I'm glad you liked my suit Cohh; There is definitely a lot of info still to come on the game and I have a hunch you'll like what you see when you hear more 🤞 It was surreal seeing my face on your channel! You were the first channel I ever subbed too! ❤
I don’t understand why these comments are full of spite and disappointment, this was a great presentation and trailer, from one of the most talented developers that made Witcher games what they are. I have full faith they will cook and sauté the heck out of this game.
i think ppl expected more gameplay and less talking, i think it makes sense that new studio is trying to introduce their members to gamers. gameplay is still year off
That Mongolian/Pecheng descendant is going in like a Khalkha/Bukh wrestler smashing foes with fists... that screams our wild wild East! chefs kiss. Oh - and the "lady" and her Tremere-like magic! Love it!
he's most likely some Oghuric Hunnic vampire or the original Magyar Conqueror? Since its the game set in Carpathian mountains, which Kingdom of Hungary held at the time. But he cant be anyone imo a Pecheneg, Cuman, Avar, Magyar, Bulgar even Mongol (but tbh less likely, no Mongol lived in the Hungarian Carpathians, Hungarians defeated them in 1285.
They actually show a few seconds of in game footage gameplay and said full gameplay will be in summer 2025 that means between June and August probably in summer game fest. This was a presentation for the concept of the game and lore.
@Meowtro yeah, I saw some people in the comments hating it, saying is trash because doesn't show any gameplay, not only they showed a few seconds teaser showing in game footage gameplay, but they talked about the lore and the world that they are creating and about the main character aswell. I didn't saw people complaining about Witcher 4 first trailer being CGI, but then they complain about this presentation of a new IP that explained way more than most games do in their first trailer and presentation. none of the people that are complaining about it not showing full gameplay in the first trailer presentation, none of them complained about the trailer of Witcher 4 or GTA6 first trailer that showed way less than this presentation for the blood of dawnwalker that showed a lot of things and explained about the lore of the game and showed in game footage teaser with a confirmed gameplay reveal for summer 2025. To this day nobody knows when Witcher 4 or GTA6 will actually show in game footage gameplay like the blood of dawnwalker did in their first presentation.
@@Meowtro Exactly, the presentation even started with them saying it would be an extremely brief gameplay teaser. I love Cohh but the fact he didn't listen or hear that part and then claimed the devs were misleading people by stringing them along for a gameplay trailer was like, dude
Yeah, they specifically said "teaser", and the full gameplay demo will be in "summer 2025". No lies here, they were very transparent and it contained a LOT of new info despite the weird format lol.
I think you are misunderstanding their Time concept, Cohh. You probably play this like Kingdom Come, you attain skill and power by doing any quest/activity, but every quest requires Time spent to complete. In that case, people will have differing playthroughs based upon what skills they focus on or which parts of the regime they dismantle before the 30 days runs out.
The fact that it has time constraints where you can't do everything in one run like he likes to do, is one of his main areas of doubt about it. He mostly doesn't want to have to do multiple play throughs to see everything. He said he feels doing that you would end up repeating a lot of the same stuff in some ways which doesn't feel good, but he is holding out to see more details.
at first when i heard 30 days i got a bad lightning returns vibe..i loved final fantasy but hated 13-3 for it...but if its time passes when turning the quest in, then it might be ok..but if we know what quest fails when ending...in romancing saga 2 remake i failed a few quests when time skipped without me knowing it...
@@JR05-1 I love games like this - I usally only play big RPGs once and miss a ton of stuff. If this game is build around that and takes that into account Im all in.
@@JR05-1 I get that he’s a completionist but surely in a good RPG you shouldn’t be able to do and see everything in one play though due to choices made?
@@JR05-1Well he can decide to not play the game then lol. Thats all it boils down to. The company is making the game they wanna make. I have faith in these devs
34:06 have you been listening at all? if they said there are no main quests or side quests, means time moves forward after every quest. Means that you will not be able to do every mission in one playthrough
I Think you are approaching this game wrong, it sounds like Vampyr, which was very much a sandbox RPG, but with way higher budget. Not sounding like a roguelike at all.
He's way off base. Picking any quest you want and doing them in any order, with the ultimate goal being to rescue your family, doesn't mean it's a roguelike. The devs clearly said a single narrative, just one that you decide.
So if I'm understanding this right, it sounds like they're taking a similar approach as Persona and Metaphor, but way more open ended. Basically you can run around and talk to NPCs for as long as you want, but every time you do something important, you advance to the next day/night, and you only have 60 days and nights to complete the main objective. So it's less of a time limit and more a resource/quest limit. You can take as long as you want to complete each particular quest, but you have to be smart about choosing which quests you complete. I'm actually super okay with that. I'm fine with managing limited resources, just as long as I'm not rushed in how I do it.
@ryanmulder3610 I don't know if I would go that far. It sounds like you can still fail to rescue your family if you try and stretch yourself too thin. Or maybe it's less about "success/failure" and more about reaching an ending, but some endings are better than others. At least that's how I'm interpreting it. There's a lot we don't know still and I could be way off.
both Fallout 1 and 2 had a "timer" for the main quest but once you passed a certain point it went away. It could be similar in this since they mentioned Fallout games being an inspiration.
Even when, like Cohh, I also don't like time limits in open world games, I'm fine with a game built around time limit as a mechanic, if it's something new and original that I never experienced before. The actual potentially huge concern I have with what they said, is more linked to the fact that, from the start, this project is said to be based on a series of games. A concern that's also involving what they say they're going hard for, i.e. a narrative tailored on and determined by the individual player. I mean: how significant can really be, these "open narrative" choices that the player will be taking, if the scheduled second game of the series (and 3rd, and...?) will have to account for them, while still being a whole game in on itself? Thanks for your live-streams and videos!
Not in RPGs though, it hampers exploration and experimentation. Reminds me of Pathfinder: Kingmaker. I rushed through my first playthrough because I had no idea how much time you had for each chapter.
@@Trehlas That's basically what I meant with "I'm fine with a game build around time limit as a mechanic, if it's something new and original that I never experienced before." The kind of time limit you're talking about there, I experienced already. The original Fallout had it in the main quest in 1997, for example, and even when the limit was very generous, and pretty "soft" let's say, I still didn't like the thought of it in my 1st playthrough (same as you with Pathfinder: Kingmaker). What I mean with that part of the comment is basically that I'm fully ready to give the developers the benefit of the doubt. Considering they say they're basing the whole game experience on it, if their system is different, original, and enjoyable to me, I have no reason to be stuck on my previous experiences with the general idea of a time limited story. Those other concerns I talk about are much more difficult to shrug off to, for me personally.
@@JustYTWatching That's just one way of doing "time limit". When "time moves forward with the story", this "time limit" kind of problem can very well happen: you do some "thing"(*) in the game, and unexpectedly that other thing you were planning to do, or some other thing you're not even aware you could do later, are gone. (*) "Thing" being anything the developers decided should move the story forward. Such as a quest being started or completed, a dialogue with some NPC starting or completing, the killing of some monster or NPC you randomly encounter happening, the PC entering a new unknown area of the map randomly... Anything that will for some reason move the story forward, of which as a player you cannot really be aware in advance.
@Pedone_Rosso Yes this grits me. Potentially 'losing' something i could not even know about, losing things because of time limits. I gave my 'blind faith trust' to the new dragon age and that burnt me. Im going to be VERY tenuous with games now
I know how scepticism is important in upcoming games, but i can't wait for this game. The feeling I had when playing Witcher 3 for the first time will hopefully come back to me.
Im more excited for this than Witcher 4, I don’t care about Ciris journey of becoming a Witcher honestly. I’m much more interested in playing a male character also, I’m not into female protagonists, just personal preference but I think many male players feel the same way.
@@BigO161107 Same here bro. Have more faith in the old devs who left and formed their own studio than I do with current cd projekt red. Not saying witcher 4 will be bad or anything. But I prefer my games with no real world politics or wokeness. So hopefully they keep it out of witcher 4 but I've heard a lot of what's been going on at that studio so...
Cohn's argument against the narrative sandbox is like Nintendo announces third person view and Cohn goes "the whole idea of first person is..." My dude, they never used the the words you think they did. This is a "narrative sandbox" game. Also, why is "rogue like" your first thought when you hear narrative sandbox when we have had RPG games like that and pretty successful ones like your favourite Dragon Age Origins. Time constraint is the only conceen i agree with but it could be time constraint in the same sense as other RPGs like how in Witcher you have certain quests that advance time and some quest choices lock out other quests.
That's interesting how we hear the same things but perceive it so differently, but obviously streaming and chatting puts more pressure and it's hard to actually follow and think around it.
"I want to see them show how this game will be different from Witcher 3, I dont want it to just be another Witcher 3" *Devs make it unique and not like Witcher 3* "I dont like that it's different from Witcher 3, I was expecting this to be another Witcher 3 type game" Had to point this out. HOWEVER I agree with cohh that I prefer games without time limits also! But you need to enjoy games for what they are or what they are trying to do, not for what you assumed they would be. If this game is a Sandbox roguelike hybrid, that can still be great, just dont have false expectations and then make yourself disappointed unnecessarily.
Couple details from the devs. No main and side quests, only quests, making different exp for the players. I don't know how that's going to work. A bloodthirst mechanic when we can loose control and attack npc during dialogue.
Maybe this 30 days and 30 nights concept means that the first 10 days are the first act of the game and after it's over based on your choices the world will change, then we move to the second act which is between 11 and 20 days, and so on, and in each act you're allowed to explore at your own pace.
On the one hand, this is as close to the medieval vampire lord deep rpg I've seen, but on the other hand, I'm a lot like cohh with his concerns about a lot of hidden timers, and what all that could look like. I like doing everything and then the main story. Definitely need more info on all that.
Presenter at the beginning, " There will be a extremely brief gameplay teaser". This streamer"They baited us for very little gameplay. I don't like that. They should have told us" Dev, "There will be no main quests, just quests". This streamer, "So I can explore and do as much as I want without time moving forward so long as I dont do the Main quests". Presenter, "The gameplay will be in Third Person" .... This streamer, "Wait, What ! , The gameplay is in first person and not like what they showed !" Someone in chat, "Can you shut and listen" . This streamer "If you to want to listen to just the presentation here is the link" .... Maybe you should have taken your own advice then instead of missing what was said, misunderstanding things and then misrepresenting them, you could have given a better more informed opinion. I have so many questions about this streamer .... Is he watching a differnt video to us or just not paying attention and making things up ? .... Why make up unsupported scenario's about timers and then fixate on them as if thats what its going to be like ? .... The cynicism is strong with this streamer .... He isnt "Super My Jam"
Me too, I do not want to play games with time limit. I want to spend my time to go every where, explore every corner of the world map. Hope this game is a good game.
I don't think it plays in real time, as you perform certain key events time will move forward, if you don't perform them you will remain in the same day or night, kind of like GOW certain events change the world like the lake's water level, (that's what I took away from their explanation)
The impression I got was that there won't be an active timer, but once you choose a story arc to go down the world will evolve in time blocking access to other story arcs as they already happened whilst you went down your chosen path.
Sounds good on paper. We'll need to wait and see how they execute it. Very tricky to pull off, but could end up being either phenomenal, or the first thing they remove for the sequel. If you want to get technical, Witcher 3 also has 'timed' quests. side quests can and will fail if you don't complete them before moving on to the next major act. No one complained then (at least not that I saw).
23:00 Cohh, I think what they are reffering to with the time limit is something like the calender system from the Persona games. Like, you'll be able to approach the story however you want, but whatever you do, you have 30 days to make your choices work (kind of).
I love that this game is going to have a timer. I’m sick of this idea from people that a game needs to be open ended and give you all the time in the world to accomplish your mission. The same way permadeath makes a survival game feel way more important and enthralling is the same way in game timer makes you make the tough decisions. People say they want tough choices in video games until it’s presented to them in a way other than choose this dialogue or this dialogue and the outcome changes. That’s getting so old and tired having it be every rpg/story game. What decision are you gonna make now that a different choice will leave you in a worse position gametime wise? What are you gonna do when you have a day left, it will take you 12 hours in game time to get what you need but 14 hours away to get where you need to save your sister? I guess you shouldn’t have stopped that girl from being r🦍d by soldiers and wasted those 2 hours taking her back to her home. But oh no! I picked yes instead of no and now I have a 3 minute debuff and I lost 1,000 of my 125,000 gold! Are you not seeing how much more your choices mean to the gameplay and world around you?
9:35 the moment the cynical part of Cohh's brain kicks on and he has to forcibly stop himself from joking that everything the narrative director just said about loving the idea of writing a game non linearly was absolutely savage sarcasm 🤣
@@abilassingaravelan569 it definitely does. I didn't have chat warning me not to start quests so I found out multiple quests auto-fail if you you go off doing other things. That poor village with the plague....
trailer looked awesome, very atmospheric and mature. the devs seem to have really cool ideas but i personally would like to have at least a small/light character creator. nothing big but a bit like haircolour or beard maybe and that its a real rpg (hopefully?)
@@lockskelington314 if you listened they said that time will move forward only when you perform important events where you have to choose a path forward. And said that while exploring and doing everything else you want time will NOT MOVE.
@@delrayking5724 so that means, MAJOR choices, things that will have a significant impact, will take time, but you will not need to look at the game timer while buying weapons or whatever. Sounds like a great compromise, someone else in the comments compared it to Persona/Metaphor ReFantazio
Game looks decent for now from the brief snipits they showed, however a timer limit ugh, thats gonna be the deciding factor here. Is it a timer before game ends or to have to complete something and then you still have the freedom to do what ever you want for as long as you want... If its only 30 days then yeah, I dunno man.
if you listened they said that time will move forward only when you perform important events where you have to choose a path forward. And said that while exploring and doing everything else you want time will NOT MOVE.
Some things that the devs have stated in this reveal had me a bit concerned, BUT I'm going to wait for the full gameplay reveal to see how that translates to in-game mechanics before I give my thoughts on that fs
I think you misunderstand what they might be going for, I would love a vampire game that works a bit like "crisis management simulator" like Pathologic 2. Also might be similar to how Atlus games handle calendar just much more dynamic and less segmented.
The fact that you only have 30 days and nights must mean High Replayability. Does time move fast? How big is this sandbox? Can we even save Coen's little sister, Lunka? I can only see this ending in tragedy.
My initial thoughts on that is "this is terrible" so not a great starting point for trying to build interest. I hate games that try to artificially make things engaging by literally railroading you through the content so that you can't focus on it much.
It's a game concept that makes sense coming from people that worked on the Witcher. Your traditional monsters are still monsters because of the threat they pose to humanity due to their nature. However, their moral compass is not simply pegged to being evil and committing murder. They can also so mercy and altruism (even cohabitate with humans). This is definitely one to keep my eye on.
So what I'm getting is that when the Sun is up?He's fully human, but when the Sun goes down, he turns into a vampire.And I think that's the mechanic that everybody is getting confused.
To me, the way they described it kind of sounds like the "time limits" for metaphor: refantazio. Yes, there is technically a time limit because each "mission" or "dungeon" you do passes time and you only have so many "days" before you have to continue the main story or it counts a fail. However, within that time limit as long as you aren't doing an actual quest, time doesn't pass. So if you just want to explore a city, travel to different areas, stock up on items, talk to npcs, grind a dungeon, etc, you can play for as long as you want within a single "day" before you progress to the next one. So it sounds like to me the amount of time you spend playing the game will vary based on how much there is to do outside of doing quests which actually push time forward. That being said, there likely aren't enough "days" to do every single quest that progresses time, so you would have to pick and choose which ones you want to do and which path you want to take the story in, so multiple playthroughs would be required to see everything which, like cohh said, being willing to do multiple playhthroughs would depend entirely on how fun the content is to be willing to repeat some or most of it to see the other missions or alternate game paths and low long each playthrough is supposed to be.
From the way she worded it. It seemed like there are more main story quests than you have time for, so you’ll have to pick and choose which ones are worth doing.
1:40 its AAA game... over 80 millions $ budget. Rebel Wolves is Polish new studio made mostly from old CD Projekt RED, Techland and many more devs who made Witchers, Cyberpunk, Dying Light games and more. 14:25 why he need to be good or bad? he can be gray character not pure good or pure evil, he can be anything. Thats what i love about CD Projekt RED games and how devs see world... Theres no only good and bad characters.
Holy cow, that music is STUNNING. Really looking forward to seeing more of this game. It's looking pretty solid from the little we've seen. Oooh I'm VERY curious about the 'urgency' aspect of a day/night cycle. We've seen similar in other games, and when it's done *well* it's *awesome* . Re the replayability, I'm fine with that. If I love a game, I'll replay it over and over and over. I prefer a good game I can savour for a decade than a short linear play once and forget it style game. I'll be bummed if this game is very short, I really hope it's at LEAST 40-60 hours. Being very short completion time will be one of the very few things that will turn me off it. Re the perspective, she said it "will be in third person perspective" - which I'm over the moon about. I was freaking GUTTED when KCD2 and Stalker and Cyberpunk 2077 etc. were announced as being FP only. It's incredibly frustrating for people who can't play in that mode because of motion sickness and migraines etc. Good on them for thinking of their players.
30 days and 30 nights could be done alright if you simply choose when you sleep. Like maybe some bigger quests require it to be night time and that's how the game cycles through a day, but before doing that or choosing to sleep, you can fit as much in as you want to. Not sure, but I'm interested to see what they do Edit: Okay just got to the part where they pretty much imply it will work that way.
Okay so I’m absolutely down for this lore & world! Hopefully the 30 day thing isn’t off putting for players. I’ve never played a game with a time limit like that but I’ll be sure to keep an eye on the development of this game. Lore & world building seems solid at this introductory stage
The idea of time limit is probably taken from polish Gothic 2 mod Chronicles of Myrtana, so there's time limit to save family, but no one said you need to save them 🙂
Only thing i can guess here in regards to the time limit and how they phrased it. Seems like you can do quests different ways, and depending on how/what you do it will take different amount of time. So you have to manage your time to get to do quests the way you want, and that changes the world/ending depending on what you do. I hope its that way because that seems really interesting.
Sounds like a game that is easy to add on to afterwards. Expansions will be like the next 30 days and whatever the main issue to deal with is. It will be different but I am intrigued. It will depend upon how varied our choices really are and how different each gameplay can be.
Having scripted conversations telling each other things they already know is a strange format. The backdrops were great and the ideas are cool, just a distracting presentation style. 28:05 - oops
Curious to hear more about what they mean about time limits in the game and exactly how it's going to be implemented. I've been saying to myself for a long time that i really dislike how some games give you the illusion of urgency (Baldur's Gate 3, Cyberpunk 2077, The Witcher 3) because it takes away from the immersion of the story, which is the central pillar of these games. Side quests and exploration are great in that they add depth, flavor, and life to a game's world, but there's a point at which there's so much content that the main story's challenge is not only trivialized, but also diminished in its significance to be equal to that of a side quest. I'd like to see more details before writing the idea off immediately.
if you listened they said that time will move forward only when you perform important events where you have to choose a path forward. And said that while exploring and doing everything else you want time will NOT MOVE.
Has Cohn really never replayed a game before? I thought his favourite gme was Dragon Age Origins. That game is the ultimate example of a game that you can not truly say you have played until you have done multiple different play throughs.
Its not about being able to 100% all quests, its about having the stress of, lets say, 1 day or 1 night per quest. In DA:O you can do most quests and feel satisfied, whereas with a "quest budget" you _have to_ skip certain questlines perhaps, which goes into a "fear of missing out" feeling which is not something players want
You are clueless. He never said he hasn't REPLAYED games. What he's saying, is that a game that forces you to move forward in the story and you losing side content because of it is bad game design. Forces completionists to do more than one playthrough, and that's terrible.
@@jasonwright8546 And we're getting more this summer, the game is still in development why would you want them to rush out alpha footage for something clearly not coming out this year when they can show a more polished effort later?
@ I dont think, that you can say that about the whole nation based upon a few songs and the CDPR games also disprove that, because both Cyberpunk and Witcher were breaths of a fresh air in the decomposing Bethesda/Bioware/Ubisoft AAA gaming industry. However I dont see it here and I think it shows possible lack of ability of the composer. Witcher and Vampire game should sound the same and when there is a bigger difference between sequels like GoW and GoW Ragnarok, which are games from the same IP then two games from different IPs really should sound different.
The impression I got from this is that it'll kind of work in the way Disco Elysium did. So if you want to do everything, then you'll have to do multiple playthroughs. And each playthrough will be vastly different because of the choices you make
Im excited they are going full sandbox with players having different stories. I've always wanted a game like that but I just hope they implement it well
First big red flag : The implication, even the first game is even out, they're talking about a multiple games series. This is a red flag because it means the devs and writers are approaching this with a "multi games" mindset, which is more often than not, bad for the game in general. The game in itself should be a complete story / game, not a third of it. We'll have to see Second big red flag : Insinuation of a narrative time limit. While in itself, it's not something "bad" per se, the fact that the "main story" will have a time limit will turn off a lot, and I mean A LOT of players. RPG players, especially open-world RPGs, historically never liked "time-limits", or time based main quests. For side quests, that's fine, but for the main storyline to be limited to 30 days, this will be a very strong reason why people don't jump in. We'll have to see if the concerns are rooted in possibly translation / language barrier, or we understand exactly what they mean.. That's really worrisome
Cohh's inner completionist losing his mind😊 about the 30 day time limit. Hehe, I understand but I love some games with these limitation, the first 2 Dead Rising games really were masterpieces and both had very harsh timers. But they were well done and made me want to replay.
@bombyo3634 Clearly some people want it. I'm very sorry you're disappointed though. Hopefully, it will have some features you like. If not, not every game is for everyone, so maybe this will not be your thing.
@lostsemplex only a few. So most likely the game won't be that way and it's not your type of game. Because we witchsr fans know what we like and this game sounds like it. Just a bit different. Cheers
To your Dead Rising point, the games would've been SO much better and more successful without the timers, or if there was an unlimited mode from the start.
Oh I'm happy with either! Wasn't expecting to hear anything about a day cycle. I loved Witcher 3 but I'm perfectly happy if they do an awesomely implemented new system. But it does have to be done well. I hope you get what you want out of since I don't mind regardless. @bombyo3634
Cohh, respectfully, you tell people if they dont want to hear you talk over the video but then you talk over almost all of the important bits and then ask alot of questions, im not saying you need to be quiet during all of it but it might help you to kinda pull back a bit and actually listen, important information like no NFT's and no MTX and you just ignore it all.
I believe the time system will work like when you complete a quest time passes. So you will probably have to choose wish quest is important to do and sacrifce another wish sounds about right of what the devs were saying of consequences and sacrifice. Again i could be wrong...
im guessing its metaphor/persona ish where quests and maybe other things will progress the time cycle, making you choose who's quests you do or dont do within that limit
Oh, i love the fact that it is not full on open world but a narrative sandbox style game. Those have a tonne of replayability and world state changes. Reminds me of Dishonored to a degree or the new Indiana Jones game. In a world that is getting a bit tired of open world games, this will be great.
Coen will not be a grizzled veteren who's seen it all and is cynical while making one liner comments about the world. Nudge nudge wink wink Geralt of Rivia
bro by time limit you got to remeber they said narrative sandbox as in many different outcomes from different quests you can even eat your best friend and you can befriend and also become eneimies with different entitys so for example you could have a quest where if you complete it you gain an ally for the final fight to make it easier but how much time are you willing to spend and how many allies do you want by your side in the end is just one aspect where if executed correctly this game will feed for generations
@@darranhall maybe it means that for a specific quest like save the family from dungeon you have 30 days ingame time? And there are multiple main quest with different time limit. Well I dunno we will have to wait and see for the gameplay release
if you listened they said that time will move forward only when you perform important events where you have to choose a path forward. And said that while exploring and doing everything else you want time will NOT MOVE.
@@jasonwright8546 since they are pushing narrative freedom I’m guessing the family dies and you carry on to kill or join the other vampires. That would be the best case scenario.
Oh this looks amazing. Im not a fan of time constraints but Im always down for a new experience and this seems like a game design rather than an afterthought mechanic. Interesting.
So far it look good but the time limit ting can be a deal breaker for me depending on how it's implemented. I'm a completionist and don't like to restart the game to make different choices. Let's hope for the best the setting and music are really good so far.
Same thing for me and people I was watching with in discord. If this is a game that kinda "forces" you to do multiple playthroughs to see most of the content, we're out :D
Only 30 days a 30 nights is a little bit off putting. If each day/night takes as long as you want it to and you somehow trigger the next day/night when you're ready, that's fine BUT if you are on some kind of time limit then that's unfortunate.
Maybe Coh should take a look at Way of the Samurai, to understand what we are talking here. I cannot be more interested, time limit and a living world is something I've been waiting from western developers to catch on.
This is just the next “loot box” or just a way to get people to buy their games. Don’t sell me PART of a game…give me the whole thing and make the replay value worth it. They can always have “choices” which can affect your game…but saying “it’s not all there, but there will be more games to buy in the future that can give you the full picture.” I’m INCREDIBLY skeptical, and if an hour tease for 15 secs of gameplay is how they are…then I’m not confident this will end well.
I'm glad you liked my suit Cohh;
There is definitely a lot of info still to come on the game and I have a hunch you'll like what you see when you hear more 🤞
It was surreal seeing my face on your channel! You were the first channel I ever subbed too! ❤
James Bond you look like😂
@johnnyrockabilly4962 I'll take it! ❤️
Looking sharp there, congrats :)
You handsome devil
I don’t understand why these comments are full of spite and disappointment, this was a great presentation and trailer, from one of the most talented developers that made Witcher games what they are. I have full faith they will cook and sauté the heck out of this game.
i think ppl expected more gameplay and less talking, i think it makes sense that new studio is trying to introduce their members to gamers. gameplay is still year off
@@sillylittlesheepjax6009gameplay summer 2025.
@@sillylittlesheepjax6009 Dude the game was in development for 2 years... it takes at least 4 years to show gameplay
@@mohammedattal8887 the vibe is very similar to witch 3 killing monster trailer. The emblem at the end where the music rise. Theyre cooking.
@byte-bg4ob watch the end of the trailer it says they gonna reveal game play in summer of 2025, so 5 or so months from now lol
That Mongolian/Pecheng descendant is going in like a Khalkha/Bukh wrestler smashing foes with fists... that screams our wild wild East!
chefs kiss.
Oh - and the "lady" and her Tremere-like magic! Love it!
he's most likely some Oghuric Hunnic vampire or the original Magyar Conqueror? Since its the game set in Carpathian mountains, which Kingdom of Hungary held at the time. But he cant be anyone imo a Pecheneg, Cuman, Avar, Magyar, Bulgar even Mongol (but tbh less likely, no Mongol lived in the Hungarian Carpathians, Hungarians defeated them in 1285.
They actually show a few seconds of in game footage gameplay and said full gameplay will be in summer 2025 that means between June and August probably in summer game fest. This was a presentation for the concept of the game and lore.
Yep they said gameplay teaser. He just didn't listen.
@Meowtro yeah, I saw some people in the comments hating it, saying is trash because doesn't show any gameplay, not only they showed a few seconds teaser showing in game footage gameplay, but they talked about the lore and the world that they are creating and about the main character aswell. I didn't saw people complaining about Witcher 4 first trailer being CGI, but then they complain about this presentation of a new IP that explained way more than most games do in their first trailer and presentation. none of the people that are complaining about it not showing full gameplay in the first trailer presentation, none of them complained about the trailer of Witcher 4 or GTA6 first trailer that showed way less than this presentation for the blood of dawnwalker that showed a lot of things and explained about the lore of the game and showed in game footage teaser with a confirmed gameplay reveal for summer 2025. To this day nobody knows when Witcher 4 or GTA6 will actually show in game footage gameplay like the blood of dawnwalker did in their first presentation.
@@Meowtro Exactly, the presentation even started with them saying it would be an extremely brief gameplay teaser. I love Cohh but the fact he didn't listen or hear that part and then claimed the devs were misleading people by stringing them along for a gameplay trailer was like, dude
There was not a single moment when I grinded xp to build up in Witcher 3. I did as many quests as I can because the narrative is terrific.
Yeah, they specifically said "teaser", and the full gameplay demo will be in "summer 2025". No lies here, they were very transparent and it contained a LOT of new info despite the weird format lol.
I think you are misunderstanding their Time concept, Cohh. You probably play this like Kingdom Come, you attain skill and power by doing any quest/activity, but every quest requires Time spent to complete. In that case, people will have differing playthroughs based upon what skills they focus on or which parts of the regime they dismantle before the 30 days runs out.
The fact that it has time constraints where you can't do everything in one run like he likes to do, is one of his main areas of doubt about it. He mostly doesn't want to have to do multiple play throughs to see everything. He said he feels doing that you would end up repeating a lot of the same stuff in some ways which doesn't feel good, but he is holding out to see more details.
at first when i heard 30 days i got a bad lightning returns vibe..i loved final fantasy but hated 13-3 for it...but if its time passes when turning the quest in, then it might be ok..but if we know what quest fails when ending...in romancing saga 2 remake i failed a few quests when time skipped without me knowing it...
@@JR05-1 I love games like this - I usally only play big RPGs once and miss a ton of stuff. If this game is build around that and takes that into account Im all in.
@@JR05-1 I get that he’s a completionist but surely in a good RPG you shouldn’t be able to do and see everything in one play though due to choices made?
@@JR05-1Well he can decide to not play the game then lol. Thats all it boils down to. The company is making the game they wanna make. I have faith in these devs
34:06 have you been listening at all? if they said there are no main quests or side quests, means time moves forward after every quest. Means that you will not be able to do every mission in one playthrough
I Think you are approaching this game wrong, it sounds like Vampyr, which was very much a sandbox RPG, but with way higher budget. Not sounding like a roguelike at all.
He's way off base. Picking any quest you want and doing them in any order, with the ultimate goal being to rescue your family, doesn't mean it's a roguelike. The devs clearly said a single narrative, just one that you decide.
So if I'm understanding this right, it sounds like they're taking a similar approach as Persona and Metaphor, but way more open ended. Basically you can run around and talk to NPCs for as long as you want, but every time you do something important, you advance to the next day/night, and you only have 60 days and nights to complete the main objective. So it's less of a time limit and more a resource/quest limit. You can take as long as you want to complete each particular quest, but you have to be smart about choosing which quests you complete.
I'm actually super okay with that. I'm fine with managing limited resources, just as long as I'm not rushed in how I do it.
But for someone who wants to complete all quests without having to repeat any of them this is a potential deal-breaker.
@@Bayonet1809 Okay.
So just so i understand you correctly, you cant fail right? As far as the day/night cycle goes
@ryanmulder3610 I don't know if I would go that far. It sounds like you can still fail to rescue your family if you try and stretch yourself too thin.
Or maybe it's less about "success/failure" and more about reaching an ending, but some endings are better than others. At least that's how I'm interpreting it. There's a lot we don't know still and I could be way off.
Game trailer starts at 10:36
THANK YOU!
Thanks a lot 👍🏻
both Fallout 1 and 2 had a "timer" for the main quest but once you passed a certain point it went away. It could be similar in this since they mentioned Fallout games being an inspiration.
@@SaastaTV there isn’t a main quest line….
If only Cohh could STAY QUIET throughout the reveal.... he wouldn't have all these questions..... because they are answered by the devs. (sigh)
alot of his questions are not answered tho. Even if you break the whole thing apart
Even when, like Cohh, I also don't like time limits in open world games,
I'm fine with a game built around time limit as a mechanic,
if it's something new and original that I never experienced before.
The actual potentially huge concern I have with what they said,
is more linked to the fact that, from the start,
this project is said to be based on a series of games.
A concern that's also involving what they say they're going hard for,
i.e. a narrative tailored on and determined by the individual player.
I mean:
how significant can really be, these "open narrative" choices that the player will be taking,
if the scheduled second game of the series (and 3rd, and...?)
will have to account for them, while still being a whole game in on itself?
Thanks for your live-streams and videos!
Not in RPGs though, it hampers exploration and experimentation.
Reminds me of Pathfinder: Kingmaker. I rushed through my first playthrough because I had no idea how much time you had for each chapter.
@@Trehlas
That's basically what I meant with "I'm fine with a game build around time limit as a mechanic,
if it's something new and original that I never experienced before."
The kind of time limit you're talking about there, I experienced already.
The original Fallout had it in the main quest in 1997, for example,
and even when the limit was very generous, and pretty "soft" let's say,
I still didn't like the thought of it in my 1st playthrough (same as you with Pathfinder: Kingmaker).
What I mean with that part of the comment
is basically that I'm fully ready to give the developers the benefit of the doubt.
Considering they say they're basing the whole game experience on it,
if their system is different, original, and enjoyable to me,
I have no reason to be stuck on my previous experiences with the general idea of a time limited story.
Those other concerns I talk about are much more difficult to shrug off to, for me personally.
It's not like that at all. There's no time limit in terms of gameplay, the time moves forward with the story.
@@JustYTWatching
That's just one way of doing "time limit".
When "time moves forward with the story",
this "time limit" kind of problem can very well happen:
you do some "thing"(*) in the game,
and unexpectedly that other thing you were planning to do,
or some other thing you're not even aware you could do later,
are gone.
(*) "Thing" being anything the developers decided should move the story forward.
Such as a quest being started or completed, a dialogue with some NPC starting or completing, the killing of some monster or NPC you randomly encounter happening, the PC entering a new unknown area of the map randomly...
Anything that will for some reason move the story forward,
of which as a player you cannot really be aware in advance.
@Pedone_Rosso Yes this grits me. Potentially 'losing' something i could not even know about, losing things because of time limits. I gave my 'blind faith trust' to the new dragon age and that burnt me. Im going to be VERY tenuous with games now
I know how scepticism is important in upcoming games, but i can't wait for this game. The feeling I had when playing Witcher 3 for the first time will hopefully come back to me.
Im more excited for this than Witcher 4, I don’t care about Ciris journey of becoming a Witcher honestly. I’m much more interested in playing a male character also, I’m not into female protagonists, just personal preference but I think many male players feel the same way.
@@BigO161107 that will always be a weird perspective
@@BigO161107 Same here bro. Have more faith in the old devs who left and formed their own studio than I do with current cd projekt red. Not saying witcher 4 will be bad or anything. But I prefer my games with no real world politics or wokeness. So hopefully they keep it out of witcher 4 but I've heard a lot of what's been going on at that studio so...
Cohn's argument against the narrative sandbox is like Nintendo announces third person view and Cohn goes "the whole idea of first person is..." My dude, they never used the the words you think they did. This is a "narrative sandbox" game.
Also, why is "rogue like" your first thought when you hear narrative sandbox when we have had RPG games like that and pretty successful ones like your favourite Dragon Age Origins.
Time constraint is the only conceen i agree with but it could be time constraint in the same sense as other RPGs like how in Witcher you have certain quests that advance time and some quest choices lock out other quests.
i dont know how i feel about the whole 30 days 30 nights
That's interesting how we hear the same things but perceive it so differently, but obviously streaming and chatting puts more pressure and it's hard to actually follow and think around it.
"I want to see them show how this game will be different from Witcher 3, I dont want it to just be another Witcher 3"
*Devs make it unique and not like Witcher 3*
"I dont like that it's different from Witcher 3, I was expecting this to be another Witcher 3 type game"
Had to point this out. HOWEVER I agree with cohh that I prefer games without time limits also! But you need to enjoy games for what they are or what they are trying to do, not for what you assumed they would be. If this game is a Sandbox roguelike hybrid, that can still be great, just dont have false expectations and then make yourself disappointed unnecessarily.
Couple details from the devs.
No main and side quests, only quests, making different exp for the players.
I don't know how that's going to work.
A bloodthirst mechanic when we can loose control and attack npc during dialogue.
Maybe this 30 days and 30 nights concept means that the first 10 days are the first act of the game and after it's over based on your choices the world will change, then we move to the second act which is between 11 and 20 days, and so on, and in each act you're allowed to explore at your own pace.
On the one hand, this is as close to the medieval vampire lord deep rpg I've seen, but on the other hand, I'm a lot like cohh with his concerns about a lot of hidden timers, and what all that could look like. I like doing everything and then the main story. Definitely need more info on all that.
If i'm honest its look pretty damn good!
Presenter at the beginning, " There will be a extremely brief gameplay teaser". This streamer"They baited us for very little gameplay. I don't like that. They should have told us"
Dev, "There will be no main quests, just quests". This streamer, "So I can explore and do as much as I want without time moving forward so long as I dont do the Main quests".
Presenter, "The gameplay will be in Third Person" .... This streamer, "Wait, What ! , The gameplay is in first person and not like what they showed !"
Someone in chat, "Can you shut and listen" . This streamer "If you to want to listen to just the presentation here is the link" .... Maybe you should have taken your own advice then instead of missing what was said, misunderstanding things and then misrepresenting them, you could have given a better more informed opinion.
I have so many questions about this streamer .... Is he watching a differnt video to us or just not paying attention and making things up ? .... Why make up unsupported scenario's about timers and then fixate on them as if thats what its going to be like ? ....
The cynicism is strong with this streamer .... He isnt "Super My Jam"
"why is that woman playing a basketball?" got me good
Me too, I do not want to play games with time limit. I want to spend my time to go every where, explore every corner of the world map.
Hope this game is a good game.
I don't think it plays in real time, as you perform certain key events time will move forward, if you don't perform them you will remain in the same day or night, kind of like GOW certain events change the world like the lake's water level, (that's what I took away from their explanation)
The impression I got was that there won't be an active timer, but once you choose a story arc to go down the world will evolve in time blocking access to other story arcs as they already happened whilst you went down your chosen path.
Sounds good on paper. We'll need to wait and see how they execute it. Very tricky to pull off, but could end up being either phenomenal, or the first thing they remove for the sequel.
If you want to get technical, Witcher 3 also has 'timed' quests. side quests can and will fail if you don't complete them before moving on to the next major act. No one complained then (at least not that I saw).
feels like if Witcher 3 and Vampyr had a game baby. Looks like fun.
23:00 Cohh, I think what they are reffering to with the time limit is something like the calender system from the Persona games. Like, you'll be able to approach the story however you want, but whatever you do, you have 30 days to make your choices work (kind of).
I love that this game is going to have a timer. I’m sick of this idea from people that a game needs to be open ended and give you all the time in the world to accomplish your mission. The same way permadeath makes a survival game feel way more important and enthralling is the same way in game timer makes you make the tough decisions. People say they want tough choices in video games until it’s presented to them in a way other than choose this dialogue or this dialogue and the outcome changes. That’s getting so old and tired having it be every rpg/story game. What decision are you gonna make now that a different choice will leave you in a worse position gametime wise? What are you gonna do when you have a day left, it will take you 12 hours in game time to get what you need but 14 hours away to get where you need to save your sister? I guess you shouldn’t have stopped that girl from being r🦍d by soldiers and wasted those 2 hours taking her back to her home. But oh no! I picked yes instead of no and now I have a 3 minute debuff and I lost 1,000 of my 125,000 gold!
Are you not seeing how much more your choices mean to the gameplay and world around you?
I think game companies can make the game they want to make and the players will decide if they enjoy it or not. Plain and simple
9:35 the moment the cynical part of Cohh's brain kicks on and he has to forcibly stop himself from joking that everything the narrative director just said about loving the idea of writing a game non linearly was absolutely savage sarcasm 🤣
I believe KCD also has quest timers in the background where npc could move on and figure stuff out on their own if you take too long
@@abilassingaravelan569 it definitely does. I didn't have chat warning me not to start quests so I found out multiple quests auto-fail if you you go off doing other things. That poor village with the plague....
If you oversleep some of the city guard quests your boss will yell at you.
trailer looked awesome, very atmospheric and mature. the devs seem to have really cool ideas but i personally would like to have at least a small/light character creator. nothing big but a bit like haircolour or beard maybe and that its a real rpg (hopefully?)
Best depiction of Vampirism I've seen in AGES.
The time limit on the game make me feel uneasy that you have to rush when playing the game.
and probably gonna have only few hours of gameplay
@@hellpyro2385 I meant as the game as a whole. Like its going to be like fallout 1 where your on a timer.
@@lockskelington314 if you listened they said that time will move forward only when you perform important events where you have to choose a path forward. And said that while exploring and doing everything else you want time will NOT MOVE.
@@delrayking5724 Oh ok, I didn't get that. So it moves forward with the story. Thank you for clearing up my worries!!! *Happy face*
@@delrayking5724 so that means, MAJOR choices, things that will have a significant impact, will take time, but you will not need to look at the game timer while buying weapons or whatever. Sounds like a great compromise, someone else in the comments compared it to Persona/Metaphor ReFantazio
They have been experiencing so much crunch in Witcher series they decided to make us experience it in their new game as well.
Game looks decent for now from the brief snipits they showed, however a timer limit ugh, thats gonna be the deciding factor here. Is it a timer before game ends or to have to complete something and then you still have the freedom to do what ever you want for as long as you want... If its only 30 days then yeah, I dunno man.
if you listened they said that time will move forward only when you perform important events where you have to choose a path forward. And said that while exploring and doing everything else you want time will NOT MOVE.
Some things that the devs have stated in this reveal had me a bit concerned, BUT I'm going to wait for the full gameplay reveal to see how that translates to in-game mechanics before I give my thoughts on that fs
37:54 You’re Welcome.
This should be pinned comment
thanks, everything else is just a waste of time
This is the golden ages of gaming, so many good games coming out
More like the tail end of the middle ages. Renaissance will happen once all DEI games have fallen.
@@efrenarevalo2025 just say you are stupid.
I think you misunderstand what they might be going for, I would love a vampire game that works a bit like "crisis management simulator" like Pathologic 2. Also might be similar to how Atlus games handle calendar just much more dynamic and less segmented.
The fact that you only have 30 days and nights must mean High Replayability.
Does time move fast?
How big is this sandbox?
Can we even save Coen's little sister, Lunka? I can only see this ending in tragedy.
My initial thoughts on that is "this is terrible" so not a great starting point for trying to build interest. I hate games that try to artificially make things engaging by literally railroading you through the content so that you can't focus on it much.
What reading Anne Rice does to a mfer:
Maybe it's gonna play like Majora's Mask, or have elements.
Time and day is being very well explored within the Atlus games. Persona and Metaphor. Its a very rare gameplay system for sure
Persona? No.
the world, music, from witcher developer damn im sold
Other view is that there is nothing new and the developer is selling us memberberries.
cohh.. this what happens when you freed the vampires back in BG3
It's a game concept that makes sense coming from people that worked on the Witcher. Your traditional monsters are still monsters because of the threat they pose to humanity due to their nature. However, their moral compass is not simply pegged to being evil and committing murder. They can also so mercy and altruism (even cohabitate with humans). This is definitely one to keep my eye on.
This gives off so much witcher 3 wibes and i freaking love it
Im in! They have my attention
So what I'm getting is that when the Sun is up?He's fully human, but when the Sun goes down, he turns into a vampire.And I think that's the mechanic that everybody is getting confused.
Thats fkn sweet if it is.
To me, the way they described it kind of sounds like the "time limits" for metaphor: refantazio. Yes, there is technically a time limit because each "mission" or "dungeon" you do passes time and you only have so many "days" before you have to continue the main story or it counts a fail.
However, within that time limit as long as you aren't doing an actual quest, time doesn't pass. So if you just want to explore a city, travel to different areas, stock up on items, talk to npcs, grind a dungeon, etc, you can play for as long as you want within a single "day" before you progress to the next one.
So it sounds like to me the amount of time you spend playing the game will vary based on how much there is to do outside of doing quests which actually push time forward.
That being said, there likely aren't enough "days" to do every single quest that progresses time, so you would have to pick and choose which ones you want to do and which path you want to take the story in, so multiple playthroughs would be required to see everything which, like cohh said, being willing to do multiple playhthroughs would depend entirely on how fun the content is to be willing to repeat some or most of it to see the other missions or alternate game paths and low long each playthrough is supposed to be.
From the way she worded it. It seemed like there are more main story quests than you have time for, so you’ll have to pick and choose which ones are worth doing.
1:40 its AAA game... over 80 millions $ budget. Rebel Wolves is Polish new studio made mostly from old CD Projekt RED, Techland and many more devs who made Witchers, Cyberpunk, Dying Light games and more. 14:25 why he need to be good or bad? he can be gray character not pure good or pure evil, he can be anything. Thats what i love about CD Projekt RED games and how devs see world... Theres no only good and bad characters.
This restricted time remanded me of old vampire game called Nosferatu. Where you also try to save your family.
The vampire rule reminds me of the plot of 'carpe jugulum' by terry prachett. You dont ivite the cannibal for dinner even if he has table manners.
This looks great but the feeling of being on a time limit is a major red flag.
Facts
Holy cow, that music is STUNNING. Really looking forward to seeing more of this game. It's looking pretty solid from the little we've seen.
Oooh I'm VERY curious about the 'urgency' aspect of a day/night cycle. We've seen similar in other games, and when it's done *well* it's *awesome* .
Re the replayability, I'm fine with that. If I love a game, I'll replay it over and over and over. I prefer a good game I can savour for a decade than a short linear play once and forget it style game.
I'll be bummed if this game is very short, I really hope it's at LEAST 40-60 hours. Being very short completion time will be one of the very few things that will turn me off it.
Re the perspective, she said it "will be in third person perspective" - which I'm over the moon about. I was freaking GUTTED when KCD2 and Stalker and Cyberpunk 2077 etc. were announced as being FP only. It's incredibly frustrating for people who can't play in that mode because of motion sickness and migraines etc. Good on them for thinking of their players.
big game and super replay ability are not very synonymous. Super replay ability normally connotates short and quick
@@Jedimonkey01 DA:O, PoE1, DA:I, DOS:2, ME 1 and 2, Pathfinder: Kingmaker and BG3:
"Hold my beer"
this looks solid
30 days and 30 nights could be done alright if you simply choose when you sleep. Like maybe some bigger quests require it to be night time and that's how the game cycles through a day, but before doing that or choosing to sleep, you can fit as much in as you want to. Not sure, but I'm interested to see what they do
Edit: Okay just got to the part where they pretty much imply it will work that way.
Okay so I’m absolutely down for this lore & world! Hopefully the 30 day thing isn’t off putting for players. I’ve never played a game with a time limit like that but I’ll be sure to keep an eye on the development of this game. Lore & world building seems solid at this introductory stage
Thanks for streaming this man! Always great to get your opinion on games as someone who loves old school games.
The idea of time limit is probably taken from polish Gothic 2 mod Chronicles of Myrtana, so there's time limit to save family, but no one said you need to save them 🙂
Only thing i can guess here in regards to the time limit and how they phrased it. Seems like you can do quests different ways, and depending on how/what you do it will take different amount of time. So you have to manage your time to get to do quests the way you want, and that changes the world/ending depending on what you do. I hope its that way because that seems really interesting.
Sounds like a game that is easy to add on to afterwards. Expansions will be like the next 30 days and whatever the main issue to deal with is. It will be different but I am intrigued. It will depend upon how varied our choices really are and how different each gameplay can be.
Having scripted conversations telling each other things they already know is a strange format. The backdrops were great and the ideas are cool, just a distracting presentation style. 28:05 - oops
Curious to hear more about what they mean about time limits in the game and exactly how it's going to be implemented. I've been saying to myself for a long time that i really dislike how some games give you the illusion of urgency (Baldur's Gate 3, Cyberpunk 2077, The Witcher 3) because it takes away from the immersion of the story, which is the central pillar of these games. Side quests and exploration are great in that they add depth, flavor, and life to a game's world, but there's a point at which there's so much content that the main story's challenge is not only trivialized, but also diminished in its significance to be equal to that of a side quest. I'd like to see more details before writing the idea off immediately.
if you listened they said that time will move forward only when you perform important events where you have to choose a path forward. And said that while exploring and doing everything else you want time will NOT MOVE.
Has Cohn really never replayed a game before? I thought his favourite gme was Dragon Age Origins. That game is the ultimate example of a game that you can not truly say you have played until you have done multiple different play throughs.
Its not about being able to 100% all quests, its about having the stress of, lets say, 1 day or 1 night per quest. In DA:O you can do most quests and feel satisfied, whereas with a "quest budget" you _have to_ skip certain questlines perhaps, which goes into a "fear of missing out" feeling which is not something players want
You are clueless.
He never said he hasn't REPLAYED games. What he's saying, is that a game that forces you to move forward in the story and you losing side content because of it is bad game design. Forces completionists to do more than one playthrough, and that's terrible.
People expecting a lengthy gameplay reveal lol you silly geese
It didn't have to be lengthy, 5 minutes would have been fine out of nearly an hour of presentation and build up. 17 seconds was a obnoxious joke.
@@jasonwright8546 And we're getting more this summer, the game is still in development why would you want them to rush out alpha footage for something clearly not coming out this year when they can show a more polished effort later?
Arrogant Creators of the Twilight series: "Our sparkly vampires are what the people REALLY want"
Creators of The Blood of the Dawnwalker:
All the bits of ost i've heard so far sound straight out of Witcher 3
Right? So little originality...
@vojtam5063 Poland lacks originality
@ I dont think, that you can say that about the whole nation based upon a few songs and the CDPR games also disprove that, because both Cyberpunk and Witcher were breaths of a fresh air in the decomposing Bethesda/Bioware/Ubisoft AAA gaming industry.
However I dont see it here and I think it shows possible lack of ability of the composer. Witcher and Vampire game should sound the same and when there is a bigger difference between sequels like GoW and GoW Ragnarok, which are games from the same IP then two games from different IPs really should sound different.
It's from the Director of the Witcher 3
@@greysnake2903 It's not about poland, it's the same composer, of course it will be very similar.
This looks sick.
I like how many little things there are but they actually mean a lot.
It makes game much more real and amazing
The impression I got from this is that it'll kind of work in the way Disco Elysium did. So if you want to do everything, then you'll have to do multiple playthroughs. And each playthrough will be vastly different because of the choices you make
lol. Love Cohh. The thumps up after telling someone politely to leave is amazing.
Im excited they are going full sandbox with players having different stories. I've always wanted a game like that but I just hope they implement it well
retired geralt be like bro let play gwent
First big red flag :
The implication, even the first game is even out, they're talking about a multiple games series. This is a red flag because it means the devs and writers are approaching this with a "multi games" mindset, which is more often than not, bad for the game in general. The game in itself should be a complete story / game, not a third of it. We'll have to see
Second big red flag :
Insinuation of a narrative time limit. While in itself, it's not something "bad" per se, the fact that the "main story" will have a time limit will turn off a lot, and I mean A LOT of players. RPG players, especially open-world RPGs, historically never liked "time-limits", or time based main quests. For side quests, that's fine, but for the main storyline to be limited to 30 days, this will be a very strong reason why people don't jump in.
We'll have to see if the concerns are rooted in possibly translation / language barrier, or we understand exactly what they mean.. That's really worrisome
I like (at least from the trailer) they sound the vampires in Loop Hero that were… semi benevolent rulers? 👀😂
Cohh's inner completionist losing his mind😊 about the 30 day time limit. Hehe, I understand but I love some games with these limitation, the first 2 Dead Rising games really were masterpieces and both had very harsh timers. But they were well done and made me want to replay.
The witcher isn't like that so no one here wants that in a witcher like game.
@bombyo3634 Clearly some people want it. I'm very sorry you're disappointed though. Hopefully, it will have some features you like. If not, not every game is for everyone, so maybe this will not be your thing.
@lostsemplex only a few. So most likely the game won't be that way and it's not your type of game. Because we witchsr fans know what we like and this game sounds like it. Just a bit different. Cheers
To your Dead Rising point, the games would've been SO much better and more successful without the timers, or if there was an unlimited mode from the start.
Oh I'm happy with either! Wasn't expecting to hear anything about a day cycle. I loved Witcher 3 but I'm perfectly happy if they do an awesomely implemented new system. But it does have to be done well. I hope you get what you want out of since I don't mind regardless. @bombyo3634
they unmade the joy from the trailer for me
Cohh, respectfully, you tell people if they dont want to hear you talk over the video but then you talk over almost all of the important bits and then ask alot of questions, im not saying you need to be quiet during all of it but it might help you to kinda pull back a bit and actually listen, important information like no NFT's and no MTX and you just ignore it all.
I believe the time system will work like when you complete a quest time passes.
So you will probably have to choose wish quest is important to do and sacrifce another wish sounds about right of what the devs were saying of consequences and sacrifice.
Again i could be wrong...
It's weirdly reminiscent of the reveal Disney did for the Galactic Starcruiser but not as cringy.
So we are basically Blade/Geralt, im SOLD !!!!!!
im guessing its metaphor/persona ish where quests and maybe other things will progress the time cycle, making you choose who's quests you do or dont do within that limit
Remember kids, there is a difference between in-game and in-engine
I think they should approach this game like how Larian does it
Engage with the community and be accepting of feedback
I think the day and night cycle works like persona where you can do a bunch of stuff in a day and then call it quits to progress
first trailer that made me hyped in a long time.
Oh, i love the fact that it is not full on open world but a narrative sandbox style game. Those have a tonne of replayability and world state changes. Reminds me of Dishonored to a degree or the new Indiana Jones game.
In a world that is getting a bit tired of open world games, this will be great.
Coen will not be a grizzled veteren who's seen it all and is cynical while making one liner comments about the world. Nudge nudge wink wink Geralt of Rivia
This game better really damn good and pop like hell to make up for a time limit
bro by time limit you got to remeber they said narrative sandbox as in many different outcomes from different quests you can even eat your best friend and you can befriend and also become eneimies with different entitys
so for example you could have a quest where if you complete it you gain an ally for the final fight to make it easier but how much time are you willing to spend and how many allies do you want by your side in the end is just one aspect where if executed correctly this game will feed for generations
Big Question is, After 30 days, does the game end and you have to start a new game or can you continue the game?
A question that absolutely should have been addressed.
@@darranhall maybe it means that for a specific quest like save the family from dungeon you have 30 days ingame time? And there are multiple main quest with different time limit. Well I dunno we will have to wait and see for the gameplay release
if you listened they said that time will move forward only when you perform important events where you have to choose a path forward. And said that while exploring and doing everything else you want time will NOT MOVE.
@ That doesn't address the question posed in the OP, which was what happens after the 30.
@@jasonwright8546 since they are pushing narrative freedom I’m guessing the family dies and you carry on to kill or join the other vampires. That would be the best case scenario.
I like how they did medieval Europe in Witcher and I think they will do much better job here.
East, Middle and my Balkan Europe sounds amazing
Cohh such a chill guy other streamers would have banned that guy XDD 24:43
Oh this looks amazing. Im not a fan of time constraints but Im always down for a new experience and this seems like a game design rather than an afterthought mechanic. Interesting.
So far it look good but the time limit ting can be a deal breaker for me depending on how it's implemented. I'm a completionist and don't like to restart the game to make different choices. Let's hope for the best the setting and music are really good so far.
Same thing for me and people I was watching with in discord.
If this is a game that kinda "forces" you to do multiple playthroughs to see most of the content, we're out :D
I like the idea of putting narrative over completionism, the whole world waiting in stasis for the main character to come by is tired.
Only 30 days a 30 nights is a little bit off putting. If each day/night takes as long as you want it to and you somehow trigger the next day/night when you're ready, that's fine BUT if you are on some kind of time limit then that's unfortunate.
If there is a time limit, I won’t be buying the game.
Word
Maybe Coh should take a look at Way of the Samurai, to understand what we are talking here. I cannot be more interested, time limit and a living world is something I've been waiting from western developers to catch on.
This is just the next “loot box” or just a way to get people to buy their games. Don’t sell me PART of a game…give me the whole thing and make the replay value worth it.
They can always have “choices” which can affect your game…but saying “it’s not all there, but there will be more games to buy in the future that can give you the full picture.”
I’m INCREDIBLY skeptical, and if an hour tease for 15 secs of gameplay is how they are…then I’m not confident this will end well.