The 2.2 Dilemma

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  • Опубліковано 28 вер 2024
  • Check out OmegaFalcon! - / @omegafalcon
    Hey guys! In this video, I talk about the 2.2 dilemma, which is a term that I like to use to refer to the question that is whether 2.2, Geometry Dash’s upcoming update, will be worth it or not. 2.2 has been hyped for a long time, but some of the features that have been announced are questionable at the least, and realizing this, I decided to take an in-depth look at a few 2.2 features that could benefit or detract from Geometry Dash, then take a look at the question as a whole. I hope you enjoy!
    Music Used (in order of appearance):
    Pokemon D/P Soundtrack - Eterna Forest Theme:
    • Eterna Forest Pokémo...
    Pokemon B/W Soundtrack - Abyssal Ruins Theme:
    • Abyssal Ruins Pokém...
    Pokemon D/P Soundtrack - Lake Theme:
    • Lake Pokémon Diamond...
    Pokemon D/P Soundtrack - Mt. Coronet Theme:
    • Mt Coronet - Pokémon ...
    Pokemon HG/SS Soundtrack - Ice Cave Theme:
    • Ice Cave Pokémon He...
    Pokemon X/Y Soundtrack - Anistar City Theme:
    • Anistar City Pokémon...
    Pokemon D/P Soundtrack - Route 216 Theme:
    • Route 216 Midday) Pok...
    Pokemon X/Y Soundtrack - Reflection Cave Theme:
    • Pokemon X/Y Reflection...
    Pokemon X/Y Soundtrack - Snowbelle City Theme:
    • Video
    Pokemon HG/SS Soundtrack - Ecruteak City Theme:
    • Ecruteak City Pokém...
    Pokemon B/W Soundtrack - Opelucid City Theme:
    • Video
    Pokemon B/W Soundtrack - Undella Town Theme:
    • Video
    Channels for Footage Used:
    Nexus [GD] - / @nexusgd10
    Astraa - / @astraa7
    RobTopGames: / robtopgames
    OmegaFalcon - / @omegafalcon
    Dorami - / @dorami
    K76 - / @kaidash76
    vitesse - / @vitessers
    npesta - • Duelo Maestro w/ Tech,...
    icedcave - / @icedcave
    Insane thumbnail by Parak8 - / @alanbecomesastar
    Contact me!
    Discord: norkbork#9501
    Discord Server: / discord

КОМЕНТАРІ • 768

  • @norkbork
    @norkbork  4 роки тому +429

    ok wtf i just rewatched this and i’m really sorry about the voice quality in this video, i have no idea why it’s so fuzzy and weird at some parts and has so many little mic bump noises, hopefully it’s not too big a deal, it’s really annoying to listen to and i’ll try to fix it for next time. sorry again about this guys :(

    • @farlig8666
      @farlig8666 4 роки тому +51

      I didn't notice that, so it can't be too bad! :)

    • @stilactic4667
      @stilactic4667 4 роки тому +17

      Dude it's fine

    • @iifiogodun
      @iifiogodun 4 роки тому +5

      np

    • @chubsdubs8395
      @chubsdubs8395 4 роки тому +8

      it’s only annoying to listen to because everyone hates listening to their own voice, I didn’t notice any mic issues

    • @smthcool1866
      @smthcool1866 4 роки тому +9

      This has ruined my life and I will never think the same way again 😡😡😡😡😡😡

  • @bjarnhedur
    @bjarnhedur 4 роки тому +578

    People get mad at platformer mode but forget one important thing:
    “Platformer mode will be an optional feature for a level, just like 2 player mode. And even then, the vast, vast majority of levels will not include the feature”

    • @Hexagon42
      @Hexagon42 4 роки тому +30

      Well obviously it will be a separate kind of level. The problem is that it will create a completely separate game essentially. And yes, there will be a lot of these levels because people will want to use it.

    • @dreamcastdazia4753
      @dreamcastdazia4753 4 роки тому +63

      @@Hexagon42 So what? Don't like it? Then don't play it. No one is forcing you... Just play the normal levels

    • @goodname7613
      @goodname7613 4 роки тому +26

      @@Hexagon42 yea it could be it's own game per se, but so is mastergame lol. I think it could be a really good addition that can allow for some creative things

    • @meowcat5187
      @meowcat5187 4 роки тому +3

      E

    • @bjarnhedur
      @bjarnhedur 4 роки тому +15

      Hexagon42 just dont play them. Theyll clear out in a few months arter 2.2's release just like how 2 players levels died out

  • @tomazderganc4093
    @tomazderganc4093 4 роки тому +244

    I feel like random trigger is gonna be just like move trigger in early 2.0

    • @marron_hd8159
      @marron_hd8159 4 роки тому +8

      No pls no

    • @jacksonmuszynski9217
      @jacksonmuszynski9217 4 роки тому +24

      Same. I'm scared to even think about the levels that will be on the recent tab

    • @MyKeal
      @MyKeal 4 роки тому +8

      Jackson Muszynski then don’t play the recent tab

    • @fgrey-
      @fgrey- 4 роки тому +9

      Same with The camera controls

    • @douglaspantz
      @douglaspantz 4 роки тому +18

      but eventually it will be well integrated into levels, just like the move trigger.

  • @blanktime
    @blanktime 4 роки тому +445

    If the update is continued to be delayed past 5+ years, I feel like the hype around it will be completly destroyed and wont be worth it anymore.

    • @clutterking9864
      @clutterking9864 4 роки тому +74

      I agree though I kinda feel like it’s already hit that point for me and many other players, I mean I remember everyone thinking 2.2 would come out October-December 2018 and now people are saying we might not even get it in 2020. . .

    • @vamplordyt
      @vamplordyt 4 роки тому +2

      ur voice is quality is fine dont worry

    • @yingxiawei821
      @yingxiawei821 4 роки тому +10

      I listen to Twenty One Pilots songs, so I have to say this...
      I DON’T BELIEVE THE HYPE

    • @Helloppl65
      @Helloppl65 4 роки тому

      The problem anyway was that people were hyping it. So even if it's not worth it at least it would hopefully be out. It's better to get it out then just leave it sitting there forever. Becsuse he said he didnt put it out because of the expectations. So if the hype fully dies out he might actually go through with putting it out.

    • @tetodog
      @tetodog 4 роки тому

      Tbh it feels like 2.2 it already feels like it has /:

  • @Spubbily01
    @Spubbily01 4 роки тому +561

    GD community: Making levels should be easier.
    Robtob: **Makes making levels easier**
    GD community: Oh my gosh that's gonna make people more lazier when making levels, please remove this.

  • @Bazingagmd
    @Bazingagmd 4 роки тому +528

    As long a the trollface Icon is real I dont care how long 2.2 takes

    • @norkbork
      @norkbork  4 роки тому +106

      HARD FACTS

    • @joles8
      @joles8 4 роки тому +13

      LOL

    • @chaotic6107
      @chaotic6107 4 роки тому +12

      twitter.com/RadleyMct/status/1280348202034581504?s=19
      given it was not made by Rob, probs not

    • @idlesquadron7283
      @idlesquadron7283 4 роки тому +2

      I don't care how long 2.2 takes cuz I don't want it to be out

    • @zerty9989
      @zerty9989 4 роки тому +4

      IdleSquadron no

  • @johnnycutter066
    @johnnycutter066 4 роки тому +240

    I think that rob just needs to stop adding new items to try and appeal to us, and to raise expectations. then, he just needs to take time to fix all the bugs, and then release it.

    • @ninkell1155
      @ninkell1155 4 роки тому +5

      He is not adding features. He fixing bug

    • @jessewilliams8724
      @jessewilliams8724 4 роки тому +9

      He's fixing bugs right now

    • @nexilol
      @nexilol 4 роки тому +19

      remember when he said that he wasn't adding anything and fixing bugs in like mid 2018?

    • @stilactic4667
      @stilactic4667 4 роки тому +5

      Jesse Williams he’s actually adding icons now

    • @Arristuff
      @Arristuff 4 роки тому +3

      @@stilactic4667 Yeah Wait.... Does that mean hes done fixing russia sized bugs?

  • @justsomeguywithanabnormall2458
    @justsomeguywithanabnormall2458 4 роки тому +101

    I started playing 4 years ago. I came back 5 months ago and I’m pretty disappointed 2.2 didnt come out yet

  • @kkaelyn002
    @kkaelyn002 4 роки тому +74

    You just have to love the Pokémon music in the background

    • @SonicWave1
      @SonicWave1 4 роки тому +2

      He should of used the 1fin1ty remixes.

    • @riader
      @riader 4 роки тому

      ikr i love gen 4 so much route 209 is my menu music

    • @goodname7613
      @goodname7613 4 роки тому

      Pokémon music hits different

  • @ZimnyteGD
    @ZimnyteGD 4 роки тому +28

    My main 3 issues I've with GD that won't be fixed in 2.2 are security, bugs and optimization.
    1) Security
    RobTop is still running his every server on http which is a terrible thing to do in 2020 since https should be a standard (for security reasons)
    basically if someone gets in touch with your online traffic (or between you and gd servers) he can get all of your data you send to server. Such as your password, email, game data.
    This should've been changed in 2.0 when he moved from plain text password in save file to base64 encryption (which is a joke as well since base64 was cracked like 20 years ago and it isn't a secret to anyone)
    Also his servers are an easy target as we could see throughout entire 2.1. Countless exploits and data breaches witch a simple sql injection. It really shows how poorly your data is protected.
    2) Bugs
    GD has so much bugs (especially in editor) it hurts to build sometimes. Hitboxes of small objects are also a joke. To select a corner piece you need to select air that's like 100px away from it.
    3) Optimization
    I lost faith in RobTop in that regard.
    1.9 worked good. 2.0 worked ok. 2.1 is a joke.
    I don't understand how he still didn't fix the vsync properly (more like it doesn't work, he just implemented fps cap to cover it)
    Random frame skips for no reason. Very serious issue with frame rendering as well (for example you've 240fps but you feel like it's 40)
    Unoptimized way to save levels (look at Ocular Miracle that couldn't load because of that) Levels currently are saved as a plain text where every single object has it's own properties written.
    In OM case it casues to game to read through 40M characters to load a level which sounds like a joke.
    I'm not excited for most of the 2.2 features since they are mainly annoying triggers. Useless new gamemode that will divide community even more. leaderboard fix that prob will work for only 2 months like in 2.0 case.
    Also this probably sounds like I just can't adapt to new features but as a creator I don't use many triggers and I mainly focus on good looking decorations and atmosphere in the level. And as much as some new features will be useful I do believe that it will cause my stuff to be overlooked by many. People already complain about the level if it has only 2 colors or if it's static. It will only grow to a bigger extend where the definition of a good level will be influenced only by flashy and moving objects with plenty of annoying camera movement.
    tl;dr 2.2 won't bring many good stuff. While most of people will be excited and happy with the update I most likely will be very disappointed with it due to reasons above.
    I don't see RobTop fixing stuff I've mentioned above. I can see him adding only more bugs and more optimization issues along the way. Not even mentioning that new challenge mode could be a potential gateway for a new exploit.

    • @Luaporleafcutterant
      @Luaporleafcutterant 4 роки тому +1

      I think i have heard that ge replaced all art that was previously pixel images to vectors. That might be good against lag and makes objects not look terrible when scaled up, so there's that.

    • @Luaporleafcutterant
      @Luaporleafcutterant 4 роки тому +1

      Also, there will apparently be a lock to camera x and a lock to camera y optuon on the move trigger. The latter will be good for parallax effects, especially combined with platformer mode, freeflying or cube and robot parts.

    • @exittea616
      @exittea616 4 роки тому +1

      I don't know anything about software or computer science, but that was a lot of terms i don't understand, so you're probably right...

    • @kawaiwatermelon
      @kawaiwatermelon 4 роки тому +1

      Yeah platformer mode will just make music background noise

  • @Vortrox
    @Vortrox 4 роки тому +8

    I’m honestly hyped for every feature, including platformer and random trigger. There’s nothing I don’t like about this update.

  • @xilnoi
    @xilnoi 4 роки тому +4

    What if he takes everything that is done and puts it in the “2.15” update, then, when he is done with the rest, he updates it to 2.2

  • @preoalex8298
    @preoalex8298 4 роки тому +5

    I am excited about 2.2 but at the same time i think that everybody got so comfortable with 2.1 for almost 4 years that it seems that 2.2 is gonna be bad.

  • @vuraxis953
    @vuraxis953 4 роки тому +13

    I hadn't seen the OmegaFalcon thing until now, and yeah it looks awesome. I don't think platformer needs a seperate server, but rather GD needs a way of labelling levels clearly as platformer and being able to filter featured, hall of fame and search by platformer, non-platformer and both.
    Camera controls I'm split on. It certainly could make levels much more dynamic, but they have to be used in a way such that they aren't too jarring, otherwise gameplay will become frustrating from being constantly thrown off by sudden movements. Inevitably this is gonna happen anyway since creators are so often garbage at gameplay.
    Also I'm not a fan of the backwards stuff actually, which wasn't brought up here. Going backwards kinda sucks anyway and having constant direction switches would just be really disorienting and hard to react to. Also those duals with the out of sync icons are probably awful to play.
    As for the smart editor system, I think it's necessary to improve the workflow of creation. I'm not a creator but as of now, given the standards of creation and the lack of editor ease available to help realise this comfortably, creation looks really strenuous. Rather than viewing this smart feature as a way of bringing the average effort down to the lazy, I think it's rounding off workflows and helping to combat the excessive work that has to go into levels all the time.
    I agree with all your points about the best features tho, I think they make the update's release worth it (apart from the inbuilt bypass; for me bypass does nothing except lag my game, despite having a pretty competent computer, I'm getting 144Hz for my bday to deal with this).

    • @norkbork
      @norkbork  4 роки тому +1

      Vuraxis i hope the built in bypass won’t be laggy

  • @nyukjustacommenter857
    @nyukjustacommenter857 2 роки тому +3

    My biggest issue with 2.2 is that I really like it.
    In fact, I like it so much that a part of me feels like I could be building a 2.1 level, then the update suddenly comes out and now my work is outdated and worthless. This would especially be a problem for Demon Creators, who pride themselves on the intense gameplay possibilities their levels could offer. You can't make any big plans because it's like "well, what if 2.2 comes out?"
    This update is going to change so much and the more hyped I get for all the good it can bring the more worried I get for what we'll leave behind

  • @lldvrkll
    @lldvrkll 4 роки тому +4

    Honestly I don’t really care about 2.2 and I think nobody else should too. The game is thriving by itself right now so what’s the point of an enormous update that can potentially ruin the game?

  • @darksteelflamegd4390
    @darksteelflamegd4390 4 роки тому +11

    I don't think the random trigger is a bad idea i mean iT HAs pOTeNTial To bE AbuEseD
    OHHHHH THE MOVE TRIGGER AND ALPHA TRIGGERS CANT BE ABUSED like crap levels aren't going to get rated and really good levels dont abuse stuff like this (i know when move was introduced it got abused but those levels weren't good and the standerts have risen so bad creators wont get featured)

    • @error_found
      @error_found 4 роки тому +2

      The problem with the random trigger is not that it just has the potential to be abused, it's that fundamentally the trigger is very difficult to use in a way that's actually good. Almost any application for it would make the gameplay infuriating. It's unlikely to be used in decoration that much either, because it would make creating the multiple versions of deco it would trigger more difficult.
      I do agree that it likely won't be abused later in the update after people learn how to use it properly, but it just doesn't bring as much good to the game in the same way the alpha or move triggers did to outweigh the issues it can cause

    • @jom1718
      @jom1718 4 роки тому +1

      But this also allows people who are willing to be original to stand out. You could for example chop your layouts into pieces and use the random trigger to spawn different sections every time. Tbh it kinda defeats the purpose of memorization which is what gd has been all about but it's still a fun concept and I think it's worth seeing these kinds of levels in the future aswell. The trigger should be used for fun, original and easier levels.

  • @dashinking
    @dashinking 4 роки тому +4

    I'm just gonna talk about the more controversial features since I already agree with the hyped ones.
    1. random trigger
    Most ppl when discussing this almost always use a surface-level argument to hate on it (can make random 99% death, blind jumps, etc). It's a shame since there's so much hidden potential in something that seems so simple. As an example, the rotate trigger was first seen as just something to make a simple bg pinwheel or random decoration element. But as time passed, it got used in more strange yet creative ways like in bossfights, gp mechanics, and minigame concepts. Yes I know there's the argument that "early on, it will be abused/misused" but that's just how new features are.
    2. platformer mode
    I kind of understand why some wouldn't really agree with this feature but to make that a reason to rid of a nearly 4 year update solely based on that is extremely stupid. I've wanted this feature from day 1 since it'd open up so many more doors that we couldn't achieve before, like creative puzzles, less stressful longer length levels, better ability to create whole navigable worlds, and introduce tons of things you just can't do in an autoscroller (such as the force trigger, ice block, "wind"). The argument "it won't sync with music" is probably one of the worst I've seen against 2.2 since that's not even the fucking point of it. Music doesn't HAVE to sync with levels in a game for it to blend well.
    About platformer levels being posted, rob has said himself on discord that they're categorized separately from normal levels so they don't get mixed up.
    OmegaFalcon's 2.2 recreation basically shows off what I always knew platformer could be capable of in-game.
    3. camera controls
    Yet again, the arguments I see against this are terrible.
    Often ppl cite shitty yt layouts as evidence that the update will "ruin" the game. Obviously the 2.2 editors in old spinoffs are extremely outdated and the feature is nowhere near as polished or fixed as it would be years later (features such as boundaries showing the camera borders have been added since then).
    A majority of 2.2 videos on yt are clickbaity layouts/low-effort levels that are made by less experienced creators, but this sadly ruins the reputation before anyone ever really gets to use it. There's also things like camera rotation and free fly which would make for some insane effects and new ideas.
    4. auto build
    This feature requires the player to input designs into templates so it knows what to do in every possible scenario. I doubt this works with more detailed designs since it would extremely hard or even impossible to make templates for due to their nature. Auto build also has a randomization feature so it mixes up the objects for you.
    Extra:
    5. Backwards movement
    How does this make 2.2 bad? The mirror portal is definitely hated on but it's another thing constantly shit on by bad arguments like "it's buggy" or "confusing."
    Rob can fix bugs (crazy, I know) and already has (one being the percentage going down when going in reverse) and creators/players will obviously fine tune and adapt.
    Subzero's press start already showcased camera controls and backwards movement used together and it looks pretty good.
    There's other things like the particle editor and swingcopter that I can't wait for as well. Just hoping the update will be out before the end of 2020 lmao

  • @blackpikachu3840
    @blackpikachu3840 4 роки тому +2

    Can't wait for platform mode I could see myself making some pretty neat levels with it most hype feat.

  • @visiblerat
    @visiblerat 2 роки тому +2

    Most of these features sound pretty cool to me, and I think the random trigger could be used to make a whole new type of impossible level, which would be interesting at least. The only one of these features I have mixed feelings about is platformer mode, because it seems like a completely different game.

  • @LepsoGD
    @LepsoGD 4 роки тому +4

    As a GD player that has been playing the game for 5+ years now, I see most of 2.2 features ruining GD forever.
    And yes, I'm aware that in every update the features are used wrong but this time it feels different.
    - Random trigger is just straight up stupid;
    - Platformer mode is changing GD's gameplay entirely, even tho levels using this idea be used in a separate section. RobTop is going for unique ideas but hey unique is not always good;
    - Camera controls will be annoying as it will completely make sight reading disappear. Creators might enjoy this feature as it is very visually appealing but for players it'll make it unfun;
    - Smart Deco will make some creators put less effort into their levels, BUT, new ratings system will hopefully fix that.
    Now the good stuff:
    - Leaderboards Fixing will make stargrinders grind more often and actually seeing themselves in the top will feel rewarding;
    - Challenge Mode is just the thing we wanted. Let's be honest;
    - Improved Rating System will hopefully make ratings less inconsistent, so ratings will actually match the difficulty of the levels;
    - Built-In FPS Bypass will make a lot of players get motivated as they'll feel they have the same opportunity to get good as players with better equipment.
    - holy that's a big comment lmao

  • @ComicBoy750
    @ComicBoy750 4 роки тому +3

    Here’s an interesting fact, the wait time for 2.2 has now exceeded half of the entire lifespan of Geometry Dash. Personally I’m fine with waiting because there’s always user created levels & other games to play while I wait. Sure, some of the features like the random trigger are looked at in a mostly negative light but some people will still do great things with it sometimes. Just look at Kaizo by Omega Falcon or the 3rd coin of Future Funk 1 by Jonathan GD.

  • @souljynx
    @souljynx 4 роки тому +7

    I believe 2.2 will be cool but some of the stuff with be stinky

  • @caleb_p_music
    @caleb_p_music 4 роки тому +1

    GD has been a part of my life for almost 5 years, but recently I have been more inspired to make my own music since the program I used is much bigger than GD and is updated more often than the game. I hope it comes out soon because I don't want to leave the game, but the clock is ticking.

  • @Gutted925
    @Gutted925 4 роки тому +2

    I feel like the smart deco is great in some aspects, for example: Say you wanted to have a universal subtle glow on all of the blocks in your layout the smart build would be a great tool for that. On the other hand it could influence part of the creating community to have more of a quantity over quality outlook on creating which I think is the last thing this community needs.

  • @pizzakat
    @pizzakat 4 роки тому

    imagine random trigger in the last of an extreme demon you either die a horrible death and redo the whole demon again or live and scream like a child

  • @sean12444
    @sean12444 4 роки тому +1

    one thing i thought of thatd be good for the leaderboard fix is instead of leaderboard banning noclippers, have it detect if someone is using noclip, and if it detects theyre using it, the game wont give stars on the level they noclipped. some people noclip for fun and not to get free stars and climb leaderboards, and its unfair to straight up leaderboard ban someone for noclipping once. also not allowing noclipping with an anticheat will limit people who use it for fun

  • @malikai5643
    @malikai5643 3 роки тому +1

    It’s not getting someone in a room with you that’s hard it’s the fact that they need to be on your skill level and actually kinda good.

  • @wavix
    @wavix 2 роки тому +1

    Imagine a seperate server for the plaformer mode and just call it trigonometry dash

  • @browniex5120
    @browniex5120 3 роки тому +1

    - Timestamps -
    00:00 Disclaimer
    00:35 Introduction
    02:21 The Bad Included Features
    02:51 The Random Trigger
    04:00 Platformer Mode
    05:38 Camera Controls
    07:50 The Good Included Features
    08:20 The Leaderboard Fix
    09:46 Multiplayer/Challenge Mode
    11:16 The Improved Rating System
    12:18 The In-Game FPS Bypass
    13:21 Conclusion/Outro

  • @EREnder
    @EREnder 4 роки тому +1

    I agree with this. Just wanted to touch on the autobuild a bit. I think the feature is a really good addicition, you can make things faster but you can still add unique things without being lazy. Its kinda inevitable that cp grinding wont happen but rob could make a sort standars that if something in the level is really repetitive, in this case, the block deco, it doesnt get rated, or just gets star rated, which will make people not use it as much as a quick way to make levels.

    • @clutterking9864
      @clutterking9864 4 роки тому

      Nice one of my favorite gd commentary channels commenting on another one of my favorite gd commentary channels (I agree btw)

    • @EREnder
      @EREnder 4 роки тому

      @@clutterking9864 lol thx

  • @deez_fat_nuts
    @deez_fat_nuts 4 роки тому +87

    "GD is almost entirely a single-player experience"
    The Daily Chat: Allow me to introduce myself

    • @marron_hd8159
      @marron_hd8159 4 роки тому +4

      Daily chat sucks you cant find any comments

    • @marron_hd8159
      @marron_hd8159 4 роки тому

      Thats excactly what i meant you understand

    • @adamharries610
      @adamharries610 4 роки тому +1

      @Lifuu yeah. robtop really need to make a live chat that we dont need to spam update button for every second

    • @woqu99
      @woqu99 4 роки тому

      Haha

  • @bloxyyt
    @bloxyyt 4 роки тому +1

    honestly i think it would be great if 2.2 came out, but if it doesn’t that’s ok since there’s so much to do in GD :)
    take your time rob

  • @commercialchase8442
    @commercialchase8442 4 роки тому +1

    People thought the move trigger would ruin the game for the same reasons.
    Sure, it was annoying to start, but when people started to use it in creative ways, the levels just got better and better.
    People are only looking at the first phase of a new feature's release and not the phases after.

  • @Thxndered
    @Thxndered 4 роки тому

    I think the auto draw build feature may be useful for filling block designs with bg blocks before doing the actual block design. As a creator it takes most of the time to fill in the blocks before doing the block design before the actual block design and it'll make it easier to build large levels.

  • @brandonmartineau4591
    @brandonmartineau4591 4 роки тому

    Platformer : I'm quite interested of what may come out of it, I heard of the new mechanics added only for this mode, and I can't wait to see what can be done, like quests or fun puzzles-you get the idea.
    Random trigger : as in Knock 'em, I assume that people will end up using it for randomizing decoration and make interesting effects, like changing cloud speed to better emulate the effects of wind if the bg is a cloudy sky.
    More experienced/serious creator may be able to make genuinely good gp out of it, by randomizing a level, and it will have uses for mini-games and games recreations that includes quests, as it can add variation. Through fine tuned use of the trigger, these special levels can become much more complex and branch out in unexpected ways.
    Imagine a game where there is three location the key of a door can be at, and each puzzle and obstacle for each three path can have minor variations. With today's limit for length it would've been troublesome making games in GD that would need giving players as much time as what I'm describing to explore the level, but with the new features it will be much simpler.
    Camera controls are gonna be finicky at first, certainly the most twitchy controls in game so far, but we'll get used to it, and as we get a solid grasp of the controls, we'll be able to create levels with great effects, like panning up or down to add a cinematic effect, with the right bg and enough skill, it could easily end up in the creation of even better 3d bgs and illusions.
    Of course creating will have us needing to be more mindful so as to not leave secret ways or forget about the space and time we leave others to react and analyze gameplay. Poor combination of both camera controls and the random trigger surely would end up in disastrous messes, but hey, it's like making a skyscraper, if you haven't learnt how it work your building is just going to collapse in on itself.
    Reverse function : honestly this one can only be fun. Sure figuring out when toe reverse might be weird at times, but it'll be fine. I figure this could make for a good reappearance of the mirror portal... or should I say its "disappearance"?
    Yes, imagine that, coupling the reverse with a randomly spawning invisible mirror portal would end up with the possibility of both going backward and "forward". If the mirror spawns, you technical go in mirror mode, but it's the backward direction of mirror mode, so it looks like you still went forward. Otherwise, you end up going backward as usual.
    I don'T think this SHOULD break any trigger or gp made for reverse, as you will still go in reverse but while in mirror mode, the difficulty will just come from adapting to the possibility of going both backward or forward on certain parts of levels.
    Sure ok, it's a bit far fetched, but executed correctly it could lead to some very fun design in gameplay.
    Finally, the quick build : I make layouts, so I can't speak for myself, but many creators will have a lot of time saved for sure, and as said in the video, those who really don't want to choose the easy way can always put the rest of the details by hand, the base of the design that runs through the rest of the block would just already be there.
    Also, yes, these features WILL be abused, and they WILL be used in trashy ways and for trolls, but keep in mind about everyone dedicated to creating for real, those will learn and build upon what we already have, adding those new tools to their arsenal.
    All in all, yes, things may be crappy at first, but I seriously think a lot of good can come out of this update.

  • @knuti27
    @knuti27 4 роки тому

    I really like the concept of making game levels, so my opinions is
    1.Platformer mode adds 2 more buttons
    2. With platformer mode and/or a completely still camera, it will be possible to better make stuff like tetris, sokobanlike games or similar, that use lots of objects.
    These could be all addressed by the same move triggers, and follow triggers that freeze the blocks that are not being pushed in place completely (follow self self xmod - 1 ymod - 1 999 sec until stopped.)

  • @JamAttack
    @JamAttack 4 роки тому +2

    I'm good with every feature except going backwards. That one's useless with the way this game works, and I'm saying with confidence, it will cause a lot of bugs no matter how much Rob refines it. It's just too unpredictable. Hopefully people will use it sparingly.

  • @SkiingBiologyGod
    @SkiingBiologyGod 4 роки тому +2

    As a 240hz player, I can assure you that 240 is and will always be fake skill :D

  • @redtailshark420
    @redtailshark420 4 роки тому

    Loved the Pokémon HG SS music used in the video

  • @yatharthj5226
    @yatharthj5226 4 роки тому +1

    I think that the fact that there is ‘controversy’ in these new 2.2 features is sorta pointless because in the end robtops aim is to develop the game and make something more out of it and people are prolly just afraid of change. As for camera controls, people may think it will make the game tougher but in the end it’s just a part of memory and as we take a few attempts we’ll get used to it and it’ll do more good than harm
    . for platforming mode robs aim was again to develop the game from what it has been for years, and that it will not affect the actual hardest levels in the game (as in levels using this mode have a comparatively much lower chance of being harder than, say Tartarus) and will be more like a different segment in the game itself which will increase creating potential just like the omega guy did. Moreover, many people are ig just viewing this from a players point of view when it clearly depends on the creator as to how such effects should be used and that I’m sure that creators who intend to make good levels will only use it to make their levels better. Ps I’m sorry this was very long, sorta obvious and shit but it actually shocked me when I heard that people were actually against these features, ok this is very very long
    Edit : again with the random trigger, if we don’t think about how badly the random trigger can be used to make levels annoying (which creators mostly won’t imo) it has a lot of potential and is a good idea

  • @sparklingcutie
    @sparklingcutie 2 роки тому

    Random trigger: exist
    Impossible levels: F I N A L L Y

  • @prakesh2904
    @prakesh2904 4 роки тому

    I think that platformer mode should be a standalone game that Rob works on alongside GD. It would have the same building features and whatnot but it would be a different game due to the radically different mechanics

  • @reagame8700
    @reagame8700 4 роки тому

    I think camera controls will be awesome! Platformer mode will be fun to add some spice to the game, but won't be the focus. I'm most concerned about the random trigger. Used properly, like in the background or for distant things farther in the level, it can work. But I also see a lot of troll levels arising. Otherwise, I'm still excited for it!

  • @sethjansson5652
    @sethjansson5652 4 роки тому

    The Platformer mode in my opinion will make a splendid addition to the game. I think it will accumulate a new branch of the community, who instead of making fast paced platforming, can make more traditional platforming levels. While people also complain about the mode not following the game concept, people should know that the Platformer mode can also be used to make synchronized gameplay. With obstacles that force you to play at a certain pace or obstacles that sync with the music, there can be many possibilities with this mode since it allows freedom from linearity. The community seems to lack creativity and consideration when it comes to newer mechanics and concepts introduced into the game. This goes for all other things coming besides Platformer mode. I personally think all things coming into the game will make it grow much more than it already has. I do agree with your statement that this updates situation is a make or break. I'm very confident that the wait is prolonged because Robtop is doing his best to make 2.2 a solid update.

  • @virtualdash
    @virtualdash 4 роки тому

    I think features like the random trigger and camera controls will be good features. People will learn how to use them well after messing with the update for a while, just like how people eventually learned how to use the move trigger in 2.0. I also think that platformer mode will not ruin the game because it will be a separate mode and normal mode will most likely be more popular than platformer mode. Honestly the only thing holding 2.2 back is the long wait time and the bugs, but overall I think 2.2 will be a great update and will expand Geometry Dash's lifetime.

  • @DivineBeast-mj7uy
    @DivineBeast-mj7uy 4 роки тому

    well tbh if 2.2 comes out then i must say there are lots of creative creators who are extremely talented. with that being said i think the difficulty of geometry dash will amp to absurd levels. not in a bad way of curse but 2.2 demons for example will be a whole new era of difficulty and game design, just imagine the gameplay, transitions and how much more complex that levels will become with it. It will fuse a gap of skill and creativity together to make more unique and interesting levels. levels that are extreme demon difficulty will be be effected majorly by this if 2.2 mechanics are implemented and used right. maybe a 2.2 version of sonic wave or bloodbath could be created to add a twist to the 2 legendary levels to add more insanity into it. the potential is limitless

  • @niraxgd4615
    @niraxgd4615 4 роки тому

    I was really hoping you to talk about the swingcopter but still, awesome video :)

  • @mrgreeny906
    @mrgreeny906 4 роки тому

    I feel like RobTop is thinking that to make 2.2 the best update, he needs to add tons and tons and tons of new stuff, which, first of all, half we don’t really need. And look what it causes, A FUCKING 3 AND A HALF YEAR WAIT! If 2.2 breaks the game, Rob only has himself to blame. He said right at the start that 2.2 would be a smaller update, and THAT’S WHAT WE WANTED! Especially after the long wait between 2.0 and 2.1. Most of us were happy that Rob was planning a smaller update, to just add a new level, new icons, new gauntlets, and some new interesting stuff! Everything that’s in 2.2 could’ve easily have been spread across 2 or 3 updates. Not all bundled into 1 update, which is why there’s likely to be quite a lot of bugs, and that’s why the update is taking longer than life itself.

  • @unknownsux7995
    @unknownsux7995 4 роки тому

    the thing with all of the new features is that we should except all of them and see how it will affect the game and then judge if its bad or good
    look the end of 1.9 and how people looked at the 2.0 update

  • @mechanikate
    @mechanikate 4 роки тому +1

    A feature that'd be nice with versioning and would make versioning a lot cleaner:
    *Semantic versioning*
    Semantic versioning uses the format MAJOR.MINOR.FIX and makes understanding updates a lot cleaner via their version.
    The GNU Compiler Collection, Apache, Minecraft and more all use this versioning.
    Can we please have this?

  • @zerozone5848
    @zerozone5848 4 роки тому

    Inb4 absolute unit creators bring fully functioning Terraria bosses in GD using platformer mode.

  • @persik7gd
    @persik7gd 4 роки тому

    Feature idea: Yearly player and creator lists.
    So that anybody has a possibility of being Number 1 at least once.

  • @netsong2239
    @netsong2239 4 роки тому

    Random trigger is definitely essential for GD as there is no other way to make any kind of randomness.

  • @RecoveryPlayz
    @RecoveryPlayz 4 роки тому

    I honestly just think people should be a bit more patient until it finally releases, and when it finally does, people should just be happy they finally got what they've been waiting for.

  • @Crazey
    @Crazey 4 роки тому

    The infinite object limit will be really cool too.

  • @zubsero124
    @zubsero124 4 роки тому

    It’s THE most anticipated update in gaming HISTORY

  • @GoesByJ
    @GoesByJ 4 роки тому +2

    I’m halfway through the video and imma say, if rob somehow gets an anti cheat for noclip I’m done with the game. The only thing I do is build levels, and if I can’t showcase the levels, there’s no point. Noclip and hacks are not just used to cheat. Every player that is somewhat into the game has mega hack.

    • @bluenation2119
      @bluenation2119 4 роки тому +1

      He did say off the leaderboards, not outright punishing noclippers

    • @norkbork
      @norkbork  4 роки тому +1

      GoesByJ yeah i think noclip wouldn’t make you banned if you just recorded with it but if you were actually gaining stats with noclip that would be what would get you banned

    • @idlesquadron7283
      @idlesquadron7283 4 роки тому

      You can use "Ignore Damage" in the editor, which is worse but still works. Also, I don't have MegaHack and i'm very into the game.

  • @Da.swaggermaista
    @Da.swaggermaista 4 роки тому

    this are my thoughts
    -random trigger and platfrom mode : this two can go really well for new games in gd they can create RPGs or stories and make random events with random mobs with random bosses with random bla bla bla you get what i say and the random trigger can only be used on that mode only ( and maybe you can ask rob to use it in a normal level the random trigger )
    also idk if its true but rob said that adter 2.2 releases he will be no longer working on his own and start programming with a team small but updates will be more likely to come out

  • @Darrentime
    @Darrentime 4 роки тому

    I love the pokemon backround music!

  • @_havien3
    @_havien3 4 роки тому

    Honestly, I haven't played gd since I accidentally deleted the app and all of my progress, so I'm surprised 2.2 STILL hasn't come out

  • @LaudeturIesusChristos
    @LaudeturIesusChristos 4 роки тому

    Robtop said in the colon interview that if he unfreezes the leaderboards it would be filled with hackers, just wanted to fill that part in :)

  • @highjumpgd5457
    @highjumpgd5457 4 роки тому

    I think the random trigger is gonna be really useful for altergame type levels (maybe for ai) and not so much for regular gameplay

  • @notamoderator7027
    @notamoderator7027 4 роки тому

    Geometry dash world has shown good intentions for the update as a whole, because looking into the editor, a few things are a bit wonky, but gameplay over all will be great as long as no timmys are in the recent tab.

    • @notamoderator7027
      @notamoderator7027 4 роки тому

      Though, I hated this one bug... WHY ARE SAVE AND LOAD STATES FUCKED? anytime I load my data from gd world into geometry dash I get all my old levels back which they are shit so I don’t want them. If there’s any way to fix this, let me know!

  • @Flux3on
    @Flux3on 4 роки тому

    My biggest problem is Rob's lack of transparency

  • @bxnny5861
    @bxnny5861 2 роки тому +1

    im gonna fucken hate trying to learn to use triggers for my layouts that never get released
    the golden but actually shitty is gonna b made by me for me you cannot stop me

  • @erikhjortsater5461
    @erikhjortsater5461 3 роки тому

    Camera controls but you can't zoom in more than how the game already is. Zooming out I'm fine with and gives a pretty intuitive way for people to tell what's good in a level and what's not.
    You can actually see your cube = cool

  • @wheels8585
    @wheels8585 4 роки тому +1

    There is one thing I still don't understand about Challenge Mode/Multiplayer mode. Say you have a few lower end devices playing with some more higher powered gaming pcs. Like idk some mobile players. Well what if the lower end mobiles and maybe even lower end pcs lag? what will happen? will everyone else just lag? will there be delayed views on other ppls screens... i just dont understand. Can someone help me out on this question? Also i do agree. This update will be the update that can literally save the game, or kill it. I want to also share some of my thoughts in a reply hold on.

  • @SpacermanTV
    @SpacermanTV 4 роки тому

    For platformer mode I think that there should be a entire button on the main menu that switches the game to platformer mode. The only levels that are available to play in this are platformer levels, As long as main platformer levels, Gauntlet Platformer levels, And (Maybe) A whole new Platformer specific Icon Kit. If you have any questions reply and I will answer

    • @norkbork
      @norkbork  4 роки тому

      i def agree, i feel like it could be really cool with this new type of game and new possibilities, i just have an issue with the stuff being lumped in with the main levels

    • @SpacermanTV
      @SpacermanTV 4 роки тому

      norkbork
      Yes I completely agree. I just think that Geometry Dash was made a rythm game and it should stay like that. A platfomer mode would have all sorts of sync issues. However my suggesstion would fix a lot of those problems

  • @Armadeus
    @Armadeus 4 роки тому

    imagine clubstep but the camera is focused on everywhere but the player

    • @Armadeus
      @Armadeus 4 роки тому

      also > not mentioning the orbs and pads going reverse direction thing

  • @TrumpetBoyGD
    @TrumpetBoyGD 4 роки тому +1

    One problem. How the hell will platformer mode work on mobile?

  • @spocite
    @spocite 4 роки тому

    I love platformer mode, but I think it should be in an entirely different game, like subzero, or world or meltdown. All the icons and accounts connect and stuff,

  • @Hyperlithh
    @Hyperlithh 4 роки тому

    The hated features of 2.2 are probably not going to ruin the game tbh. Weird and cancerous use of those features will likely result in the demise of those levels and their rateability, so creators probably won't abuse them. Levels with platformer mode will likely just be viewed the same as those game within a game levels that we already have.

  • @someusername1452
    @someusername1452 4 роки тому

    I have some things that I wonder about platform mode
    will it work with 2p mode or dual mode?
    I think it won’t, because of camera. If it were though it would be cool and would also be huge for 3D levels.
    Will it work with touch triggers?
    It think it would. It should be fairly easy to implement.
    Although I’d like to see what other people would think. I would also like to discuss more stuff

  • @billyg1122
    @billyg1122 4 роки тому

    I just want to thank you for using pokemon music... its literally amazing

  • @pulsar2049
    @pulsar2049 3 роки тому

    I REALLY LOVE MULTIPLAYER MODE i can't wait to play it

  • @pBlu7
    @pBlu7 4 роки тому

    I think we all want it but robtop said in colon’s video that his expectations are getting higher over time so he adds more. I think the random trigger could make it amazing but sone people will just make insane levels and stupid to play as all top 1’s just random trigger. I dont like it, but i think your right and it has a chance. Platformer mode looks more for lore imo, i do think it could be cool though but i feel like it shoudlnt be creatable for playeds could make it worse. I think for lore again its a better idea. The zoom? I like the zoom it would make the levels pretty cool and better. I think the hate its gets is just the zoom in but not inly zoom out, and zoom in could be memory or etc. i think the creator suto build is something for a collab part, like deco that looks good but dont want to copy and paste it. I think 2.2 lb fix id amazing and we reslly need it. I think robtop fixing noclip is just gonna be avoided by the megahack v7 or something the 2 player would make it a lot mkre fun fkr competitive reasons fun readond and just more playing to get better than someone. Challenge mode will be good imo with what we expect. I think the rating system will be better cfor better accuracy rates. The built in fps bypass is probably the best, considering everyone could be equally skilled for people who cant buy 1000 monitors and cant use fps bypass. I think the 2.2 will fall or just destroy it. But he says the expectations get higher he feels inclined to make it better which is bad in a wag. But in 2.11 he did bug fix. So i think swingcopter will be a lot harder in general.

  • @ericfox7021
    @ericfox7021 4 роки тому +1

    I 100% agree with you on every point in this video. You basically have identical beliefs and opinions as me lol

  • @baldvegetablegaming3478
    @baldvegetablegaming3478 4 роки тому

    I wonder if level will only get rated if they use the camera features in 2.2

  • @bottleflipper102
    @bottleflipper102 4 роки тому

    The point is it will come one day. If the people don’t like it, whatever. What matters is that somebody on earth found enjoyment out of somebody else’s hard effort. Even if the vast majority of the community dislikes the update or says it was “not worth the wait”, we will have new content in the game that doesn’t ruin old content, so there is no need to complain.

  • @toxagen1144
    @toxagen1144 4 роки тому

    I don't think the features will ruin geometry dash, but it will definitely change the game and bring it to a new era I guess you could say.

  • @DomiAnimations
    @DomiAnimations 4 роки тому +1

    If you take the zeros from 2020, you get 22.
    2020 = 2.2?

  • @dylanr.7760
    @dylanr.7760 4 роки тому +3

    Hot take: while the update will be cool, we don’t really NEED it. Obviously unlimited objects and camera stuff will be nice, however do we need it? I mean only one person truly pushed the editor (serponge with putting a save system into the game). It feels like our current editor is still vastly unexplored with what it can do. I want to also add that the standards for a feature are already way too high. I feel like 2.2 should be the final update in the game because the editor (the main advertisement), will be so big that no one will discover the true potential of the editor for years. I mean take the random trigger for example, someone can probably recreate a fucking pokemon battle. However spicy vid :)

  • @lool8421
    @lool8421 4 роки тому

    i think people will overuse 2.2 features for 1-2 months, then everything should be normal
    also that zoom/offset trigger will remove those stupid blind jumps

  • @slopes7858
    @slopes7858 3 роки тому +1

    Is it just me or will people use the Advance random trigger for effects?

  • @phantom2898
    @phantom2898 3 роки тому

    And people ask me how I have alot of patience

  • @file4318
    @file4318 4 роки тому

    Robtop already said the leaderboards will not be fixed with 2.2. he did promise he would work on it after though

  • @BruhIRLdan
    @BruhIRLdan 4 роки тому

    Hi! I thoroughly enjoyed the points brought up in this video and would like to present my opinion on the matter as well. I do not wish to give you hate in any sense, only to demonstrate a different perspective on some of the introduced features detailed in the video.
    To start, I don't understand the complaint's about a new feature altering the fundamental gameplay of geometry dash. There are so many levels that aim to warp the fundamentals of geometry dash and enlighten new gameplay. Take Moving Obstacles II by Sumsar, for example. The level is built around avoid obstacles with the new abilities of the player pausing and going backwards. I would love to see this idea expanded upon and brought into new levels, and the platformer mode is the perfect addition to do so. If people enjoy a level like Moving Obstacles II, why wouldn't they enjoy a feature like platformer mode? In my eyes, it seems as if the initial reaction to such a fundamental change blinds us of the realization all these additions do is assist in developing new and creative gameplay, as we have been attempting to create throughout the history of geometry dash.
    Another 2.2 addition I would like to defend is the random trigger. Yes, geometry dash is built on the foundation of practice and brute force in order to progress and complete levels, which would be changed by the addition of the trigger. Additionally, playing demon levels with this addition would be really frustrating for obvious reasons. However, I think that this addition has immense potential for interesting gameplay manipulations. Levels such as Altergame XIV and The World Machine have already brilliantly implemented randomized events, demonstrating the beneficial qualities of the random trigger. Even while writing this comment, I have thought of several ideas for unique gameplay that could make for enjoyable levels. The I'm trying to make is that I feel as if the potential for this trigger is being overshadowed by the difficulties it would bring. As a solution to horridly frustrating randomized levels, there could be some sort of verification requirement where all unique scenarios must be verified (Or something of the matter, it doesn't have to be this since a level based on complete randomness may be unverifiable). Essentially, I do think that the random trigger has it's grounds for frustrating and impossibly difficult levels, but the potential this addition brings could really add for some interesting gameplay to the table.
    These are some of the counter arguments that I would like to address regarding the new update. My viewpoints on each feature spread to the other 2.2 additions such as camera angles and smart-building. Each of these new features aims to bring new content to the game. If you don't enjoy the new content, then you don't have to interact with it. Other than that, thank you for reading! I sincerely appreciate your time to read my viewpoints and apologize that I basically wrote an essay lol

    • @norkbork
      @norkbork  4 роки тому +1

      damn this is a great comment!! i really appreciate the insight and i agree with a lot of the things you say, and it gives me a better perspective of the ways the features could be used beneficially. i didn’t read the ENTIRE thing cause i’ve been getting so many comments and reading them all is exhausting but i got the gist of what you are saying and i agree with a lot of your points when you put them like you do. these types of comments are why i make these videos, as they always deepen my perspective and understanding, so i thank you for that! :p

    • @BruhIRLdan
      @BruhIRLdan 4 роки тому

      @@norkbork Once again, thank you so much for acknowledging my viewpoint.

  • @cwasone.
    @cwasone. 4 роки тому

    I hope the swingcopter will get into the game :)

  • @dysk7424
    @dysk7424 4 роки тому

    No feature added to the game is ever going to ruin it.
    Why?
    Well, remeber how everyone said move triggers would ruin the gameplay?
    Yeah. It didn't. Because it doesn't matter what gets added.
    Good creators will use it properly, bad creators won't.
    Only the good levels are going to be praised and popular.
    Nobody abusing the random trigger and creating cancer gameplay is gonna get their levels featured.
    Extra features only add more potential, no exceptions.
    Maybe bugs, but that's probably the worst thing that could happen.

  • @dudeman7229
    @dudeman7229 2 роки тому +1

    as of november 9 2021 it is still not released

  • @hipeople2665
    @hipeople2665 4 роки тому

    i dont like camera controls going backwards and platformer mode but otherwise im pretty sure its gonna be a good update

  • @rtsunamii
    @rtsunamii 4 роки тому

    Good video. The only point I disagree with is the Frames Per Second Bypass. My knowledge on the current feature is very limited, so forgive me if ai get some details wrong.
    I think the FPS Bypass would actually increase the gap between player skill and privileged hardware. Why do I think this? This is because high FPS is brought about from superior hardware in a device. The maximum FPS I heard attainable in 2.2 is 999 FPS. However, realistically, not many people have specs that powerful (not to mention this would only be available to windows users). Typically, those who fail to be able to enjoy the experience of a high refresh rate monitor because they play on a business laptop or a mobile device won’t get as much of a boost out of it rather than people who have equipment that is invested in gaming. I know this myself, my computer sometimes struggling to keep me at 60 FPS.
    Overall, while I do see the use in this feature, I don’t think it will help like what people think it will. If this feature is to be implemented in a more fair way, then I see two solutions. The first one is to set a lower cap for the maximum FPS, so that people with lesser hardware still stand a chance. The second is for Robtop to better optimize his game. It would be very appreciated if the game is better optimized, permitting dense levels to be more playable (arguing against this because levels frequently go over the permitted 80K is invalid, as Robtop said he would remove this object limit in 2.2). Perhaps the best solution is one that contains both the ones I addressed, who knows?

  • @YellowSnow
    @YellowSnow 4 роки тому

    I hope that Robtop makes it so other people can give levels stars

  • @MrBombBoomer
    @MrBombBoomer 2 роки тому

    idk why ppl hate platformer mode if it pretty much doubles the possibility of levels

  • @nalla1782
    @nalla1782 4 роки тому +1

    I don't think it's sustainable or good for the game to keep releasing more and more content. More game mechanics is the last thing the game needs. The game desperately needs huge improvement to the user interface and the creating menu, not another stupid vehicle/effect/portal.

  • @plvto1
    @plvto1 4 роки тому +1

    I just wish he'd release it already, not trying to sound impatient but goddamn.

    • @mrgreeny906
      @mrgreeny906 4 роки тому

      You’re not impatient lol. I don’t know any other fucking game in the world that takes 3 1/2 + years to have a new update

    • @plvto1
      @plvto1 4 роки тому

      @@mrgreeny906 You're right, especially for a game like this, it shouldn't take that long.

    • @Ph4lip
      @Ph4lip 4 роки тому

      @@mrgreeny906 Ehem, Terraria

  • @abdcdfefghijklmnopqrstuvwxyz
    @abdcdfefghijklmnopqrstuvwxyz 3 роки тому

    Instead of kicking people from the level if they are hacking robtop just shouldn't let on the leaderboard

  • @deadchannel7797
    @deadchannel7797 4 роки тому

    "2.2 will be the buggiest update ever." -RobTop
    *sigh*

  • @-r-3656
    @-r-3656 4 роки тому

    Someone's gotta show this to rob.