Thanks again for doing seasonal Tier lists! I think your the only CB content creator still doing them eventhough they are essential for new players! Keep up the great work! Looking forward to the range tier list next :)
Thank you for making those tier lists. As a returning player from season 3 this is very important to me and for others who are returning or just started playing. Keep the good work going!
Great Video, Helpful as I'm a returning Player. Could you please make a Doctrines/Runes Tier List, that'd help a lot, thanks in advance and Good Luck !
Yeah this would be cool, like the best doctrines overall and the best doctrines for each unit type (like charging troops or range troops or melee troops)
I have both winged hussars and kriegsbruders, not sure what to use... I am using zweihanders, kriegsbruders and men at arms... so not sure which one would profit me more
guys i log in with google account what do i do to transfer to booming tech with all my data ?? loggin in with google is problematic these day plz advice and help
I'm really glad me and my friend took a break from the game while YoloCav was at it's peak. Still today they're ridiculous and probably need a full rework, I can't even imagine how annoying the game must have been before their nerf. I don't understand why sometimes we get units that are both braindead to use and literally invincible. I think YoloCav is the only seasonal troop that came close to being as op as Axe Raiders were when they came out in season 9.
The good thing about Monastics is that they're consistent with their performance since their release. They are terrible on areas with limited space, but very powerful given the time for their charge that everything goes poof against their assault. The good things about them would be their charge as mentioned and their tankiness; Nothing more so I understand why Hussars is still the better choice as they are good at everything. But if these two went head on with their charges. Monastics eats Hussars. My full squad of Hussars got eliminated against 2 less men Monastics when I saw them before as I underestimated their charge.
way late on this, but three main reasons they aren't as good in CB is 1. horse archers are immensely more powerful on the field rather than the constant sieges that are prevalent in CB. you also don't have a real time limit in real war, or at least it's more than 15 minutes. having horseman constantly wheeling about out of range peppering the enemy is one area they were powerful, and lastly and I would say most importantly A.I. having a fast, squishy, relatively low count unit who is also stupid is a quick way to not get as much value.
Mr Plum! what is your top 5 units for epic combat doctrine? ""i watched your video about it "" Epic Spear Doctrine 4 STAND FAST ON "2.5 CC " on Shieldmaiden MAKE THEM WORK i use them for cover commander ? Are sword 40+14 damage redaction epic docs work on perfect guards last mastery node ?
There ARE better doctrines for them IMO, BUT, Shieldmaidens benefit a fair bit from cc immunity if you use them as a beyblade/CovCom build, although there are more optimal ways to play shieldmaidens. The block +regen one is pretty much mandatory, the unit specific doctrines are optional, dr+def and block+dr are REALLY good/almost mandatory.
put chiva + couty with the same suite ppl will see them like they are a 2 t5 squad, couty get dmg and cover chiva that , if they have top line, they can kill everything once pikes are blocked or out
yeah there no actual translation for Kriegsbruders in german because its not a german word the word they were looking for ,I think, was Waffenbrüder wich would be translated to brother in arms. My second guess is that they were inspired by the men at arms in history wich were heavy armored (mostly) cavalry but wikipedia says that you would call them men at arms at around the 14th and 15th centurie so it doesnt make any sense to set them in a crusader setting since the last was around 1280 and that was after all the "great" crusades we know with saladin who conquered jerusalem at around 1187 soo while you got the translation right the game got the lore and the name wrong. But they allready called a unit men at arms sooo yeah in my opinion they just try to give there units some lore but what I have seen so far they made alot mistakes at least with the more centre european units though in the beginnings it wasnt all wrong if I remember correctly btw. your videos inspired me to go back to CB so thanks (:
@@Projolo aaaah okok yeah makes a bit more sense but not calling them templars in the beginning as far as I saw the Ritterbrüder where only healers and field medics but later became the templars is that right or am I mixing things?
@@hermanthegerman1391 It is based on the Order of Brothers of the German House of Saint Mary in Jerusalem. The odd unit is the archer because they were famous for their crossbowmen, mounted crossbow and heavy cavalry. Ritterbrüder means Knight brothers they were heavy cavalry.
@@hermanthegerman1391 there is a confusion that they were medics because they operated hospitals but in medieval times hospital means something like an hotel or guesthouse.
Fire Lancers sure need some def buff and health. Just already got range nerf from 90 to 50. And now they more than a F tier, they should be stay on the Abyss instead of F =)). They just being fixed. Still buggy, close range. slow, weak.
I disagree on the monastic Knights because if you get them the doctrine that reduces damage taken while charging by 200 and increases their speed by 9%, combine it with the charge cooldown reduction and the mobility doctrine and they can be BETTER than winged hussars because they are no longer slow and their charge is super damaging and what makes better is that they are far more tanky than winged hussars therefor you can charge and then get out using the sprint skill from the mobility doctrine with almost a full stack
The monastic knights are still better than the winged hassars except the fact they are sluggish. The winged hussars have two main weaknesses. One is fire, the other is low armor. The monastic Knights have very high armor and high hp. The only weakness the knights have, is the fact their charge takes time to get to full damage. But if you charge them straight into winged hassars. They will absolutely smash them, the hassars are only good if they can land the charge on an enemy whos light to medium armor, where the Knights are ok in sustained combat due to their high armor and high hp. Hussars typically hit for about 15k max unless it's a critical. Knights can hit up to 20k and higher with crits at full charge.
Thanks again for doing seasonal Tier lists! I think your the only CB content creator still doing them eventhough they are essential for new players!
Keep up the great work! Looking forward to the range tier list next :)
Thanks dude appreciate it! The Range tier list is the same as last time as there is not anything new. And nothing has changed.
@@Plumsion Ah thanks for letting me know. CB didnt have alot of balance patches this season. Hopefully they will have one for next season.
Thank you for making those tier lists. As a returning player from season 3 this is very important to me and for others who are returning or just started playing. Keep the good work going!
Great Video, Helpful as I'm a returning Player. Could you please make a Doctrines/Runes Tier List, that'd help a lot, thanks in advance and Good Luck !
Yeah this would be cool, like the best doctrines overall and the best doctrines for each unit type (like charging troops or range troops or melee troops)
12:50 "Kriegsbrüder" in english means "War brothers" Word for Word, but basically Men at arms, yeah
The iron cap scouts are insane for ranked aswell. Especially on field maps where unit value is so important in the trades, these guys are a menace
Kriegsbruders translates to warbrothers
it litteraly means 'not this fkn cav again man i ded'
I really love the tier list videos ❤️🔥
I have both winged hussars and kriegsbruders, not sure what to use... I am using zweihanders, kriegsbruders and men at arms... so not sure which one would profit me more
Finally you mention Khevtuul cav in your channel 😂
gj!
Make a tier list for ranged units too ✅
guys i log in with google account what do i do to transfer to booming tech with all my data ?? loggin in with google is problematic these day plz advice and help
we need more unit numbers for camels so brace would be more efective once u lose like 3 or 4 camels formation falls apart to fast
I'm really glad me and my friend took a break from the game while YoloCav was at it's peak.
Still today they're ridiculous and probably need a full rework, I can't even imagine how annoying the game must have been before their nerf.
I don't understand why sometimes we get units that are both braindead to use and literally invincible.
I think YoloCav is the only seasonal troop that came close to being as op as Axe Raiders were when they came out in season 9.
Firelancers in F tier? Jm gonna have a word with you sir plum
The good thing about Monastics is that they're consistent with their performance since their release. They are terrible on areas with limited space, but very powerful given the time for their charge that everything goes poof against their assault. The good things about them would be their charge as mentioned and their tankiness; Nothing more so I understand why Hussars is still the better choice as they are good at everything. But if these two went head on with their charges. Monastics eats Hussars. My full squad of Hussars got eliminated against 2 less men Monastics when I saw them before as I underestimated their charge.
kind a sad that archer cavs are not that good in cb , in reality mongolian archer cavs devastated their enemies 😴
It’s crazy that there is like 2 cav archers in the game.
In real life they were OP and broken. Can't have that in game for balance. But I wish they would
way late on this, but three main reasons they aren't as good in CB is 1. horse archers are immensely more powerful on the field rather than the constant sieges that are prevalent in CB. you also don't have a real time limit in real war, or at least it's more than 15 minutes. having horseman constantly wheeling about out of range peppering the enemy is one area they were powerful, and lastly and I would say most importantly A.I. having a fast, squishy, relatively low count unit who is also stupid is a quick way to not get as much value.
What is bluelock and how it works?
Mr Plum!
what is your top 5 units for epic combat doctrine? ""i watched your video about it ""
Epic Spear Doctrine 4 STAND FAST ON "2.5 CC " on Shieldmaiden MAKE THEM WORK i use them for cover commander ?
Are sword 40+14 damage redaction epic docs work on perfect guards last mastery node ?
There ARE better doctrines for them IMO, BUT, Shieldmaidens benefit a fair bit from cc immunity if you use them as a beyblade/CovCom build, although there are more optimal ways to play shieldmaidens. The block +regen one is pretty much mandatory, the unit specific doctrines are optional, dr+def and block+dr are REALLY good/almost mandatory.
Can you make another:
What your favorite unit says about you? I found that video very funny 😆
Looking at your tier list it looks like they totally destroyed all previous season unit with this mastering !
put chiva + couty with the same suite ppl will see them like they are a 2 t5 squad, couty get dmg and cover chiva that , if they have top line, they can kill everything once pikes are blocked or out
Hi guys just asking but my apothecary doesn’t seem to replenish their stocks once they’re sold out?
Resets Monday
@@Plumsion thanks
it would be really nice to have time stamps for every unit .....
yeah there no actual translation for Kriegsbruders in german because its not a german word the word they were looking for ,I think, was Waffenbrüder wich would be translated to brother in arms. My second guess is that they were inspired by the men at arms in history wich were heavy armored (mostly) cavalry but wikipedia says that you would call them men at arms at around the 14th and 15th centurie so it doesnt make any sense to set them in a crusader setting since the last was around 1280 and that was after all the "great" crusades we know with saladin who conquered jerusalem at around 1187 soo while you got the translation right the game got the lore and the name wrong. But they allready called a unit men at arms sooo yeah in my opinion they just try to give there units some lore but what I have seen so far they made alot mistakes at least with the more centre european units though in the beginnings it wasnt all wrong if I remember correctly
btw. your videos inspired me to go back to CB so thanks (:
Its just warbrothers xD
They are based on the Ritterbrüder
@@Projolo aaaah okok yeah makes a bit more sense but not calling them templars in the beginning as far as I saw the Ritterbrüder where only healers and field medics but later became the templars is that right or am I mixing things?
@@hermanthegerman1391 It is based on the Order of Brothers of the German House of Saint Mary in Jerusalem.
The odd unit is the archer because they were famous for their crossbowmen, mounted crossbow and heavy cavalry.
Ritterbrüder means Knight brothers they were heavy cavalry.
@@hermanthegerman1391 there is a confusion that they were medics because they operated hospitals but in medieval times hospital means something like an hotel or guesthouse.
Did you know that these scouts can even wipe out the iron reapers?
yo when new seasson?
Fire Lancers sure need some def buff and health. Just already got range nerf from 90 to 50. And now they more than a F tier, they should be stay on the Abyss instead of F =)). They just being fixed. Still buggy, close range. slow, weak.
I disagree on the monastic Knights because if you get them the doctrine that reduces damage taken while charging by 200 and increases their speed by 9%, combine it with the charge cooldown reduction and the mobility doctrine and they can be BETTER than winged hussars because they are no longer slow and their charge is super damaging and what makes better is that they are far more tanky than winged hussars therefor you can charge and then get out using the sprint skill from the mobility doctrine with almost a full stack
The monastic knights are still better than the winged hassars except the fact they are sluggish. The winged hussars have two main weaknesses. One is fire, the other is low armor. The monastic Knights have very high armor and high hp. The only weakness the knights have, is the fact their charge takes time to get to full damage. But if you charge them straight into winged hassars. They will absolutely smash them, the hassars are only good if they can land the charge on an enemy whos light to medium armor, where the Knights are ok in sustained combat due to their high armor and high hp. Hussars typically hit for about 15k max unless it's a critical. Knights can hit up to 20k and higher with crits at full charge.
Armigers too low imo. Their Cover commando is pretty good and their charge is ok. Id say b at least but they do need like 2 more units tho.
YEOMEN buffed with new patch
bro green iron caps are baby keshigs /cheaper and men at arms are faster bettet paladins..same for pikes and modao
looks okey
Mr Plum!
Khesig need rework so bad
This is a trash tier list. this guy doesn't know what hes talking about do not follow this guide.