The art style and music is perfect. The bosses are also really cool.
I’ve noticed the console that have the games already in it tend to freeze way more than normal
This was one of those games i had as a kid but always got stuck and could never figure out what to do or where to go still fun to play though
Huh. I remmebrer having to collect all the pepermints that you skipped or shot.
I cant imagine what theyd be used for now.
Make sure you play the remake for the Wii. Its fantastic
I've been playing the newer Boy/Blob game on the Switch. I think it was on the DS before because some of the textures are jacked up. It's a fun little puzzle game - thankfully with infinite beans - but like ZERO story. The only communication the game has is thru signs and the boy telling the blob to hurry tf up lol.
This game seems genuinely interesting. Might play it some time. I still need to beat 'No One Can Stop Mr. Domino!', that shit is hard. Deepest I've gotten is the final level, but I haven't been able to beat it yet. One day.
Love the unbeatable games series.
This game was so insane. Glad you played it
This and Mad Max were the two games I remember renting as a kid and having no idea how to progress.
they did an awesome remake on pc around 2015
we had this on our computer as a kid and in 2 minutes Poo made it further than I ever did
I've been waiting for one of you to play this damn game
Oh, wow, I actually beat this game, and probably as a teenager since I haven't played it on original hardware since I was a teen, and when I had the opportunity to play it on emulation I had lost all that skill I had as a teen.
We used to have the GB version of this game, as a kid I had no idea what to do in the game.
Did anyone notice that donatello turned into Raphael in that last shredder fight? His bandana and knee pads turned red. Sup with that Nintendo?
That Blob can change into possibly anything. 🤣🤣
This makes me want to see you beat Maniac Mansion!
Back for another watch. I still wonder how we were supposed to figure this out as kids.
You were supposed to read the manual, them be inquisitive about how to overcome obstacles.
@@Iohannis42 Considering I was 7, the game was bought used from one of our old video rental shops, we didn't have that. But thanks for your comment!
Great video Great videogame Great youTube player
a friend told me his father got this game for him, he couldn't play it and ended up crying
This is great content
Man I played this all the time but could never figure out how to get past the cherries
What a wild ride
I remember beating it after a long insane playthrough. The immediately duping out you could beat it in like 5m if you had da knows.
17:27 dude, this is f*ckin nuts
You could use a rocket to fly over the house at the beginning, and it takes you straight to the end
This was one of my games back in the day.
Not too bad if you don't go for 100%.
But man, some of the controls are terrible. And it definitely helps having a strategy guide / map.
I remember renting and beating this game as a kid... but I'm pretty sure I used a walkthrough because it made no sense. At minimum, there should be no limit on jellybeans.
So I guess you could just sequence break with a rocket all along because that did not look intended!
Daaaaamn, I have such fond memories of this game! Licorice = ladder? Sure, game... sure :D I just kinda rolled with it as a kid, but yeah, now it doesn't make any sense, lol :)
This game is INSANE I love it omgggg
I only ever had the gameboy version. At least not as many cheap deaths as this one, but still never beaten it...
Somehow I feel the Rick & Morty writers played this before coming up with King Jellybean...
A Poo And His Stomp
6:44
9:51
10:36
Loved this game 😁😁😅😅
What the hell is this game and how are the transitions so smooth, wth
If you knew how to play this as a kid you looked like a complete genius.
Did you ever play Shadowgate on NES? i'd love to see a well-experienced gamer try a playthrough of that.
the cherry bombs was my dead-end as a kid. well before I used cheat codes.
I never beat this game particularly for that reason. And I've always thought the orange jellybean gave you a grappling hook that didn't work. I never knew it shot projectile.
@@uffevonlauterbach actually, I might got past the cerry by using the cocunut, to roll the blob past that part.
You got a running start and rolled the coconut past the cherry bombs.
@@Iohannis42 I think it has to be some trick though.. I remember also rolling, but it activated the cherry and bombed me off screen.
Someone made a video game of my childhood fever dream? Weird.
Why does the villain keep vitamins? So no-one else can get them and use them ?
Yeah so we get fat and become blobs. seriously.
also vitamins were really really really big in the 80s as far as staying healthy