I beat Chaos Max with freakin' Metalfoe Rokkets on ygopro, the guy was like "How did you destroy Chaos Max?!" guess nobody told him that Magnarokket sends rather than destroy and it doesn't target.
There's also the in-between, which is what most gaming communities tend to overlook. The people who try to make strong, but maybe not optimal or just quirky, decks. I fall in that category with many games. I want to understand the game and I want to be good at it, but I don't really care about tournaments or being absolutely pro. I just want to be competent.
Ardhacandra This right here. People tend to thing your either casual or competitive, no inbetween. I'm like you I don't wanna be a pro player or play at tournaments I just wanna be a compentent player.
I also love that happy little medium. I spent a ridiculous amount of time and effort working on an Earthbound Immortal Lair of Darkness deck but it all felt worth it when I got second at a locals tournament. I like the connection you build with the deck and how personalized it becomes even if it is not top tier.
I callt that high power the mix betwenn casual and competetiv ergo plax casually but with strong decks and dont care if you win or not it is the best version in yugioh in my opinion and a better way just enyoj the game and dont give a fuck if you are casual or competetiv it is only for fun punkto basta
The types of Yugioh players: The Kaiba: Do it for the money. The Yugi: Do it for your friends. The Jaden: Do it for fun. The Chazz: Do it for the glory. The Troll: lol ojama lockdown deck.
"Full power SPYRAL, even though it was only legal for like a month" And that month was my first YCS in London :') Gotta love getting that good first impression.
Keeping the competitive approach to casual play is important to becoming a better player. Even if you don't want to play meta decks or top tiers, you have to learn how to optimize strategies and card choice. Clown fiestas are fun every once and a while but nothing beats just a super sick deck.
Since I’ve gotten back into the game and basically study the game extensively, Yugioh is one of the most fun games I’ve played because of how diverse it can be and how formats change over time depending on the ban list and even certain decks that are competitive like Salamangreat or Orcust are budget friendly, unless you’re going for something like 3 ultimate copies of Galatea, pot of extravagance or phantazmay, but I digress. I think probably the epitome of budget friendly is monarchs when all you needed was 3 structure decks and you were good to go or, for a more modern comparison, True Draco. Every deck that competes have their own unique strategy or tweaks from different players that make each deck feel different. Not to mention deck building itself can be quite fun, since you’re looking to see what cards synergize with what cards, what kind of combos you can make, counters to certain plays, it’s kinda like chess. Although I want to be a competitive player and test myself against strong decks and experienced players, playing with my friends and family, as well as online, helps to mitigate my itch for competition. I’ve been playing Nekroz for a while now and I feel like I’m always learning about my deck and how it interacts with certain matchups. As an anti meta deck, while you can do the typical Unicore and Trishula plays, it’s much different against a deck that’s not focused on the extra deck. I played against a Yosenju player and while I had general knowledge of the archetype, I had to read the cards to see what I could negate and what would become a problem for me, as well as think of what we’re the archetype’s weakness. Against a deck like, say, True Draco, I feel like it’s a war of attrition. I’m also probably the most competitive person in my circle and while my friends don’t have the same drive I do in wanting to be more competitive, they are happy to duel against me and see how they can win. I have two friends who love Heroes, one wants to learn pendulum magician and one is making either Cyber Dragon or Pendulum. Seeing them want to build stronger decks to challenge me and having them ask for advice on deck building, is reward enough for me. But the person who launched me in the right direction, shout outs to Dzeef for opening my eyes to the competitive scene and giving knowledge about the game in detail. I learned a lot from you, so thank you for everything.
I think its important to remember that ever since breakers of shadows we get twice as many secret and ultra rares per box. Ever since then ultra rares hardly go above £10 super rares are worth nothing and while secret rares are still expensive compared to cards like exciton, tour guide, dracosack etc its not too bad In fact secret rares from core sets are never $100+ any more and $40-50 ultras aren't a thing so the the myth about yugioh getting more expensive its complete nonsense
engage also isn't a core set card, that set's full of secrets , & pre-order prices jacked up engage & now people don't want to sell at a loss, even though it's more common than anchor, ig it's the 1 being played at 3 in every other deck though so demand is also higher
this is patrick Pot of Indulgence goes from $72-$100, and I need playsets for multiple decks. Fantasmay goes anywhere from $105 to $155, and the best decks definitely need playsets. Ultras never go for over $40? Dingirsu, the Orcust of the Evening Star was consistently $63 on Amazon yugiohprices.com/price_history/DANE-EN038?rarity=Ultra%20Rare
I have more fun with casual decks because they're cards I actually want to play. Not just cards I should play to win duels. Takes a way a lot of the fun for me.
DJSkywalker And other people “actually want to play” some of the more powerful cards. Because. Power. Separately, quite a lot of people don’t want to lose 99 out of 100 duels because they have nostalgia.
DJSkywalker depending on your luck an deck building skills you can essentially win at least a locals with whatever card or archetype you want though. I think picking a bad archetype or deck and making it as competitive as possible in a smal tournament setting is one of the most fun ways to play the game, as you are essentially allways at a dissadvantage. Wouldnt do it at a regional, but at locals these decks can work
when i used to play pokemon, i'd always get told at my locals that yugioh is all ftks and that there's no fun in playing the game, even though they very obviously never tried to be competitive and see for themselves that it's not true. it was very annoying. people have this weird state of thinking that when an ftk comes out, they assume that's what the whole game is even though it gets fixed a month later.
QwarktasticYGO well they were pretty right The first turn decide who win the duel, it's not considered ftk only because you dont deal 8k damage, but pratically nothing change, between unbreakable boards and ftk the only differences is that ftk are not consistent
I'm a magic player and in my draft group there are constantly jokes about how the same things. Yet right now there's a card that's way too powerful and basically decides a game by who can get it out first right now that should get banned but probably won't be.
@@AxisChurchDevotee true, god my playstyle in ygo has changed so much since my comment LUL partially because of malicious getting restricted, not that breaking boards is any harder its just weird seeing the potential of stuff like Trickstars
I must admit that after all this time watching these kind of videos, I find myself on an interesting spot. I for the longest time have considered myself a casual player, but when I see what the definition of a casual player is, I can't really relate that much, yet I am no competitive player at all either. My goal and my fun is basicly not to do these crazy decks with bad cards, but to make a deck run like I want it to run and see it work, but at the same time I do want it to work on my own accord. For example, I played agents since the structure deck came around in 2011 and I remember everyone telling me to play Kristia, which I didn't like cuz I special summoned A LOT in my agents, and the fun for me was to actually have my own unique build with the ratios that worked only for me, not for it to be "THE BEST AGENT DECK". I also find fun taking a deck that everyone makes fun of and make it viable enough to win some games against meta decks. I did this with amorphage and updated it constantly just until astro got banned. Right now I'm playing metaphys, which is not even considered a rougue deck, and get peoole to pull their hairs when Daedalus hits the field. Also, since I am probably the most budget player in history, I don't test strategies with cards that cost $17 to $20+... And yet, I'm really not interested in the glory, or the meta decks in general cuz I always see the same basis in a way, with only a few cards or ratios changing. Usually less than 10 cards. Yes they are out of range for me, but even if I had the money for them, I wouldn't take them... So, do I count as casual or competitive? O.o
On the grand scaleyou are probably casual, because for every part of competitive play the measure of success is winning. You do also sound a bit like the hardcore brewers/rogue players, who also insist on winning with decks that they build themselves. They do however generally fix their deck to the point where it wins the most, even if that is less fun to play.
Hey, dude. I've played Yu-Gi-Oh since Ancient Sanctuary, 2004. I've entered a few Shonen Jumps and YCSs in my area. I wanted to respond to a few of the things that have really frustrated me with this game. 1.) I have not enjoyed the card mechanics in the last 4-5 years. I liked Fusions. I liked Synchros. I liked XYZs. I feel that Pendulums were and are horrendous card design. I think they were a step backwards. Links looked to be better, but appear to have instead put the past 15 years of Extra Deck monsters in the shadows in order to push the new hot product. You HAVE to get Link monsters or you cannot play the game much. 2.) Getting a "+1" in terms of card advantage used to be something that was earned in Yu-Gi-Oh. It is now handed out like candy in decks that play themselves. Card advantage used to be achieved through careful play of not overextending and use of each card. While I'm sure that still does happen some today, I feel it's less so with how much easier it is to gain it, with the least amount of use of the battle phase than it ever has. And while it doesn't always happen, 5-minute main phases are a thing. Player games are less defined by back and forth of cards and more about cards that refuse to let you play the game. It's less about the psychology of the "chess match" and more about remembering how I place what cards where in my combo. This is part of why legacy support tends to fail; it doesn't do this. You have to almost reinvent the archtype to get it to do anything competitive. 3.) The flexible to use cards made intentionally secret rare in low quantities, combined with the quick reprinting later, coupled with ban list "set rotation" in order to push the newest and hottest products, and intentional power creep of newer and greater cards have made Yu-Gi-Oh cards not hold their value. It leaves the less "stock market savvy" players like me who don't want to pay for 3 secret rares every 2-3 months feel like they're one year behind the highly competitive scene where they have them. It feels like I'm already in a losing situation before I've played my first card. 4.) On a personal note, I'm very competitive. And I don't take losing well. It's something I'm trying to work on. But when I'm already trying to hang on to a game that is frustrating me with all of the above before I even sit down to play Round 1, it doesn't leave me with a very positive disposition. I feel that's one of the reasons Goat Format is so popular; it represents a lot of things current Yu-Gi-Oh isn't. Thanks if you read any of that. And keep up the good work. :-)
Synchro and XYZs were legit great mechanics... but being able to fill your field with monsters to use for them in the first turn is definitely not great at all. There's far too much special summoning everywhere and they really need to rein it in because being able to jump into multiple 5+ star effect monsters on the first turn due to spell and effect combos is getting to ridiculous levels and it's only really being held back by the opponent being able to do the same thing. The ban list is practically only good for preventing your opponent from CONSISTENTLY getting first turn kills, instead reducing them to just having broken combos that they can just plop down later to counter your own broken combo. It feels like you MUST use certain archetypes to win no matter what, because everything else will fail 90% of the time and it just depends on what they decide to add support for in the next set and what things they decide to ban to determine which ones stay relevant. You can't just go back and grab deck built with only classic and expect it to hold up for any length of time against a deck built with only modern cards. There's a reason I jumped ship for a decade when Synchros started to hit even though I actually liked the concept... In playing MtG, just about any card can still be used to good effect even in tournament settings... but in Yugioh, I don't see any people daring to touch things like Twin Long Rods or Hungry Burger in any serious play when they could just whip out the latest broken combo they didn't playtest/care enough to realize would break the game. Every new set makes the last more irrelevant and it's really a miracle that the two cards that are arguably the face of the game, Dark Magician and Blue Eyes White Dragon, haven't been rendered completely irrelevant yet. Now I'm off to stop the get off my lawn rant and try to make a Hungry Burger-centric deck relevant in Duel Links in this crazy era of synchro summoning...
@@joeymcmuffin9133 Depending on the rarity, it lets you draw up to 4 cards. It goes a little like this: Common: 1 card. Super: 2 cards. Ultra: 3 cards. Secret: 4 cards. So use the rarity that best suits your deck.
Sadly this doesn't mean nothing to me Competitive play is still to expensive for me to get into, and I just don't have access to all the tournaments here in my country Still love the videos and will keep watching tough
Cherry Inmato Yeah, you're right about the entry fees and the travel expenses, I didn't count them in. But to be honest, the Lost World Dino Deck i run is actually quite good, it beat several gouki decks and Pendulums (with 3 Astrographs). But I guess it's easier to beat goukis where I live due to Linkuriboh not being legal in Europe
You started to get me back into real life yugioh. I played a lot of ygopro and stuff, but hadn't really touched my real collection in a long time. Thank you for that :D
Honestly, I play both casual and competitive decks (really I only played Magicians and Frogs as far as meta) but I do approach both with a competitive mindset. Like I play BA, Knightmare Sekka Mermail and True King Six Sam for my casual decks but I make them as competitive as I can and play them seriously when I play them. I just tend to play decks that I like, I picked up Pendulums cause I found the art and play style appealing, not because they’re OP. I don’t really plan on picking up any of the other competitive decks this meta, none of them appeal to me, but I’ll still play the decks that I enjoy as hard as their power ceiling lets me. Competitive mindsets and strategies are very valid in casual settings.
That comment about Mirror Force takes me back. I remember being younger and just unable to afford to buy an original UR mirror force. When the Marik deck came out I went out that day and bought 3 of them
Hidden Aresenal came out 2011. I’ve had a gusto deck since then and occasionally win games at locals because nobody knows what they do and swing on me.
That old school Dark Magician player may have been me since I remember taking that to locals just to check it out. Thankfully, that wasn't my real deck at the time. lol
I also enjoy the way you put it. You explain that they "might" enjoy it. Fact of the matter is, competitive is not for everyone, but so many people refuse to even see if competitive card games is for them, that they dont even try. This is true of all card games, but I do feel yugioh is one of the easiest to get into constructed competitive. And it is also sometimes fun just to bring a homebrewed rogue deck to a tournement, not expecting to win, but see how far you can make it, and how many people you can catch off guard. You can be a casual player at heart, and still enjoy trying some shenanigans in a competitive setting, long as you have tuned your deck enough to combat your meta.
One thing I disagree with, as a competitive player myself: There is always a best deck. Multiple decks being viable doesn't change the fact that some decks are going to, or are at least supposed to, win more than others. A format can be as diverse as possible, but there's almost never going to be a format with 4 decks each taking 25% of a tournament, and when it does happen, it will be a triangle or square format. Even then, people will generally think one of the decks is better than the others, even in a triangle, like BA probably being the best of the 2015 triangle. That doesn't change the fact that other decks are viable and you can bring any deck you like to a tournament if you really wanted to. Other than that, I agree with all of your points. Great video as usual dude!
Saying that I need to spend a bunch of money on staples tells me that there's not a lot of balance - had someone at a local store tell me his deck "only" cost 100.00. While I may eventually spend that much on the game, that's still a lot of money for a single deck! I just wish I had more people near me who weren't playing so many meta cards...
I'm glad this video came out the day before my first regionals, as it gave me a bit of relief going in. Now it's 3 days after regionals and I'm coming back to comment. It honestly was a great experience for me and my friends. Games actually lasted longer than I thought even though I was playing a rogue ABC Sky Striker deck with no Ash and 1 Engage. Only time that a game ended in 2 turns was when I didn't open handtraps against a Gouki player who made an extra-link Trigate board. I went 4/3 before I dropped because all of us were getting tired and we didn't care about topping. I also managed to get some good trades and plussed hard by pulling 2 Ashes from $30 of packs. It's been great and I'm planning on going to more events in the future just for fun.
I remember one of the main reasons I stopped playing was because the game was becoming way too expensive for what I could afford at the time. I started playing in primary school (casually, obviously), and by high school I was getting into the competitive scene. It was really fun, but at one point I had a couple locals in a row where I just kept getting devastated by DAD spam. It was a fun card, and I would've liked to try it out, but prices went anywhere from 70€ to 100€, and that was definitely too much for me. After about a month of tournaments where everyone was just playing the same stuff (admittedly there were some Lightsworns too), I started losing interest. I really enjoy getting updates on the state of the game from you, though! Really interesting stuff, it feels like the game is in way of a better state than it was 8/10 years ago! If I didn't have other interests in life right now I might even get back into it!
'Expensive' means something different to everyone sadly. V.v Sometimes grabbing $30 on 3 structures decks is 'expensive'; spending $10 or $20 is 'expensive' for most people. V.v And spending money to enter an event can be just as hard. V.v I work for minimum wage and am disabled as well so my money goes to: gas, shelter, medical bills, food, and the $5 I have left is what I have to spend. @-@ I'm not trying to disprove your point but I am offering another way at looking at it. ^^
One thing almost everyone mentions when you're getting into yugioh is that you are going to have to spend some money on the game. So whenever someone mentions that the game can be "budget", it's said assuming the player knows he/she will have to spend around $100 on a deck.
That last point is kind of what I’m going for. I’m not really competitive, and I’ve just recently been trying to put together an Elemental HERO deck to take to a competitive tournament. From what I’ve been hearing in videos and from what I’ve read online, E-HEROes face fallen out of the competitive scene, but I want to try and be someone who can prove that E-HEROes can still be competitively viable, even nowadays with all the probably much better strategies like Cyberse (though I don’t know how competitive that archetype is because I never really played YuGiOh), Performapal/Odd-Eyes/Magician, probably Blue-Eyes, and now the new @Ignisters that’re coming out in a few months.
I don't think everyone is going to have fun in competitive. Some are going to like it: some like the power plays or not letting your opponent ever play the game or have fun; some are lucky enough to like the archetypes that become meta, and some people prefer the decks that aren't so strong, either because they enjoy that theme better or because they don't like the playstyle of the meta decks.
Something I've noticed with competitive Yugioh as time as progressed. Many of the best meta decks have increasingly common hard counters, to the point where a single card could shut down an entire deck's strategy.
Nemanja Cvijancevic it's easy to win with 50 card dark magician just follow these decks -have no monsters left on board -summon dark magician -declare a direct attack -remind the peasant that you are the master -gg
I remember recently when I went to my first 'competitive' setting in several years, which happened with the Flames of Destruction sneak peek at my local card shop. I had a great time, even if I got stomped with my basic ass Lair of Darkness deck. I got a Mekk-Knight Invoked player to learn how the structure deck works on a basic level, so that was cool. Though I had someone who apparently played in OCG and thought that they could still special summon an Extra Deck monster back from the graveyard that got gotten hit by a Horn of Heaven. Didn't matter that much since they had something else they could still revive to go for game, but whatever. I got 0-2'd before I had to really leave due to time constraints, but I had a great time with it.
I used to believe in some other these points like the game is too fast and it's too expensive to play in the meta but a lot of that was changed when I finally bucked up and went to my locals (honestly you have a lot to do with that so thank you) and I actually beat a full power Spyral with Blue Eyes. I also played with the guy a few more times after the tournament was over and I went pretty even with his Spyrals and that day made me realize that you really can play just about anything in the game. Now I max raritied my Blue Eyes so my deck was pretty expensive but it sure didn't have to be, so that notion was also lost that day. I personally know myself and I personally can't think about being competitive or else I won't have fun, but just going to locals and thinking to myself "hey, I might get somewhere today but it's whatever I'm getting to play yugioh and that's awesome" allows me to have a really good time playing competitively.
I found my favorite way to play "casual" is to take a former tier 1/0 deck from some point in the game and face it against a more modern tier 1 or rouge deck, with all of its modern restrictions. The two decks I have for this are Master Rule 4 Burning Abyss + HERO or Phantom Knights, fighting Master Rule 3 Gladiator Beasts. They're still well put together decks that aren't "clown fests", but they're also a lot simpler, cheaper, and more fair and balanced than modern decks.
The reason why i dont play YuGiOh at all or even think about it is that around the time i got interested in the game. Around 2005 or so. I found Magic The Gathering. And perfered it so much more over YuGiOh or other TCGs. Although the gameboy version was a swell time killer. Anyway fast forward to 2014- 2017. I learn that a TON of Army Soldiers at any base i was stationed at play YuGiOh as well as Magic, as well as the more casual TCGs as well. Gwent. Hearthstone. And ot reignitedmy love of the hobby. I immediatly started building my new Magic deck and I had an absolute BLAST with my battle brothers and sisters. One of my closer freinds. Lets call him L. Was massively into YuGiOh. Equally if not more than MTG which we wpuld play regularly. And i expressed interest in learning the game again. And maybe starting a deck. As soon as he begam explaining what all i had missed in the games and how the rules and strategieshave evolved over time. I soon and quickly realised YuGiOh has become a bloated, confusing, complicated mess. I was way too behind the times to catch up. And all they new things L yried to show me just cpmpletely sourede to the ideaof trying to pick it up. I decided to stay with what i know and enjoy. Good old Magic. 'But Splosion! Why are you watching YugiOh strats and tutorial vids then man? What gives?' Pretty simple actually. My fiance has been onto YuGiOh since way back when it started. She has kept up with the times and has been modifying and tweaking her ORIGINAL deck since the game came out. and im hoping wince she seems shes into the oldschool aspects. Maye me and her xam start there. And we can enjoy it together. And also it will be a way for me to share MTG with her. And that way we can find a fun duel hobby with eachother to enjoy. If anyone is wondering. Her deck is old school oldschool. gen 1. Her Star card and the 'leader' of her deck is 2 limited edition purple backed 'Winged Chimeras'shesshes had since ahe was an edgy tween.
I''ve been really wanting to get into yugioh, as a competitive player because that's what appeals to me, the strategies and evolving meta is so interesting and I've loved following and learning through your channel and other yugitubers. The only thing holding me back is being really nervous about diving in, I've looked at so many deck profiles trying to decide what route I'd like to try and trying to get ideas, but I feel so held back by card expense especially worrying that I'll buy cards and find they're not really worthwhile soon after. Or that if I can't build a deck with the very best cards I won't stand any chance. It's not so much the price because I understand why competitive decks cost money, and willing to spend as long as I can do it somewhat confidently. obviously as a player you make those investments and it should be worth it because it's the value you get from it, and I feel willing to put money into playing, maybe not the highest tier but something I feel has a good chance at doing well. But I don't know what that could be and I still have this apprehensive nervousness that if I try and dive in I'm going to land on my face! Hopefully I figure out what I want to do
This is going to sound a little douchey but try not to worry about it so much. Yeah competitive decks can be quite expensive and take a while to learn, but if you have enough fun it is worth it right? Worst case scenario you lost $300 or so dollars but you already had the cash to burn it on Yugioh so it is not too terrible of a loss right?
I remember when i came back to yugioh after a long break (my break started when the synchros were released). I bought 3 Monarch structure decks and i was amazed how fast and consistent this deck was in comparison to my old Dino deck. But my old Dino deck was generally horrible...
I would be motivated to get into the competitive scene if it wasn't so expensive to do so. Yeah, I know, I may be able to eventually make returns, but if I decide to run, say, the 60-card Lightsworn build, even removing the cards I have from the total cost, I'm still looking at over $300 in cards I need to buy, because the market is so fucked up, and scalpers buy huge numbers of reprint sets just to resell the hand traps. It does seem like they're making the hand traps an archetype, though, so maybe in a couple years Konami will make a structure deck that has Ghost Ogre and Ash Blossom in it
My freind bought me a wave of light structure deck and at first I was sceptical because I never really liked structure decks but honestly now I have tweaked and used it a bit am loving it.
TBH $300 can go a long ways in yugioh nowadays, which is a pretty decent price for TCG's. there are plenty of semi-competitive and rogue decks that don't need that many expensive staples other than ash blossoms. right now the only thing that could majorly improve the games cost is if they brought back ghost rares and/or ultimate rares as a second printing for some of the more sought after secret rare cards, and then made more decent quality commons and super rares.
I like to play causally in Yugioh but the decks I Want to run just never wins without very drastic changes. I want to relive the experiences as when I did first. The solution to this is to make multiple decks from those eras. Like I have the exact cards from starter deck Kaiba, Yugi, etc. I have chaos, x sabers, six samurais, black wings, lightsworns, just stuff like that from the years of 2009-2011 kind of decks Edit: Goat, like goat era decks is my favorite time in Yugioh, I remember meeting up on saturdays at Books a Million to see everyone and play games, before we had any card shops
I played yugioh in high school and I though I would never be a competitive player, but I have found out that being a competitive player is very fun, I got my invite to nationals back in the end of March and I was very excited.
You need to release an updated version of this video breaking down the top decks. Right before you started talking about cards getting more expensive is a myth, I’ve been taking in a lot of information from your channel lately and that put a lot of things in perspective as far as my options go for building a deck competitively and I am working on it.
@@SpeezyOTB Neither cards? What? Do you mean neither video series? I still find them pretty good, especially since his lists are based on what decks currently have the highest win percentage for the month.
I usually look at the current meta and adjust my deck accordingly so my deck can continue to function well in both worlds. You can take your casual deck and you'd be surprised how well it plays against a regional topper with a few minor adjustments.
What do u think about lightsworn? I played them for like 3 or 4 years, and i still play them even with links, so do u think that they are a ok deck, or just a casual deck?
The thing with many old players is that they lile the old formats. Without link, xyz etc. And thats ok. The game got so much faster. I think its not about people feeling like its otk only. Its about the speed itself with several summons per turn and the powercreep that annoys them. Personally i was active till synchros. But aftet that the whole idea of strong effectmonsters that can brick you and are hard to summon went to shit. They just moved to the extea with easy summoning conditions. The old rules are completely walked aroumd with the new cards. And thats not fun for people liking the old playstyle
I love synchros, but bailed on the game after I saw what they were doing to it. It wasn't the synchro mechanics, because they were reasonable and awesome as a weird hybrid of contact fusion and rituals, but the glut of cards that filled the field through special summons to get them out right away started to kill the game for me. It ruined the old pace of "gather monsters to tribute for bigger monsters and sometimes special summon an extra when you draw the right cards" and in doing so made all of those practically irrelevant except for the few archetypes they bothered to print new support for. Now its "Who drew spells that summon monsters that summon more monsters that get used for synchro that also re-summons something you used in the synchro" and stuff like that.
I'm thinking about getting back into Yugioh. However, I just want some advice on what I should spend my money on. I don't wanna go drop my money on some cards and figure out later all of them are crap.
The soulburner structure deck is the budget player's best friend. It has a few fundementals to today's meta game, and it also has about 95% of a deck that is currently one of the best decks, that being salamangreat (it only doesnt have salamangreat sunlight wolf which you need 3 copies of). I would advise you to pick up 3 of them and try them out. Theyre really fun and powerful And try looking for other fundemental cards like pot of desires, ghost ogre & snow rabbit etc. But try to mostly buy singles instead of full sets if youre on a budget
I’ve been playing gravekeeper’s for several years and while the deck has evolved quite a bit over the years the core has been the same so it’s been pretty cheap for me to play with a moderately competitive deck at a pretty good sized locals
I play competitive but I run a toon deck I've been working with it for about a year and I can beat world chalice and dinos it's still not super consistent but I'm getting it there!!
yugioh.tcgplayer.com/db/article.asp?ID=8445&writer=Doug+Zeeff&articledate=4-27-2018 There you go this was written by him less than two months ago so the list is pretty much up to date
You're points ooze opinion. Every time I think about wanting to get back into yugioh I watch a replay of a recent tournament or watch at my lgs even and it just looks miserable to play. My friends and I used to have a few piles of bad cards that were barely functional and it was a lot of fun. Our games were more like the show though where a "good turn" was a cyber dragon and a vorse raider on turn one. Also my biggest gripe is the game doesn't even look like the yugioh I used to know. Look at a new magic card vs an old magic card, then look at a link monster and an old yugioh card. I just feel lost looking at the game anymore. Also all the cheerleaders and anime girls and shit. Seriously....
@@ziadnabil403 Wow I think I was drunk or some shit when I wrote this comment lmfao. However I did mean magic card, not spell card. If I'm understanding drunk me correctly; I was referring to magic cards, as in Magic: The Gathering. A new MTG card looks and functions very similarly to an MTG card printed 25 years ago, whereas a new yugioh card would be completely out of place when compared to early yugioh cards.
i play this game to annoy the shit out of anyone foolish enough to play with me. my main deck has no archetype, runs 3 grand mole, 3 eater of millions, 3 sphere mode, 3 speedroid maliciousmagnet, a whole bunch of mirror force-esque traps, 2 waking the dragons, 10 wind synchro monsters of varying levels so malmag always has something to turn into, and 5 situational annoying fuckin cards for WtD to become. it also mains exodia in the absolute smallest possible off-chance that i open the five pieces and i win instantly. your comments about competitive players not worrying about the money, but rather, the glory, really resonated with me as i was lucky enough to build an annoying meme-y deck for dirt cheap, but would happily spend hundreds on a more effective way to be a piece of shit. it's not about the cost, it's about producing salt. also before this deck i was a pendulum magician player and i was happy. konami took that from me so i know i must take from others to fill this void
I went against a skystriker deck recently with my dark magician semi competitive 40 card deck and loved it. They just couldn't pop my eternal souls and got the lock down with dark magician dragon knight. Granted they were a noob to their own deck
if you buy 3 structure decks you are going 0-2 on locals 95% of the times,there are a lot of videos about this on youtube,i think you underestimate a full power rogue deck vs an incomplete meta deck.
Competitive play is still to expensive in my book since I have a lot of other priorities. This game will always just be a fun game to play with friends once in a while.
My very first IRL duel in a local: I lasted 40 minutes in a single round against my opponent. Next match we went 1-1-1 (in the draw we both had full health still at the time limit)
A friend and I have matches where we are only able to use gen decks (for example I can use gladiators for gen 2), kinda wish Yugioh would do formats like that
Are black wings competitive at all? I’ve never played competitively but always loved the archetype. If there’s a way to manage with them I may be interested in getting in!
Problem is that you have to spend a lot of money and spend a lot of time to get to a level where it would make sense to go any official tournament. If i dont spend a lot of money to always buy the meta relevant counter cards and learn the meta decks then i will lose in 2 turns (well the game will be pretty much decided by that point) with my rogue deck that was build with the cards i have and maybe a handful of new cards. The entry level for official tournaments is so high skill, time and money wise compared to any other card game.
it's a hobby, so if you are willing to put the time and effort into getting there it's worthwhile, but you don't need to do so. what rogue deck(s) are you playing?
Also he is not suggesting dedicating your life to it. Just build up that rogue deck to something you are a bit proud of then go see how you do. It is unlikely someone will win their first tournament so just go to learn and have fun.
Ygo is the cheapest card game to play at a high level, budget decks are viable competitively and it has the lowest entry costs, I mean lets compare to mtg fir a second, even most locals have an entry fee and you have to spend several hundreds to thousands of dollars for a deck that works, in ygo you can build a usable deck in regionals for $50 or less
i believe the idea of a deck having an expiration date is a myth too, paleo, metalfoe, pendulum magician, dinos, and Ba are examples of decks that have managed to stay relevant, given pendulum magicaian is debatable.
I vehemently disagree with the first myth you attempt to debunk, as it misrepresents the real complain most ppl have with competitive yugioh - it isn't that we say the turn literally lasts one or two turns. Rather, most of us understand that the game is *decided* by the end of the first two turns. very, VERY rarely is the first and second turn not indicative of who will win the duel. All ccg's I play at competitive level are the same way - the guy who is in the lead on the first or second turn, even if the player lagging behind narrows the gap later, ultimately wins. Every top table game I've played, the winner of the overall game - even if the game goes on for a while - is evident by end of turn 2's game state. You goof at turn 1 or they just get a better draw, then gg you're not coming back from that. You could play flawlessly except for one mistake, but if your one mistake is in the first or second turn then you're boned. The only exception to this I've seen, is the occasional lock deck that finally gets its lock combo - but only a few games have lock decks that can survive the first three turns in their respective games. Most yugioh lock decks I've seen get their lock online by end of their second turn (which is turn 4 I guess using competitive player terminology? competitive players in my day would just refer to player's 2nd or 3rd turn etc), which is a LOT faster than in most other games.
"Competitive Yugioh players don't understand Competitive Yugioh" coming soon after that. "How the hell did I summon this? Why is my field full of monsters? What? My opponent already lost? How?!"
I'm casual but I keep up with the meta for ideas and some of my friends do like playing competitively I take pride in making my deck good my friend have told me that some of my decks could compete in a tournament I would just need to make legal
Video Idea: Why is it considered better to have Archetype decks, as opposed to just tons of disconnected effects? If the idea of the game is to build your own deck out of what you have, why do so many cards work exclusively with cards with matching names/text? And could there ever come a point where every card in these archetypes become so optimized, that they simply cannot make anything new that is better then what came before (even if a new Master Rule is introduced)?
A88mph because of yugi original sin. The lack of a "mana system" AND a "color" system. This means that when a card is strong, everyone will play it, and that any card interact whit the whole card pool, and whit a card pool in tge thousands, there are going to be tons of unfair combos. Imagine a spell card that just search any other card. Everyone would play it and it would boost the consistence of every ftk immaginable. Color ans mana would limit this universal searcher so it is less effective and only certain deck would use it. Archetype are like smaller "colors" and allow to use powerful effects like searching while limiting the amount of synergy to a small, contrallable pool.
every tcg has some sort of resource management system, for yugioh we solely manage card advantage and tempo,whereas other games have things like land,color and mana in addition to card advantage and tempo. because of how weird yugioh is designed in comparison to every other tcg, it made the game very unbalanced back in the day when decks were solely built from random cards. what happened is that every decent deck looked almost the exact same, despite not being tied to a pre-built strategy. switching to making most decks archetypal did a lot to help re-balance the game, a long with the forbidden and limited list.
Maybe, but now it feels like they just keep rotating to new archetype, with supporting the old ones that made tons of money (compared to others). I did notice this pick-the-best-only stuff a bit back in the classic era (Summoned Skull/Jinzo being the optimal 1 tribute monsters for example) But I just marked that to a lack of Attribute/Type combinations for those optimal ATK stats for each level. We could have seen more interesting decks if they tried to make both Types play differently, and Attributes play differently, but type and attribute work together. I mean, look at all the Aqua, Fish, and Sea-Serpent support out there, why didn't other types get that type of treatment?
we've had some Very goodstuffs kind of decks in the last year, zoodiac featured zoo at it's core but was mostly generic good cards, & trickstar's been very similar, with a small engine that's constantly adapted with all the generic good cards, & as to 1 archetype becoming simply too good by itself that the game stagnates, we saw this in the OCG with Spyral, that's what the forbidden list achieves, it removes these overly dominant stagnating decks from the game
I understand why YGO needs a method of narrowing things down, but you'd think they could have gone in the direction of Type/Attribute or something so that you can have more mix and match flavor. Some archetypes are fun, but when the whole game comes down to them it can seem a lot less appealing. Deck building with archetypes is rewarding, especially when you really understand the game, the meta, and your options, but it's a very different kind of rewarding than building a deck from scratch. Even if there are still best ways to put them together, you can feel more like you came up with them yourself and have a more personal attachment to your deck. I'm not saying it's better or worse for the health of a card game, just some of my personal opinions.
Question: One thing I’ve heard a lot is that competitive Yugioh is basically a one-player game. By this I mean that you don’t really respond to your opponents moves, but just try to pull out your pre-planned strategy as quickly as possible before you lose. Is this true?
Im not really into it but i kinda know. It depends, most of the time u can break it easly using things like hand traps. But if your deck is just things like pure normal monster then yes lol. But that just in some cases
I don't really like going outside, and while I find the game fun I guess I'm more interested playing more different games casually as opposed to one or two competatively. I have never really played yugioh casually either aside from the one starter deck i bought once for £2.50 a few years ago, (much much worse than structure decks) I also play duel links every now and then and have never spent any money at all on it, nowadays I have a friend I play yugioh on dueling nexus with where I play altergeists. (while his redeyes cards are overall not very good and i pretty much always win going first he has an OCG card called dagun which locks basically the two of us out of the game and unless i have an ash in hand i cant really stop it going second because I have no clue how to side deck properly,
Do you think they should change the rules in favour of the second turn player? Like starting with 1 more card, so the ,,first turn crazy board'' would not be such a problem.
I don't think I could get into competitive yugioh. Competitive yugioh is about finding out which car is going to win you the race. Casual yugioh is just driving what you like. Granted if you're like me. I still want to win so I put everything in my deck I possibly can to face the meta (because that's all I ever face, apparently putting down TCG Match is an open invitation for meta only). But I can't not play a deck I don't like.
Is it true that you lose your soul if you lose the duel? Because thats what been keeping me from going competitive.
Sadly, this is true. This happened to me.
Zad Ras I have sent several souls to the shadow realm using this otk strategy
You lose your soul when you start playing the game
Lose your soul by losing a duel in the a competitive duel!? Pff... Don't be silly...
You lose your soul by start playing competitively. ^_^
Joey! If you lose the duel, Y O U L O S E Y O U R S O U L
Biggest myth at my locals is that someone found a way to beat my Man Eater Bug beatdown deck.
Klondike Legitski man eater is out of meta
Krawler spine is the new shit
Klondike Legitski : Man-Eater Bug is the best
noscopem8 : Krawler Spine is better
me, an intellectual : *plays man-eater bug in Krawlers*
brings snowman eater to the fray
*tribute summons nobleman eater bug*
Nationals here I come.
What about penguin soldier
Last Myth:
Chaos Max isn't the best meta deck
This meme won't die until pewdiepie reviews it...
Contrary to popular belief.
I beat Chaos Max with freakin' Metalfoe Rokkets on ygopro, the guy was like "How did you destroy Chaos Max?!" guess nobody told him that Magnarokket sends rather than destroy and it doesn't target.
Victor Wilson same, I pulled the same mess with mah boy dragulas
Blue eyes chaos max is so fun
There's also the in-between, which is what most gaming communities tend to overlook. The people who try to make strong, but maybe not optimal or just quirky, decks. I fall in that category with many games. I want to understand the game and I want to be good at it, but I don't really care about tournaments or being absolutely pro. I just want to be competent.
Ardhacandra This right here. People tend to thing your either casual or competitive, no inbetween. I'm like you I don't wanna be a pro player or play at tournaments I just wanna be a compentent player.
Same, I was trying to to find a word for it, other than just competent the other day
I also love that happy little medium. I spent a ridiculous amount of time and effort working on an Earthbound Immortal Lair of Darkness deck but it all felt worth it when I got second at a locals tournament. I like the connection you build with the deck and how personalized it becomes even if it is not top tier.
Ardhacandra or the people like me who want to be in the competitive scene but lack money
I callt that high power the mix betwenn casual and competetiv ergo plax casually but with strong decks and dont care if you win or not it is the best version in yugioh in my opinion and a better way just enyoj the game and dont give a fuck if you are casual or competetiv it is only for fun punkto basta
The types of Yugioh players: The Kaiba: Do it for the money. The Yugi: Do it for your friends. The Jaden: Do it for fun. The Chazz: Do it for the glory. The Troll: lol ojama lockdown deck.
Chazz and Troll sound awfully similar
@@xKazeNoKishi
Kaiba: Do it for glory.
Yugi: Do it for friends.
Joey: Do it for the gambling addiction.
"It's not about the money... It's about sending a message"
Fourth Fall Productions *the flames rose over the money*
"Full power SPYRAL, even though it was only legal for like a month"
And that month was my first YCS in London :') Gotta love getting that good first impression.
Myth: Every yugioh channel is a pack opening channel.
SyC xInferno is not*
Fact: it's just this one
Keeping the competitive approach to casual play is important to becoming a better player. Even if you don't want to play meta decks or top tiers, you have to learn how to optimize strategies and card choice. Clown fiestas are fun every once and a while but nothing beats just a super sick deck.
Since I’ve gotten back into the game and basically study the game extensively, Yugioh is one of the most fun games I’ve played because of how diverse it can be and how formats change over time depending on the ban list and even certain decks that are competitive like Salamangreat or Orcust are budget friendly, unless you’re going for something like 3 ultimate copies of Galatea, pot of extravagance or phantazmay, but I digress. I think probably the epitome of budget friendly is monarchs when all you needed was 3 structure decks and you were good to go or, for a more modern comparison, True Draco. Every deck that competes have their own unique strategy or tweaks from different players that make each deck feel different. Not to mention deck building itself can be quite fun, since you’re looking to see what cards synergize with what cards, what kind of combos you can make, counters to certain plays, it’s kinda like chess.
Although I want to be a competitive player and test myself against strong decks and experienced players, playing with my friends and family, as well as online, helps to mitigate my itch for competition. I’ve been playing Nekroz for a while now and I feel like I’m always learning about my deck and how it interacts with certain matchups. As an anti meta deck, while you can do the typical Unicore and Trishula plays, it’s much different against a deck that’s not focused on the extra deck. I played against a Yosenju player and while I had general knowledge of the archetype, I had to read the cards to see what I could negate and what would become a problem for me, as well as think of what we’re the archetype’s weakness. Against a deck like, say, True Draco, I feel like it’s a war of attrition.
I’m also probably the most competitive person in my circle and while my friends don’t have the same drive I do in wanting to be more competitive, they are happy to duel against me and see how they can win. I have two friends who love Heroes, one wants to learn pendulum magician and one is making either Cyber Dragon or Pendulum. Seeing them want to build stronger decks to challenge me and having them ask for advice on deck building, is reward enough for me. But the person who launched me in the right direction, shout outs to Dzeef for opening my eyes to the competitive scene and giving knowledge about the game in detail. I learned a lot from you, so thank you for everything.
I think its important to remember that ever since breakers of shadows we get twice as many secret and ultra rares per box. Ever since then ultra rares hardly go above £10 super rares are worth nothing and while secret rares are still expensive compared to cards like exciton, tour guide, dracosack etc its not too bad In fact secret rares from core sets are never $100+ any more and $40-50 ultras aren't a thing so the the myth about yugioh getting more expensive its complete nonsense
this is patrick
Sky Stiker Mobolize Engage is 100+ rn :P
But i know what you mean and you are right.
engage also isn't a core set card, that set's full of secrets , & pre-order prices jacked up engage & now people don't want to sell at a loss, even though it's more common than anchor, ig it's the 1 being played at 3 in every other deck though so demand is also higher
this is patrick
Pot of Indulgence goes from $72-$100, and I need playsets for multiple decks. Fantasmay goes anywhere from $105 to $155, and the best decks definitely need playsets. Ultras never go for over $40? Dingirsu, the Orcust of the Evening Star
was consistently $63 on Amazon yugiohprices.com/price_history/DANE-EN038?rarity=Ultra%20Rare
Carlos Elizarraras rn it’s 10$
Lightning storm and extrav
I have more fun with casual decks because they're cards I actually want to play. Not just cards I should play to win duels. Takes a way a lot of the fun for me.
DJSkywalker And other people “actually want to play” some of the more powerful cards. Because. Power. Separately, quite a lot of people don’t want to lose 99 out of 100 duels because they have nostalgia.
DJSkywalker depending on your luck an deck building skills you can essentially win at least a locals with whatever card or archetype you want though. I think picking a bad archetype or deck and making it as competitive as possible in a smal tournament setting is one of the most fun ways to play the game, as you are essentially allways at a dissadvantage. Wouldnt do it at a regional, but at locals these decks can work
Hey, another DJ
"A way"
"hehe ur engrish bad"
when i used to play pokemon, i'd always get told at my locals that yugioh is all ftks and that there's no fun in playing the game, even though they very obviously never tried to be competitive and see for themselves that it's not true. it was very annoying. people have this weird state of thinking that when an ftk comes out, they assume that's what the whole game is even though it gets fixed a month later.
QwarktasticYGO well they were pretty right
The first turn decide who win the duel, it's not considered ftk only because you dont deal 8k damage, but pratically nothing change, between unbreakable boards and ftk the only differences is that ftk are not consistent
Except the huge boards are not as common as most people think they are.
@@stylesheetra9411 breaking boards is easy, PK Fire breaks boards easily, black rose dragon, negating effects into dark hole, fucking kaijus
I'm a magic player and in my draft group there are constantly jokes about how the same things. Yet right now there's a card that's way too powerful and basically decides a game by who can get it out first right now that should get banned but probably won't be.
@@AxisChurchDevotee true, god my playstyle in ygo has changed so much since my comment LUL partially because of malicious getting restricted, not that breaking boards is any harder its just weird seeing the potential of stuff like Trickstars
I must admit that after all this time watching these kind of videos, I find myself on an interesting spot. I for the longest time have considered myself a casual player, but when I see what the definition of a casual player is, I can't really relate that much, yet I am no competitive player at all either. My goal and my fun is basicly not to do these crazy decks with bad cards, but to make a deck run like I want it to run and see it work, but at the same time I do want it to work on my own accord. For example, I played agents since the structure deck came around in 2011 and I remember everyone telling me to play Kristia, which I didn't like cuz I special summoned A LOT in my agents, and the fun for me was to actually have my own unique build with the ratios that worked only for me, not for it to be "THE BEST AGENT DECK". I also find fun taking a deck that everyone makes fun of and make it viable enough to win some games against meta decks. I did this with amorphage and updated it constantly just until astro got banned. Right now I'm playing metaphys, which is not even considered a rougue deck, and get peoole to pull their hairs when Daedalus hits the field. Also, since I am probably the most budget player in history, I don't test strategies with cards that cost $17 to $20+... And yet, I'm really not interested in the glory, or the meta decks in general cuz I always see the same basis in a way, with only a few cards or ratios changing. Usually less than 10 cards. Yes they are out of range for me, but even if I had the money for them, I wouldn't take them... So, do I count as casual or competitive? O.o
Raul Ruiz casual obviously
hella casual
On the grand scaleyou are probably casual, because for every part of competitive play the measure of success is winning.
You do also sound a bit like the hardcore brewers/rogue players, who also insist on winning with decks that they build themselves. They do however generally fix their deck to the point where it wins the most, even if that is less fun to play.
Mega casual
Hey, dude. I've played Yu-Gi-Oh since Ancient Sanctuary, 2004. I've entered a few Shonen Jumps and YCSs in my area. I wanted to respond to a few of the things that have really frustrated me with this game.
1.) I have not enjoyed the card mechanics in the last 4-5 years. I liked Fusions. I liked Synchros. I liked XYZs. I feel that Pendulums were and are horrendous card design. I think they were a step backwards. Links looked to be better, but appear to have instead put the past 15 years of Extra Deck monsters in the shadows in order to push the new hot product. You HAVE to get Link monsters or you cannot play the game much.
2.) Getting a "+1" in terms of card advantage used to be something that was earned in Yu-Gi-Oh. It is now handed out like candy in decks that play themselves. Card advantage used to be achieved through careful play of not overextending and use of each card. While I'm sure that still does happen some today, I feel it's less so with how much easier it is to gain it, with the least amount of use of the battle phase than it ever has. And while it doesn't always happen, 5-minute main phases are a thing. Player games are less defined by back and forth of cards and more about cards that refuse to let you play the game. It's less about the psychology of the "chess match" and more about remembering how I place what cards where in my combo. This is part of why legacy support tends to fail; it doesn't do this. You have to almost reinvent the archtype to get it to do anything competitive.
3.) The flexible to use cards made intentionally secret rare in low quantities, combined with the quick reprinting later, coupled with ban list "set rotation" in order to push the newest and hottest products, and intentional power creep of newer and greater cards have made Yu-Gi-Oh cards not hold their value. It leaves the less "stock market savvy" players like me who don't want to pay for 3 secret rares every 2-3 months feel like they're one year behind the highly competitive scene where they have them. It feels like I'm already in a losing situation before I've played my first card.
4.) On a personal note, I'm very competitive. And I don't take losing well. It's something I'm trying to work on. But when I'm already trying to hang on to a game that is frustrating me with all of the above before I even sit down to play Round 1, it doesn't leave me with a very positive disposition. I feel that's one of the reasons Goat Format is so popular; it represents a lot of things current Yu-Gi-Oh isn't.
Thanks if you read any of that. And keep up the good work. :-)
Synchro and XYZs were legit great mechanics... but being able to fill your field with monsters to use for them in the first turn is definitely not great at all. There's far too much special summoning everywhere and they really need to rein it in because being able to jump into multiple 5+ star effect monsters on the first turn due to spell and effect combos is getting to ridiculous levels and it's only really being held back by the opponent being able to do the same thing. The ban list is practically only good for preventing your opponent from CONSISTENTLY getting first turn kills, instead reducing them to just having broken combos that they can just plop down later to counter your own broken combo. It feels like you MUST use certain archetypes to win no matter what, because everything else will fail 90% of the time and it just depends on what they decide to add support for in the next set and what things they decide to ban to determine which ones stay relevant. You can't just go back and grab deck built with only classic and expect it to hold up for any length of time against a deck built with only modern cards.
There's a reason I jumped ship for a decade when Synchros started to hit even though I actually liked the concept... In playing MtG, just about any card can still be used to good effect even in tournament settings... but in Yugioh, I don't see any people daring to touch things like Twin Long Rods or Hungry Burger in any serious play when they could just whip out the latest broken combo they didn't playtest/care enough to realize would break the game. Every new set makes the last more irrelevant and it's really a miracle that the two cards that are arguably the face of the game, Dark Magician and Blue Eyes White Dragon, haven't been rendered completely irrelevant yet. Now I'm off to stop the get off my lawn rant and try to make a Hungry Burger-centric deck relevant in Duel Links in this crazy era of synchro summoning...
That we read Astrograph
César Silva Torres facts
Pot of Greed*
what does that card even do
César Silva Torres okay this is true what does it even do
@@joeymcmuffin9133 Depending on the rarity, it lets you draw up to 4 cards. It goes a little like this:
Common: 1 card.
Super: 2 cards.
Ultra: 3 cards.
Secret: 4 cards.
So use the rarity that best suits your deck.
Sadly this doesn't mean nothing to me
Competitive play is still to expensive for me to get into, and I just don't have access to all the tournaments here in my country
Still love the videos and will keep watching tough
Caio Prado I'm playin a rather competitive LostWorld Dino deck, it's not that expensive
lost world dino cant beat anyone who puts over 30$. theres also the travel expenses and the entry fees
Same. I accidentally bought TCG cards in the OCG region of the game. There are some TCG rings here, but tournaments rarely do happen.
Cherry Inmato Yeah, you're right about the entry fees and the travel expenses, I didn't count them in. But to be honest, the Lost World Dino Deck i run is actually quite good, it beat several gouki decks and Pendulums (with 3 Astrographs). But I guess it's easier to beat goukis where I live due to Linkuriboh not being legal in Europe
you do have a good matchup vs Sky strikers if you can get an egg on their side to turn the spell cards off
You started to get me back into real life yugioh. I played a lot of ygopro and stuff, but hadn't really touched my real collection in a long time. Thank you for that :D
Honestly, I play both casual and competitive decks (really I only played Magicians and Frogs as far as meta) but I do approach both with a competitive mindset. Like I play BA, Knightmare Sekka Mermail and True King Six Sam for my casual decks but I make them as competitive as I can and play them seriously when I play them.
I just tend to play decks that I like, I picked up Pendulums cause I found the art and play style appealing, not because they’re OP. I don’t really plan on picking up any of the other competitive decks this meta, none of them appeal to me, but I’ll still play the decks that I enjoy as hard as their power ceiling lets me.
Competitive mindsets and strategies are very valid in casual settings.
this is the same way i play, BA and sekka mermail atlantean frogs are my main decks as well XD
That comment about Mirror Force takes me back. I remember being younger and just unable to afford to buy an original UR mirror force. When the Marik deck came out I went out that day and bought 3 of them
Now do one on casual players
Yes... yes please. I'm kind of casual. I'd love to hear it!
Not every casual player runs 53-card normal monster beatdown
Maldito Loco there is very few casual myths
Hidden Aresenal came out 2011. I’ve had a gusto deck since then and occasionally win games at locals because nobody knows what they do and swing on me.
BlackRaveBow anyone with half a brain after reading two gusto cards would realise not to attack blindly
That old school Dark Magician player may have been me since I remember taking that to locals just to check it out. Thankfully, that wasn't my real deck at the time. lol
I also enjoy the way you put it. You explain that they "might" enjoy it. Fact of the matter is, competitive is not for everyone, but so many people refuse to even see if competitive card games is for them, that they dont even try.
This is true of all card games, but I do feel yugioh is one of the easiest to get into constructed competitive.
And it is also sometimes fun just to bring a homebrewed rogue deck to a tournement, not expecting to win, but see how far you can make it, and how many people you can catch off guard. You can be a casual player at heart, and still enjoy trying some shenanigans in a competitive setting, long as you have tuned your deck enough to combat your meta.
One thing I disagree with, as a competitive player myself: There is always a best deck. Multiple decks being viable doesn't change the fact that some decks are going to, or are at least supposed to, win more than others. A format can be as diverse as possible, but there's almost never going to be a format with 4 decks each taking 25% of a tournament, and when it does happen, it will be a triangle or square format. Even then, people will generally think one of the decks is better than the others, even in a triangle, like BA probably being the best of the 2015 triangle. That doesn't change the fact that other decks are viable and you can bring any deck you like to a tournament if you really wanted to.
Other than that, I agree with all of your points. Great video as usual dude!
When is your next pack opening??
Why didn’t you mention the price of ash blossom?
Supremelolx not a myth
@@mayrontaylor150 it 24-34$ per card and getting cheaper as time goes on with reprint istead 100$+ per ash blossom
Saying that I need to spend a bunch of money on staples tells me that there's not a lot of balance - had someone at a local store tell me his deck "only" cost 100.00. While I may eventually spend that much on the game, that's still a lot of money for a single deck! I just wish I had more people near me who weren't playing so many meta cards...
I'm glad this video came out the day before my first regionals, as it gave me a bit of relief going in. Now it's 3 days after regionals and I'm coming back to comment. It honestly was a great experience for me and my friends. Games actually lasted longer than I thought even though I was playing a rogue ABC Sky Striker deck with no Ash and 1 Engage. Only time that a game ended in 2 turns was when I didn't open handtraps against a Gouki player who made an extra-link Trigate board. I went 4/3 before I dropped because all of us were getting tired and we didn't care about topping. I also managed to get some good trades and plussed hard by pulling 2 Ashes from $30 of packs. It's been great and I'm planning on going to more events in the future just for fun.
I remember one of the main reasons I stopped playing was because the game was becoming way too expensive for what I could afford at the time. I started playing in primary school (casually, obviously), and by high school I was getting into the competitive scene. It was really fun, but at one point I had a couple locals in a row where I just kept getting devastated by DAD spam. It was a fun card, and I would've liked to try it out, but prices went anywhere from 70€ to 100€, and that was definitely too much for me. After about a month of tournaments where everyone was just playing the same stuff (admittedly there were some Lightsworns too), I started losing interest.
I really enjoy getting updates on the state of the game from you, though! Really interesting stuff, it feels like the game is in way of a better state than it was 8/10 years ago! If I didn't have other interests in life right now I might even get back into it!
'Expensive' means something different to everyone sadly. V.v Sometimes grabbing $30 on 3 structures decks is 'expensive'; spending $10 or $20 is 'expensive' for most people. V.v And spending money to enter an event can be just as hard. V.v I work for minimum wage and am disabled as well so my money goes to: gas, shelter, medical bills, food, and the $5 I have left is what I have to spend. @-@ I'm not trying to disprove your point but I am offering another way at looking at it. ^^
One thing almost everyone mentions when you're getting into yugioh is that you are going to have to spend some money on the game. So whenever someone mentions that the game can be "budget", it's said assuming the player knows he/she will have to spend around $100 on a deck.
That last point is kind of what I’m going for. I’m not really competitive, and I’ve just recently been trying to put together an Elemental HERO deck to take to a competitive tournament. From what I’ve been hearing in videos and from what I’ve read online, E-HEROes face fallen out of the competitive scene, but I want to try and be someone who can prove that E-HEROes can still be competitively viable, even nowadays with all the probably much better strategies like Cyberse (though I don’t know how competitive that archetype is because I never really played YuGiOh), Performapal/Odd-Eyes/Magician, probably Blue-Eyes, and now the new @Ignisters that’re coming out in a few months.
I don't think everyone is going to have fun in competitive. Some are going to like it: some like the power plays or not letting your opponent ever play the game or have fun; some are lucky enough to like the archetypes that become meta, and some people prefer the decks that aren't so strong, either because they enjoy that theme better or because they don't like the playstyle of the meta decks.
Something I've noticed with competitive Yugioh as time as progressed.
Many of the best meta decks have increasingly common hard counters, to the point where a single card could shut down an entire deck's strategy.
Inb4 someone tops with 50 card Dark Magicians kappa
Nemanja Cvijancevic it's easy to win with 50 card dark magician just follow these decks
-have no monsters left on board
-summon dark magician
-declare a direct attack
-remind the peasant that you are the master
-gg
-Remind the peasant that you are the master- im crying
MIRROR FORCE!
I remember recently when I went to my first 'competitive' setting in several years, which happened with the Flames of Destruction sneak peek at my local card shop. I had a great time, even if I got stomped with my basic ass Lair of Darkness deck. I got a Mekk-Knight Invoked player to learn how the structure deck works on a basic level, so that was cool. Though I had someone who apparently played in OCG and thought that they could still special summon an Extra Deck monster back from the graveyard that got gotten hit by a Horn of Heaven. Didn't matter that much since they had something else they could still revive to go for game, but whatever. I got 0-2'd before I had to really leave due to time constraints, but I had a great time with it.
I used to believe in some other these points like the game is too fast and it's too expensive to play in the meta but a lot of that was changed when I finally bucked up and went to my locals (honestly you have a lot to do with that so thank you) and I actually beat a full power Spyral with Blue Eyes. I also played with the guy a few more times after the tournament was over and I went pretty even with his Spyrals and that day made me realize that you really can play just about anything in the game. Now I max raritied my Blue Eyes so my deck was pretty expensive but it sure didn't have to be, so that notion was also lost that day.
I personally know myself and I personally can't think about being competitive or else I won't have fun, but just going to locals and thinking to myself "hey, I might get somewhere today but it's whatever I'm getting to play yugioh and that's awesome" allows me to have a really good time playing competitively.
I found my favorite way to play "casual" is to take a former tier 1/0 deck from some point in the game and face it against a more modern tier 1 or rouge deck, with all of its modern restrictions. The two decks I have for this are Master Rule 4 Burning Abyss + HERO or Phantom Knights, fighting Master Rule 3 Gladiator Beasts. They're still well put together decks that aren't "clown fests", but they're also a lot simpler, cheaper, and more fair and balanced than modern decks.
More people need to see these videos. I swear, it feels like casual players like to oppress competitive players.
I really want to get into competitive Yu-Gi-Oh, the only problem is that i can’t afford it, and am 13
Just play yugioh online
Yeah, you should wait. Live a little bit longer before someone with an ancient Egyptian cult artifact sends your soul to the Shadow Realm.
Competitive yugioh is also just fun lol I love playing “bad” decks for fun. But it’s also super fun to play a deck that just beats stuff up.
The top myth I’ve heard recently is that zefra is no longer viable because of the astrograph ban
aswelike zz it really is just bad compared to other decks
The reason why i dont play YuGiOh at all or even think about it is that around the time i got interested in the game. Around 2005 or so. I found Magic The Gathering. And perfered it so much more over YuGiOh or other TCGs. Although the gameboy version was a swell time killer.
Anyway fast forward to 2014- 2017. I learn that a TON of Army
Soldiers at any base i was stationed at play YuGiOh as well as Magic, as well as the more casual TCGs as well. Gwent. Hearthstone. And ot reignitedmy love of the hobby. I immediatly started building my new Magic deck and I had an absolute BLAST with my battle brothers and sisters. One of my closer freinds. Lets call him L. Was massively into YuGiOh. Equally if not more than MTG which we wpuld play regularly. And i expressed interest in learning the game again. And maybe starting a deck. As soon as he begam explaining what all i had missed in the games and how the rules and strategieshave evolved over time. I soon and quickly realised YuGiOh has become a bloated, confusing, complicated mess. I was way too behind the times to catch up. And all they new things L yried to show me just cpmpletely sourede to the ideaof trying to pick it up. I decided to stay with what i know and enjoy. Good old Magic.
'But Splosion! Why are you watching YugiOh strats and tutorial vids then man? What gives?'
Pretty simple actually. My fiance has been onto YuGiOh since way back when it started. She has kept up with the times and has been modifying and tweaking her ORIGINAL deck since the game came out. and im hoping wince she seems shes into the oldschool aspects. Maye me and her xam start there. And we can enjoy it together. And also it will be a way for me to share MTG with her. And that way we can find a fun duel hobby with eachother to enjoy.
If anyone is wondering. Her deck is old school oldschool. gen 1. Her Star card and the 'leader' of her deck is 2 limited edition purple backed 'Winged Chimeras'shesshes had since ahe was an edgy tween.
tbh the part u said about glory was absolutely right. The first time I won locals I was so happy I cried a bit
Im going to start a competitive ygo carrier
*With my CYBERDARK deck im gonna win every single game*
Is this Zane reference?
I''ve been really wanting to get into yugioh, as a competitive player because that's what appeals to me, the strategies and evolving meta is so interesting and I've loved following and learning through your channel and other yugitubers. The only thing holding me back is being really nervous about diving in, I've looked at so many deck profiles trying to decide what route I'd like to try and trying to get ideas, but I feel so held back by card expense especially worrying that I'll buy cards and find they're not really worthwhile soon after. Or that if I can't build a deck with the very best cards I won't stand any chance. It's not so much the price because I understand why competitive decks cost money, and willing to spend as long as I can do it somewhat confidently. obviously as a player you make those investments and it should be worth it because it's the value you get from it, and I feel willing to put money into playing, maybe not the highest tier but something I feel has a good chance at doing well. But I don't know what that could be and I still have this apprehensive nervousness that if I try and dive in I'm going to land on my face! Hopefully I figure out what I want to do
This is going to sound a little douchey but try not to worry about it so much. Yeah competitive decks can be quite expensive and take a while to learn, but if you have enough fun it is worth it right? Worst case scenario you lost $300 or so dollars but you already had the cash to burn it on Yugioh so it is not too terrible of a loss right?
Haruhiro Grimgar Not douchey at all, you're probably right I think haha :)
idk about that last myth i used to have way more fun at my local tournaments than i ever did at regionals and YCSs and I go to at least one a year.
I remember when i came back to yugioh after a long break (my break started when the synchros were released). I bought 3 Monarch structure decks and i was amazed how fast and consistent this deck was in comparison to my old Dino deck. But my old Dino deck was generally horrible...
I would be motivated to get into the competitive scene if it wasn't so expensive to do so. Yeah, I know, I may be able to eventually make returns, but if I decide to run, say, the 60-card Lightsworn build, even removing the cards I have from the total cost, I'm still looking at over $300 in cards I need to buy, because the market is so fucked up, and scalpers buy huge numbers of reprint sets just to resell the hand traps. It does seem like they're making the hand traps an archetype, though, so maybe in a couple years Konami will make a structure deck that has Ghost Ogre and Ash Blossom in it
The Clever Gamer new red eyes R zombie deck?. Maybe that deck have fullset ash blossom, because zombie...
My freind bought me a wave of light structure deck and at first I was sceptical because I never really liked structure decks but honestly now I have tweaked and used it a bit am loving it.
TBH $300 can go a long ways in yugioh nowadays, which is a pretty decent price for TCG's. there are plenty of semi-competitive and rogue decks that don't need that many expensive staples other than ash blossoms. right now the only thing that could majorly improve the games cost is if they brought back ghost rares and/or ultimate rares as a second printing for some of the more sought after secret rare cards, and then made more decent quality commons and super rares.
I like to play causally in Yugioh but the decks I Want to run just never wins without very drastic changes. I want to relive the experiences as when I did first. The solution to this is to make multiple decks from those eras.
Like I have the exact cards from starter deck Kaiba, Yugi, etc.
I have chaos, x sabers, six samurais, black wings, lightsworns, just stuff like that from the years of 2009-2011 kind of decks
Edit: Goat, like goat era decks is my favorite time in Yugioh, I remember meeting up on saturdays at Books a Million to see everyone and play games, before we had any card shops
I played yugioh in high school and I though I would never be a competitive player, but I have found out that being a competitive player is very fun, I got my invite to nationals back in the end of March and I was very excited.
You need to release an updated version of this video breaking down the top decks. Right before you started talking about cards getting more expensive is a myth, I’ve been taking in a lot of information from your channel lately and that put a lot of things in perspective as far as my options go for building a deck competitively and I am working on it.
Cimooooo's channel has a pretty good monthly series breaking down both the current best meta decks AND current best budget decks.
@@NickersonGeneral i’ve already been tuned in. Neither cards are really good at a certain point tbh
@@SpeezyOTB Neither cards? What? Do you mean neither video series? I still find them pretty good, especially since his lists are based on what decks currently have the highest win percentage for the month.
@@NickersonGeneral oh no I’m still talking about magic cylinder versus spellbinding circle lol
@@SpeezyOTB Ah, I see the problem lol.
I usually look at the current meta and adjust my deck accordingly so my deck can continue to function well in both worlds. You can take your casual deck and you'd be surprised how well it plays against a regional topper with a few minor adjustments.
I do plan on going to one soon. As soon as I have time, and a deck Im comfortable playing, Ill go.
What do u think about lightsworn? I played them for like 3 or 4 years, and i still play them even with links, so do u think that they are a ok deck, or just a casual deck?
The thing with many old players is that they lile the old formats. Without link, xyz etc. And thats ok. The game got so much faster. I think its not about people feeling like its otk only. Its about the speed itself with several summons per turn and the powercreep that annoys them. Personally i was active till synchros. But aftet that the whole idea of strong effectmonsters that can brick you and are hard to summon went to shit. They just moved to the extea with easy summoning conditions. The old rules are completely walked aroumd with the new cards. And thats not fun for people liking the old playstyle
I love synchros, but bailed on the game after I saw what they were doing to it. It wasn't the synchro mechanics, because they were reasonable and awesome as a weird hybrid of contact fusion and rituals, but the glut of cards that filled the field through special summons to get them out right away started to kill the game for me. It ruined the old pace of "gather monsters to tribute for bigger monsters and sometimes special summon an extra when you draw the right cards" and in doing so made all of those practically irrelevant except for the few archetypes they bothered to print new support for. Now its "Who drew spells that summon monsters that summon more monsters that get used for synchro that also re-summons something you used in the synchro" and stuff like that.
6:28 I know this is late, but can you tell me which format was this one (or at least the decks that were meta in this format)?
Yesterday i played my first regional qualifiers and almost every duel lasted less than 4 turns. Even against sky and gouki.
3:09 *50 card beatrice Turbo*
I'm thinking about getting back into Yugioh. However, I just want some advice on what I should spend my money on. I don't wanna go drop my money on some cards and figure out later all of them are crap.
The soulburner structure deck is the budget player's best friend.
It has a few fundementals to today's meta game, and it also has about 95% of a deck that is currently one of the best decks, that being salamangreat (it only doesnt have salamangreat sunlight wolf which you need 3 copies of). I would advise you to pick up 3 of them and try them out. Theyre really fun and powerful
And try looking for other fundemental cards like pot of desires, ghost ogre & snow rabbit etc. But try to mostly buy singles instead of full sets if youre on a budget
Ugh the first arguments reminded me of playing against insector deck when they first came out. What a nightmare that was
gladiumcaeli his name was insector Haga? I did wonder why weevil was called inspector
I’ve been playing gravekeeper’s for several years and while the deck has evolved quite a bit over the years the core has been the same so it’s been pretty cheap for me to play with a moderately competitive deck at a pretty good sized locals
I play competitive but I run a toon deck I've been working with it for about a year and I can beat world chalice and dinos it's still not super consistent but I'm getting it there!!
Just because you beat one world chalice or dino deck doesnt mean you can beat them lmao
Hey dzeef, could you make a new shinobird deck profile. I'm thinking about buying the deck and would be interested in your build
yugioh.tcgplayer.com/db/article.asp?ID=8445&writer=Doug+Zeeff&articledate=4-27-2018
There you go this was written by him less than two months ago so the list is pretty much up to date
Thanks man
You can find most of the Shinobird stuff in last year's tin. lol
but ash blossom got reprinted yet it's still 50+ dollars for just 1 copy...
If I’m coming back into yugioh from 2016, is my madolche deck still useable w/ modifying for the format?
You're points ooze opinion. Every time I think about wanting to get back into yugioh I watch a replay of a recent tournament or watch at my lgs even and it just looks miserable to play. My friends and I used to have a few piles of bad cards that were barely functional and it was a lot of fun. Our games were more like the show though where a "good turn" was a cyber dragon and a vorse raider on turn one.
Also my biggest gripe is the game doesn't even look like the yugioh I used to know. Look at a new magic card vs an old magic card, then look at a link monster and an old yugioh card. I just feel lost looking at the game anymore. Also all the cheerleaders and anime girls and shit. Seriously....
You havent been playing since 2003 because you call it magic cards not spell cards. lol
@@ziadnabil403 Wow I think I was drunk or some shit when I wrote this comment lmfao. However I did mean magic card, not spell card. If I'm understanding drunk me correctly; I was referring to magic cards, as in Magic: The Gathering. A new MTG card looks and functions very similarly to an MTG card printed 25 years ago, whereas a new yugioh card would be completely out of place when compared to early yugioh cards.
This Channel's Myth:
This isn't a pack opening channel.
i play this game to annoy the shit out of anyone foolish enough to play with me. my main deck has no archetype, runs 3 grand mole, 3 eater of millions, 3 sphere mode, 3 speedroid maliciousmagnet, a whole bunch of mirror force-esque traps, 2 waking the dragons, 10 wind synchro monsters of varying levels so malmag always has something to turn into, and 5 situational annoying fuckin cards for WtD to become. it also mains exodia in the absolute smallest possible off-chance that i open the five pieces and i win instantly. your comments about competitive players not worrying about the money, but rather, the glory, really resonated with me as i was lucky enough to build an annoying meme-y deck for dirt cheap, but would happily spend hundreds on a more effective way to be a piece of shit. it's not about the cost, it's about producing salt.
also before this deck i was a pendulum magician player and i was happy. konami took that from me so i know i must take from others to fill this void
I went against a skystriker deck recently with my dark magician semi competitive 40 card deck and loved it. They just couldn't pop my eternal souls and got the lock down with dark magician dragon knight. Granted they were a noob to their own deck
Yo that mirror force reprint struggle was some real shit
Wow, thanks Doug. Im confident enough now to take my Ra Sphere Mode Turbo to a regional :)
I'm not super interested in modern competitive yugioh, but I am thinking about getting into goat format, any advice?
if you buy 3 structure decks you are going 0-2 on locals 95% of the times,there are a lot of videos about this on youtube,i think you underestimate a full power rogue deck vs an incomplete meta deck.
Competitive play is still to expensive in my book since I have a lot of other priorities. This game will always just be a fun game to play with friends once in a while.
My very first IRL duel in a local: I lasted 40 minutes in a single round against my opponent. Next match we went 1-1-1 (in the draw we both had full health still at the time limit)
I laughed in vision HERO trinity when he started talking about spyrals
A friend and I have matches where we are only able to use gen decks (for example I can use gladiators for gen 2), kinda wish Yugioh would do formats like that
They do have formats like that at YCSs :) they're called generation duels
Are black wings competitive at all? I’ve never played competitively but always loved the archetype. If there’s a way to manage with them I may be interested in getting in!
Black Wings were competitive, but not anymore
It is kinda competitive but not the pure version.
If you want a competitive blackwing deck, then you should play the phantom knights kali yuga turbo.
Any counter fairy deck advice?
What’s the difference between a rogue deck and a meta deck?
Problem is that you have to spend a lot of money and spend a lot of time to get to a level where it would make sense to go any official tournament. If i dont spend a lot of money to always buy the meta relevant counter cards and learn the meta decks then i will lose in 2 turns (well the game will be pretty much decided by that point) with my rogue deck that was build with the cards i have and maybe a handful of new cards. The entry level for official tournaments is so high skill, time and money wise compared to any other card game.
it's a hobby, so if you are willing to put the time and effort into getting there it's worthwhile, but you don't need to do so. what rogue deck(s) are you playing?
Also he is not suggesting dedicating your life to it. Just build up that rogue deck to something you are a bit proud of then go see how you do. It is unlikely someone will win their first tournament so just go to learn and have fun.
Ygo is the cheapest card game to play at a high level, budget decks are viable competitively and it has the lowest entry costs, I mean lets compare to mtg fir a second, even most locals have an entry fee and you have to spend several hundreds to thousands of dollars for a deck that works, in ygo you can build a usable deck in regionals for $50 or less
i believe the idea of a deck having an expiration date is a myth too, paleo, metalfoe, pendulum magician, dinos, and Ba are examples of decks that have managed to stay relevant, given pendulum magicaian is debatable.
I vehemently disagree with the first myth you attempt to debunk, as it misrepresents the real complain most ppl have with competitive yugioh - it isn't that we say the turn literally lasts one or two turns. Rather, most of us understand that the game is *decided* by the end of the first two turns. very, VERY rarely is the first and second turn not indicative of who will win the duel.
All ccg's I play at competitive level are the same way - the guy who is in the lead on the first or second turn, even if the player lagging behind narrows the gap later, ultimately wins. Every top table game I've played, the winner of the overall game - even if the game goes on for a while - is evident by end of turn 2's game state. You goof at turn 1 or they just get a better draw, then gg you're not coming back from that. You could play flawlessly except for one mistake, but if your one mistake is in the first or second turn then you're boned.
The only exception to this I've seen, is the occasional lock deck that finally gets its lock combo - but only a few games have lock decks that can survive the first three turns in their respective games. Most yugioh lock decks I've seen get their lock online by end of their second turn (which is turn 4 I guess using competitive player terminology? competitive players in my day would just refer to player's 2nd or 3rd turn etc), which is a LOT faster than in most other games.
The biggest myth about competitive Yu-Gi-Oh is that Deep-Eyes isn't a staple in literally every deck there is.
"Commenters don't understand competitive Yugioh" Coming soon.
"Competitive Yugioh players don't understand Competitive Yugioh" coming soon after that. "How the hell did I summon this? Why is my field full of monsters? What? My opponent already lost? How?!"
I'm casual but I keep up with the meta for ideas and some of my friends do like playing competitively I take pride in making my deck good my friend have told me that some of my decks could compete in a tournament I would just need to make legal
I think it’s more fun to play a casual deck than a competitive deck tbh. I love old school elemental hero decks, but that’s not competitive at all
Video Idea: Why is it considered better to have Archetype decks, as opposed to just tons of disconnected effects?
If the idea of the game is to build your own deck out of what you have, why do so many cards work exclusively with cards with matching names/text?
And could there ever come a point where every card in these archetypes become so optimized, that they simply cannot make anything new that is better then what came before (even if a new Master Rule is introduced)?
A88mph because of yugi original sin. The lack of a "mana system" AND a "color" system. This means that when a card is strong, everyone will play it, and that any card interact whit the whole card pool, and whit a card pool in tge thousands, there are going to be tons of unfair combos. Imagine a spell card that just search any other card. Everyone would play it and it would boost the consistence of every ftk immaginable. Color ans mana would limit this universal searcher so it is less effective and only certain deck would use it.
Archetype are like smaller "colors" and allow to use powerful effects like searching while limiting the amount of synergy to a small, contrallable pool.
every tcg has some sort of resource management system, for yugioh we solely manage card advantage and tempo,whereas other games have things like land,color and mana in addition to card advantage and tempo. because of how weird yugioh is designed in comparison to every other tcg, it made the game very unbalanced back in the day when decks were solely built from random cards. what happened is that every decent deck looked almost the exact same, despite not being tied to a pre-built strategy. switching to making most decks archetypal did a lot to help re-balance the game, a long with the forbidden and limited list.
Maybe, but now it feels like they just keep rotating to new archetype, with supporting the old ones that made tons of money (compared to others). I did notice this pick-the-best-only stuff a bit back in the classic era (Summoned Skull/Jinzo being the optimal 1 tribute monsters for example) But I just marked that to a lack of Attribute/Type combinations for those optimal ATK stats for each level.
We could have seen more interesting decks if they tried to make both Types play differently, and Attributes play differently, but type and attribute work together. I mean, look at all the Aqua, Fish, and Sea-Serpent support out there, why didn't other types get that type of treatment?
we've had some Very goodstuffs kind of decks in the last year, zoodiac featured zoo at it's core but was mostly generic good cards, & trickstar's been very similar, with a small engine that's constantly adapted with all the generic good cards, & as to 1 archetype becoming simply too good by itself that the game stagnates, we saw this in the OCG with Spyral, that's what the forbidden list achieves, it removes these overly dominant stagnating decks from the game
I understand why YGO needs a method of narrowing things down, but you'd think they could have gone in the direction of Type/Attribute or something so that you can have more mix and match flavor. Some archetypes are fun, but when the whole game comes down to them it can seem a lot less appealing. Deck building with archetypes is rewarding, especially when you really understand the game, the meta, and your options, but it's a very different kind of rewarding than building a deck from scratch. Even if there are still best ways to put them together, you can feel more like you came up with them yourself and have a more personal attachment to your deck. I'm not saying it's better or worse for the health of a card game, just some of my personal opinions.
Question: One thing I’ve heard a lot is that competitive Yugioh is basically a one-player game. By this I mean that you don’t really respond to your opponents moves, but just try to pull out your pre-planned strategy as quickly as possible before you lose. Is this true?
Im not really into it but i kinda know. It depends, most of the time u can break it easly using things like hand traps. But if your deck is just things like pure normal monster then yes lol. But that just in some cases
Man I love this card game so much
I don't really like going outside, and while I find the game fun I guess I'm more interested playing more different games casually as opposed to one or two competatively.
I have never really played yugioh casually either aside from the one starter deck i bought once for £2.50 a few years ago, (much much worse than structure decks)
I also play duel links every now and then and have never spent any money at all on it, nowadays I have a friend I play yugioh on dueling nexus with where I play altergeists.
(while his redeyes cards are overall not very good and i pretty much always win going first he has an OCG card called dagun which locks basically the two of us out of the game and unless i have an ash in hand i cant really stop it going second because I have no clue how to side deck properly,
I really look forward to the mega tins this year
Do you think they should change the rules in favour of the second turn player?
Like starting with 1 more card, so the ,,first turn crazy board'' would not be such a problem.
Charles Fort they already did that... turn one player doesnt get to draw a card
What i mean is, the turn 2 player start with 1 more card, so he has bigger chance of getting hand trap for example.
I don't think I could get into competitive yugioh.
Competitive yugioh is about finding out which car is going to win you the race.
Casual yugioh is just driving what you like.
Granted if you're like me. I still want to win so I put everything in my deck I possibly can to face the meta (because that's all I ever face, apparently putting down TCG Match is an open invitation for meta only).
But I can't not play a deck I don't like.
LOOOL THE FIRST MYTH
I WENT TO WCQ Netherlands last week
We had a overtime if 40 minutes
as somebody who loves synchro spam decks, I still can't get over mr4
hey I just saw a bunch of support for satellite cards, I don't think there real, any help?
At the end, you were actually saying "the juice is worth the squeeze"