Achieving Vicarity - Creating Livable Fiction - Extra Credits
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- Опубліковано 2 жов 2024
- Guest writer Evan Hill (a level designer from Naughty Dog) talks about creating surprises--expectation gaps--in your game, and why adhering to a "lifelike" experience isn't the same as preserving the player's sense of immersion.
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♪ Intro Music: "Penguin Cap" by CarboHydroM
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♪ Outro Music: ""Sound of the Dogfish" by halc
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