Unity URP - Using Gradients on Objects ! [Shader Graph]

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  • Опубліковано 3 жов 2024
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КОМЕНТАРІ • 15

  • @mattverstappen
    @mattverstappen 27 днів тому

    This video made me feel like an idiot on what is wrong with my shader graph thank you for the help. Amazing video

  • @Jack-ik4qu
    @Jack-ik4qu 10 місяців тому +2

    lmao fantastic video. anyone else pause backtoback and make the corrections repeatedly at the end? all good, I was cackling. Thanks!

  • @DenizIlgn
    @DenizIlgn Рік тому +1

    very clear and quick! thank you

    • @tabsil
      @tabsil  Рік тому

      Glad you liked it 😀

  • @isaacwalker5329
    @isaacwalker5329 14 днів тому

    You are my LIFE SAVIOR THANK YOU SO MUCH!!!!

  • @leonardojensen2654
    @leonardojensen2654 Рік тому +3

    Great tutorial!

    • @tabsil
      @tabsil  Рік тому

      Thanks a lot =)

  • @brahimlancas8960
    @brahimlancas8960 Рік тому +3

    what if i want 3 color , or what if i want to add 3rd color as 20/100 opacity

  • @K0BRAKID
    @K0BRAKID 2 місяці тому

    instead of colors can this be done with Textures? My idea is to have a goto shader that puts my grass texture on top and dirt texture on bottom on all the little islands I build. Thanks!

  • @crwde
    @crwde 7 місяців тому

    HI where is in unity the analogue of a "Generate" or "Object" coordinates for just generate the uv Y coordinate? Thanks!🎉

  • @ShatabdaRoy115
    @ShatabdaRoy115 2 роки тому +2

    indeed cool

  • @benrajsd2199
    @benrajsd2199 Рік тому

    Nice, can we have alpha with colors

  • @nhatminhikiw
    @nhatminhikiw Рік тому

    thank bro

  • @binkbonkbones3402
    @binkbonkbones3402 Рік тому +1

    I really love this aesthitic, and have personally written a universe of lore i would describe as space persia and Rome, and you are spot on with the low poly aesthetic I'm wanting and I wonder if you would like a partner
    My name is William walsh, and I've spent the last couples years unemployed writing a new franchise I hope to rival Marvel and DC, and figured releasing the lore in a game that unpacks the universe and gives you a good linear storyline for players to finally have a real 3rd person action game for mobile better than a ps2 "cinematic" game, this could be a genuine game changer and start my brand out the gates swinging.
    I think there's a gap in the market of good original traditional 3d action mobile games designed for the actual input mechanics of the phone that you can't play in a better form somewhere else. Thus I have spent this time developing a control scheme that I think is not only unique and original, but very well could oversee the decline of traditional single input buttons on mobile in favor of analogue button inputs that very well could make the traditional video game damage system obsolete in favor of more nuanced combat mechanics I've developed. This combat system makes every encounter dynamic, and there's potential to expand into nearly a half dozen sequels based on my lore, but if we could just talk, I'll explain everything, and hopefully pull you on board.
    I wouldn't pour my life into this if I didn't think the returns could be phenomenal, and really put me and anyone who will joing my cause on the map as everyone would be curious to try the new legendary killer app 3d action game of the mobile devices everyone has in their hand already to know about the game
    Sincerely, i don't even just want money, and wouldn't be shy about sharing, I just want to put my name and brand on everyone's scope. I love what I do and want to write until I die, but starting out the profit is a difficult process without anyone to share the goal with. The game's graphics won't be complex but instead more like a playstation one game where lighting on levels and character models is baked in, the texture resolution will be low, and there's no night cycles or weather change, and areas will be like big open 3d sandbox toybox levels not quite on open world scale but still exploration based. Use infinity blade as a reference for the sort of tone and level of realism I'm wanting. The most potentially complex thing I want from this game engine is a parkour system composed of wall running and jumping, a ledge grab, and a very hands on and fun climbing system that results from the combat system I've created which is so much better than the basic hold direction to climb of traditional games. The rest of the stuff has some pretty useful tutorials and packs for unity which make that stuff pretty easy, and some of thevwork is done and made free by others already.