Honestly it feels to me more like: "We made the pathfinding so good that it is able to update in realtime to changed terrain. How do we show it of and flex our pathfinding algorithm in an intresting way?" The way the goblins even if it is just an illusion "see" the walls and platforms and use them to pathfind a way to you looks fantastic.
If pawns will be doing most the damage with this vocation you better hope they’ve improved the pawn AI becasue they were dumb as rocks in the first game.
Look like this Vocation is mix between Warlock ( cuz he can summon ) And Msemer ( like the one on GW2 cuz he can control minds and make illusions) So excited to try it.
English is not my first language but isn't "gimmick" about it being a class where all you do is the "same thing", put a clone over a cliff see them fall, and that's it?
That was IGN’s attempt to try and be creative. From their experience and this one, the pawn damage boost (Aromatic Rally/Resurgence) is extremely powerful and murdered enemies before they could even setup the trap. Which seemed even faster than what we’ve seen Mystic Spearhand and Magick Archer do in their fights. The demos also barely revealed any skills of the Trickster unlike the other vocations. For example, we know there’s Enthralling Aroma(?) which lets you attach your clone into an enemy and makes everyone else attack them. Dragon’s Delusion is a massive AoE that knocks down all enemies, making their weak spots (vital points) easier to attack. With Aromatic Rally and Dragon’s Delusion, the Trickster is gonna be ridiculous in terms of destroying enemies.
That's simple, a lot of people have a need to play for a proper DMG, to watch the big numbers jump there. Meanwhile, a tank or support is just a necessary evil for them. What they usually can't do without. Trickster is exactly the job for me. For people like me, they always play support or healer in every game. A tank here and there. Manipulating the environment, buffing allies and fooling enemies without having to do any damage is just right for me and I'm really looking forward to it. It looks like a game mechanic you won't see anywhere and I can't wait to try it out.
It’s really unfortunate that some folks can’t grasp that other people with different tastes exists. But that’s alright: the game developers do! I know this isn’t DDO, but the fact they took the support/tank playstyle and put it into the game as a fully dedicated vocation shows they really do care about the game.
@Grushera I love playing support when I am actually supporting someone, I don't think it's the same when we are buffing npcs to do our jobs for us? What's your opinion? And anyone else's that reads this
@@jecarlos8564 I play Dragons Dogma 1 and that time, my main character was tank and pawns was 1x heal and 2x DPS. I was scared, but fast I change my mind and start trust this Pawns AI rly quicly. If DD2 has better AI than previous one, i will be glad to play Trickster. And if something will be wrong, than .. I just change my vocation ^^ Ill definitly try more vocations, but Trickster is for now the one, when I hope spend mutch more time than others.
@@hunterpope9028 Well I'd say it all depends on your playstyle, playing trickster seems more like crowd control to bunch up enemies and control the battlefield
@@hunterpope9028 there are more abilities that haven’t been revealed. The class can make enemies fight each other. There’s also the Warfarer class. You can use trickster and then switch to an archer or thief to go invisible and take eliminate them. But trickster seems fun to me
@@hunterpope9028 Well, you don’t have to do damage in order to be powerful. This class doesn’t do almost any damage at all, and it still is a really powerful class. A Creative one at that. I mean me personally, I’d rather let my enemies commit suicide without even knowing then having to sweat kill enemies.
As interesting as this vocation seems, I dont think this is what most of us wanted as a new vocation, it sure is unique and different but playing as a pacifist isnt the most fun and engaging thing to most people.
Nah partner, this is cool as hell - you get to have control of the enemies so you can let your party of damage-machine pawns to blend the game up until mincemeat while you make funny smoke floors and make goblins jump of cliffs
@@tonydragon784 Im not denying that, wouldve preferred if it wasnt just purely a pacifist vocation, would be awesome if the censer was a flail with a censer at the end so it could do some damage and it had some damaging skills instead of just support skills. Atleast then you could choose how you wanna play the vocation
Thanks for doing this! The vocation is actually a really amazing class (I played Shield Sage in DDO and it’s the same type of gameplay - you need the tank mindset for Trickster). I still imagine it won’t be popular because creativity/craftiness isn’t exactly something action RPG gamers are good at (or interested in). But so far, the Trickster is the one with the least skill coverage. I think we only know 6 of its skills and we know 9-11 for the other vocations. Also, kudos again for being the ONLY content creator to actually play Trickster. Coverage is important and you actually took the time to cover things for other people. Great stuff!
Theres 10 vocations so far this and warfarer are extrmeely unique i feel theres will be more because warfarer makes more sense the more vocations there are
@@Soraking007 the numbers I mentioned were the number of SKILLS we’ve seen. The Trickster has the least number of skills shown compared to the other vocations.
I didn’t think I would dabble in this but it seems much more interesting with some context and details. If you’re sick of just attacking and want to be a tactical captain kind of character. Thanks for the vid
I feel like this is the ultimate tanking role in the game. And have this sense maybe it's a vocation lore related, Because of how it influences monsters. Defying their purpose by God 😉
It’s absolutely a Tank role. Which the team first practiced on with DDO and the Shield Sage. It’s a weird mix of Shield Sage and Alchemist, as in it’s not very mobile (Shield Sage), but it still kites (Alchemist).
Definitely my favorite vocation by far. I will be getting this vocation as soon as I can. Also, I’ll be forward about this, but I’ve heard people say this is the worst class, that it’s a joke class, because it does no direct damage. If you are one of those people, you are an idiot and the most uncreative one I’ve ever meant. (If you’re not this person, I bless you.)
And of all the people saying this: they haven’t even played the class. Of the three who did play it: IGN, Rurikhan, and Arekkz - they all found that the Trickster was pretty powerful by Aromatic Rally alone.
That skill was actually shown in this video. The player puts the aggro onto a Saurian and it has a little plume of smoke coming out of its head, and all the goblins or whatever surrounding it immediately jump on it.
This is it for me. The implementation is cool, but I want be the one doing the fighting rather than jogging about in circles pressing my taunt/buff buttons whilst the AI fights.
@@reggieisnotadog4841 someone probably will discover some broken thing you can do with this class in the future but for now I agree I probably want to try other classes where I can fight
The demon dream catchers that buffed damage broke dd1 so im sure you can do some wild shit with the damage buff. Run 3 thieves and watch them bayblade shit while they are fighting ghosts
Neat illusionist Wizard concept, however, we would have been better off with a Mystic Knight or new form of Necromancer or Druid or something. It will be too niche and one of the least played along with the mage.
I really hope you can put the smoke in bigger targets…. Would only make me wanna pull more mobs in a large boss battles… throwing the smoke on a big monster and let all the little ones attack it. THE CHAOS HAHA! I think that would be a really neat thing. Can wait to main this.
Been using the trickster vocation for a few hours now and I love it! Love manipulating the battlefield/enemies and getting them to waste their time on my illusions instead of my Arisen and pawns. Thanks for this video btw! I was confused about how to drop the simulacrum on the trick floor, but watching you play totally cleared it up.
I think trickster would've been cooler if they combined aoms of these skills with an assassin type gameplay. Imagine confusing the enemy with illusions or the decoy, then going for a crit backstab.
Hope your channel blows up with the release of Dd2! Been watching since your dark souls 1 playthroughs and you helped me elevate my skills in gaming ever since.
I think this will be really interesting with Warfarer, you can drop the buff then do heals with your pawn. Or draw aggro and switch to a weapon and fight. I'm more interested in it's potential there than what the base class might do.
Going to main trickster its an illusion mage thats awesome close to a summoner but maybe just maybe one of the high skill could summon something 😮 + Going to have 3 sorcerer 😮😮😮 boom boom 💣 😊
Wow I did not think of Warfarer using a censer. That seems pretty busted lol. Kinda goes against the trickster class in a role play sense, but would be super fun.
really makes me wonder what trade-off there is with the Warfarer, i heard it would have lower stats but the insane level of versatility combined with stats from Gear feel like they would easily make up for it.
@@camil3545It's very obviously an endgame vocation. Presumably you would need to unlock the skills on the base classes before you can use them on the warfarer and unless you optimize the kit, you'll just be doing same stuff as a different class but with lower stats. It's not as brainless as relying on the same skill (like spamming the fire arrow on magic archer), you have to combo the different class skills.
I do think it’s cool they added something like this but for me the only way I’ll ever try it is if I’m feeling spicy while playing warfarer. I just hope this is a taste of some really cool ones they have coming in future expansions and dlc
Looks really interesting, reminds me of the Mesmer in Guild Wars 2, who uses illusions that he can explode, and adds debuffs to enemies or buffs to allies, so he's super useful even if he doesn't have the highest dps
I remember the IGN dude said he couldn't use the Pawn combat buff because they were killing everything too fast to record any solid footage lol. This class looks amazing and will definitely be a second playthrough for me. This is basically a Necromancer class but you have sexy Pawns instead of skeletons or zombies.
Drug dealing tank essentially. Get the enemies so high they hit each other or ghosts instead of your friends. I dig it, but will probably rarely if ever play it myself
I mean not really, seems like they've balanced it having a high degree of crowd control and defensive utility with the aggro manipulation with non-existent personal damage output
@@TheHeartThatRunsCold yeah there's no way an ai npc would be able to handle trickster, it could just run some pre programmed actions vs x enemies but there's no way to account for how I or you the player could possibly mess with the trickster pawn lmao
Wayfarer w/ Trickster's HP-sapping buffs/ Mage's Ayodyne & Brontide/ and the most METAL-looking Warrior armor set...! I call it "The Slave Master" build. 😂
even if it does practically nothing, for damage, i'm curious how trickster will work with status weapons. will there be a rusted or gold sensor? if you're not in a situation for the spells you chose, it may be optimal or at least helpful to whack and shoot smoke, as you keep moving around with the clone. this would let you also contribute with debilitation use in a less favorable situation for your illusions. it would be funny if trickster was 1 of the best vocations for debilitations. if say the smoke enemies stand in counts as a hit, even if it's weak it may still build up poison, torpor, silence etc. that would be a funny niche for trickster to also have.
Likely will. Despite everyone saying it attacks with smoke, it’s still a basic attack with the weapon. Definitely mix it with the Sorcerer’s Asperity augment to make those debilitations land faster.
Very interesting idea/vocation. However, for me personally, I want to get better at the game by being in the thick of it (not necessarily avoiding everything). Thx Ruri👍💪🏻🙏😎
Tried out Trickster yesterday and I have some things to report. Even at base vocation rank Trickster is fun and very useful. Like Ruri wondered you actually make your Simulacrum attach to a big enemy and smaller enemiesnwill attack it for aome surprisingly high damage. A stone Saurian practically soloed a cyclops when I attatched my simulacrum to its leg. You can also call your simulacrum to yourself just as it's about to be hit by a bigger enemy to have it essentially dodge the hit. I think Trickster has some very big potential.
After hearing all of that it kinda just feels more cheesy than before. Or rather, I didn't think of this class as cheesy/gimmicky until this video. Barely any damage, relying on Pawns, and just creating an aggro-drawing illusion or illusive walls that enemies have to walk around. I love playing support characters but this is very different from what I expected it to be and not really up my alley but I can see why people would want to play it.
i really hope we get to see what are the base vocations that made the trickster hybrid. Which are purple (necromancy - dark magic??) and pink (Holy type magic??) otherwise this vocation's color doesn't raelly make any sense
If I can use it to make enemies fight each other I'm sure I will have at least some fun with just that. Stunning or distracting them into not fighting should also be fun.. multiple games where people like to find ways to stun lock enemies, looks like this one was made for that...as a warfarer I would probably use whatever I can from trickster with mage archer skills if that's possible.
I’d definitely use this if I end up going warfarer because it could be completely op to manipulate the ai then nuke them with some sorceries or a great sword or pick them apart with a bow while they’re stuck behind an imaginary wall
They released the trophy/achievement list on Tuesday some fairly interesting ones but nothing too nuanced, looking forward to this game so much, at this moment my choice for game of the year.
We still need to wait for the game to see how balanced all these are, and if all of this fits fits together well. A lot of times these seem cool, but when the games come stuff don't work that well. HOWEVER ... For now, it really seems Itsuno and the gang really thought these through and invested A TON of time thinking and crafting these ideas, and I am really looking forward to this game, these are veterans in gaming. Hyped! P.S I get some kind of Gothic 3 vibes from these game videos. The land being two kingdoms of green and desert, and that skill that allows you take your soul out and roam reminds me of a spell in gothic 3.
Just from what I’ve seen: it absolutely does work out for 3 reasons: 1) Aggro control 2) Massive pawn damage boost. 3) Enemy shutdown This is exactly how Shield Sage worked in DDO. You draw aggro and control enemies away from your pawns. You buff your pawns (Shield Sage had an AoE enchant). The Shield Sage also had the shutdown skills (Sleep, Petrify, Stun) so the pawns can decimate the enemy’s weak spot. The Trickster has the same thing: Effigial Incense/Sweeping Shroud for aggro control. Espial Incense for better positioning. Aromatic Rally for a powerful damage boost. Dragon’s Delusion to shutdown enemies and make their vital spots easily vulnerable. And pawns in DDO were super-lobotomized to encourage partying instead, but they still destroyed encounters. My point: it DOES work, because the DD1 team PROVED it could work in DDO while Itsuno was working on DMC5.
Sooo...when fighting the end game enemy 🔚🎮 we can assume its going to be a lonnng hour fight (ง ͠° ͟ل͜ ͡°)ง as the trickster, with pawn or not 😅😂😂 can't wait to see those who'll brake that game apart, deconstructed like they made it 🧐🤭
I am strongly considering playing trickster. Its just so curious too play a vocation that has no direkt dmg. Inderctly you buff pawns or insta-kill by fooling the enemy too fall off the edge off a cliff. They seem too really have nailed the sentiment of trickery in this vocation. The feel of it like i habe not seen in a monster-killing game before.
It's interesting, this class feels like the closest to what Real Life Magic™ would be. Given my previous experience with Dragons Dogma though, I'd be really loathe to leave all my fighting in the hands of pawns.
I am so damned excited to play this vocation! As an old EQ player I absolutely love support classes and find it really sad support classes don't really exist anymore. So, this is such a nice addition for me. Also looking forward to warfarer and seeing what crazy builds we can come up with
Really seems to be a class that will help emphasise the pawn mechanics. From not only gearing out your own pawn so that you both synergize all the time, but also than the two other pawns being very honed in on the classes & skills you want them to have, or else iiuc you're not going to be able to make up the damage yourself. Probably not for me, but definitely doesn't seem like a gimmick, with the way you explained it, almost seems that it'll shape your entire playthrough in a unique way most other classes won't.
I probably won't main this vocation in my first playthrough (cos i wanna feel like a flashy main character), but I would definitely dip into this whenever i feel like being petyr baelish in the battlefield.
I really like the estetic of the class, i think is the coolest of the bunch but i dislike pawns and i usually run with no pawn or max one. It's a pity but i will have to pass this Vocations it seems.
Maybe they should add bard too to give that equivalent for trickster with fighter-thief support class. I am sure Trickster will get that lone wolf speedrun challenge that's gonna boost its popularity.
I feel like Warfarer is the best way to play this, since (based on the description) they reduce the Player Stats and not skill effectivity, so the Damage buff would still be very high, and you can use Mage skills like Anodyne and Halidom and the different Affinities to add added buffs/heals... so CC/Buff/Debuff hybrid, rather than using it solo as a pure CC class (because the effectivity of the CC will probably be lesser on the harder enemies that have bunch of AoEs, and like the Drake has (or atleast used to in DD) that 1 roar which insta-kills all the Pawns)...
@@cherdnad2630 Except since the wall is fake, AoE goes through... which is my point, most larger monsters have a lot of wide and not very targeted attacks, like Cyclops with their wide swings, or Griffins and their Thunder cry... if the AI isn't focused on targeting, it won't stop the attack because of a wall, which will hit us because the wall isn't solid.
@@tatsumiuchiha5559 Ah, but the AI won’t attack what they can’t see. Arekkz tried this out by hiding in his wall. The cyclops meandered a bit and when the wall vanished, the cyclops chucked its massive club at Arekkz. And that’s the point of using Espial Incense/Invoking Aura. Get the wall down, astral project, place your copy somewhere accessible, then Sweeping Shroud enemies to it. No need to hide your Sorcerer pawns if enemies are focused on your copy. And just resummon your copy to refill it’s HP bar (depending on how resilient it is and how strong of a heal Mending Vapors is).
@@toodleselnoodos6738 I see, so they adjusted the AIs from the 1st game to make the Trickster more viable... that's interesting, maybe I'll try it out in my 2nd playthrough (Mystic Spear 1st time, which, side-note, is sad that it's considered Fighter+Mage when it feels like, based on what I've seen, Thief+Mage... with the mobility based gameplay... They shouldve kept Mystic Knight as Fighter+Mage, since it's a really cool and fun class, been using it in my 2nd DDDA playthrough...)
@@tatsumiuchiha5559 Don’t read that much into the color. It’s an artifact of DD1 to identify the vocation easier. The vocation system is actually more like DDO: job masters, 4 weapon skills, weapon skills turned into core skills, unlocking vocations via quests, etc.. A lot of “confusing” things to people is because there was a game in between DD1 and DD2 that most folks don’t know about.
Playing this on my second playthrough. Going to do sorcerer on my first with my main pawn being a mage, with a fighter and another sorcerer. Want to try out the spell syncing.
Funny that this vocation was probably born with the tought of "what if we ACTUALLY make enemies glitch falling to their death legit"
I rmbr when that happened with the ogre
I love it
Honestly it feels to me more like: "We made the pathfinding so good that it is able to update in realtime to changed terrain. How do we show it of and flex our pathfinding algorithm in an intresting way?" The way the goblins even if it is just an illusion "see" the walls and platforms and use them to pathfind a way to you looks fantastic.
It's a feature... NO! It's a CLASS!
If pawns will be doing most the damage with this vocation you better hope they’ve improved the pawn AI becasue they were dumb as rocks in the first game.
👆This. I was so sick of watching my pawns throw themselves off ledges in BBI.
Look like this Vocation is mix between
Warlock ( cuz he can summon )
And Msemer ( like the one on GW2 cuz he can control minds and make illusions)
So excited to try it.
English is not my first language but isn't "gimmick" about it being a class where all you do is the "same thing", put a clone over a cliff see them fall, and that's it?
That was IGN’s attempt to try and be creative.
From their experience and this one, the pawn damage boost (Aromatic Rally/Resurgence) is extremely powerful and murdered enemies before they could even setup the trap. Which seemed even faster than what we’ve seen Mystic Spearhand and Magick Archer do in their fights.
The demos also barely revealed any skills of the Trickster unlike the other vocations. For example, we know there’s Enthralling Aroma(?) which lets you attach your clone into an enemy and makes everyone else attack them.
Dragon’s Delusion is a massive AoE that knocks down all enemies, making their weak spots (vital points) easier to attack. With Aromatic Rally and Dragon’s Delusion, the Trickster is gonna be ridiculous in terms of destroying enemies.
probably gonna be the class i switch to later in the game, gonna start out with sorcerer
All im worries about is performance for my rtx 3060 ti
Great idea for a tank class, shame it is a singleplayer game.
Sounds super boring for me.
That's simple, a lot of people have a need to play for a proper DMG, to watch the big numbers jump there. Meanwhile, a tank or support is just a necessary evil for them. What they usually can't do without. Trickster is exactly the job for me. For people like me, they always play support or healer in every game. A tank here and there. Manipulating the environment, buffing allies and fooling enemies without having to do any damage is just right for me and I'm really looking forward to it. It looks like a game mechanic you won't see anywhere and I can't wait to try it out.
It’s really unfortunate that some folks can’t grasp that other people with different tastes exists.
But that’s alright: the game developers do!
I know this isn’t DDO, but the fact they took the support/tank playstyle and put it into the game as a fully dedicated vocation shows they really do care about the game.
@Grushera I love playing support when I am actually supporting someone, I don't think it's the same when we are buffing npcs to do our jobs for us? What's your opinion? And anyone else's that reads this
@@jecarlos8564 I play Dragons Dogma 1 and that time, my main character was tank and pawns was 1x heal and 2x DPS. I was scared, but fast I change my mind and start trust this Pawns AI rly quicly. If DD2 has better AI than previous one, i will be glad to play Trickster. And if something will be wrong, than .. I just change my vocation ^^ Ill definitly try more vocations, but Trickster is for now the one, when I hope spend mutch more time than others.
@@jecarlos8564 my opinion is that it’s a waste of a vocation. It would make sense if the game had multiplayer, but it doesn’t.
The interesting thing is that usually Support classes/characters are the most powerful.
This will be my main. I was always a fan of the game but this type of gameplay is what I like in a class.
I want to but like aren’t we suppose to do damage
@@hunterpope9028 Well I'd say it all depends on your playstyle, playing trickster seems more like crowd control to bunch up enemies and control the battlefield
@@hunterpope9028 there are more abilities that haven’t been revealed. The class can make enemies fight each other. There’s also the Warfarer class. You can use trickster and then switch to an archer or thief to go invisible and take eliminate them. But trickster seems fun to me
@@hunterpope9028Pawns have always been a significant portion of the damage.
Play a game without your pawns and you can feel the difference.
@@hunterpope9028 Well, you don’t have to do damage in order to be powerful. This class doesn’t do almost any damage at all, and it still is a really powerful class. A Creative one at that. I mean me personally, I’d rather let my enemies commit suicide without even knowing then having to sweat kill enemies.
Would be cool if you could teleport to the astral projection as a defense mechanism
Nah just the man use smoke, not a spritual
interested to see what trickster gets at higher vocation levels. lot of potential for really cool stuff.
Dragon…
Very cool class and ambitious design because it requires a lot of AI and balancing adjustments to make combat work.
This feels like a illusion wizard from DnD and it's so cool.
Warfarer with sorcerer and trickster would be cool. lure enemies to a spot than aoe spell.
They are arisen only classes so this is not possible. Only sorcerer can be pawns.
As interesting as this vocation seems, I dont think this is what most of us wanted as a new vocation, it sure is unique and different but playing as a pacifist isnt the most fun and engaging thing to most people.
Hey speak for yourself
@@marquisepixley684 Thats fine, i dont think its a bad adittion at all i just think they couldve made something else
Nah partner, this is cool as hell - you get to have control of the enemies so you can let your party of damage-machine pawns to blend the game up until mincemeat while you make funny smoke floors and make goblins jump of cliffs
@@tonydragon784 Im not denying that, wouldve preferred if it wasnt just purely a pacifist vocation, would be awesome if the censer was a flail with a censer at the end so it could do some damage and it had some damaging skills instead of just support skills. Atleast then you could choose how you wanna play the vocation
Day 1 trickster in the house lol
Thanks for doing this!
The vocation is actually a really amazing class (I played Shield Sage in DDO and it’s the same type of gameplay - you need the tank mindset for Trickster).
I still imagine it won’t be popular because creativity/craftiness isn’t exactly something action RPG gamers are good at (or interested in).
But so far, the Trickster is the one with the least skill coverage. I think we only know 6 of its skills and we know 9-11 for the other vocations.
Also, kudos again for being the ONLY content creator to actually play Trickster. Coverage is important and you actually took the time to cover things for other people. Great stuff!
Theres 10 vocations so far this and warfarer are extrmeely unique i feel theres will be more because warfarer makes more sense the more vocations there are
@@Soraking007 the numbers I mentioned were the number of SKILLS we’ve seen. The Trickster has the least number of skills shown compared to the other vocations.
Such an interesting class tbh
So it’s a class that lets you hit the enemy with their feelings and trauma. Perfect for modern audiences.
have a tank draw aggro,put up an illusionary wall, have two sorcerers dual cast, sit back and enjoy the fireworks show.
I'm so hyped for this class. Feels so incredibly unique
This is the vocation I’m most interested in, and I have seen zero coverage of it.
Go rambo, sorc, thief, Archer pawns, and Just keep dancing around mobs
Trickter is for good player. Thats it ! Noob should stick to the Warrior :P
I didn’t think I would dabble in this but it seems much more interesting with some context and details. If you’re sick of just attacking and want to be a tactical captain kind of character. Thanks for the vid
True. Most of the time it comes down to finding your most damaging ability, spamming it and eating stamina foods to keep spamming it.
I feel like this is the ultimate tanking role in the game. And have this sense maybe it's a vocation lore related, Because of how it influences monsters. Defying their purpose by God 😉
It’s absolutely a Tank role. Which the team first practiced on with DDO and the Shield Sage. It’s a weird mix of Shield Sage and Alchemist, as in it’s not very mobile (Shield Sage), but it still kites (Alchemist).
I feel like trickster maxed out is going to be OP
Definitely my favorite vocation by far. I will be getting this vocation as soon as I can. Also, I’ll be forward about this, but I’ve heard people say this is the worst class, that it’s a joke class, because it does no direct damage. If you are one of those people, you are an idiot and the most uncreative one I’ve ever meant. (If you’re not this person, I bless you.)
And of all the people saying this: they haven’t even played the class.
Of the three who did play it: IGN, Rurikhan, and Arekkz - they all found that the Trickster was pretty powerful by Aromatic Rally alone.
This looks cool but boring? This being a single player game I don’t see the entertainment in being the support player
This is Everquest 1 Enchanter, or Vanguard Psionist. I wouldnt be surprise if there's a Charm spell where you temporary makes monster your pawn/pet.
I think there is a skill that makes enemies turn on each other iirc.
@@Foogi9000 I think I remember seeing that. Basically placing the effigy on an enemy to put all the agro on them
That skill was actually shown in this video. The player puts the aggro onto a Saurian and it has a little plume of smoke coming out of its head, and all the goblins or whatever surrounding it immediately jump on it.
Looks cool, but im issue is. I like attacking things, and this calls is all about not attacking.
Sounds like a full support class
@pencilcheck yeah, definitely is the most unique support class I've seen. I'll for sure give it a try but I definitely prefer doing the damage my self
This is it for me. The implementation is cool, but I want be the one doing the fighting rather than jogging about in circles pressing my taunt/buff buttons whilst the AI fights.
@@reggieisnotadog4841 someone probably will discover some broken thing you can do with this class in the future but for now I agree I probably want to try other classes where I can fight
The demon dream catchers that buffed damage broke dd1 so im sure you can do some wild shit with the damage buff. Run 3 thieves and watch them bayblade shit while they are fighting ghosts
Imagine summoning the dragon head and the goblin ur fighting just falls over dead that shit would be hilarious
interesting idea, but I have absolutely zero interest in actually playing it. I'm sure it'll find it's niche in the playbase though.
Neat illusionist Wizard concept, however, we would have been better off with a Mystic Knight or new form of Necromancer or Druid or something. It will be too niche and one of the least played along with the mage.
I really hope you can put the smoke in bigger targets…. Would only make me wanna pull more mobs in a large boss battles… throwing the smoke on a big monster and let all the little ones attack it. THE CHAOS HAHA! I think that would be a really neat thing. Can wait to main this.
Been using the trickster vocation for a few hours now and I love it! Love manipulating the battlefield/enemies and getting them to waste their time on my illusions instead of my Arisen and pawns. Thanks for this video btw! I was confused about how to drop the simulacrum on the trick floor, but watching you play totally cleared it up.
Seem's like trickster will relly heavily on pawns. Hope their AI is good.
Watch this class be used for speed runs. This class looks very powerful.
I think trickster would've been cooler if they combined aoms of these skills with an assassin type gameplay. Imagine confusing the enemy with illusions or the decoy, then going for a crit backstab.
Play trickster with warfarer and combine with DPS classes
Hope your channel blows up with the release of Dd2! Been watching since your dark souls 1 playthroughs and you helped me elevate my skills in gaming ever since.
I will be playing trickster as soon as I can
I really hope it’s not too hard unlock. I’m guessing you need to find the NPC in the castle when you first arrive at Vimworth.
I think this will be really interesting with Warfarer, you can drop the buff then do heals with your pawn. Or draw aggro and switch to a weapon and fight.
I'm more interested in it's potential there than what the base class might do.
Going to main trickster its an illusion mage thats awesome close to a summoner but maybe just maybe one of the high skill could summon something 😮 + Going to have 3 sorcerer 😮😮😮 boom boom 💣 😊
Shield Sage + 3 Sorcerers was sort of a basic combo in DDO.
Trickster + 3 Sorcerers groupcasting is gonna be fun.
Wow I did not think of Warfarer using a censer. That seems pretty busted lol. Kinda goes against the trickster class in a role play sense, but would be super fun.
Warfarer seems busted.
Trickster ranger Magik archer is what I'm going for
really makes me wonder what trade-off there is with the Warfarer, i heard it would have lower stats but the insane level of versatility combined with stats from Gear feel like they would easily make up for it.
@@camil3545It's very obviously an endgame vocation. Presumably you would need to unlock the skills on the base classes before you can use them on the warfarer and unless you optimize the kit, you'll just be doing same stuff as a different class but with lower stats. It's not as brainless as relying on the same skill (like spamming the fire arrow on magic archer), you have to combo the different class skills.
@@camil3545You have one less skill to equip. One of your 4 skill slots is used for weapon swapping, so that's a pretty big downside.
this vocation gives me guild wars ritualist vibes
This would be a class i would enjoy of this game had multi-player
I do think it’s cool they added something like this but for me the only way I’ll ever try it is if I’m feeling spicy while playing warfarer. I just hope this is a taste of some really cool ones they have coming in future expansions and dlc
Class seems weak.... but i got afeeling it will be OP as fuck.
Somebody will make this their main and show wild videos.
Looks really interesting, reminds me of the Mesmer in Guild Wars 2, who uses illusions that he can explode, and adds debuffs to enemies or buffs to allies, so he's super useful even if he doesn't have the highest dps
my mesmer did insane damage, especially on ilussion detonation...
Woahhhh never seen anybody with this pfp too 😂
Reminds me of GW1 ritualist
I remember the IGN dude said he couldn't use the Pawn combat buff because they were killing everything too fast to record any solid footage lol. This class looks amazing and will definitely be a second playthrough for me. This is basically a Necromancer class but you have sexy Pawns instead of skeletons or zombies.
Cliffs are a tricksters best friend
Drug dealing tank essentially. Get the enemies so high they hit each other or ghosts instead of your friends. I dig it, but will probably rarely if ever play it myself
Ready for someone to solo Greg as trickster with no pawns
Seems like a commander vocation. Take aggro off your minions so you don’t need to revive them.
Great vid. You changed my mind. I didnt think pawns would be able to do enough dps to just be support to them. Ima try it
Trickster definitely sounds like a nightmare to balance.
You cannot balance aggro control.
I mean not really, seems like they've balanced it having a high degree of crowd control and defensive utility with the aggro manipulation with non-existent personal damage output
There's a reason why it's also Arisen only lmfao. Imagine them trying to make this work on pawns
@jkreincarnation I remember thinking the same thing playing Magick Archer in DD1 years ago. But Trickster is next level.
@@TheHeartThatRunsCold yeah there's no way an ai npc would be able to handle trickster, it could just run some pre programmed actions vs x enemies but there's no way to account for how I or you the player could possibly mess with the trickster pawn lmao
Wayfarer w/ Trickster's HP-sapping buffs/ Mage's Ayodyne & Brontide/ and the most METAL-looking Warrior armor set...! I call it "The Slave Master" build. 😂
even if it does practically nothing, for damage, i'm curious how trickster will work with status weapons. will there be a rusted or gold sensor? if you're not in a situation for the spells you chose, it may be optimal or at least helpful to whack and shoot smoke, as you keep moving around with the clone. this would let you also contribute with debilitation use in a less favorable situation for your illusions. it would be funny if trickster was 1 of the best vocations for debilitations. if say the smoke enemies stand in counts as a hit, even if it's weak it may still build up poison, torpor, silence etc. that would be a funny niche for trickster to also have.
Likely will. Despite everyone saying it attacks with smoke, it’s still a basic attack with the weapon.
Definitely mix it with the Sorcerer’s Asperity augment to make those debilitations land faster.
was mystic knight confirmed?
No. But there are some footage of Fighter doing Magical Ripostes with a Big Shield. So, it's something, I guess 🙃
Very interesting idea/vocation. However, for me personally, I want to get better at the game by being in the thick of it (not necessarily avoiding everything). Thx Ruri👍💪🏻🙏😎
Tried out Trickster yesterday and I have some things to report.
Even at base vocation rank Trickster is fun and very useful. Like Ruri wondered you actually make your Simulacrum attach to a big enemy and smaller enemiesnwill attack it for aome surprisingly high damage. A stone Saurian practically soloed a cyclops when I attatched my simulacrum to its leg. You can also call your simulacrum to yourself just as it's about to be hit by a bigger enemy to have it essentially dodge the hit. I think Trickster has some very big potential.
After hearing all of that it kinda just feels more cheesy than before. Or rather, I didn't think of this class as cheesy/gimmicky until this video.
Barely any damage, relying on Pawns, and just creating an aggro-drawing illusion or illusive walls that enemies have to walk around.
I love playing support characters but this is very different from what I expected it to be and not really up my alley but I can see why people would want to play it.
i really hope we get to see what are the base vocations that made the trickster hybrid. Which are purple (necromancy - dark magic??) and pink (Holy type magic??) otherwise this vocation's color doesn't raelly make any sense
They’ve already confirmed that there is only 10 vocations (maybe they’ll add more with DLC but it seems unlikely)
The trickster tricked you into thinking there are more vocations...
It's exhausting that people like you are obsessing over colours when it hasn't been a thing in this game at all. Get a grip.
If I can use it to make enemies fight each other I'm sure I will have at least some fun with just that. Stunning or distracting them into not fighting should also be fun.. multiple games where people like to find ways to stun lock enemies, looks like this one was made for that...as a warfarer I would probably use whatever I can from trickster with mage archer skills if that's possible.
By far the class I’m most excited for. It’s totally a freaking gimmick and it’s entirely the opposite of how most people would play the game
He didn’t seem to be doing anything to that golem? It seems as expected really bad against big monsters.
I’d definitely use this if I end up going warfarer because it could be completely op to manipulate the ai then nuke them with some sorceries or a great sword or pick them apart with a bow while they’re stuck behind an imaginary wall
They released the trophy/achievement list on Tuesday some fairly interesting ones but nothing too nuanced, looking forward to this game so much, at this moment my choice for game of the year.
I know this is all support but having solo builds with this would be awesome. I wanna more dot DMG and AOE
i would love this as a vocation for my main pawn... but i'm sure the AI required to use this effectively would be too complicated for them to use it
Idk i'm a simple man
I don't Trust my Pawns so much cause if you need heal you get fire on your sword or sth^^
Seems like a boring vocation to me, but probably an awesome choice for the illusionist players out there.
Pure necromancer build please or someone’s this class with green spirits that attack but can only use main pawn
The moment I pick this class I run into a dragon that spams meteor and a gryphon joins the fight
Fun times
Warfarer with spearhand shields and trickster... your welcome
So it's like playing Skyrim with only illusion magic and npc allies but better.
Looks neat but just as you, man, Mystic Spearhand looks way too good.
Does this mean if a drake takes control of your pawns you can uno reverse with the trickster😂
"Your pawns will be dealing most of the damage"
*Laughs in Throwblast*
Holy doo doo im first. I think? 😮
We still need to wait for the game to see how balanced all these are, and if all of this fits fits together well. A lot of times these seem cool, but when the games come stuff don't work that well. HOWEVER ... For now, it really seems Itsuno and the gang really thought these through and invested A TON of time thinking and crafting these ideas, and I am really looking forward to this game, these are veterans in gaming. Hyped!
P.S
I get some kind of Gothic 3 vibes from these game videos. The land being two kingdoms of green and desert, and that skill that allows you take your soul out and roam reminds me of a spell in gothic 3.
Just from what I’ve seen: it absolutely does work out for 3 reasons:
1) Aggro control
2) Massive pawn damage boost.
3) Enemy shutdown
This is exactly how Shield Sage worked in DDO. You draw aggro and control enemies away from your pawns. You buff your pawns (Shield Sage had an AoE enchant). The Shield Sage also had the shutdown skills (Sleep, Petrify, Stun) so the pawns can decimate the enemy’s weak spot.
The Trickster has the same thing: Effigial Incense/Sweeping Shroud for aggro control. Espial Incense for better positioning. Aromatic Rally for a powerful damage boost. Dragon’s Delusion to shutdown enemies and make their vital spots easily vulnerable.
And pawns in DDO were super-lobotomized to encourage partying instead, but they still destroyed encounters.
My point: it DOES work, because the DD1 team PROVED it could work in DDO while Itsuno was working on DMC5.
Trickster might be hard to use in dungeon’s
Does anyone think He sounds like Nemo’s dad?
I fell my first dragon as a trickster!
Remember this is the "Pacifist" class.
Sooo...when fighting the end game enemy 🔚🎮 we can assume its going to be a lonnng hour fight (ง ͠° ͟ل͜ ͡°)ง as the trickster, with pawn or not 😅😂😂 can't wait to see those who'll brake that game apart, deconstructed like they made it 🧐🤭
I am strongly considering playing trickster. Its just so curious too play a vocation that has no direkt dmg. Inderctly you buff pawns or insta-kill by fooling the enemy too fall off the edge off a cliff. They seem too really have nailed the sentiment of trickery in this vocation. The feel of it like i habe not seen in a monster-killing game before.
It's interesting, this class feels like the closest to what Real Life Magic™ would be. Given my previous experience with Dragons Dogma though, I'd be really loathe to leave all my fighting in the hands of pawns.
I am so damned excited to play this vocation! As an old EQ player I absolutely love support classes and find it really sad support classes don't really exist anymore. So, this is such a nice addition for me. Also looking forward to warfarer and seeing what crazy builds we can come up with
Really seems to be a class that will help emphasise the pawn mechanics. From not only gearing out your own pawn so that you both synergize all the time, but also than the two other pawns being very honed in on the classes & skills you want them to have, or else iiuc you're not going to be able to make up the damage yourself.
Probably not for me, but definitely doesn't seem like a gimmick, with the way you explained it, almost seems that it'll shape your entire playthrough in a unique way most other classes won't.
I probably won't main this vocation in my first playthrough (cos i wanna feel like a flashy main character), but I would definitely dip into this whenever i feel like being petyr baelish in the battlefield.
I really like the estetic of the class, i think is the coolest of the bunch but i dislike pawns and i usually run with no pawn or max one. It's a pity but i will have to pass this Vocations it seems.
Maybe they should add bard too to give that equivalent for trickster with fighter-thief support class. I am sure Trickster will get that lone wolf speedrun challenge that's gonna boost its popularity.
I feel like Warfarer is the best way to play this, since (based on the description) they reduce the Player Stats and not skill effectivity, so the Damage buff would still be very high, and you can use Mage skills like Anodyne and Halidom and the different Affinities to add added buffs/heals... so CC/Buff/Debuff hybrid, rather than using it solo as a pure CC class (because the effectivity of the CC will probably be lesser on the harder enemies that have bunch of AoEs, and like the Drake has (or atleast used to in DD) that 1 roar which insta-kills all the Pawns)...
Or make a fake wall, hide behind it and then pepper enemies with arrows or magic.
@@cherdnad2630 Except since the wall is fake, AoE goes through... which is my point, most larger monsters have a lot of wide and not very targeted attacks, like Cyclops with their wide swings, or Griffins and their Thunder cry... if the AI isn't focused on targeting, it won't stop the attack because of a wall, which will hit us because the wall isn't solid.
@@tatsumiuchiha5559 Ah, but the AI won’t attack what they can’t see.
Arekkz tried this out by hiding in his wall. The cyclops meandered a bit and when the wall vanished, the cyclops chucked its massive club at Arekkz.
And that’s the point of using Espial Incense/Invoking Aura. Get the wall down, astral project, place your copy somewhere accessible, then Sweeping Shroud enemies to it.
No need to hide your Sorcerer pawns if enemies are focused on your copy.
And just resummon your copy to refill it’s HP bar (depending on how resilient it is and how strong of a heal Mending Vapors is).
@@toodleselnoodos6738 I see, so they adjusted the AIs from the 1st game to make the Trickster more viable... that's interesting, maybe I'll try it out in my 2nd playthrough (Mystic Spear 1st time, which, side-note, is sad that it's considered Fighter+Mage when it feels like, based on what I've seen, Thief+Mage... with the mobility based gameplay... They shouldve kept Mystic Knight as Fighter+Mage, since it's a really cool and fun class, been using it in my 2nd DDDA playthrough...)
@@tatsumiuchiha5559 Don’t read that much into the color. It’s an artifact of DD1 to identify the vocation easier. The vocation system is actually more like DDO: job masters, 4 weapon skills, weapon skills turned into core skills, unlocking vocations via quests, etc..
A lot of “confusing” things to people is because there was a game in between DD1 and DD2 that most folks don’t know about.
Playing this on my second playthrough. Going to do sorcerer on my first with my main pawn being a mage, with a fighter and another sorcerer. Want to try out the spell syncing.
I'm a sorcerer loyalist, but my friend made a snoop dog arizen so he could be a trickster -.-
IGN can play a game? XD
No damage no thanks.
The perfect class.