Omg! this is not less than any magic , thanks for sharing a very neat and clear knowledge of stitches with curve. you make my life less frustated and finally happy with the output , i tried this method in my project and also make the stitches a different subtool and exported it as fbx .afterall ...Very satisfied at end of the day. A very very big thanks to your efforts for making such brilliant videos. Thanks again for giving your precious time🙌🙌
Amazing tutorial, thank you! I'd love to know, if there's a way to affect the geometry also using curve brush, for example, I'd love to have dents evenly distributed along the stitches path, to give the illusion of the stitches actually penetrating the mesh! Any ideas?
Thank you very much for your subscription, every single one counts! Unfortunately, and as far as I'm aware of there is no direct way to affect the surface that you are using to draw and place the curve. I would try the following: Instead of just a single stitch mesh, attach two additional objects where both ends of the stitch penetrate the surface (something like two little reversed cones for instance). Make sure that all these elements have their own polygroups. Then draw the curve on the surface, select and isolate only the cones and place them on a separate subtool layer. Last but not least, use the boolean function to subtract the cones from the surface they intersect and only keep the stitches. Let me know if this makes any sense 😎
Is there any way to delete the imm you drew aside of using ctrl+z ? Like selecting the curve and pressing delete doesn't do anything at all :/... Thanks !
Actually, the resolution is not very high compared to today's standards. It's 1920x1200 per screen. I would look into 4k and a curved widescreen display...
all of my stitches are coming out sideways, i have done a few tutorials and no matter what technique i use the stitches are sideways. what is going wrong do you think?
ok so as soon as i wrote this i kept watching the video and you completely answered my question. but you are literally THE ONLY person online who answers this question. zbrush is way too weird and there are too many gate-keepy habits that people have to learn to activate BASIC things in the software. it is extremely infuriating
Great tutorials. Please do tutorials on how to create garments in zbrush.
Great suggestion! Unfortunately I'm not so much into ZBrush anymore (even though I've used it for the last 2 months to get an important job done... 😀)
Omg! this is not less than any magic , thanks for sharing a very neat and clear knowledge of stitches with curve. you make my life less frustated and finally happy with the output , i tried this method in my project and also make the stitches a different subtool and exported it as fbx .afterall ...Very satisfied at end of the day. A very very big thanks to your efforts for making such brilliant videos. Thanks again for giving your precious time🙌🙌
My pleasure 😊 Thanks for your comment and all the kind words. Happy ZBrushing. Best, Ben
Great tutorial! Congrats!
Amazing tutorial, thank you! I'd love to know, if there's a way to affect the geometry also using curve brush, for example, I'd love to have dents evenly distributed along the stitches path, to give the illusion of the stitches actually penetrating the mesh! Any ideas?
BTW, SUBSCRIBED!! Beautiful Content!
Thank you very much for your subscription, every single one counts! Unfortunately, and as far as I'm aware of there is no direct way to affect the surface that you are using to draw and place the curve. I would try the following: Instead of just a single stitch mesh, attach two additional objects where both ends of the stitch penetrate the surface (something like two little reversed cones for instance). Make sure that all these elements have their own polygroups. Then draw the curve on the surface, select and isolate only the cones and place them on a separate subtool layer. Last but not least, use the boolean function to subtract the cones from the surface they intersect and only keep the stitches.
Let me know if this makes any sense 😎
@@3DGladiator it does! Thank you for your reply!
@@RedNewQualityStandardscode Great! You're welcome.
@@3DGladiator wow this makes so much sense!! Basically almost everything is possible in Zbrush but you need to think a little creatively.
At that time it was a good idea to use zremesher curves to make few and the switch to curve insert stich brush.
Is there any way to delete the imm you drew aside of using ctrl+z ? Like selecting the curve and pressing delete doesn't do anything at all :/... Thanks !
Thank you so much! Super helpful and I learned so much! =]
Thank you very much for your comment. Glad it was helpful!
YOU ARE AMAZING
Thanks for your kind words and your comment Maurice!
nettes Video👌😎 und das Logo auf dem t-Shirt macht besoffen😂
Danke für deinen Kommentar! Den Sweater gibt's hier: store.3dgladiator.com :)
Awesome Ben, thank you! :)
Thank you very much for your comment Michail, I'm glad you like it!
What is your monitor model ?
It's a EIZO FlexScan EV2450FX Newer model should be available. I'm working with EIZO displays for more than 10 years.
@@3DGladiator 😂 in my country best monitor is Samsung & Asus rog , At the best way benQ 😂😂😄 good luck and thanks for reply .
@@3DGladiator Let's be honest, what is the resolution of this monitor?
Actually, the resolution is not very high compared to today's standards. It's 1920x1200 per screen. I would look into 4k and a curved widescreen display...
all of my stitches are coming out sideways, i have done a few tutorials and no matter what technique i use the stitches are sideways. what is going wrong do you think?
ok so as soon as i wrote this i kept watching the video and you completely answered my question. but you are literally THE ONLY person online who answers this question. zbrush is way too weird and there are too many gate-keepy habits that people have to learn to activate BASIC things in the software. it is extremely infuriating
thank you very much sensei
You are very welcome
Nice bro
Thanks
Thank you so much!
You're welcome!
Thank You!
You're welcome!