Very nice! Being greedy for the ghoul exp and such, I actually stood on the entire other side of the room, away from Bal, and agro'ed his group as well. I'm not actually sure what make Bal open the door and enter the fight, but he did do it. I end up first having to let the Umbrals spawn fully, the have to kill some of the Justiciars on the far side of the room near the stairs/hallway back to the waypoint, and then, when I aggro the main group of Justiciars nearer to Bal's closed door, he opens it and enters. Then I had to shoot the medics twice to turn them red, then I hid for a bit and sniped towards the latter part of the fight. It is a bit chaotic, but...
@@zalzeera Bal actually teleported to me at some point, but it actually helped, since then I could just focus him without anyone else interfering. He had already used most of his resources, and didnt have any nearby undead, so he was weak.
In my honor mode game I avoided the first justiciar fight by going through the mushroom room which added extra skeletons to the fight which made it a lot easier. The. Getting flesh killed by yugir and using Karlach to carry away the skeletons and ghouls to be killed one by one then sneak attacking Balthazar he was dead one round after the surprise round
@@zalzeeraThat is not the case in Baldur’s Gate 3, unlike in D&D. Only weapons with magical properties are considered magical here, which both your melee and ranged weapons had. Which is still a lot of options, but it’s not quite that easy to bypass physical damage resistance and immunity.
@@MayHugger Oh damn, really? I went by the wiki description. I guess a titan weapon is magical then, doesn't say magical anywhere on the tooltip though. So I guess should I say, any weapon that has a special property is magical? This is the wiki page I referred to, are they wrong? bg3.wiki/wiki/Weapons
@@zalzeera Yeah, it’s a bit weird sometimes, but I’ve hit enemies with resistance to my weapon’s damage type and despite being +1, it consistently did less than my supposed minimum, and if it did work like in D&D, it would be a bit odd for the Adamantine Mace and Longsword, since they specify that they bypass resistance to their damage type.
@@MayHugger Some enemies also have magical plating that subtracts from the damage done. Like the scrying eyes subtract 8 damage, could that be the case? I have never used the adamantine weapons, they seem like garbage and the armours are far too good.
Very nice! Being greedy for the ghoul exp and such, I actually stood on the entire other side of the room, away from Bal, and agro'ed his group as well. I'm not actually sure what make Bal open the door and enter the fight, but he did do it. I end up first having to let the Umbrals spawn fully, the have to kill some of the Justiciars on the far side of the room near the stairs/hallway back to the waypoint, and then, when I aggro the main group of Justiciars nearer to Bal's closed door, he opens it and enters. Then I had to shoot the medics twice to turn them red, then I hid for a bit and sniped towards the latter part of the fight. It is a bit chaotic, but...
Yeah I realised during the fight Bal seems to prioritise the shadow armours before us. So that is good to know.
@@zalzeera Bal actually teleported to me at some point, but it actually helped, since then I could just focus him without anyone else interfering. He had already used most of his resources, and didnt have any nearby undead, so he was weak.
In my honor mode game I avoided the first justiciar fight by going through the mushroom room which added extra skeletons to the fight which made it a lot easier. The. Getting flesh killed by yugir and using Karlach to carry away the skeletons and ghouls to be killed one by one then sneak attacking Balthazar he was dead one round after the surprise round
Another great video zal :)
I love how you smote the hell out of Balthazaar and he just left lol
Hehe thanks. Yeah seems like Balthazar prioritises the shadows over the players.
15:44 > monster stats reads: "Umbra Form: ...it is immune to non-magical damage..."
16:05 > tav shoots an arrow and deals 13 piercing damage
lol
All +1 and above weapons are magical. Which means pretty much everything is magical haha.
@@zalzeeraThat is not the case in Baldur’s Gate 3, unlike in D&D. Only weapons with magical properties are considered magical here, which both your melee and ranged weapons had. Which is still a lot of options, but it’s not quite that easy to bypass physical damage resistance and immunity.
@@MayHugger Oh damn, really? I went by the wiki description. I guess a titan weapon is magical then, doesn't say magical anywhere on the tooltip though. So I guess should I say, any weapon that has a special property is magical?
This is the wiki page I referred to, are they wrong? bg3.wiki/wiki/Weapons
@@zalzeera Yeah, it’s a bit weird sometimes, but I’ve hit enemies with resistance to my weapon’s damage type and despite being +1, it consistently did less than my supposed minimum, and if it did work like in D&D, it would be a bit odd for the Adamantine Mace and Longsword, since they specify that they bypass resistance to their damage type.
@@MayHugger Some enemies also have magical plating that subtracts from the damage done. Like the scrying eyes subtract 8 damage, could that be the case? I have never used the adamantine weapons, they seem like garbage and the armours are far too good.
Do they spawn endlessly?
Nah they stop, I didn't touch the spawns here. They do take a while though.