Lighting for Beginners - Size (Part 2/5)

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  • Опубліковано 29 лис 2024

КОМЕНТАРІ • 281

  • @blenderguru
    @blenderguru  5 років тому +47

    For the final episode of the series I'll be showing 3-5 user artworks and demonstrating how to improve the lighting.
    Send me your artwork here: forms.gle/tZ5uJqFYZxJw2xCY7

    • @johndelacruz6675
      @johndelacruz6675 5 років тому +1

      Hello Mr.Andrew Price. I would like to request for you to make additional video editing tutorials if possible especially masking and transitions in videos.
      I was trying to make a video with tracking and I would like to add a 3d bulding behind another building in my video which is being captured by a drone like a wide/perspective view. Thanks.

    • @RalphOpinion
      @RalphOpinion Місяць тому

      do you have a downloadable template of this light

  • @WangleLine
    @WangleLine 5 років тому +579

    I may not be very bright, but my renders are now.

    • @brightgarinson3099
      @brightgarinson3099 5 років тому +15

      I'm very bright.

    • @WangleLine
      @WangleLine 5 років тому +1

      @@palmomki That's not my goal and I wouldn't even have the time for that, but I do comment a lot when I watch videos!

    • @WangleLine
      @WangleLine 5 років тому +3

      @@palmomki Yes, probably! I'm mostly around vfx-, music- and science-related channels!~

    • @racheleprojects
      @racheleprojects 3 роки тому

      Love this comment. Well said 😂

    • @agoogleuser3853
      @agoogleuser3853 3 роки тому

      Just bump up the emission and set the material to white

  • @frostyplays949
    @frostyplays949 Рік тому +1

    Can we all appreciate how much effort he put in to collect all the examples for this video.

  • @mmmmmmmmmmmm772
    @mmmmmmmmmmmm772 5 років тому +173

    In addition, I found that men usually looks better with bit more harsh light. It emphasis jaw and cheekbones. As a photographer to take picture of a men I would use some hard modifier (like beauty dish) from the top, and something like reflection panel, or softbox with low power to remain some information in shadows but still defining men's face shape.

    • @blenderguru
      @blenderguru  5 років тому +68

      Musicheavenorg Good tip! I’ve heard something similar.
      Masculine=hard and angular.
      Feminine=soft and round.

    • @aaryamangupta
      @aaryamangupta 3 роки тому +4

      @@blenderguru For men, this gives a very rugged look, because of the emphasised facial features, which is why angled and harsh lighting is used in most commercials for men products.

    • @vazzmatazz
      @vazzmatazz Рік тому +2

      noted, will do the opposite

  • @Aydmain
    @Aydmain Рік тому +27

    Notes: (Size) Lighting for Beginners by BlenderGuru
    The physical size of the thing that’s emitting light
    Small Light vs Big Light
    * Small light creates sharp shadows.
    * Big light creates softer smoother shadows.
    * Bigger light source reaches more.
    The distance and size of light can determine how readable your image is, for example, the difference between a cloudless noonday with direct sunlight and a cloudy noonday with diffused light.
    Soft Lightning
    Used to emphasise beauty, and youth in character but it also depends on the character.
    - Masculine = hard and angular.
    - Feminine = soft and round.
    Light Size: What do you want to emphasise?
    Small: Fine details
    Large: Beauty, Youth, Form
    Elements of Good Lighting
    - Direction
    - Size *
    - Colour
    - Readability
    - Emphasis

    • @MrMcMuggel
      @MrMcMuggel Рік тому

      Thank you, allways easier to write my own notes, if i can see how other notes to the same thing look like :)

  • @ninjagraphics1
    @ninjagraphics1 2 роки тому +2

    This course should be valued at $200,000,000,000,000,000,000,000,000,000 per view it's so valuable. Thank you Andrew, you're the man!

  • @aridoescomics
    @aridoescomics 3 роки тому +24

    I know you're Blender Guru, but these are seriously helping me with my digital art more than any other art tutorial has. I'm finding this so fascinating and incredibly informative and ENGAGING! So thanks!

  • @guitoone861
    @guitoone861 3 роки тому +1

    Common! I should be working. Stop making so appealing content that I am watching when I should be doing other stuff!
    Really, best teacher on UA-cam 👏

  • @HUNrobar
    @HUNrobar 5 років тому +11

    About the gradient light source that you made around 10:45 - that technique is called double diffusion and it's widely used in photography/cinematography. It is done by putting a large translucent material in front of a soft box, like thin paper, shower curtain, acrylic boards etc. A single softbox is really just a white rectangle most of the time, because of the exposure, but with this additional layer the photographer can adjust the softness of edges and the size of the hot spot in the middle.

  • @ChrisDavisStudio
    @ChrisDavisStudio 4 роки тому +28

    8:17 As a photographer, this isn't a lighting issue, its a huge amount of retouching, you can definitely have very soft, commercial lighting, and still have skin detail, but I get your point though, great video.

  • @ayushrawat3431
    @ayushrawat3431 3 роки тому +1

    Amazing to see andrew actually getting pictures clicked in every lighting situation.

  • @sk1ttle314
    @sk1ttle314 5 років тому +131

    I love this series, if it weren't free I would buy it

    • @RuthwikRao
      @RuthwikRao 5 років тому +6

      @G Spot Man lmao

    • @MichaelLesterClockwork
      @MichaelLesterClockwork 3 роки тому +4

      I've gotten so much value for free from Andrew, that I bought a subscription.

    • @lootqueen6593
      @lootqueen6593 Рік тому

      Couldn't have said it better myself 👌💯

  • @egijapriede3177
    @egijapriede3177 4 роки тому +4

    You are the greatest teacher that a lost person could ever have , the explanations are always on point and just clicks right away , always Thank You

  • @stealth2951
    @stealth2951 5 років тому +7

    Andrew, I love the fact you do these kind of videos. I think they help in such a big way. Understanding how stuff like this works. Helps us that know how to do 3d things in blender. But don't know how to get that perfect way of showing it.
    To use blender and make things by yourself. Is really a underwhelming task sometimes . Cause you need to learn most of the massive UI in blender. Then to go next level, you need to learn other other programs. Like using photoshop or krita to make your own custom textures you need for your project. Then setting up a scene the lighting, the camera, etc. So you try to see what pros do. But don't exactly understand why or how they do it. Where the companies that do these things have teams which each person specialize basically in one thing really. One person does modelling, another textures, one does lighting, etc. Learning these things can help someone really show their work. From a okay to a wow. So thank you for these videos. I think we all learn something helpful from these videos.

  • @chrismalcheski9232
    @chrismalcheski9232 5 років тому +3

    You just can't put a price on how valuable these videos are. I struggle so much with trying to get just the right effect; I never seem to do it right, and now it's starting to make sense how to do it.

  • @dipidity89
    @dipidity89 5 років тому +2

    Holy crap I can't believe this wealth of information is free for me. Wow, bless you Blender Guru

  • @r.k.8718
    @r.k.8718 5 років тому +40

    Andrew: Puts together formal presentation on lighting to help CG artists around the world make better art.
    Andrew's audience: "Teehee he said 'size.'"

    • @Nugcon
      @Nugcon 3 роки тому +1

      B l u g e

    • @Kalankit444
      @Kalankit444 3 роки тому +2

      i am dying laughing

  • @nullreference3699
    @nullreference3699 4 роки тому

    This is such a fantastic observation of light sources.

  • @mrburakgok
    @mrburakgok 5 років тому +78

    I never think about making a soft box light in blender and i m a photographer. 😅

  • @LuxuryArchived
    @LuxuryArchived Рік тому

    This Man is a great teacher, much respect to you Brother

  • @tristanpotgieter4486
    @tristanpotgieter4486 5 років тому

    Never thought I would find a video on light that explains not only explains the tricks but the theory behind the tricks.

  • @eliapavoni2275
    @eliapavoni2275 2 роки тому

    I've been a filmaker for years now, and only recently i started delving in this crazy 3D world and i gotta say, i went to film school (Not the best one) and i watched tons of videos about lights and this one is one of the best hahaha even tho is not film-centric like the others i watched for lights in videos you basically explained all the basics about light, i wish i could turn back time and watch this instead, amazing how YT is a better school than actual film schools, even when you are looking at a video exlaining lights for 3D

  • @racheleprojects
    @racheleprojects 3 роки тому +16

    You taught me more in this video than what my university professors have in 4 years.

  • @WaterShowsProd
    @WaterShowsProd 5 років тому +1

    I really like that idea of making a virtual soft box like that. Coming from film and TV lighting I always like to think of the lights in 3-D software in those terms and this was a brilliant way to approach that.

  • @c0nsumption
    @c0nsumption 2 роки тому

    Bro recreating the imperfection of a real light is an amazing idea!!

  • @iskander_i2i
    @iskander_i2i 4 роки тому

    You are the best teacher i've ever seen!!!

  • @fourscorpio
    @fourscorpio 5 років тому +8

    I love these tutorials -- you're really thorough and I get a lot of insight on how to make my Blender renders look photoreal. Since I use the program mainly in filmmaking, that's essential!

  • @yakoublat02
    @yakoublat02 5 років тому +23

    Best video today after spring Blender new open Movie 😍

  • @SaneKoi13
    @SaneKoi13 2 роки тому

    Why did i major in film and did a light course, used physical lights to light my friends and he still makes more sense and teaches so clearly.

  • @zaugitude
    @zaugitude 5 років тому

    Nice idea replicating a soft box type light. In actual portrait photography softboxes are often positioned to the side of the subject, using the area where the light starts to fall off to light the subject; this is a way of getting that look of having some harder and some softer shadows.

  • @jesseoleary9670
    @jesseoleary9670 5 років тому +4

    Your the best Andrew. Thanks for being so awesome!

  • @thogameskanaal
    @thogameskanaal 5 років тому +2

    This is so useful! I underestimated how big of a role light plays in a scene.

  • @blakehodges395
    @blakehodges395 3 роки тому

    I went to film school and I feel like I've learned more from this video series in an hour than I did over multiple years studying film. Nice.

  • @MrQwint22
    @MrQwint22 5 років тому +4

    Nice attention to detail with the soft-box gradient thing👍. I think that's going to be a big help with my renders.

    • @juansebastianpacheco8014
      @juansebastianpacheco8014 4 роки тому

      I tried it with his lightning challenge, but it doesn't work for me, I made the material the same as the video but it doesn't illuminate, do you have any idea why?

  • @waynewang9752
    @waynewang9752 Рік тому

    This is very helpful and a good tutorial
    Thank you , Guru😊

  • @vazzmatazz
    @vazzmatazz Рік тому

    10:45 notes:
    (obviously we're not meant to copy these settings exactly, but if you want a starting point or just want the node setup in text...)
    0. create a plane
    1. Emission node - connect its Emission to Material Output's Surface
    2. ColorRamp node - connect Color to Emission node's Color
    2A. set ColorRamp to Ease
    2B. on the white end of the ramp, move the white step to around 0.970
    2C. add a step to the ramp at around 0.850 and set its Value to about 0.460
    3. Gradient Texture node - connect Color to the ColorRamp's Fac
    3A. set to Spherical
    4. Texture Coordinate node - connect Object to Gradient Texture's Vector

  • @jamesbuynitzky6320
    @jamesbuynitzky6320 5 років тому +22

    I was rewatching your rope video from 2017 when I got the notification of this video.

  • @Anwaar.m.a
    @Anwaar.m.a 3 роки тому

    I appreciate the amount of pro tips you provided in this video. Worth every minute! Thanks a lot.

  • @SewerShark
    @SewerShark 5 років тому

    About the softbox light, you can use a softbox texture in the light plane as well.

  • @PhLo-Mix
    @PhLo-Mix 5 років тому +3

    Exceptional explanations and animation visualizations. I'm not even planning to use Blender in the next eon, but it's interesting to watch nonetheless!

    • @blenderguru
      @blenderguru  5 років тому +2

      PhLo thanks! I hoped it would be applicable to multiple fields :)

    • @PhLo-Mix
      @PhLo-Mix 5 років тому

      @@blenderguru Goal achieved

  • @aliounet7009
    @aliounet7009 4 роки тому

    Extremely grateful for this content. Thank you

  • @DaveLH
    @DaveLH 5 років тому

    Thanks for this video series!
    I was lucky enough to see the solar eclipse in 2017, and I finally understand now why, as totality approached, the shadows around me got progressively sharper, i.e. because the light source was getting smaller and smaller as more and more of the sun disappeared behind the moon.

  • @QueirozVini
    @QueirozVini 5 років тому

    Dude, the constant light VS gradient perception was brilliant! Thanks again for your videos!

  • @user-em9su3dd9y
    @user-em9su3dd9y 3 роки тому

    So well done, clear as day - thanks!

  • @ChrisDavisStudio
    @ChrisDavisStudio 4 роки тому +6

    10:12 true, but a lot of softboxes have double diffusion, to reduce this affect, so stylistically, you can remove the inner diffusion, and create a light with the look you have there, which looks great, or, with the double diffusion, you do actually get the very square, even light and catch light. Check out Parabolic modifiers also, they are interesting, as they can be huge, 2 meters plus, but the way the sides curve (a parabola) means that the photons scatter out of the light, bounce off the sides and come out straight, so you can have a soft light, but with more directionality, kind of light sunlight through haze. Sorry, I'm a lighting Nerd 😆

  • @gabrieldias3663
    @gabrieldias3663 5 років тому

    I'm Brazilian and I see your videos. So Thank's for this Guru! :D

  •  5 років тому

    Thanks for all your tutos ! Blender guru is great !

  • @jesusstaccato8448
    @jesusstaccato8448 5 років тому

    Dude this series is so good, I never really understood this until you started explaining it. Well done.

  • @EdithsonAbelard
    @EdithsonAbelard 5 років тому

    Great breakdown and explanation of the how and why.

  • @graphicdesigner136
    @graphicdesigner136 3 роки тому

    Thanks so much for helping me understand lighting. It has made a professional look to my subjects in blender, AAA+

  • @ngualex6544
    @ngualex6544 5 років тому

    In my opinion this is the best tutorial ever! I'm so grateful! Thank you Andrew!

  • @trvsdvdsn
    @trvsdvdsn 5 років тому

    These last two vids were particularly good. Informative but concise. Thanks!

  • @SM-rr9th
    @SM-rr9th 5 років тому

    Thanks again. Can't wait for the 3rd part. I think color is the hardest choice when it comes to lighting, because there are so many options. Looking forward to see what tips you can share about em.

  • @prahaladkumar352
    @prahaladkumar352 5 років тому +3

    Hello sir, I am an Indian.
    You teach us very nicely following the easy step of blender.
    Thank you so much for provided free videos of Blender.
    you are a very good teacher of blender.

  • @MichaelLesterClockwork
    @MichaelLesterClockwork 3 роки тому +2

    The softbox node map, might also be useful for better replicating the sun, with the circumsolar region.

  • @curtisdd1
    @curtisdd1 5 років тому +3

    Great vid Andrew! Thanks for the series! :)

  • @Yzyxdolorza
    @Yzyxdolorza 5 років тому

    Thanks Andrew! The information on lighting for detail in models was really helpful!

  • @Evitrea
    @Evitrea 5 років тому +4

    7:05 It's because of the
    aesthetic in East Asia tends to hide 3D details in humans. Some say it's because we averagely don't have a clear facial feature, so we like the flat faces...I'm not sure, but I guess the photographer here feels that way.

  • @danecustance2734
    @danecustance2734 5 років тому

    Thanks loved the tip about the soft box gradient effect.

  • @olgwoodart4996
    @olgwoodart4996 5 років тому

    I am so making an HDRI using a hot spot light studio. Really useful information. Thank you for sharing it with us.

  • @understandingthe21stcentur16
    @understandingthe21stcentur16 5 років тому +1

    I've been waiting for this all week its finally here, thanks. I was about to go complain on the comments section of the first video about the part 2.

  • @stickstormmind4416
    @stickstormmind4416 5 років тому +8

    2 things:
    first: will you ever make a course about how to animate naturally?
    second: what is your opinion to the latest Blender foundation film?
    Note: Im from germany so sorry if my english sucks.

    • @methyllithium323
      @methyllithium323 5 років тому +2

      For the first one: as far as I know, Andrew's work is focused more on architectural designs, so I doubt he has much knowledge on animating and besides it might be better to look at references (for example notice how your leg moves when walking or how the features of a face change with different expressions) but it's an interesting idea nonetheless even though I think a course on basic anatomy would be more suitable

    • @bradstoonz4703
      @bradstoonz4703 3 роки тому

      Andrew is not a animation guy. He is more into architectural interiors, a bit of environments and into accesory designs.

  • @quinnls
    @quinnls 5 років тому

    This has a large role when lighting and shooting miniatures for film. If you want to light a little model spaceship to look like it’s in space, using a smaller point source of light is better than using a large bounce or softbox. The genre and style also dictate how to light a scene, too.

  • @richardaubin1951
    @richardaubin1951 3 роки тому

    The size & shadow relationship is also dependent on the shadow's source and its distance to the surface it's casting the shadow on... for example, the shadow of the moon on the earth during an eclipse for example creates a soft shadow.

  • @docwhogr
    @docwhogr 5 років тому

    ORR..., you can draw a line from each edge of the light source to the edges of the shadow-casting object and calculate (see) the penumbra...

  • @AndrewBrownK
    @AndrewBrownK 5 років тому

    This series is kickin sweet

  • @Tronicpanic
    @Tronicpanic 5 років тому

    Thank you so much Andrew.
    I learnt a lot.

  • @jamesm6638
    @jamesm6638 5 років тому +31

    Welp I was ready to go to sleep but this is more important

  • @Vincent_Laurent
    @Vincent_Laurent 5 років тому

    Thank you, you always gather lot of great examples and it's well explained, blue thumb it is !

  • @antanas9015
    @antanas9015 5 років тому

    Light directionality depends on the ratio between light source size and its distance to the object:
    1. To get soft light tones without clear shadows - the ratio should be 1:1
    2. For soft illumination with subtle blurry shadows - from 1:1 to 1:3
    3. For soft illumination with a smooth transition from light to shadows - from 1:3 to 1:6
    4. For contrast illumination with fuzzy shadow contours - from 1:6 to 1:10
    5. For contrast illumination with clear shadow contours - 1:10

  • @SuperQuwertz
    @SuperQuwertz 5 років тому

    This videos are so well done. I love this smooth animations, keep it up. You are raising the aesthetic awareness for the next generation

  • @DannyMac3d
    @DannyMac3d 5 років тому +6

    2:17 "we see very hard, very sharp shadows... at noon at least"
    Hey don't forget about your UK audience! 😉

  • @bobsmithy3103
    @bobsmithy3103 3 роки тому

    Light sizes & positioning:
    1) Light size & positioning relative to target affect how sharp/soft a shadow is
    2a) Smaller/closer lights cast shadows which can show more detail. It will highlight the imperfections of human face. Casts harder shadows, creating constrast which can be distracting especially if cast shadow has weird shape
    3) Larger/further lights will fill in those impfections and smaller details. Cast softer shadows. Could remove skin texture making target look fake
    4) Split light with hard shadows: Shows character's emotion more. As frowned brow, gets darker and becomes more contrasted
    5) Softbox(HOT center which tampers to a certain amount) looks more beautiful & youthful as form + lightens shadows
    2b) Hard shadows good for monsters as it'll bring out all their imperfections.
    2c) Dawn & dusk nice because it casts shadows on landscape empahsising their form
    Small light => Emphasises small details
    Large light => Emphasises large details

  • @maximgehricke3768
    @maximgehricke3768 5 років тому

    Really enjoyed this and cant wait for part 3!

  • @hflmpak
    @hflmpak 5 років тому +1

    Thanks so much Dear Andrew Price

  • @MEMES_0_0
    @MEMES_0_0 Рік тому

    bro waited for a cloud for us. Respect

  • @johannleo1282
    @johannleo1282 5 років тому

    Top content! Can't wait for the next part 3

  • @odawne
    @odawne 5 років тому +2

    Yay! Part 2! Woohoo!

  • @AiSakurai
    @AiSakurai 5 років тому

    Thank you for this video!!! Another added knowledge for me.

  • @jacemnk
    @jacemnk 5 років тому +6

    Awesome video as always. So well researched :O. But...i'd argue that 14:25 was taken during blue hour

  • @arlyngoodrich531
    @arlyngoodrich531 5 років тому

    Super helpful video thank you!

  • @方エデン
    @方エデン 3 роки тому

    Awesome video,thanks

  • @youtubesucks5131
    @youtubesucks5131 Місяць тому

    now that i managed to pull takemura's 3d model into blender, i am ready to practice lighting

  • @ninav3454
    @ninav3454 2 роки тому

    how is this series for free on UA-cam?!such a steal!

  • @mcan-piano4718
    @mcan-piano4718 5 років тому

    Mr. Andrew Price, I think the reason they use over-smooth shadows that doesnt show noise is because Asians like to make their face white shiny in a way that details are not shown. As far as I know, its little bit delibarate. Like no skin texture or any lines on face that shines to be more beautiful because Asians secret to beauty is focused on hiding details :D Actually I love their style of doing that or trying to accomplish that.

  • @r.k.8718
    @r.k.8718 5 років тому +6

    "Amplify." -- Blender Guru, 2019

  • @agoogleuser3853
    @agoogleuser3853 3 роки тому +1

    4:48 tip: you look better at an overcast day fsr

  • @rhysmasters607
    @rhysmasters607 5 років тому +1

    Hey Andrew. I think your tutorials are really great, helpful and descriptive and I thought a tutorial on making a person would be really good and successful :) Maybe you could try and do a tutorial on a more cartoony type of character like the girl in ‘Spring’.

  • @vazzmatazz
    @vazzmatazz Рік тому +1

    somebody needs to show the "Too Big" segment to Skyrim modders

  • @martabrejnakowska
    @martabrejnakowska 2 роки тому

    life changing 🙌

  • @MrCavalleri
    @MrCavalleri 5 років тому

    Wow! The model at 3:43 looks just like you.

  • @Azuniite
    @Azuniite 5 років тому

    Great series!

  • @Berserker_BG
    @Berserker_BG 5 років тому

    amazing study

  • @danfg7215
    @danfg7215 5 років тому +17

    but is point light used to amplisize or emphafy?

  • @akirahideo6904
    @akirahideo6904 5 років тому

    Great video .. many thanks

  • @dahuday
    @dahuday 5 років тому +34

    Did you add moisture to your face before you started recording or are you just really sweaty

    • @blenderguru
      @blenderguru  5 років тому +30

      I even dabbed my face dry before recording. Still shiny!

    • @jesusstaccato8448
      @jesusstaccato8448 5 років тому +15

      @@blenderguru Not shiny, just well-rendered.

  • @Music-vc7mq
    @Music-vc7mq 5 років тому

    thank you very much for dis video...

  • @danilgorbov7448
    @danilgorbov7448 5 років тому +2

    Hi, could you please make a lesson on how to make realistic dirt with puddles in a blender.

  • @brunoparrot
    @brunoparrot 2 роки тому

    nice tips. thanks bro

  • @jordanruzic3665
    @jordanruzic3665 3 роки тому

    Do you use the gradients now for your lighting? Has this become a part of your workflow? There are newer versions of Blender has this concept been implemented? I have just gotten into blender but do come from video so I have a understanding of lighting already. I still am learning a ton from this series. Your awesome and thanks so much for your work!