An overview of the new HDRP Water System | Unity at GDC 2023

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  • Опубліковано 10 гру 2024

КОМЕНТАРІ • 118

  • @Kolyasisan
    @Kolyasisan Рік тому +53

    13:40 was absolutely golden.
    I will now always call 'Z-Fighting' as 'Z-Farting'
    Never take this down, Unity

  • @jefflynch
    @jefflynch Рік тому +43

    Looks great, but I hope there will be an option for URP. Us URPers like nice things too!

    • @Kronos_LordofTitans
      @Kronos_LordofTitans Рік тому +2

      Doesn't urp have some really nice free ones on the asset store?

    • @deathtidegame
      @deathtidegame Рік тому +7

      it's coming to URP!!! in 5 more years :)

    • @gabe2o2
      @gabe2o2 Рік тому

      @@Kronos_LordofTitans yea URP has the most assets for water systems. Especially stylized

    • @kellowattentertainment
      @kellowattentertainment Рік тому +2

      It's unfortunate because most of Unity's users use URP. So they left most of their market to suffer

    • @avc6700blk
      @avc6700blk Рік тому

      This is my growing frustration with unity and why I'm considering switching to Unreal. They need to start releasing features for their whole product, this is why Unity will remain second place

  • @logan4179
    @logan4179 Рік тому +14

    Thank God you guys are finally making an addition to Unity that us gamedevs actually asked for. I've been saying for a long time that a customizable, tweakable {preferably procedural} sky and water system built into the engine are no-brainers, since I would much rather use that than an asset store addon, but instead it's felt like you guys have focused on reinventing the wheel and doing things no one asked for since 2017. What a refreshing change in priorities. This looks terrific. Please, keep going with these types of tools!
    Now for the love of God, please document this well. I really don't want to see a repeat of what you did with the UI Toolkit's documentation during it's first year...
    PS: Kudos on the "Z-farting" tech announcement at 13:41. Looking forward to learning how to use that one...

    • @defiantparsnip
      @defiantparsnip Рік тому

      The worst decision Unity ever made was to abandon built-in solutions in favor of Asset Store solutions. Unity needs to come prepackaged as a standalone development environment with things like basic game development components ready to go out of the box, rather than forcing devs to rely on third-party, often poorly-supported assets.

    • @logan4179
      @logan4179 Рік тому

      @@defiantparsnipI agree. Obviously Unity can't make every conceivable tool, but when it comes to customizable water, sky, and weather effects, those are no-brainers. We should not have to rely on 3rd party assets for things that are that ubiquitous.

  • @slothsarecool
    @slothsarecool Рік тому +42

    Looks nicer than Unreal’s

    • @drinkwwwaterrr
      @drinkwwwaterrr Рік тому +14

      I gotta agree, also it looks much nicer to work with than Unreal's water system

    • @SnakeEngine
      @SnakeEngine Рік тому +5

      One can dream, but good enough, I guess.

    • @deathtidegame
      @deathtidegame Рік тому +3

      @@drinkwwwaterrr mate you have to create textures in third party software to control the flow of the water and the shape of the waterfall, how is that nice to work with?

    • @drinkwwwaterrr
      @drinkwwwaterrr Рік тому +6

      ​@@deathtidegame From what I've experimented with Unreal's water it's slow and very finicky, it might just be me but it always feels like I'm fighting against the water system to make it look how i want, it's never just an easy adjustment.

    • @deathtidegame
      @deathtidegame Рік тому +1

      @@drinkwwwaterrr if you take a closer look, this unity system seems way worse

  • @lucasrybzinski
    @lucasrybzinski Рік тому +1

    awesome work.
    Few clicks, realistic and beautiful results.
    Bringing real power to developers.
    Thanks Unity, this is the correct path!

  • @tsukimineko
    @tsukimineko Рік тому +6

    This is beautiful! gread job Unity devs

  • @Jomoko89
    @Jomoko89 Рік тому +9

    You can make an entire game around just this new feature!

  • @andreys529
    @andreys529 Рік тому +14

    😮 great job 👍 it looks incredible

  • @kpr2
    @kpr2 Рік тому +2

    Wow, water has come a looooong way since I started back in the v3 days! :O Gorgeous!

  • @BabisKyriakidis
    @BabisKyriakidis Рік тому +2

    Looking forward to see the equivalent into URP. The Boat-attack URP water shader isn't working anymore in 2022.2 version.

  • @blackcitadelstudios
    @blackcitadelstudios Рік тому +1

    Will change my water using the new water system before my project goes bigger.

  • @BinaryLunar
    @BinaryLunar Рік тому +1

    Fantastic system! but I can't find the mentioned sample scenes.

  • @borjasoriano8780
    @borjasoriano8780 Рік тому +2

    The water excluder thing is just 😮😮

  • @mariolamarre584
    @mariolamarre584 Рік тому

    Wow! ! what a very nice presentation Marie- Christine,very dynamic and fluent explanation.congratulation,Mario Lamarre

  • @MonsterCreations662
    @MonsterCreations662 Рік тому +5

    cool unity

  • @UnityDevJOY
    @UnityDevJOY Рік тому +1

    Looks great!

  • @HagermanHour
    @HagermanHour Рік тому +1

    Absolutely beautiful!

  • @kellowattentertainment
    @kellowattentertainment Рік тому +2

    You guys need to add a water system for URP as well, even if it is only stylized water. It's unfortunate for only the HDRP to have this feature.

  • @robertowolfo2128
    @robertowolfo2128 Рік тому +2

    Well done. Looks great

  • @Tryste
    @Tryste Рік тому +3

    Good look! unity communication team should focus more on result based, easy to grasp video like these.
    Video titles talking about ECS, DOTS or Burst are kinda cryptic for non Unity users as they are dev oriented and not results oriented features.
    Even a dev can wonder what results are achievable from these names.
    Unreal marketers understood it well when they stick to catchphrase talking about results ONLY : Lumen does Light, Nanite renders complex models etc)
    But very good presentation and nice to have made the samples available!

  • @Jam867
    @Jam867 Рік тому +1

    there is no objects swimming physics?

  • @chrono9503
    @chrono9503 Рік тому +2

    Subnautica 3 is about to be WILD

  • @thomasfalcon6350
    @thomasfalcon6350 Рік тому +11

    Yeah but what about the water system for URP?

  • @LiquidMark
    @LiquidMark Рік тому +8

    now this is what we want unity! keep up the good work on adding useful features for us gamedevs!
    road system when :)

    • @deathtidegame
      @deathtidegame Рік тому +1

      Unity's freemium business model requires you to buy "engine feature DLCs" aka assets. There are tons of really good spline solutions there, so the chances are it will take them 5 years to add this, or you could just buy it.
      No seriously, think all the way back to when they released HDRP (2018). It took them 5 years to add a water shader. Lots of water shader assets have been released, deprecated, and entirely rewritten from scratch in that meantime.

    • @shikhermyv
      @shikhermyv Рік тому +1

      @@deathtidegame Do you hate unity?

    • @LethalLizardStudios
      @LethalLizardStudios Рік тому

      There is already a Spline package I believe so that is basically already a road system you just need your own road models and textures to use it which is fine

    • @INeatFreak
      @INeatFreak Рік тому

      @@shikhermyv just because someone criticized something that is true that means they hate the product in your mind? Unity is great if you're doing everything from scratch yourself but also terrible for doing anything using what the engine offers or doesn't offer at all. There's a lot of basic things missing from unity that should've been added long time ago but adding it would actually lose them money on Asset Store, so that's why they probably don't add them.

    • @shikhermyv
      @shikhermyv Рік тому

      @@INeatFreak Unity is free for most people using it. No need to use it if it doesn't work for you. I only see people complaining all the time.

  • @lucas_sapa2985
    @lucas_sapa2985 Рік тому +2

    1 month later and the water samples still missing, water excluder and water deformer also not showing on 2022.2.21...

  • @gmanster_ster
    @gmanster_ster Рік тому

    very nice work!

  • @racecodegame
    @racecodegame Рік тому

    Finally, Awasome

  • @uni-mal4433
    @uni-mal4433 Рік тому +1

    While I'm focusing on URP now, it looks so great.

  • @HolyItsTruncus
    @HolyItsTruncus Рік тому +1

    Not gonna lie as a unreal engine user I’m excited to see unity making a water system. I’ve tried unreals water system it has a lot of problems plus it can’t run well on my pc lol. I still love unreal engine though! Great Job Unity!

  • @ДенисЗаболоцкий-ф4л

    Amazing!

  • @k0rveenlive897
    @k0rveenlive897 Рік тому

    Insane!

  • @GameDevGeeks
    @GameDevGeeks Рік тому

    very very impressive

  • @huuphunguyen9136
    @huuphunguyen9136 Рік тому +2

    Great works! Has Unity applied Burst compiler inside this incredible water system?

    • @remichapelain3861
      @remichapelain3861 Рік тому +1

      Yes, there's a scene in those sample (the island) that uses burst to make a bunch of seaguls float on the water surface

  • @samihimas
    @samihimas Рік тому

    Best water shader so far!

  • @GameDevBox
    @GameDevBox Рік тому

    great job Unity devs

  • @oguzkaancomoglu
    @oguzkaancomoglu Рік тому

    Thats nice, I hope we can use it soon in hdrp 14.

  • @MarshinPOLO
    @MarshinPOLO 10 місяців тому

    what is the map and which software u used to make it? any learning material about that magical map that fixes all the problems?

  • @jopansmark
    @jopansmark Рік тому

    It's literally peak of science

  • @Shumkov37
    @Shumkov37 Рік тому

    I created a demo, I didn't see the water item in the menu with modifiers deformers only the ocean?

  • @bra5081
    @bra5081 Рік тому

    Is there something similar to those water excluder systems to hide vegetation under a land vehicle ?

  • @ZeonplayzYt
    @ZeonplayzYt Рік тому

    Switching back to unity

  • @1989worms1
    @1989worms1 Рік тому

    Very realistic!

  • @dangdidangdi4776
    @dangdidangdi4776 Рік тому

    这个帅啊,啥时候能上线呢?

  • @arl6247
    @arl6247 Рік тому

    Water exclusion is not in HDRP 14.0.8?

  • @iep-esy
    @iep-esy Рік тому +1

    11:00
    When I try to change my pen's ink

  • @DanioDan97
    @DanioDan97 Рік тому

    What version of unity is this? It looks great

  • @leeoiou7295
    @leeoiou7295 Рік тому +1

    This looks nice. Just worried about the performance.

  • @NeoShameMan
    @NeoShameMan Рік тому

    No crashing waves

  • @INeatFreak
    @INeatFreak Рік тому

    Really cool looking but disappointed that there isn't performance metrics shown for PC (with different popular GPUs) which makes me think it's really bad unless you're using top of the line GPUs. Even that laptop was chugging way before all the features were enabled.

    • @shikhermyv
      @shikhermyv Рік тому

      Dude stop making assumptions

    • @INeatFreak
      @INeatFreak Рік тому

      @@shikhermyv it's unfortunately how unity does things, I also had the same experience with HDRP Clouds and hair packages. Also they were really buggy at times.

    • @shikhermyv
      @shikhermyv Рік тому

      @@INeatFreak develop your own then.

    • @AdriendeTocqueville-unity
      @AdriendeTocqueville-unity Рік тому

      Hey, we profile on consoles because that's a metric everyone can use as reference (same hardware for everyone). Profiling on pc depends on so many factors that it means nothing. On top of that os and background apps are biasing results. PS4 is not really top of the line gpu
      Also, we were showing a video during the presentation, and even if we weren't screen capture softwares are heavy on the gpu

  • @EnderElohim
    @EnderElohim Рік тому

    and that why now on we gonna say z farting XD 10/10 work as intended XD

  • @kailaanjoor
    @kailaanjoor Рік тому +2

    Great ....now ... where can I get the stuff 😅

  • @akshatsinha2119
    @akshatsinha2119 Рік тому +6

    Unreal Engine speakers in the back looking kinda worried

    • @irtezamasud1079
      @irtezamasud1079 Рік тому +2

      correction: kinda don't care.

    • @rbh_old
      @rbh_old Рік тому +1

      they don't care. UE5 is miles ahead of Unity anyway.

    • @sandeepm809
      @sandeepm809 Рік тому +2

      Lol unreal had this 6 years ago

    • @thomasfalcon6350
      @thomasfalcon6350 Рік тому

      @@sandeepm809 *3 years ago, when they introduced a new water system. 6 years ago no one cared about Unreal that much and Unity was still the king. Only after Fortnite became a success they really started steal away the spotlight.

    • @Goomero
      @Goomero Рік тому +1

      peasant mindsets

  • @naolshow
    @naolshow Рік тому

    Lot of French in the unity team! (on a le même accent les gars)

  • @keagan54894
    @keagan54894 Рік тому

    yo im trying to sign in but its not sending me an email

  • @DavidZobristGames
    @DavidZobristGames Рік тому

    please add geometry tessalation to shadergraph in urp !

  • @stijnr2000
    @stijnr2000 Рік тому

    Looks great, but really: speak slower, relax.

  • @shikhermyv
    @shikhermyv Рік тому

    It is better to use unity spline system for rivers. Also dependency on external software is bad.

  • @keelfly
    @keelfly Рік тому +1

    When you need to explain the complex name of something simple, you are doing things wrong. Name transparency as transparency, and not absorption distance.etc etc. It is idiotic how many confusing terms have been used in this tool and others to make it sound scientific and physically accurate. Sorry but it is neither scientific nor physically accurate and you are just making it difficult for people to just grab the new tool and start creating.
    The water looks great for some low-resolution amateur result...but looks and performs bad for professional high end production...

  • @Peak_Stone
    @Peak_Stone Рік тому

    damn. why do they have to frame the video that way. 99.9 percent of your audience is UA-cam.

  • @ZORmYt
    @ZORmYt Рік тому

    Ого! всего 8 лет понадобилось чтобы сделать ассет realistic water под hdrp) может вы шейдера speed tree 7 8 и все остальные сделаете рабочими, например? ) а, ну да, через 8 лет(

  • @RalphZeggers
    @RalphZeggers Рік тому

    Looks like Sea of Thieves

  • @knightoftheblood1841
    @knightoftheblood1841 Рік тому

    16:14 Who cares about consoles? HDRP supposed to be for PC. What's the performance for PC?

  • @Lycam
    @Lycam Рік тому

    Performance in the presentation is terrible tho. How would you try to sell something with a bad presentation ?

  • @redheadgektor
    @redheadgektor Рік тому +1

    well, it will take another 1 million years and unity will release water with normal performance without memory leaks and a normal waterline

  • @nullprop
    @nullprop Рік тому

    Sorry, this video doesn't have anything involving the DPS system, and as such, has no longer piqued my interest. Reported.

  • @rshiyamohammadi7723
    @rshiyamohammadi7723 10 місяців тому

    ok , any tutorials in detail?

  • @fumblinF0e
    @fumblinF0e Рік тому +1

    just meet the built in water system in Unreal 5...Can you even do that? Lets see.