The minimum system requirements mention that a “Pentium 90 or faster” is a must for this game. How does it run? About what you might expect; barely, if you lower the screen size enough. Mind you, I opted for the high quality (22KHz) sound effect option. 11KHz audio might help but it might also not make much of a difference, aside from freeing up more RAM. No idea, didn’t test it, but I did use the lowest number of digital sound channels (8 in this case) to not overwhelm the CPU.
Awesome and to me this ran better than I thought. If I'm not mistaken this game uses Q2 engine, and I pretty sure that Quake 2 ran slower on my P166 MMX with 16MB ram and generic vga. I remember playing Quake 2 in a very small window size.
This appears to be using Lucasarts’ own in-house tech as I can’t find any reference to id Software or John Carmack in the game’s credits. It certainly feels different from what Quake 2 uses. The engine (Sith) is a successor to the one used for Dark Forces and Outlaws (called Jedi), based on info that can be found around the web. Ray Gresko was the genius behind Dark Forces’ super-tight (runs-better-than-Doom-on-a-386) graphics code and I suspect Ray had a big influence on Jedi Knight’s engine too.
And right you are. I really thought this one was a derivative of Q2 engine. And I'm glad and now curious about this one, BSP or Portal... I need to check. Thanks for the correction.
About DF you're right I looked over TheForceEngine opensource project and it's indeed using Portal/Sector like Build Engine. I'll look over the other game. Thanks.
The minimum system requirements mention that a “Pentium 90 or faster” is a must for this game. How does it run? About what you might expect; barely, if you lower the screen size enough. Mind you, I opted for the high quality (22KHz) sound effect option. 11KHz audio might help but it might also not make much of a difference, aside from freeing up more RAM. No idea, didn’t test it, but I did use the lowest number of digital sound channels (8 in this case) to not overwhelm the CPU.
Awesome and to me this ran better than I thought. If I'm not mistaken this game uses Q2 engine, and I pretty sure that Quake 2 ran slower on my P166 MMX with 16MB ram and generic vga. I remember playing Quake 2 in a very small window size.
This appears to be using Lucasarts’ own in-house tech as I can’t find any reference to id Software or John Carmack in the game’s credits. It certainly feels different from what Quake 2 uses. The engine (Sith) is a successor to the one used for Dark Forces and Outlaws (called Jedi), based on info that can be found around the web. Ray Gresko was the genius behind Dark Forces’ super-tight (runs-better-than-Doom-on-a-386) graphics code and I suspect Ray had a big influence on Jedi Knight’s engine too.
And right you are. I really thought this one was a derivative of Q2 engine.
And I'm glad and now curious about this one, BSP or Portal... I need to check.
Thanks for the correction.
I’ve seen confirmations about Dark Forces 1 using portal-based rendering, which makes me wonder if Jedi Knight does too.
About DF you're right I looked over TheForceEngine opensource project and it's indeed using Portal/Sector like Build Engine. I'll look over the other game. Thanks.
Hi again, I don't know why my messages not going, but you're right about Portal/Sector in DF, I looked over opensource of this game.