They also added an ability on the dragon wind boss. There is a bomb that sends out a wind slash in the ground. This goes outward as a circle and you need to use the tornados knockup to time your jump to avoid the wave on the ground
Thats one of the best guides Ive seen so far. especially at round about 5min thats noticable where you show the buff/debuff in the winds of altarius rather than just telling it. thats really good and helps a lot. thanks =)
NOTE: Blizzard implemented some changes to the first and second bosses First boss You now take a lot of damage when the shields are in, you need to use defensives here to avoid the damage, other changes are all visual Second boss There is now a new mechanic, you have to stand in the cyclones to jump over a wave thats going out My boss quick guides will cover these changes I guess this is what you get as a content creator though - blizzard making fundamental changes to the PTR dungeons on the penultimate testing weekend before the cycle ends?! No way I could get videos out in time if I just started guides after this weekend, so some stuff is going to be out dated. If this is how blizzard intends on making dungeon changes in the future I will likely have to release guides after the patch has gone live. Which is really backwards.
I've added a pin - not everything has changed, the first two bosses have from the testing I did late yesterday. My quick guides should cover the updates. Everything on mobs and how they work is still the same, and the core boss mechanics remain the same. I have no idea why fundamental changes are coming so late into the cycle though. These changes were only implemented for this weekend of testing - and next weekend is the final week. Feels very last minute.
If I remember correctly from Cata, you can avoid the static cling if you jump right before the cast ends, so you're in the air when it ends.
This is true for this on M+ too
They also added an ability on the dragon wind boss. There is a bomb that sends out a wind slash in the ground. This goes outward as a circle and you need to use the tornados knockup to time your jump to avoid the wave on the ground
Thats one of the best guides Ive seen so far. especially at round about 5min thats noticable where you show the buff/debuff in the winds of altarius rather than just telling it. thats really good and helps a lot. thanks =)
NOTE: Blizzard implemented some changes to the first and second bosses
First boss
You now take a lot of damage when the shields are in, you need to use defensives here to avoid the damage, other changes are all visual
Second boss
There is now a new mechanic, you have to stand in the cyclones to jump over a wave thats going out
My boss quick guides will cover these changes
I guess this is what you get as a content creator though - blizzard making fundamental changes to the PTR dungeons on the penultimate testing weekend before the cycle ends?! No way I could get videos out in time if I just started guides after this weekend, so some stuff is going to be out dated.
If this is how blizzard intends on making dungeon changes in the future I will likely have to release guides after the patch has gone live. Which is really backwards.
NICE FREAKIN GUIDE!! I am a new tank, and this really takes care of a bit of the first run jitters. Ty!
Hi what add ons do you use? I could really benefit from the one that tells you the attacks/spells of the mobs/ bosses
Being rewarded for doing the mechanics right instead of only being penalized for soing mechanics wrong. That feels nice
2nd boss now has ticking aoe damage from whats ive seen on wowhead 😊
has the first boss not been changed? I pretty sure i saw balls of lighting everywhere when the cyclones are out.
Yes they updated visuals and added damage to the shield phase
@@galeaggtv no worries, they changed a lot last minute. Can't fault you for that👍
@@ds8867 absolutely, very late imo but got to go with what we have for now 👍
Man you completely missed why Everyone is coming to this video. The silence ring on the second boss!
i released it 2 weeks before ptr testing finished and the boss saw changes same weekend, see pinned comment
Not up to date, everything was changed
I've added a pin - not everything has changed, the first two bosses have from the testing I did late yesterday. My quick guides should cover the updates.
Everything on mobs and how they work is still the same, and the core boss mechanics remain the same.
I have no idea why fundamental changes are coming so late into the cycle though. These changes were only implemented for this weekend of testing - and next weekend is the final week. Feels very last minute.
You missed the ring that the second (dragon) boss releases. Have to yeet yourself into a nado to avoid the silence.