BoF5 was my favorite in the series. It had the best story, the best battle mechanics, and the limitations placed on the dragon transformation was very innovative. Once the dragon form was gained you could solo any boss in the game but at a cost. This required you to use your powers strategically.
That it played like a free form tactics game, in combat, with a stamina mechanic shared between movement and actions, really did it for me. I played pretty conservatively to keep my % down. But when you hit a really rough boss that you just couldn't figure out a strategy for, it was REALLY satisfying to just go "okay, I can have a little dragon, as a treat," and brutally tear their limbs off for 4-6%. Also, the sound design and visual effects were perfect when you were transformed. It really felt like you were using the kind of force reserved for fantasy creatures that weigh dozens of tons.
I don't know it is my favorite, but it has always bothered me that it got so much hate and is what likely killed the series. It's a great game and it deserved respect for trying to be fresh and unique.
Back then, I quitted this game halfway due to its difficulty. Thank you for this recap and it's nice to see that they made it to the top and saw sunlight.
Thanks for recapping BoFV! I love BoF and this is one entry I've always been curious about but haven't had much patience for getting into. This feels like a worthy JRPG by any other name except as a Breath of Fire game.
Thank you very much for this recap, I was too intimidated and frustrated by this game to ever play through it no matter how short it was. The uncertainty of its length, if I was playing it correctly and that replaying it was nearly mandatory turned me away. The story is better than I expected. The only thing I wish is that Bosch had more development with Ryu so I could give more of a care being that he's made so prominent later. He gets good amounts of personal development, but for the sake of any form of sympathy he needed a bit more connection to Ryu if for no other reason than to work out why Ryu and thus we should care.
I love the music, gameplay, characters, story and the atmosphere. I like the visuals and I think that combined with everything else, it worked out great.
Thanks a lot for your dedication to recap all the Breath of Fire games. Played them all but I failed on this one. Not even the part where some websites said "yeah, it's fricking tough from here on, use this repeatable cheat to become stronger" worked well enough for me and my time management back then. The game still was always fascinating and so far off everything known before. Thanks for giving everyone a chance to see the whole story
This RECAPitation turned out a lot longer than I thought it'd be, given how short this game is. Although, I see you padded the runtime by including *all* the Regent battles, even though you only get to battle four of the six (Possibly seven, if you believe Mebeth is still a Regent and merely pretending to lead Trinity) in a single playthrough. Still, I'm glad you did, especially maintaining the dialogue regarding Hortensia and Jezuit's little bet. I'm also significantly impressed that you played this enough to unlock the bit of story regarding Deamoned's defeat by Origin. That requires a 1/256 D-Ratio and that's no small feat to reach. Nice work on this RECAPitation and as a proud Ranger, this game was a monumental grand slam of a hit for me.I will play this game again, for sure, and this RECAPitation quite possibly brought that date closer than originally intended. I'll rendezvous with you on the next battlefield, Ranger Black Mage. Easter Eggs found: Go even further beyond! - Goku from Dragon Ball Z Onward and upwards! - The Dark Prince from Prince of Persia: The Two Thrones (I realize this phrase is used in a fair few places; I just picked my favourite example)
@@flatlinerking Most of the cutscenes are locked behind the SOL System. That requires you to restart the whole game, and replay it from the beginning; there are a lot of these. The *only* cutscene, I think, that is explicitly locked behind your D-Ratio is the one I mentioned in my own comment: The final door locked behind your D-Ratio is nearly at the end of the game, and it requires a 1/256 D-Ratio to unlock. The door itself is located on the same floor where you fight Rebuilt Bosch. Instead of going to the town of TopSector, it leads you to the LifeSector. It is five floors long. Once you clear it, you will automatically reach the Centre(Skipping the final town), and you will see what happened to Deamoned when he first battled Origin. You can reach the town on the next floor, and return to this room to continue your way. Actually, I just remembered. In the BioCorp Lab, there is another path to the basement where you get an additional cutscene involving Nina. It's a sad one. The rest of the plot is uncovered via the SOL System, as I mentioned before. Happy gaming. :)
This is actually by 2nd favorite BoF game after 3. I didn't manage to get my D-ratio down below 1:128 without a guide, but I eventually got to the top.
I got to 1/64 w/o getting any game overs. Doing the extra dungeon to get to 1/4 either requires beating the game an obscene amount of times or farming exp via dying a lot, neither is that enjoyable to do. Otherwise I love the game.
Hoo boy! The Black Sheep and divisive game of the series. (In term of gameplay of course). I remember buying this game and immediately turned it back for Tales of the Abyss. I kind of made a safe decision choice.
What people fail to recognize is that this game the foundational blueprint for Souls game LONG before they were even a thing.... Breath of Fire: Dragon Quarter expects you to fail A LOT hence the multiplicity of "restarts" you need to finish the game.
If you play the game to beat the game, you will consider the game a flop. If you seek the challenge to obtain the Dragon Quarter Rating, you will have to play it several times and you will love the game. This is a Logistical, not a Tactical nor a Strategic game. You have to manage your resources, your Zenny, your skills, your armor that embeds the skills, your weapons, your backpack space, the Kokon-Horay Dungeon, the Fairys and Ants, and your experience points. The first playthrough is the hardest. It probably takes 10 playthroughs to get the Dragon Quarter Rating. The Ultimate Boss, Dover, is in the Kpkun-Horay Dungeon.
I was all cool with the D-Counter going up with using special moves that called for it, but what kinda killed the game for me was that it went up as you walked outside of battle, which completely ruined exploration for me. It felt like I was being rushed and couldn't take my time searching or even grinding if I wanted to.
@@dn7949 nevered played Dead Rising but I always felt that the time limit was one of many cheap ways to give the game replay value. The game was extremely difficult as it is but then you have to worry about exploring and grinding (actually I'm trying to remenber if you can grind as it's been so long) because, after 100%, you die and am pretty much forced to play from the started granted getting a few more cutscenes.
@@tman229 It was a way to make difficult choices depending on the situation. The replay value comes in how you approach a given situation, not the specific choice to be made.
I’m pretty sure someone tested it out and it takes like 12 straight hours of running in circles to max out your D-Counter. I did a playthrough recently when I didn’t use the D-Construct until Chetyre and the timer was only at something like 9%, and that included doing the optional dungeon at Trinity Base. Yeah; you are being timed but there’s no way in hell you’re ever going to run down the timer naturally unless you’re actively trying to do so
The plot Is weird. So why didn't the humans just go to the surface ? Was it because they were trying to keep the dragons from the sky ? Whats the point of any of this. Nina as asthma so Ryu wants to try her some fresh are and people stand in his way for no reason ? And a dragon helps ? What did I miss :/
The plot in general is quite cryptic and a lot of the finer details are left up to interpretation or are only vaguely implied through dialogue (which isn’t helped by the Sol System requiring you to do multiple playthroughs to get all the cutscenes). Most of the finer details of the world we only know thanks to interviews done with the game’s staff The populace of Sheldar didn’t go to the surface mainly because the Earth was a ruined wasteland. The intent was to wait it out underground until nature healed but eventually people grew adapt to living like that and many of them forgot that the “Sky” was even a thing. It’s never stated in game but it’s speculated that the dragons were developed as possible “keys” to open the seal to the sky. Obviously they didn’t want the same dragons that destroyed the upper world running around underground so the ones they developed here functioned as links to the Chosen who, I assume, would bond with them and take on their power to open the door to the outside. Ryu helps Nina because he’s just a very nice person who wants to help her. Nina is dying because she was turned into an atmospheric cleaning genic and Ryu is so taken by her plight that he becomes determined to help her. The Regents stand in Ryu’s way as a sort of test to see if he’s strong enough to be able to open the gate.
Ayyy I’m at work rn so I can’t wait to watch this when I get home but this was the first game I ever played on the ps2. I didn’t know you needed a memory card to save files on it so I got really good at running the first half of the game.
Dragon Quarter is the one and only time I've ever pre ordered a game. And when I got it, I didn't end up playing it until like a year or two later. That's a big part of why I never did it ever again.
When I was younger, I think I stopped on my first play through and went back to 4…. Then I got bored and finally revisited…. I ended up doing multiple playthrough trying to get my D Rank as low as possible.. I wouldn’t be opposed to a sequel, not 1 for 1 sequel but one that explores what happens next
Honestly i couldn't beat this game and it was hella frustrating. This definitely helped me figure out if this was worth the stress of not transforming etc
I feel like if this game hadn't been saddled with the Breath of Fire name and was an original IP, it would have been much more successful and a bigger deal in the history of games. Instead, fans of the series ended up feeling betrayed, etc.
I enjoyed BoF5, though I prefer 3 and 4. I enjoyed the world this one crafted. It doesn't feel like a BoF title to me, but I do think it carried the same spirit. It's one I am still working my way through as it's a very enjoyable game and certainly fun to watch speedruns of.
I remember playing this when it came out, not feeling impressed in the least by about... 1/3 of the way through. Put it away for a while. Went back to it over a year later and really dived into it, getting that coveted 1/4 ratio. Once you figure out all the mechanics it's really not so bad and just makes you fight smarter, not harder. It definitely does not feel like it belongs in the BoF brand, but it's a damn good game if you take the time to learn it.
I agree the game isn't hard if you learn & work with instead of against the mechanics, esp if just playing down to 1/64 & not worrying about the extra dungeon in any colony. Did ya just beat the game that makes much to have the exp to make ant colony dungeon doable or did did ya do restarts?
I feel like if this game hadn't been saddled with the Breath of Fire name and was an original IP, it would have been much more successful and a bigger deal in the history of games.
i just got to thinking and I can't help but think that dragon quarter could have been the original ff13 done right especially because i see parallels between the d-counter and the l'cie curse
Something prevented me from finishing this game, and I kinda put it back on the shelf. I almost forgot about it. I think I got to the part where I fought mutated Bosch and then ... Anyway, I finally knows how the story goes from this recap and that's enough for me. 🙂
When I played it way back it was a horrible game. Repetitive to the max. Ended up using a glitch to buff up my characters to beat the game. Nothing like the other Breath of Fire games. Miss for sure but I give credit for a newish idea
Not really that controversial. I pre-ordered this game back in the day because I was a fan of the series and this is easily the best game in the series and one of my all time favorite games.
I feel like it had the same problem as chrono cross. As a stand along it was a good game. But as a BoF game...its just didnt feel like it. Everything else about it was a mix bag, so I couldnt really enjoy it to the fullest.
@@OblivionDust2719 as a stand alone game it was ok. The major prob for me was that it's not a BoF game. I personally didn't like how the restart system was implemented and also the D gauge.
It definitely was a Miss, however I feel that is because it was a head of it's Time. It is not a bad game. Had this been released after games like Demon's Souls, it possibly could have been more widely accepted. Going back through it now 😁
Capcom is a very creative company but their fans ALWAYS penalize them for making good changes which is why they produced so much garbage over the modern years.
This game was so strange I won't say it was bad but it was strange and never managed to finish it. The the franchise pretty much fell off the face of the earth. (I'm not counting that mobile game as a legit bof)
I like that they tried something new especially since I love dungeon crawling but as a kid and as a adult I still hate how they penalized you for going dragon. That's like most of the appeal for me towards this series. Its the same reason why while I liked the story for BoF2 I hated how they treated the dragon mode.
Thanks for the recap. Never did beat this because of its difficulty. The game is a far departure from the other games, and a major disappointment in the series - as evident by the total collapse of the franchise thereafter.
Huge miss for me personally. Extremely far cry from the originals on SNES. This one shares barely any similarities aside from names and the concept of dragon transformations and dragons saving or destroying the world. The Anthropomorphic demi-humans that were a staple of the originals are nowhere to be found and I don't think I saw fishing anywhere either. The other ones all had charming themes peppered throughout, like even just the sprite animations of Ershin in BoF4 or the first visit to the Wildcat Cafe in BoF2 where they try to cook your group.
This recap is the only way 98% of BoF fans will get the whole story, because the game itself is so horrible that no one can stomach a playthrough. I like the world and the story, but after like 10 tries, i think i've barely made it past 30-45 min of game play before i shut it off.
This was one of my favorite games of all time when I was young , Great Job on the ReCap
Good job. This review is longer than some people’s play throughs.
I feel seen and attacked
My first and only BoF and I thoroughly enjoyed it. Oh the nostalgia. Forgot my fastest finish but it was something absurd.
BoF5 was my favorite in the series. It had the best story, the best battle mechanics, and the limitations placed on the dragon transformation was very innovative. Once the dragon form was gained you could solo any boss in the game but at a cost. This required you to use your powers strategically.
That it played like a free form tactics game, in combat, with a stamina mechanic shared between movement and actions, really did it for me.
I played pretty conservatively to keep my % down. But when you hit a really rough boss that you just couldn't figure out a strategy for, it was REALLY satisfying to just go "okay, I can have a little dragon, as a treat," and brutally tear their limbs off for 4-6%.
Also, the sound design and visual effects were perfect when you were transformed. It really felt like you were using the kind of force reserved for fantasy creatures that weigh dozens of tons.
I don't know it is my favorite, but it has always bothered me that it got so much hate and is what likely killed the series. It's a great game and it deserved respect for trying to be fresh and unique.
The 1000-year world destroyer? Localization missed a chance to call him the Millennial Apocalypse.
Back then, I quitted this game halfway due to its difficulty. Thank you for this recap and it's nice to see that they made it to the top and saw sunlight.
Thanks for recapping BoFV! I love BoF and this is one entry I've always been curious about but haven't had much patience for getting into. This feels like a worthy JRPG by any other name except as a Breath of Fire game.
Really fun game. One of the best on the PS2
Glad I’m not the only one who actually loved the game 😁
A game to look at is Radiata Stories for ps2 I think
One of the most underrated awesome game of our times
Thank you very much for this recap, I was too intimidated and frustrated by this game to ever play through it no matter how short it was. The uncertainty of its length, if I was playing it correctly and that replaying it was nearly mandatory turned me away. The story is better than I expected.
The only thing I wish is that Bosch had more development with Ryu so I could give more of a care being that he's made so prominent later. He gets good amounts of personal development, but for the sake of any form of sympathy he needed a bit more connection to Ryu if for no other reason than to work out why Ryu and thus we should care.
I love the music, gameplay, characters, story and the atmosphere. I like the visuals and I think that combined with everything else, it worked out great.
I've heard that many people didn't like this game, but honestly, it looks/sounds amazing and i need to play it!💖
I liked this game and loved the ending. It reminds me of suikoden 3 in that it took me a few times to get into it but it was worth it for both games
Thanks a lot for your dedication to recap all the Breath of Fire games.
Played them all but I failed on this one. Not even the part where some websites said "yeah, it's fricking tough from here on, use this repeatable cheat to become stronger" worked well enough for me and my time management back then.
The game still was always fascinating and so far off everything known before. Thanks for giving everyone a chance to see the whole story
This RECAPitation turned out a lot longer than I thought it'd be, given how short this game is. Although, I see you padded the runtime by including *all* the Regent battles, even though you only get to battle four of the six (Possibly seven, if you believe Mebeth is still a Regent and merely pretending to lead Trinity) in a single playthrough. Still, I'm glad you did, especially maintaining the dialogue regarding Hortensia and Jezuit's little bet. I'm also significantly impressed that you played this enough to unlock the bit of story regarding Deamoned's defeat by Origin. That requires a 1/256 D-Ratio and that's no small feat to reach. Nice work on this RECAPitation and as a proud Ranger, this game was a monumental grand slam of a hit for me.I will play this game again, for sure, and this RECAPitation quite possibly brought that date closer than originally intended. I'll rendezvous with you on the next battlefield, Ranger Black Mage.
Easter Eggs found:
Go even further beyond! - Goku from Dragon Ball Z
Onward and upwards! - The Dark Prince from Prince of Persia: The Two Thrones (I realize this phrase is used in a fair few places; I just picked my favourite example)
I played the game through only once. I've always wanted to find out what plot points were unlocked with higher d-ratio. Care to fill us in?
@@flatlinerking Most of the cutscenes are locked behind the SOL System. That requires you to restart the whole game, and replay it from the beginning; there are a lot of these.
The *only* cutscene, I think, that is explicitly locked behind your D-Ratio is the one I mentioned in my own comment: The final door locked behind your D-Ratio is nearly at the end of the game, and it requires a 1/256 D-Ratio to unlock. The door itself is located on the same floor where you fight Rebuilt Bosch. Instead of going to the town of TopSector, it leads you to the LifeSector. It is five floors long. Once you clear it, you will automatically reach the Centre(Skipping the final town), and you will see what happened to Deamoned when he first battled Origin. You can reach the town on the next floor, and return to this room to continue your way.
Actually, I just remembered. In the BioCorp Lab, there is another path to the basement where you get an additional cutscene involving Nina. It's a sad one.
The rest of the plot is uncovered via the SOL System, as I mentioned before. Happy gaming. :)
This is actually by 2nd favorite BoF game after 3. I didn't manage to get my D-ratio down below 1:128 without a guide, but I eventually got to the top.
I got to 1/64 w/o getting any game overs. Doing the extra dungeon to get to 1/4 either requires beating the game an obscene amount of times or farming exp via dying a lot, neither is that enjoyable to do. Otherwise I love the game.
You're russian in this was pretty good.
Easily one of my favorite games of all time, I love the sci-fi, meets fantasy, meets body horror, meets dystopian future type of presentation.
Pffft lol no bro…this was the worst BOF game ever
The concept was already over done.
By much better games like FF7, digital devil saga and even in Breath of Fire 4.
man we need a new breath of fire it's been so long
Hoo boy! The Black Sheep and divisive game of the series. (In term of gameplay of course). I remember buying this game and immediately turned it back for Tales of the Abyss. I kind of made a safe decision choice.
thank youuuuu ... played this when younger but my d-gauge would always fill up around the icy caves part....finally got to see the end
What people fail to recognize is that this game the foundational blueprint for Souls game LONG before they were even a thing.... Breath of Fire: Dragon Quarter expects you to fail A LOT hence the multiplicity of "restarts" you need to finish the game.
The term "D-ratio" hits different than it did when this game first came out... 🤣
We should compare D-ratios! 😅
Will you make a recap for Tactics Ogre:Let Us Cling Together?
If you play the game to beat the game, you will consider the game a flop. If you seek the challenge to obtain the Dragon Quarter Rating, you will have to play it several times and you will love the game. This is a Logistical, not a Tactical nor a Strategic game. You have to manage your resources, your Zenny, your skills, your armor that embeds the skills, your weapons, your backpack space, the Kokon-Horay Dungeon, the Fairys and Ants, and your experience points. The first playthrough is the hardest. It probably takes 10 playthroughs to get the Dragon Quarter Rating. The Ultimate Boss, Dover, is in the Kpkun-Horay Dungeon.
I was all cool with the D-Counter going up with using special moves that called for it, but what kinda killed the game for me was that it went up as you walked outside of battle, which completely ruined exploration for me. It felt like I was being rushed and couldn't take my time searching or even grinding if I wanted to.
Didn’t it only go up by something like 0.01% every 5 steps?
That's the point. It's like complaining about the time limit in Dead Rising.
@@dn7949 nevered played Dead Rising but I always felt that the time limit was one of many cheap ways to give the game replay value. The game was extremely difficult as it is but then you have to worry about exploring and grinding (actually I'm trying to remenber if you can grind as it's been so long) because, after 100%, you die and am pretty much forced to play from the started granted getting a few more cutscenes.
@@tman229 It was a way to make difficult choices depending on the situation. The replay value comes in how you approach a given situation, not the specific choice to be made.
I’m pretty sure someone tested it out and it takes like 12 straight hours of running in circles to max out your D-Counter. I did a playthrough recently when I didn’t use the D-Construct until Chetyre and the timer was only at something like 9%, and that included doing the optional dungeon at Trinity Base. Yeah; you are being timed but there’s no way in hell you’re ever going to run down the timer naturally unless you’re actively trying to do so
The plot Is weird. So why didn't the humans just go to the surface ? Was it because they were trying to keep the dragons from the sky ? Whats the point of any of this. Nina as asthma so Ryu wants to try her some fresh are and people stand in his way for no reason ? And a dragon helps ? What did I miss :/
One theory I had is that they stayed in underground for a millennium and forgotten that the sky existed
The plot in general is quite cryptic and a lot of the finer details are left up to interpretation or are only vaguely implied through dialogue (which isn’t helped by the Sol System requiring you to do multiple playthroughs to get all the cutscenes). Most of the finer details of the world we only know thanks to interviews done with the game’s staff
The populace of Sheldar didn’t go to the surface mainly because the Earth was a ruined wasteland. The intent was to wait it out underground until nature healed but eventually people grew adapt to living like that and many of them forgot that the “Sky” was even a thing.
It’s never stated in game but it’s speculated that the dragons were developed as possible “keys” to open the seal to the sky. Obviously they didn’t want the same dragons that destroyed the upper world running around underground so the ones they developed here functioned as links to the Chosen who, I assume, would bond with them and take on their power to open the door to the outside.
Ryu helps Nina because he’s just a very nice person who wants to help her. Nina is dying because she was turned into an atmospheric cleaning genic and Ryu is so taken by her plight that he becomes determined to help her. The Regents stand in Ryu’s way as a sort of test to see if he’s strong enough to be able to open the gate.
Ayyy I’m at work rn so I can’t wait to watch this when I get home but this was the first game I ever played on the ps2. I didn’t know you needed a memory card to save files on it so I got really good at running the first half of the game.
Lol same here ! My first game on ps2 and I learned to run through almost the whole game without dying by not being able to save, what a time
Dragon Quarter is the one and only time I've ever pre ordered a game. And when I got it, I didn't end up playing it until like a year or two later. That's a big part of why I never did it ever again.
When I was younger, I think I stopped on my first play through and went back to 4…. Then I got bored and finally revisited…. I ended up doing multiple playthrough trying to get my D Rank as low as possible.. I wouldn’t be opposed to a sequel, not 1 for 1 sequel but one that explores what happens next
I recall thinking a sequel could do something with light & shadow, both story & gameplay wise, since people had been living underground for so long.
It was certainly a surprise when they went this route for this game, but I ultimately enjoyed it nonetheless.
RIP Breath of Fire series
I know I played this when I was younger but I can't remember a single thing about it lol
Am I the only person that beat the game in the first playthrough?
Grew up with breath of fire, this one was my favorite. 3 was second, something about the art style and the mechanics.
I played BoF 1+2 on gameboy advance back in the day and Bof3 on Ps1 and Dragon Quarter but 3 was hands down my favorite
Honestly i couldn't beat this game and it was hella frustrating. This definitely helped me figure out if this was worth the stress of not transforming etc
Yes my #1 favorite Breath of Fire game I have it on PS2 and I completed it 3 times
Why is this starting to remind me of Metropolis?
16:04 Chetyre= Four(Russian)
Shi/"Four"=Death(Japan)
I love this game, it's tough as hell and I feel by today's standards of people enjoying souls, they should give it a shot.
I feel like if this game hadn't been saddled with the Breath of Fire name and was an original IP, it would have been much more successful and a bigger deal in the history of games. Instead, fans of the series ended up feeling betrayed, etc.
@@Kasaaz This is a valid point.
Giving it another go at it?
I would like to play this game now that I’m older and guides are more readily available
I enjoyed BoF5, though I prefer 3 and 4. I enjoyed the world this one crafted. It doesn't feel like a BoF title to me, but I do think it carried the same spirit. It's one I am still working my way through as it's a very enjoyable game and certainly fun to watch speedruns of.
I like to think Dragon Quarter is the world Myria believed she was saving the planet from becoming.
I remember playing this when it came out, not feeling impressed in the least by about... 1/3 of the way through. Put it away for a while. Went back to it over a year later and really dived into it, getting that coveted 1/4 ratio. Once you figure out all the mechanics it's really not so bad and just makes you fight smarter, not harder. It definitely does not feel like it belongs in the BoF brand, but it's a damn good game if you take the time to learn it.
I agree the game isn't hard if you learn & work with instead of against the mechanics, esp if just playing down to 1/64 & not worrying about the extra dungeon in any colony.
Did ya just beat the game that makes much to have the exp to make ant colony dungeon doable or did did ya do restarts?
@@boobs_n_bots I beat it in one go and then did some restarts to get prepped for the ants and bonus dungeon.
Sweet, BoF.
I think v fits easily in the timeline since all the games are about reincarnation
I feel like if this game hadn't been saddled with the Breath of Fire name and was an original IP, it would have been much more successful and a bigger deal in the history of games.
i just got to thinking and I can't help but think that dragon quarter could have been the original ff13 done right especially because i see parallels between the d-counter and the l'cie curse
Something prevented me from finishing this game, and I kinda put it back on the shelf. I almost forgot about it. I think I got to the part where I fought mutated Bosch and then ...
Anyway, I finally knows how the story goes from this recap and that's enough for me. 🙂
A LOWER SECTOR CALLED LOW SECTOR......... 👀......... OK THEN.
When I played it way back it was a horrible game. Repetitive to the max. Ended up using a glitch to buff up my characters to beat the game. Nothing like the other Breath of Fire games. Miss for sure but I give credit for a newish idea
Loved the game..
Pity it is often seen as the underdog of the serie :/
Then Capcom killed the IP together with Megaman X.
A challenging game at best. BoF Dragon Quarter may be considered as the black sheep of the franchise by many, but not me.
Controversial opinion, but Dragon Quarter is actually my favorite game in the series.
Not really that controversial. I pre-ordered this game back in the day because I was a fan of the series and this is easily the best game in the series and one of my all time favorite games.
This was ahead of it's time and has every right to be a BoF game.
I didn't really care for this game but this makes me want to give it another go 🤔
Can you do Xenoblade Chronicles?
Nice review yah it was a decent game just didn't like it that using dragon power slowly killed you but it was op when used.
I feel like it had the same problem as chrono cross. As a stand along it was a good game. But as a BoF game...its just didnt feel like it. Everything else about it was a mix bag, so I couldnt really enjoy it to the fullest.
I thought it was a decent game but the difficulty jump was brutal.
@@OblivionDust2719 as a stand alone game it was ok. The major prob for me was that it's not a BoF game. I personally didn't like how the restart system was implemented and also the D gauge.
300,000 copies? They tried something new, I give them that.
as a kid this game got a alot of bad sauce but i liked it i never completed it but i liked it
ニーナたん!かわええ!
So why did origin shove everybody down into that underground city when above the ground there was fresh air?
It definitely was a Miss, however I feel that is because it was a head of it's Time. It is not a bad game. Had this been released after games like Demon's Souls, it possibly could have been more widely accepted.
Going back through it now 😁
Capcom is a very creative company but their fans ALWAYS penalize them for making good changes which is why they produced so much garbage over the modern years.
There is zero chance all those "D-ratio" entendres were an accident 😂
Played it and loved it
After I got over the genre change…
And went to GameFAQS because NO INSTRUCTIONS, *thanks GameStop!*
XD
This game was so strange I won't say it was bad but it was strange and never managed to finish it. The the franchise pretty much fell off the face of the earth. (I'm not counting that mobile game as a legit bof)
Incomparable to Bof 4
I like that they tried something new especially since I love dungeon crawling but as a kid and as a adult I still hate how they penalized you for going dragon. That's like most of the appeal for me towards this series. Its the same reason why while I liked the story for BoF2 I hated how they treated the dragon mode.
Hit
Oh God you did the giant turd sandwich
Freelancer Ryu blows
As a Breath of Fire game, total miss.
As an game, pretty good.
agreed
Thanks for the recap. Never did beat this because of its difficulty. The game is a far departure from the other games, and a major disappointment in the series - as evident by the total collapse of the franchise thereafter.
I never played it but it never sounded appealing. It sounded like the glitches I got in some RPGs where I had to restart. Or losing your memory card.
Huge miss for me personally. Extremely far cry from the originals on SNES. This one shares barely any similarities aside from names and the concept of dragon transformations and dragons saving or destroying the world. The Anthropomorphic demi-humans that were a staple of the originals are nowhere to be found and I don't think I saw fishing anywhere either. The other ones all had charming themes peppered throughout, like even just the sprite animations of Ershin in BoF4 or the first visit to the Wildcat Cafe in BoF2 where they try to cook your group.
BoF IV was the OG. Best RPJ ever imo
pff a miss.... Dragon Quarter is still one of the worst RPGs i have ever played
This recap is the only way 98% of BoF fans will get the whole story, because the game itself is so horrible that no one can stomach a playthrough. I like the world and the story, but after like 10 tries, i think i've barely made it past 30-45 min of game play before i shut it off.
A hard miss. I'm glad I only played a few hours of the game. Block Busters saved me from buying it.
The game is a miss.
Not a fan of this game
This breath of fire game sucked!!