Strinova Advanced Tutorial E02 | What is hit compensation (with English Subtitles) 【卡拉彼丘】高分进阶技巧 2

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  • Опубліковано 23 гру 2024

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  • @Ruhan02
    @Ruhan02 2 години тому +1

    great video super informative

  • @WhiteNeve
    @WhiteNeve 2 дні тому +22

    Man can't just drop this BOMB and leave saying "OK this is the video"😂❤

  • @raiden7821
    @raiden7821 День тому +2

    That was so informative man, thank you for uploading really !

  • @endsser
    @endsser День тому +2

    OK, just don't miss, understandable sir. 👍

  • @Skreperiukas
    @Skreperiukas 2 дні тому +5

    YES! NEW VIDEO! WE GON WIN THESE

  • @KradDrows
    @KradDrows 2 дні тому +7

    So... we have to stay close to walls?

    • @megimargareth4015
      @megimargareth4015 2 дні тому +1

      theoritaclly yes, but practically its not always that optimal, lol
      but how you optimize what you have in your hand at that moment is what makes you better player than other

    • @nhutminh9290
      @nhutminh9290 7 хвилин тому +1

      Not really, you can only use this strat to confused casual players, if you against people who already knew this you just actually wasting time jumping , reposition and missed shots. It only useful when you get enough information and some niche scenario

  • @nobume8879
    @nobume8879 День тому

    very informative goddamn

  • @drelouder
    @drelouder 16 годин тому

    yooo this is some kind of information that will get you burned at the stake on the old time haha

  • @explo510n6
    @explo510n6 2 дні тому

    thank you!

  • @thecybervoid436
    @thecybervoid436 2 дні тому

    Nice video keep it up

  • @turtle945
    @turtle945 2 дні тому

    lets go!!!

  • @Falling5tar.
    @Falling5tar. 2 дні тому

    冲刺!

  • @ateryx
    @ateryx 2 дні тому

    So ADS is actually pretty bad

    • @Natron29
      @Natron29 2 дні тому

      Depends, up close yeah mid mid to longer ranges is accurate

    • @ateryx
      @ateryx 2 дні тому

      After this vid, it only seems viable at long range. Even at mid range you get the hit triangle

    • @Natron29
      @Natron29 2 дні тому

      @ yeah ads is situational, but I would say Audrey needs it the most because it gives her the shield still viable to ads just not very up close

  • @DaedalusAI
    @DaedalusAI День тому

    if third person los and gun los convergence is coordinated with a hitscan from third person los, then conclusion should be smaller variations of convergence would be easier more predictable to lead aim, i.e. the one near the wall is easier to aim and kill, exactly the opposite of his conclusion

    • @knightdirt2761
      @knightdirt2761 День тому

      Wrong. Near the wall the triangle converge at the aim point allowing little compensation region. While at the middle of the triangle the compensation region is wider.

    • @DaedalusAI
      @DaedalusAI День тому

      @@knightdirt2761 what does the "triangle" concept have to do with chance to hit other than there is a angle between gun and view los? it's not like bullet hit detection suddenly becomes an area? you are mixing easier to hit due to bigger target and convergence switching, define your problem

    • @DaedalusAI
      @DaedalusAI День тому

      ​@@knightdirt2761 it basically means when convergence is set farer than actual intended target, projectile los is offset by a little amount, so when a target is large enough and your aim is not offset too far away, the target will mask projectile los both on offset and when directly aimed at(which then changes convergence closer). that require target close enough to mask any variation in exact los position, and slow enough so directly aimed at is still able to hit thus in sum better than the alternative of precise tracking.

  • @DaedalusAI
    @DaedalusAI День тому

    stupid theory, logical analysis did not produce a theory that is proved by experiment, he essentially see a correlation, make a bunch of conjecture, then based conclusion on unproven conjecture.