Align, co-create, and reduce rework with object-oriented UX (OOUX)

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  • Опубліковано 23 жов 2024

КОМЕНТАРІ • 8

  • @NorthWriter
    @NorthWriter Рік тому +2

    Honestly, that simple animation of the page elements shifting into the object list/map was SUPER helpful in understanding this whole concept more thoroughly! We're just starting to use object mapping at the agency I design for, and I'm really excited to make it a solid part of our process!

  • @thumandidelange
    @thumandidelange Рік тому

    This is great! I've been working with UX for a year, and definitely struggled with structuring my research findings in a way that helps screen design. This helped me so much, thanks 🎯

  • @SioPao105
    @SioPao105 2 роки тому +2

    I'm a convert, I feel like this would be a great addition to a JTBD framework

  • @jpthedio
    @jpthedio 2 роки тому +1

    This is really interesting. There's a similar diagram from Architecture called the Space Matrix. I can see ORCA being very helpful with mid-to-large-scale projects. 🙌

  • @SharkClips703
    @SharkClips703 2 роки тому

    This really helps, I was just planning to create a demo site with related content.

  • @zelenoye
    @zelenoye Рік тому +1

    I am shocked this is not the norm. I am a designer from Russia, and we have a different school of thought (I am talking for every Russian designer, but a lot of professionals are working that way) - development ALWAYS starts with a ton of research and in-depth interview of business owner and people who work with customers AT LEAST for 3 hours. We want to know business goals, we want to know everything about the product and customers. No one is building anything until we understand what this is about. We record those interviews, transcribe it and use some of it in copy.

    • @tebesvet
      @tebesvet 11 місяців тому

      The research stage was described in classic programming books ages ago (in “Code Complete”, 1993 by Steve McConnell, for example, or in “Object-Oriented Analysis and Design with Applications”, 1990 by Grady Booch). The school of thought of product design you mention was taken from there (I come from Russia too by the way) and doing research before designing UI screens or writing any code is a normal practice in every good company. Exceptions are small agencies or beginner UI/UX designers maybe.