For the final episode of the series I'll be showing 3-5 user artworks and demonstrating how to improve the lighting. Send me your artwork here: forms.gle/tZ5uJqFYZxJw2xCY7
Hello Mr.Andrew Price. I would like to request for you to make additional video editing tutorials if possible especially masking and transitions in videos. I was trying to make a video with tracking and I would like to add a 3d bulding behind another building in my video which is being captured by a drone like a wide/perspective view. Thanks.
In addition, I found that men usually looks better with bit more harsh light. It emphasis jaw and cheekbones. As a photographer to take picture of a men I would use some hard modifier (like beauty dish) from the top, and something like reflection panel, or softbox with low power to remain some information in shadows but still defining men's face shape.
@@blenderguru For men, this gives a very rugged look, because of the emphasised facial features, which is why angled and harsh lighting is used in most commercials for men products.
Notes: (Size) Lighting for Beginners by BlenderGuru The physical size of the thing that’s emitting light Small Light vs Big Light * Small light creates sharp shadows. * Big light creates softer smoother shadows. * Bigger light source reaches more. The distance and size of light can determine how readable your image is, for example, the difference between a cloudless noonday with direct sunlight and a cloudy noonday with diffused light. Soft Lightning Used to emphasise beauty, and youth in character but it also depends on the character. - Masculine = hard and angular. - Feminine = soft and round. Light Size: What do you want to emphasise? Small: Fine details Large: Beauty, Youth, Form Elements of Good Lighting - Direction - Size * - Colour - Readability - Emphasis
I know you're Blender Guru, but these are seriously helping me with my digital art more than any other art tutorial has. I'm finding this so fascinating and incredibly informative and ENGAGING! So thanks!
About the gradient light source that you made around 10:45 - that technique is called double diffusion and it's widely used in photography/cinematography. It is done by putting a large translucent material in front of a soft box, like thin paper, shower curtain, acrylic boards etc. A single softbox is really just a white rectangle most of the time, because of the exposure, but with this additional layer the photographer can adjust the softness of edges and the size of the hot spot in the middle.
8:17 As a photographer, this isn't a lighting issue, its a huge amount of retouching, you can definitely have very soft, commercial lighting, and still have skin detail, but I get your point though, great video.
Andrew, I love the fact you do these kind of videos. I think they help in such a big way. Understanding how stuff like this works. Helps us that know how to do 3d things in blender. But don't know how to get that perfect way of showing it. To use blender and make things by yourself. Is really a underwhelming task sometimes . Cause you need to learn most of the massive UI in blender. Then to go next level, you need to learn other other programs. Like using photoshop or krita to make your own custom textures you need for your project. Then setting up a scene the lighting, the camera, etc. So you try to see what pros do. But don't exactly understand why or how they do it. Where the companies that do these things have teams which each person specialize basically in one thing really. One person does modelling, another textures, one does lighting, etc. Learning these things can help someone really show their work. From a okay to a wow. So thank you for these videos. I think we all learn something helpful from these videos.
You just can't put a price on how valuable these videos are. I struggle so much with trying to get just the right effect; I never seem to do it right, and now it's starting to make sense how to do it.
I've been a filmaker for years now, and only recently i started delving in this crazy 3D world and i gotta say, i went to film school (Not the best one) and i watched tons of videos about lights and this one is one of the best hahaha even tho is not film-centric like the others i watched for lights in videos you basically explained all the basics about light, i wish i could turn back time and watch this instead, amazing how YT is a better school than actual film schools, even when you are looking at a video exlaining lights for 3D
I really like that idea of making a virtual soft box like that. Coming from film and TV lighting I always like to think of the lights in 3-D software in those terms and this was a brilliant way to approach that.
I love these tutorials -- you're really thorough and I get a lot of insight on how to make my Blender renders look photoreal. Since I use the program mainly in filmmaking, that's essential!
Nice idea replicating a soft box type light. In actual portrait photography softboxes are often positioned to the side of the subject, using the area where the light starts to fall off to light the subject; this is a way of getting that look of having some harder and some softer shadows.
I tried it with his lightning challenge, but it doesn't work for me, I made the material the same as the video but it doesn't illuminate, do you have any idea why?
10:45 notes: (obviously we're not meant to copy these settings exactly, but if you want a starting point or just want the node setup in text...) 0. create a plane 1. Emission node - connect its Emission to Material Output's Surface 2. ColorRamp node - connect Color to Emission node's Color 2A. set ColorRamp to Ease 2B. on the white end of the ramp, move the white step to around 0.970 2C. add a step to the ramp at around 0.850 and set its Value to about 0.460 3. Gradient Texture node - connect Color to the ColorRamp's Fac 3A. set to Spherical 4. Texture Coordinate node - connect Object to Gradient Texture's Vector
Exceptional explanations and animation visualizations. I'm not even planning to use Blender in the next eon, but it's interesting to watch nonetheless!
Thanks for this video series! I was lucky enough to see the solar eclipse in 2017, and I finally understand now why, as totality approached, the shadows around me got progressively sharper, i.e. because the light source was getting smaller and smaller as more and more of the sun disappeared behind the moon.
10:12 true, but a lot of softboxes have double diffusion, to reduce this affect, so stylistically, you can remove the inner diffusion, and create a light with the look you have there, which looks great, or, with the double diffusion, you do actually get the very square, even light and catch light. Check out Parabolic modifiers also, they are interesting, as they can be huge, 2 meters plus, but the way the sides curve (a parabola) means that the photons scatter out of the light, bounce off the sides and come out straight, so you can have a soft light, but with more directionality, kind of light sunlight through haze. Sorry, I'm a lighting Nerd 😆
Thanks again. Can't wait for the 3rd part. I think color is the hardest choice when it comes to lighting, because there are so many options. Looking forward to see what tips you can share about em.
Hello sir, I am an Indian. You teach us very nicely following the easy step of blender. Thank you so much for provided free videos of Blender. you are a very good teacher of blender.
7:05 It's because of the aesthetic in East Asia tends to hide 3D details in humans. Some say it's because we averagely don't have a clear facial feature, so we like the flat faces...I'm not sure, but I guess the photographer here feels that way.
2 things: first: will you ever make a course about how to animate naturally? second: what is your opinion to the latest Blender foundation film? Note: Im from germany so sorry if my english sucks.
For the first one: as far as I know, Andrew's work is focused more on architectural designs, so I doubt he has much knowledge on animating and besides it might be better to look at references (for example notice how your leg moves when walking or how the features of a face change with different expressions) but it's an interesting idea nonetheless even though I think a course on basic anatomy would be more suitable
This has a large role when lighting and shooting miniatures for film. If you want to light a little model spaceship to look like it’s in space, using a smaller point source of light is better than using a large bounce or softbox. The genre and style also dictate how to light a scene, too.
The size & shadow relationship is also dependent on the shadow's source and its distance to the surface it's casting the shadow on... for example, the shadow of the moon on the earth during an eclipse for example creates a soft shadow.
Light directionality depends on the ratio between light source size and its distance to the object: 1. To get soft light tones without clear shadows - the ratio should be 1:1 2. For soft illumination with subtle blurry shadows - from 1:1 to 1:3 3. For soft illumination with a smooth transition from light to shadows - from 1:3 to 1:6 4. For contrast illumination with fuzzy shadow contours - from 1:6 to 1:10 5. For contrast illumination with clear shadow contours - 1:10
Light sizes & positioning: 1) Light size & positioning relative to target affect how sharp/soft a shadow is 2a) Smaller/closer lights cast shadows which can show more detail. It will highlight the imperfections of human face. Casts harder shadows, creating constrast which can be distracting especially if cast shadow has weird shape 3) Larger/further lights will fill in those impfections and smaller details. Cast softer shadows. Could remove skin texture making target look fake 4) Split light with hard shadows: Shows character's emotion more. As frowned brow, gets darker and becomes more contrasted 5) Softbox(HOT center which tampers to a certain amount) looks more beautiful & youthful as form + lightens shadows 2b) Hard shadows good for monsters as it'll bring out all their imperfections. 2c) Dawn & dusk nice because it casts shadows on landscape empahsising their form Small light => Emphasises small details Large light => Emphasises large details
Mr. Andrew Price, I think the reason they use over-smooth shadows that doesnt show noise is because Asians like to make their face white shiny in a way that details are not shown. As far as I know, its little bit delibarate. Like no skin texture or any lines on face that shines to be more beautiful because Asians secret to beauty is focused on hiding details :D Actually I love their style of doing that or trying to accomplish that.
Hey Andrew. I think your tutorials are really great, helpful and descriptive and I thought a tutorial on making a person would be really good and successful :) Maybe you could try and do a tutorial on a more cartoony type of character like the girl in ‘Spring’.
Do you use the gradients now for your lighting? Has this become a part of your workflow? There are newer versions of Blender has this concept been implemented? I have just gotten into blender but do come from video so I have a understanding of lighting already. I still am learning a ton from this series. Your awesome and thanks so much for your work!
For the final episode of the series I'll be showing 3-5 user artworks and demonstrating how to improve the lighting.
Send me your artwork here: forms.gle/tZ5uJqFYZxJw2xCY7
Hello Mr.Andrew Price. I would like to request for you to make additional video editing tutorials if possible especially masking and transitions in videos.
I was trying to make a video with tracking and I would like to add a 3d bulding behind another building in my video which is being captured by a drone like a wide/perspective view. Thanks.
do you have a downloadable template of this light
I may not be very bright, but my renders are now.
I'm very bright.
@@palmomki That's not my goal and I wouldn't even have the time for that, but I do comment a lot when I watch videos!
@@palmomki Yes, probably! I'm mostly around vfx-, music- and science-related channels!~
Love this comment. Well said 😂
Just bump up the emission and set the material to white
Can we all appreciate how much effort he put in to collect all the examples for this video.
In addition, I found that men usually looks better with bit more harsh light. It emphasis jaw and cheekbones. As a photographer to take picture of a men I would use some hard modifier (like beauty dish) from the top, and something like reflection panel, or softbox with low power to remain some information in shadows but still defining men's face shape.
Musicheavenorg Good tip! I’ve heard something similar.
Masculine=hard and angular.
Feminine=soft and round.
@@blenderguru For men, this gives a very rugged look, because of the emphasised facial features, which is why angled and harsh lighting is used in most commercials for men products.
noted, will do the opposite
Notes: (Size) Lighting for Beginners by BlenderGuru
The physical size of the thing that’s emitting light
Small Light vs Big Light
* Small light creates sharp shadows.
* Big light creates softer smoother shadows.
* Bigger light source reaches more.
The distance and size of light can determine how readable your image is, for example, the difference between a cloudless noonday with direct sunlight and a cloudy noonday with diffused light.
Soft Lightning
Used to emphasise beauty, and youth in character but it also depends on the character.
- Masculine = hard and angular.
- Feminine = soft and round.
Light Size: What do you want to emphasise?
Small: Fine details
Large: Beauty, Youth, Form
Elements of Good Lighting
- Direction
- Size *
- Colour
- Readability
- Emphasis
Thank you, allways easier to write my own notes, if i can see how other notes to the same thing look like :)
This course should be valued at $200,000,000,000,000,000,000,000,000,000 per view it's so valuable. Thank you Andrew, you're the man!
I know you're Blender Guru, but these are seriously helping me with my digital art more than any other art tutorial has. I'm finding this so fascinating and incredibly informative and ENGAGING! So thanks!
Blender is a part of digital art.
Common! I should be working. Stop making so appealing content that I am watching when I should be doing other stuff!
Really, best teacher on UA-cam 👏
About the gradient light source that you made around 10:45 - that technique is called double diffusion and it's widely used in photography/cinematography. It is done by putting a large translucent material in front of a soft box, like thin paper, shower curtain, acrylic boards etc. A single softbox is really just a white rectangle most of the time, because of the exposure, but with this additional layer the photographer can adjust the softness of edges and the size of the hot spot in the middle.
8:17 As a photographer, this isn't a lighting issue, its a huge amount of retouching, you can definitely have very soft, commercial lighting, and still have skin detail, but I get your point though, great video.
Amazing to see andrew actually getting pictures clicked in every lighting situation.
I love this series, if it weren't free I would buy it
@G Spot Man lmao
I've gotten so much value for free from Andrew, that I bought a subscription.
Couldn't have said it better myself 👌💯
You are the greatest teacher that a lost person could ever have , the explanations are always on point and just clicks right away , always Thank You
Andrew, I love the fact you do these kind of videos. I think they help in such a big way. Understanding how stuff like this works. Helps us that know how to do 3d things in blender. But don't know how to get that perfect way of showing it.
To use blender and make things by yourself. Is really a underwhelming task sometimes . Cause you need to learn most of the massive UI in blender. Then to go next level, you need to learn other other programs. Like using photoshop or krita to make your own custom textures you need for your project. Then setting up a scene the lighting, the camera, etc. So you try to see what pros do. But don't exactly understand why or how they do it. Where the companies that do these things have teams which each person specialize basically in one thing really. One person does modelling, another textures, one does lighting, etc. Learning these things can help someone really show their work. From a okay to a wow. So thank you for these videos. I think we all learn something helpful from these videos.
You just can't put a price on how valuable these videos are. I struggle so much with trying to get just the right effect; I never seem to do it right, and now it's starting to make sense how to do it.
Holy crap I can't believe this wealth of information is free for me. Wow, bless you Blender Guru
Andrew: Puts together formal presentation on lighting to help CG artists around the world make better art.
Andrew's audience: "Teehee he said 'size.'"
B l u g e
i am dying laughing
This is such a fantastic observation of light sources.
I never think about making a soft box light in blender and i m a photographer. 😅
This Man is a great teacher, much respect to you Brother
Never thought I would find a video on light that explains not only explains the tricks but the theory behind the tricks.
I've been a filmaker for years now, and only recently i started delving in this crazy 3D world and i gotta say, i went to film school (Not the best one) and i watched tons of videos about lights and this one is one of the best hahaha even tho is not film-centric like the others i watched for lights in videos you basically explained all the basics about light, i wish i could turn back time and watch this instead, amazing how YT is a better school than actual film schools, even when you are looking at a video exlaining lights for 3D
You taught me more in this video than what my university professors have in 4 years.
I really like that idea of making a virtual soft box like that. Coming from film and TV lighting I always like to think of the lights in 3-D software in those terms and this was a brilliant way to approach that.
Bro recreating the imperfection of a real light is an amazing idea!!
You are the best teacher i've ever seen!!!
I love these tutorials -- you're really thorough and I get a lot of insight on how to make my Blender renders look photoreal. Since I use the program mainly in filmmaking, that's essential!
Best video today after spring Blender new open Movie 😍
Why did i major in film and did a light course, used physical lights to light my friends and he still makes more sense and teaches so clearly.
Nice idea replicating a soft box type light. In actual portrait photography softboxes are often positioned to the side of the subject, using the area where the light starts to fall off to light the subject; this is a way of getting that look of having some harder and some softer shadows.
Your the best Andrew. Thanks for being so awesome!
This is so useful! I underestimated how big of a role light plays in a scene.
I went to film school and I feel like I've learned more from this video series in an hour than I did over multiple years studying film. Nice.
Nice attention to detail with the soft-box gradient thing👍. I think that's going to be a big help with my renders.
I tried it with his lightning challenge, but it doesn't work for me, I made the material the same as the video but it doesn't illuminate, do you have any idea why?
This is very helpful and a good tutorial
Thank you , Guru😊
10:45 notes:
(obviously we're not meant to copy these settings exactly, but if you want a starting point or just want the node setup in text...)
0. create a plane
1. Emission node - connect its Emission to Material Output's Surface
2. ColorRamp node - connect Color to Emission node's Color
2A. set ColorRamp to Ease
2B. on the white end of the ramp, move the white step to around 0.970
2C. add a step to the ramp at around 0.850 and set its Value to about 0.460
3. Gradient Texture node - connect Color to the ColorRamp's Fac
3A. set to Spherical
4. Texture Coordinate node - connect Object to Gradient Texture's Vector
I was rewatching your rope video from 2017 when I got the notification of this video.
I appreciate the amount of pro tips you provided in this video. Worth every minute! Thanks a lot.
About the softbox light, you can use a softbox texture in the light plane as well.
Exceptional explanations and animation visualizations. I'm not even planning to use Blender in the next eon, but it's interesting to watch nonetheless!
PhLo thanks! I hoped it would be applicable to multiple fields :)
@@blenderguru Goal achieved
Extremely grateful for this content. Thank you
Thanks for this video series!
I was lucky enough to see the solar eclipse in 2017, and I finally understand now why, as totality approached, the shadows around me got progressively sharper, i.e. because the light source was getting smaller and smaller as more and more of the sun disappeared behind the moon.
Dude, the constant light VS gradient perception was brilliant! Thanks again for your videos!
So well done, clear as day - thanks!
10:12 true, but a lot of softboxes have double diffusion, to reduce this affect, so stylistically, you can remove the inner diffusion, and create a light with the look you have there, which looks great, or, with the double diffusion, you do actually get the very square, even light and catch light. Check out Parabolic modifiers also, they are interesting, as they can be huge, 2 meters plus, but the way the sides curve (a parabola) means that the photons scatter out of the light, bounce off the sides and come out straight, so you can have a soft light, but with more directionality, kind of light sunlight through haze. Sorry, I'm a lighting Nerd 😆
I'm Brazilian and I see your videos. So Thank's for this Guru! :D
Thanks for all your tutos ! Blender guru is great !
Dude this series is so good, I never really understood this until you started explaining it. Well done.
Great breakdown and explanation of the how and why.
Thanks so much for helping me understand lighting. It has made a professional look to my subjects in blender, AAA+
In my opinion this is the best tutorial ever! I'm so grateful! Thank you Andrew!
These last two vids were particularly good. Informative but concise. Thanks!
Thanks again. Can't wait for the 3rd part. I think color is the hardest choice when it comes to lighting, because there are so many options. Looking forward to see what tips you can share about em.
Hello sir, I am an Indian.
You teach us very nicely following the easy step of blender.
Thank you so much for provided free videos of Blender.
you are a very good teacher of blender.
The softbox node map, might also be useful for better replicating the sun, with the circumsolar region.
Great vid Andrew! Thanks for the series! :)
Thanks Andrew! The information on lighting for detail in models was really helpful!
7:05 It's because of the
aesthetic in East Asia tends to hide 3D details in humans. Some say it's because we averagely don't have a clear facial feature, so we like the flat faces...I'm not sure, but I guess the photographer here feels that way.
Thanks loved the tip about the soft box gradient effect.
I am so making an HDRI using a hot spot light studio. Really useful information. Thank you for sharing it with us.
I've been waiting for this all week its finally here, thanks. I was about to go complain on the comments section of the first video about the part 2.
2 things:
first: will you ever make a course about how to animate naturally?
second: what is your opinion to the latest Blender foundation film?
Note: Im from germany so sorry if my english sucks.
For the first one: as far as I know, Andrew's work is focused more on architectural designs, so I doubt he has much knowledge on animating and besides it might be better to look at references (for example notice how your leg moves when walking or how the features of a face change with different expressions) but it's an interesting idea nonetheless even though I think a course on basic anatomy would be more suitable
Andrew is not a animation guy. He is more into architectural interiors, a bit of environments and into accesory designs.
This has a large role when lighting and shooting miniatures for film. If you want to light a little model spaceship to look like it’s in space, using a smaller point source of light is better than using a large bounce or softbox. The genre and style also dictate how to light a scene, too.
The size & shadow relationship is also dependent on the shadow's source and its distance to the surface it's casting the shadow on... for example, the shadow of the moon on the earth during an eclipse for example creates a soft shadow.
ORR..., you can draw a line from each edge of the light source to the edges of the shadow-casting object and calculate (see) the penumbra...
This series is kickin sweet
Thank you so much Andrew.
I learnt a lot.
Welp I was ready to go to sleep but this is more important
*indeed*
Watching this at midnight rn
Thank you, you always gather lot of great examples and it's well explained, blue thumb it is !
Light directionality depends on the ratio between light source size and its distance to the object:
1. To get soft light tones without clear shadows - the ratio should be 1:1
2. For soft illumination with subtle blurry shadows - from 1:1 to 1:3
3. For soft illumination with a smooth transition from light to shadows - from 1:3 to 1:6
4. For contrast illumination with fuzzy shadow contours - from 1:6 to 1:10
5. For contrast illumination with clear shadow contours - 1:10
This videos are so well done. I love this smooth animations, keep it up. You are raising the aesthetic awareness for the next generation
2:17 "we see very hard, very sharp shadows... at noon at least"
Hey don't forget about your UK audience! 😉
Light sizes & positioning:
1) Light size & positioning relative to target affect how sharp/soft a shadow is
2a) Smaller/closer lights cast shadows which can show more detail. It will highlight the imperfections of human face. Casts harder shadows, creating constrast which can be distracting especially if cast shadow has weird shape
3) Larger/further lights will fill in those impfections and smaller details. Cast softer shadows. Could remove skin texture making target look fake
4) Split light with hard shadows: Shows character's emotion more. As frowned brow, gets darker and becomes more contrasted
5) Softbox(HOT center which tampers to a certain amount) looks more beautiful & youthful as form + lightens shadows
2b) Hard shadows good for monsters as it'll bring out all their imperfections.
2c) Dawn & dusk nice because it casts shadows on landscape empahsising their form
Small light => Emphasises small details
Large light => Emphasises large details
Really enjoyed this and cant wait for part 3!
Thanks so much Dear Andrew Price
bro waited for a cloud for us. Respect
Top content! Can't wait for the next part 3
Yay! Part 2! Woohoo!
Thank you for this video!!! Another added knowledge for me.
Awesome video as always. So well researched :O. But...i'd argue that 14:25 was taken during blue hour
Super helpful video thank you!
Awesome video,thanks
now that i managed to pull takemura's 3d model into blender, i am ready to practice lighting
how is this series for free on UA-cam?!such a steal!
Mr. Andrew Price, I think the reason they use over-smooth shadows that doesnt show noise is because Asians like to make their face white shiny in a way that details are not shown. As far as I know, its little bit delibarate. Like no skin texture or any lines on face that shines to be more beautiful because Asians secret to beauty is focused on hiding details :D Actually I love their style of doing that or trying to accomplish that.
"Amplify." -- Blender Guru, 2019
4:48 tip: you look better at an overcast day fsr
Hey Andrew. I think your tutorials are really great, helpful and descriptive and I thought a tutorial on making a person would be really good and successful :) Maybe you could try and do a tutorial on a more cartoony type of character like the girl in ‘Spring’.
somebody needs to show the "Too Big" segment to Skyrim modders
life changing 🙌
Wow! The model at 3:43 looks just like you.
Great series!
amazing study
but is point light used to amplisize or emphafy?
Great video .. many thanks
Did you add moisture to your face before you started recording or are you just really sweaty
I even dabbed my face dry before recording. Still shiny!
@@blenderguru Not shiny, just well-rendered.
thank you very much for dis video...
Hi, could you please make a lesson on how to make realistic dirt with puddles in a blender.
nice tips. thanks bro
Do you use the gradients now for your lighting? Has this become a part of your workflow? There are newer versions of Blender has this concept been implemented? I have just gotten into blender but do come from video so I have a understanding of lighting already. I still am learning a ton from this series. Your awesome and thanks so much for your work!