3 Ultimate Cheats for Any GM - Great GM
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- Опубліковано 30 лип 2019
- We take a look at the ultimate cheat for any game master / dungeon master. The deepest and darkest secret for those who running a game should know.
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"We defeated the masked bandits easily...killed them all. Unfortunately, one of them turned out to be the lost princess we were looking for."
Interupt their rests in 5e
That is the best method for dealing with a rules lawyer I've ever heard
Talking about the low level bandits attacking the high level party reminds me of Skyrim.. "Hey, you see that guy that just killed a dragon and devoured its soul? Lets mug 'em!"
I "increased the pain" two sessions of go....the party was rescuing kidnapped kids from a bandits swamp camp....I had berserkers and lizard folks in there ...my characters were only lvl 3 at the time. it was fun session...afterwards though one of the players emails me "you know there's a CR guid in the DMG to help you manage encounter difficulty" (he was dead serious). I had to spell it out to him that the difficulty of the camp was on purpose.
Your example from the book isn't a very good one. It sounds like the author wanted to have an excuse for the ettin to be good, so he inserted a plot contrivance (i.e., the helm of opposite alignment) to make that happen. Author: "How can I switch the ettin's alignment so the players feel obligated to help it because it's good? Hmmmm. That's a tough one..... Wait! I have a GREAT idea!!! I'll give it a Helm of Opposite Alignment! Now the heroes have to help it!" It's been done so much in D&D that it's practically cliché. Instead of figuring out a way of changing the ettin's alignment that would help develop its character and making it an interesting NPC, it sounds like the author took the lazy and boring route. Sounds like the author probably leads his players by the nose, too.
In Russia DMs play always like this. By default. Double the pain. Maximize the pressure. Make NPCs unignorable.
Haha, on the video the Kickstarter is at $40k. I watched just 12 hours after you uploaded this, clicked the link, and it's on $100k! That's awesome, signed up already.
A bunch of stupid bandits ambushing a powerful party doesn't have to reveal a powerful boss in the end to increase the pain. They can just get slaughtered easily by the PCs - so easily in fact, that the carnage they create might make some of the players stop and think of their power and the use of annihilating a group of people that just wanted their money. It's a more RP approach than a battling one, but powerdrunk murderhobos can go down a dark path and only realise when it's too late and some REAL pain comes after them.
I swear every video I watch from this channel gives me another tool in my toolbox.
How to be a great Game Master: "double the damage just double it, doesn't matter which system"
"that old woman is going to die...in like 5 years of old age" lmao! love it
Great tips! The other one I use is flexible HP. If the combat needs to be extended I add HP to the monsters - if the combat becomes tedious I reduce HP. This can be done at any time during the fight to help pacing.
This is something I love about the D&D communities, lots of cool support, resource sharing and all round encouragement.
ROTFL. Geomancer: Worst Inn Ever. No wake up call. Cold coffee, ran out of cream. Don’t get me started on the thread count of those sheets. I think this calls for more than a bad review. Oh my, a party about to check in? Better to be crushed in the closing crevasse than to be subjected to such poor quality soaps and linens!
I need some "Double the Damage" merch
I use these little tricks during my games each week and I have to say that they make a world of difference. Very well put, Guy, couldn't have described them better if I had tried.
Me: changes young dragon to adult dragon just to bring the pain
Sold. 1st rule of Matt Colville DMing, STEAL EVERYTHING!