Let's Create: Asteroids in Unity

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 15

  • @eraykoseoglu
    @eraykoseoglu Рік тому +2

    We want more videos like this. You are a good programmer. It is very nice of you to share the codes with us. Thanks for everything man.

  • @Dragonaud
    @Dragonaud 4 місяці тому

    This is the best begginer friendly Unity/C# tutorial on UA-cam. Thank you!

  • @unsaltedpeanuts2626
    @unsaltedpeanuts2626 Рік тому +1

    underrated tutorial actually very useful

  • @isol8id
    @isol8id Рік тому +1

    Amazing how have you not got more subscribers? I've been Unity for years as a hobby and I still learned a thing or two!

  • @jdmaze1
    @jdmaze1 3 місяці тому

    Not sure if it has anything to do with updates in the Unity engine, but I didnt' have to do the extra code to inhereit only the forward velocity. It works as yours did after you added the extra code. version 2022.3.41f

  • @Warper74
    @Warper74 16 днів тому

    It's good, however in the original Asteroide game, the asteroides are coming from every sides in every directions, not just from the left to diagonal right.

  • @earthb67
    @earthb67 4 місяці тому

    Fantastic and so well explained! Thank you.

  • @ytubeanon
    @ytubeanon Рік тому

    nice, I'm trying to make an Asteroids based game, so any further Asteroids tutorials would be of great interest to me, cheers

  • @justsomerandomguy992
    @justsomerandomguy992 Рік тому +1

    Really good tutorial

  • @RuthlessMetalYT
    @RuthlessMetalYT 7 місяців тому

    I wish I could add that accelerator effect to my spaceship but I'm too dumb to be able to do that. :D

  • @RuthlessMetalYT
    @RuthlessMetalYT 7 місяців тому

    How to add a working score script?

  • @forcesoftheevil9252
    @forcesoftheevil9252 9 місяців тому

    Question bout wrapping. What should I do if my ship is standing still? I am for real. After putting wrap.cs on gameobject it stopped moving
    UPD: I have no clue how but I solved problem. I just copied code from github and runned game, hoping it would work. Worked. Now I am comparing 2 listings and thinking what went wrong

  • @davoed7268
    @davoed7268 10 місяців тому

    I got an error saying that Rigidbody2D could not be found

  • @jaffermd1695
    @jaffermd1695 Рік тому

    I have get 1 error while using this line on Player.cs script " GameManager gameManager = FindAnyObjectByType();". The error shows that "Assets\Scripts\Player.cs(97,39): error CS0103: The name 'FindAnyObjectByType' does not exist in the current context" in the debug window. Give me a solution

    • @FirnoxGames
      @FirnoxGames  Рік тому

      That should work fine if your player script is correctly inheriting from monobehaviour in the definition line.
      public class Player : MonoBehaviour
      If not you can always try to call it directly as GameObject.FindAnyObjectByType