КОМЕНТАРІ •

  • @timelyreddit
    @timelyreddit 5 місяців тому +2

    Thank you for this tut, cant wait for your tutorial on depth of field!!

    • @codethings
      @codethings 5 місяців тому

      I’m glad you enjoyed it :)

  • @Wester15
    @Wester15 4 місяці тому +2

    Your tutorials are helping me a lot! Please keep it up. :)

    • @codethings
      @codethings 4 місяці тому +1

      Will do, thank you so much :)

  • @Rehd66
    @Rehd66 4 місяці тому +1

    Awesome! Very easy to follow and subbed. If you're feelin froggy, a lean left and right function would be noice.

  • @thesandboxtramp
    @thesandboxtramp 4 місяці тому +2

    Thanks a lot! Keep 'em coming ;)

    • @codethings
      @codethings 4 місяці тому +1

      Will do, Thank you so much!

  • @Icantinkrnlmao
    @Icantinkrnlmao 4 місяці тому +3

    this is so sick man TY

    • @codethings
      @codethings 4 місяці тому +1

      No problem, glad I could help!

  • @makzy_smart
    @makzy_smart 23 дні тому +1

    I love your tutorials and am practicing hard. I just have one question. After reading several times that Event Tick is very performance-intensive, you can also set the client shake camera behind Movement Input (Walk), for example. Event Begin Play (Idle) and behind the Sprint Input (Sprint). It has the same effect for me and I don't have to use EventTick. Am I missing something important? :D Thanks :)

  • @LUK1TO
    @LUK1TO 3 місяці тому +2

    very good tutorial. you should have 100k subs instead of 260

    • @codethings
      @codethings 3 місяці тому +1

      Thank you so much :)

  • @One1ye19
    @One1ye19 4 місяці тому +1

    thank u man !!

    • @codethings
      @codethings 4 місяці тому

      Of course! Goodluck in your gamedev journey!

  • @architecturestudentgallery9402
    @architecturestudentgallery9402 16 днів тому +1

    Thank you! This is really helpfull!
    Can you make tutorial about camera shake on landing from high jump or object? I think this effect will really helpfull to first person character game

  • @RockerAlt
    @RockerAlt 2 місяці тому +1

    hey man! i was wondering if u could make a tutorial on how we can get that vhs tape effect that Resident Evil 7 has in those tape sequences! love your vids, keep it up!

    • @codethings
      @codethings Місяць тому

      Thank you so much! I do plan on making a video abt that in the future :) the vhs system is really cool in that game so I will make a tutorial soon abt how I would remake it! Keep on the look out good sir

    • @RockerAlt
      @RockerAlt Місяць тому

      @@codethings thanks! I'll keep an eye out for ur next upload :)
      also if u don't mind ofc, I'd also love a tutorial on the new motion matching stuff from UE 5.4..

  • @dawidgelert8872
    @dawidgelert8872 Місяць тому +1

    I have just used the isSprinting? variable from last one :) but it's cool, thanks!

  • @LUK1TO
    @LUK1TO 6 днів тому

    hey back again. when i test the headbob in listen server. when a client walks or sprints. it shows the same to all of them. how to make so it becomes replicated?

  • @user-hehhe
    @user-hehhe 3 місяці тому +1

    Can you make a tutorial of how does the "exit 8" game work I really want to make a game like that. (for example how did the number works and those random corridor collusion ) . And i would like to say thank for all those videos... Please don't stop making videos most people loose their hope . Good luck:)

    • @codethings
      @codethings 3 місяці тому +1

      ive never seen that game but ill look into it. Thank you by the way :)

    • @user-hehhe
      @user-hehhe 3 місяці тому

      @@codethings sure you really helped me with you tutorial when I will make my own game I will definitely give the credits.

  • @KobaltRad
    @KobaltRad Місяць тому +1

    when I use the get player controller node, its target is set to self, instead of player index. I get an error because of this. How can I fix this?

    • @codethings
      @codethings Місяць тому

      Hmm, I can’t help 100% without actually seeing your blueprint but I would suggest rewatching the video and ensuring that you’re setting up the correct code in the correct blueprints that are used. Hopefully this helps! If it doesn’t, you can be more specific and I can try to help as best as possible

  • @SomeBalkanCroat
    @SomeBalkanCroat 3 місяці тому

    How do i make endless running headbob? Bc when i run, the headbob lasts short and then it stops :(

  • @darklord4531
    @darklord4531 Місяць тому +2

    Dude pls help. I did exactly what you did but when u walk my head bobs much more than yours. I tried to change all pich, yaw and roll stats but it didnt change anything. I even set all of them to 0 but still nothing.

    • @codethings
      @codethings 29 днів тому

      When you set them to 0, does it Bob still? If it does, you may have something that is incorrect set up

  • @Character.VolumeGAMING
    @Character.VolumeGAMING 3 місяці тому +1

    Hey there! So im trying to code this up in my project and im not able to find "Legacy Camera Shake". Where can i install or find this camera shake?

    • @codethings
      @codethings 3 місяці тому

      It could be that you’re using a newer version of unreal engine? I know for certain it should appear in ue5.1/5.2 and I think 5.3. It should automatically appear under those versions for you!

  • @sakuteee2157
    @sakuteee2157 Місяць тому +1

    Hello, I successfully made the headbob effect. However, when I record gameplay with the Take Recorder, and export it, there is no bobbing effect anymore.
    Basically, After I export the recording, it looks like the bobbing effect was never applied, there is no movement. Do you know how I can fix it? Thanks.

    • @codethings
      @codethings Місяць тому

      Hmm, I’ve never personally used the take recorder within unreal engine, I usually record gameplay externally using obs. Because of this I’m not 100% sure but I’m assuming it’s something to do with the take recorder system not incorporating camera effects? I would test it by applying some other effects to the camera and seeing if that shows up in the take recorder exported video! Hopefully that helps!

    • @sakuteee2157
      @sakuteee2157 Місяць тому +1

      @@codethings I think it has something to do with framerates. When i record in 24fps, there is no headbobbing, but when i record in 60fps, there is minimal running animation and the idle animation is super fast. I though maybe it could be fixed by adding a node or two to the blueprint, but probably not haha. Thanks for suggesting obs, great idea.

  • @crowned_vr
    @crowned_vr 3 місяці тому

    it just says loop decected when i try to test it

  • @PuniieGodx
    @PuniieGodx 2 місяці тому +1

    so the headbob is good for the walking / sprinting but when my character is just idle the headbob is really fast any idea why that is ?

    • @codethings
      @codethings 2 місяці тому +1

      That’s because the oscillation for the idle camera shake could be higher than you would want, u can change that by adjusting the yaw, roll and pitch to your liking!

    • @PuniieGodx
      @PuniieGodx 2 місяці тому

      @@codethings yeahh was just gonna make a edit i founded out in the idle one instead of 3.5 it was 35.0 😂

  • @tiruzzooo
    @tiruzzooo 13 днів тому

    All works perfectly but when I stop walking the walking headbobbing effect doesn't stop and it doesn't return to idle, can you help me?

    • @codethings
      @codethings 13 днів тому +1

      Hm it sounds like you may have made condition for the if statement to fire off the walking headbob wrong. Make sure that you are setting it corresponding to your own sprint speed and so on :) if you are still confused you can join the discord community and I can try to help by looking at your blueprint! Have a good one :)

    • @tiruzzooo
      @tiruzzooo 13 днів тому

      @@codethings Ok thaks you!!

  • @kyo-ng1drkyo
    @kyo-ng1drkyo 13 днів тому

    followed the tut, and when i stop playing in the editor i get a ton of error logs, something about the PlayerController

    • @codethings
      @codethings 13 днів тому

      when you say "when i stop playing in the editor", do you mean like when you export the game to be shipped? like its standalone?

    • @Kawazato
      @Kawazato 13 днів тому +1

      Different account now, no like when i play test, but i fixed it, had to disable the context checkbox

    • @codethings
      @codethings 13 днів тому +1

      @@Kawazato oh okay :) glad it’s fixed!

  • @user-hehhe
    @user-hehhe 4 місяці тому

    legacy camera shake is not there :(

    • @codethings
      @codethings 4 місяці тому +1

      As a blueprint option? Hmm, I would suggest to make sure you’re 100% using the latest updates of unreal engine. I’m not sure when legacy camera shake was added but maybe it wasn’t there at whatever version you’re using

    • @user-hehhe
      @user-hehhe 4 місяці тому +1

      @@codethingsu r right my brother. i was using ue5.0.3 now i updated to 5.3 and its there

    • @codethings
      @codethings 3 місяці тому +1

      @@user-hehhe glad I could help :)

    • @user-hehhe
      @user-hehhe 3 місяці тому

      @@codethings hey can we be friends on any social media platform ? cuz i have lots of idea but i dont know much about blueprint . if you want :0

    • @codethings
      @codethings 3 місяці тому +1

      @@user-hehhe sure you can dm me on my instagram: @letscodethings

  • @funny_vipv2
    @funny_vipv2 Місяць тому

    why i can walk, the character just run ?

    • @codethings
      @codethings Місяць тому

      It sounds like maybe you didn’t set the correct value for your sprint speed value? Or maybe you didn’t map the sprint button, I’m not 100% sure but I recommend either checking those or rewatching the tutorial to see if you missed any small details! Hope this helps :)

  • @denzelzed2775
    @denzelzed2775 2 місяці тому +1

    Just copied tutorial that doesnt work well with event tick. There is no transition between idle and walk camera shakes

  • @FearForgeStudio
    @FearForgeStudio 18 днів тому

    i'm trying to add my own anim shake anim sequence, but no animation plays, do you know why?

    • @codethings
      @codethings 17 днів тому

      Anim shake anim sequence? I’m not sure I know what that is

    • @FearForgeStudio
      @FearForgeStudio 17 днів тому

      @@codethings if you check under any animations blueprint for the headbob, like idle, walk and sprint, you'll see that there is a box that says anim sequence, where you can add your own chinecamera sequence, so i added a sprint camera sequence from an asset that looked much more realistic but in the end it doesn't play that animation but just the oscillation settings you mentioned in the video, don't know if i'm clear tho