IMPORTANT: We're testing CC chance and immunity again post patch and it looks to no longer be increasing the cc immunity speed.. not tested enough to be sure as of yet
@clarkclark4587 not useless the collusion resistance is still a viable way of preventing shut down, its just not busted like it was.. I'm running the build in pvp still as are others
@clarkclark4587 it never reduced duration it sped up how soon you became immune to all cc. Now it just gives the appropriate chance to resist that specific cc
As always, great video. Thanks for the info on CC immunity. I'm in the #2 guild on benediction. Our alliance did siege(defended) on Sunday. Was a blast. Getting huge sleep bombs off on those platform golems felt amazing. I was toying around with a similar build, but decided I like your 2pc phantom/2 pc harvester build too much. I just swapped etched alabaster band for uni band instead. Since they nerfed how attack speed works on CE. I notice the party setups you usually have are far different than mine. My party is just me D/W & 5 D/xbow. So, I don't really build for long engagements. Anway sry for the yappin. Thanks for the video. Keep up the great work.
this is actually really awesome to know, gs users tend to be one of the only things that kills me so if i can avoid the ascending slash combo sometimes that would be huge.
Do you guys not find the evasion stats inconsistent? I’ve been thinking that I should have just added endurance as traits but have armor that have good evasion stats depending what you are doing? I’ve actually been making a few blues maxed with different evasion and endurance traits on them for different situations like big battles or small battles like arena.
@@jawadbakhshi31 no I find them very consistent, however evasion does nothing if the enemies hit is more so until fully geared its unlikely people have enough evasion. Endurance I feel is just weaker overall preventing max rolls on damage is lackluster
use the swirling essence full set 5/5 as melee counter many doesnt know its secret powers my dagger wand build is 33/18/60/60 127-277 min/max dmg also 22.09m :)
Yo this was the thought process I had when I saw wand/Dagger. My friends tried to turn me off it cause it initially looks weak compared to the others but it's all about tech and counterplay with this.
I like the video and wanted to replicate it! But I am a bit confused since you are wearing different gloves on your "previous" than on your T1 Magic/Ranged Evasion on Questlog. Is that just a "typo"? Or just for the 70 Perception? Would you still take your T1 Build into all PvP Content? Considered you took only a bit of Endurance.
I'd still use my other build it's a solid build in general, in the video I explained why I made changes for Siege specifically. Those reasons don't hold tru after yesterday's patch as resistances seem to be fixed and no longer speeding up the rate you become immune
in all your builds there is tevent wand, is there a cheap alternative? and for daggers in addition to lequirus wouldn't darkslayers be good for extra life?
I found that magic endurance rather than evasion works better for me. I've dueled tons of staff/x & wand/x players with high magic eva and they will still hit the mass majority of skills regardless of a 500hit vs 2k eva. Where as the endurance makes their hits feel less like a nuke going off. I also chose collision resist over debuff duration. Not a lot of people run DoT builds, and moreover 18% debuff duration of 3-5s is barely noticable. Vs walking through any collision skill or avoiding at least 50% of the time on top of the increased CC immunity gauge. I did also setup a x2 phantom/ x2 field general with 50str/10dex/30wis/60perc spread with melee eva specifically because my server is 2/3's GS players. It does way better dmg if your goal is to DoT stack > Sleep > Spread and disengage. With the Inc. Heavy hit I saw significant increase in kills and survivability in large scale. Love Darkblighter, really hope the T2 stuff helps this build shine more because the lack of DoT support in T1 is abysmal.
@@Luke-nv1hm It can be, but picking your target to stack/sleep before karmic is the name of the game. Can't beat them all. Just got to tailor things around which you prefer targeting or what weaknesses you're making up for with your group in big content.
Hey Vext, thank you for all your guide on wand dagger, helped me a lot since i started the game. I have some troubles in Arena to perform, is there any chance you have some skills/specialization recommandation? Maybe i'm playing it badly... i would love some help if you have time ! Btw, see you and keep going with your work !
Only success I've had so far is healing and thats not great either, im still working on arena atm as I do want to climb but feel it may not happen until the bow shield nerf hits and the dynamic of healers shifts a bit more
@@VextGamingEU Yes ok i understand you. Hard to succes vs these SnS/Gs meta. I hope you will do some video/Guide about the way you find to be usefull in arena, in the future ! Thank you for your answer ! See you next time :)
Great info. Im currently staff/wand and pushing 16 mastery. I love the playstyle of dagger/wand it looks very fun but my build is pretty much all melee evasion.. is the transition to wand/dagger possible? Melee evasion useful at all with a build like this? Im at 1700 with my daggers out
People are using melee evasion too yeah it'll transition fine I'd imagine just not as effective due to staffs buff helping reach more significant values
@VextGamingEU any advice on how to deal with mana issues? I've been spoiled with staff passives and spells for mever6 ending mana and its my only real issue with the transition
Does increasing resistance with low evasion help in preventing CC, or is it just for filling the gauge? And what do you think about Ranged and Magic Endurance?
@@VextGamingEUif I'm understanding your testing correctly.. any kind of cc resistance increase the amount your immunity gauge fills up? I've not seen this anywhere else and is kind of a huge hidden buff to these stats
@@cocodoingstuff4554 Yeah it was found out by accident, if its intended great if not well all be changing again when its fixed :) but overall its made resistance way more interesting to build.. If other guilds knew about it then its understandably not being shared information like this rarely is
Did you guys test what's the lowest amount of collision resistance needed to be sure that you get CC immunity after exactly 2 cc effect? If only there was a way to still run ancient tapestry mantle and get enough collision resistance :C
I'm sure everything was misunderstood before there was a Wiki for this game. Most stats do not work as is known, I can give a few examples based on the tests I have done. For example, if we talk about hit chance, I had 1350 hit chance and also 70 per. While my opponents had 1400 magic evasion (even when the dagger passive was not active), I saw 6-7 of my 10 curse shots miss. This drove me crazy. First, I checked the roll for hit chance. (for touch of despair) 1350 hit chance 1400 magic provides almost 95% hit chance for eva. If this roll is passed, it is checked for weakening and my weaken chance is 550. According to the in-game explanation, if there is 250 more weaken chance than my opponent, I am successful in this roll too. Why did this man missed almost all my curses.. My expectation from the game is that if I had this many hit chances, it should allow me to cast a curse on my opponent.'Cause that's my only job is to drop enough curses and boom.I'm not even talking about sleep, that's just annoying. So we never know how these stadiums really work. If you want to learn, you can test them easily. I think that's why you focus on HP, because it doesn't matter whether it's 1000 hit chance or 1350, it depends on luck and has a ridiculous calculation system. For example, why does collision resistance speed up the bar cd???? so ridiculous
We do a fair bit of internal testing in guild, it shouldn't be so awkward to test hut we have sheets full of stat breakdowns for diminishing returns, it was one of our guys that worked out the evasion vs hit chances used on questlog, overall the stats are vague and it can be a pain to test.
@@VextGamingEU Can you explain the reason for these results I got? I mean, what makes me miss so much just because there are so many hit chances and only 50 evasion is too much? If it is hit and evasion ratio, this is almost impossible, but if it is weakening, this is also close to impossible. These events are driving me crazy. Do I have a chance to see the tests you have done?
@@ensartoli without combat logging being open to us we can't get accurate testing beyond the basics it's really a pain to try and figure things out. That level of evasion should have minimal chance to miss however its still got that 5% chance and you could roll that 5% chance 10/10 times. We need combat logging so we can clearly see miss/resist etc
@@VextGamingEU I don't like to play the class we play much other than throwing curses, that is, as a hybrid with dagger skills. But for t1, I feel like everyone has too much magic eva because I can't cast 3 curses, some curses usually miss. That's why I risked losing health and other things by keeping the hit high also weaken chance, but my tests showed that this was not a way out either. This is also a bit annoying because I really like the damage we can deal when we cast all the curses. Like other dps (even if they miss half of them, the other half can still have high damage), even though half of our damage misses, the other half does not hit, unfortunately, because the curses we have are numbered. We can say 3+1, but even half of this is a real miss when half of our damage is lost. I love your feedback if you actually test these and have an opinion please let me know
Why not go 50Str and 70perception for the heavy bonus and extra hp? I dont know how much more chance to double dmg this is. But it seems like a very efficient dps boost. I didnt check for Tevenant Wand but assuming regular Epics. What is your oppinion? You can get the stats with Laqu Weapons and a mixture aof Resistance gear/PhantomWolf Pants etc. very close to your builds on questlog.
Health and heavy won't help you to get your combo off when being ccd that's the entire purpose of the build, get cc immune and be able to play and position relatively freely :) Like I always say build for the situation and your enemy, I dont play to be a DPS doing max damage and have played 50str builds they just didnt add enough value to warrant using them. other people may get moe value from it though which is why I try to stress there is no best build, or best in slot I play a specific role for the guild and this build enables that to happen
Vext, this really doesn’t help you against bows though right? They get 300 collision just from 60 perception and many of them are starting to drop Buff Duration on rings for Collision Chance.
You're not trying to actually resist them, if you do great but you're manipulating the speed the immunity gauge fills up as it has an interaction with resistance the higher your resistances as a whole the faster it seems to fill up.. the example I use to show this vs greatsword show how even though I'm stunned and it's not collision the gauge is filling in 2 ccs so we reach immunity quicker
It's my understanding it works like evasion it needs to be higher to have a chance of resisting, however increasing overall resistances as a whole will increase the rate your immunity fills
@ I probably mentioned something similar before, but would you have any suggestions for to choose which class I’ll like the most? I’m split between wand, staff, xbow and gs, all with dagger.
@@TbIkvaMuCS melee range build will be also viable both small and large scale thats y i prefer it. Majority will be against flashwaves and tank dive. Its not the best build in terms of damage. But it keeps u alive for the most part.
No I said poison isn't being used which is a weaken and gale isn't being used as much as it should because people are scared of the bow shield. I've had to tell multiple people gale is a non identified debuff (is affected by debuff duration) so doesn't appear to trigger the bow passive. The point I was making there is that losing debuff duration wasn't as big of an issue as it could be if more people we running debuffs.
1100 hit that I have seems fine vs non dagger users, most people miss sleep due to bad target choices. Vs endurance stacked players you shouldn't miss with 600-700 hit very often
@@rheicc why are you sleeping people with high magic evasion? Aim gor endurance classes wand/bow, staff/wand, even tanks that aren't blocking. Going for X/dagger is asking to miss :)
@@VextGamingEU I know brother we can sleep endurance players all the time but as u know sometimes u don't have enough time to select right target. I'm asking how many hit enough to sleep dagger players or high eva players.
@@rheicc 500 more evasion than your hit given them around 30% chance to evade, there's no 1 number I can give you but if they're ar around 2k evasion you wont be able to do much to help land it and they'll have about a 53% chance to evade after diminishing returns
it sure doesnt look good if you go evasion for you build since you dexterity is very low here also you damage output is like very low from your gear possibilitys when going evasion as going endurance 800/800 also you spending to much stat points into perception so you min - max damage is also low and 160 heavy attack chance is like nothing.
Check out some other videos you couldn't be more wrong about all points you've stated.. your comment shows a very poor understanding of the class and how to build it every point you've made is 100% wrong
@@VextGamingEU yea yea im wrong and you right with you 160 (cap at 280 with cs+kowazan rift) heavy attack against mine 518 heavy attack and having much more max damage. Also going Evasion build as healer class is not very good compared to endurance.
@@tobiaspfau3876 who said anything about being a healer class? As wand dagger you're wrong 100% regarding the points you stated in your first comment, the fact you focus on max damage and mention kowazan and lie about heavy attack In tier 1 is hilarious.. any build near that level of heavy as wand dagger would be trash in largescale pvp
yes , same for me haha. but will try to implement what he did, it may take some time....need to p2w. but again i hope Vext dnt change build yet again after 1 week xD
Dont chase my builds :) just understand the reasons for the changes so you understand how the game systems work and can make decisions on future gearing. The build I used before is still being used by most wand daggers in Nixx :) not everyone can switch like this and it drained my banked lucent to do it
IMPORTANT: We're testing CC chance and immunity again post patch and it looks to no longer be increasing the cc immunity speed.. not tested enough to be sure as of yet
so this video is useless now?
@clarkclark4587 not useless the collusion resistance is still a viable way of preventing shut down, its just not busted like it was.. I'm running the build in pvp still as are others
@@VextGamingEU so it only prevents now and not reduce cc duration?
@clarkclark4587 it never reduced duration it sped up how soon you became immune to all cc.
Now it just gives the appropriate chance to resist that specific cc
@@VextGamingEU so what do you recommend now devuff duration or still coll resistance?
As always, great video. Thanks for the info on CC immunity. I'm in the #2 guild on benediction. Our alliance did siege(defended) on Sunday. Was a blast. Getting huge sleep bombs off on those platform golems felt amazing. I was toying around with a similar build, but decided I like your 2pc phantom/2 pc harvester build too much. I just swapped etched alabaster band for uni band instead. Since they nerfed how attack speed works on CE. I notice the party setups you usually have are far different than mine. My party is just me D/W & 5 D/xbow. So, I don't really build for long engagements. Anway sry for the yappin. Thanks for the video. Keep up the great work.
That's the similar party we had originally that lead to the build you're using too :) all in bomb, die repeat ha ha
this is actually really awesome to know, gs users tend to be one of the only things that kills me so if i can avoid the ascending slash combo sometimes that would be huge.
yup its hilarious when it happens too as the healing reduction from the second big hit then is nullified if you move :D
Do you guys not find the evasion stats inconsistent? I’ve been thinking that I should have just added endurance as traits but have armor that have good evasion stats depending what you are doing? I’ve actually been making a few blues maxed with different evasion and endurance traits on them for different situations like big battles or small battles like arena.
@@jawadbakhshi31 no I find them very consistent, however evasion does nothing if the enemies hit is more so until fully geared its unlikely people have enough evasion.
Endurance I feel is just weaker overall preventing max rolls on damage is lackluster
use the swirling essence full set 5/5 as melee counter many doesnt know its secret powers my dagger wand build is 33/18/60/60 127-277 min/max dmg also 22.09m :)
happy to hear about how the test goes in a few weeks
We're doing some testing on chance/resist and how they both work with immunity so hopefully will know a lot more soon
I mained Mesmer in GW and GW2. I love how much the Darkblighter gives me Mesmer vibes.
Loved mesmer :D
Yo this was the thought process I had when I saw wand/Dagger. My friends tried to turn me off it cause it initially looks weak compared to the others but it's all about tech and counterplay with this.
I like the video and wanted to replicate it!
But I am a bit confused since you are wearing different gloves on your "previous" than on your T1 Magic/Ranged Evasion on Questlog.
Is that just a "typo"? Or just for the 70 Perception?
Would you still take your T1 Build into all PvP Content? Considered you took only a bit of Endurance.
I'd still use my other build it's a solid build in general, in the video I explained why I made changes for Siege specifically. Those reasons don't hold tru after yesterday's patch as resistances seem to be fixed and no longer speeding up the rate you become immune
in all your builds there is tevent wand, is there a cheap alternative? and for daggers in addition to lequirus wouldn't darkslayers be good for extra life?
base damage on leq brings more damage, dark brings more hp and easier to hit 50str to run the extra heavy
I found that magic endurance rather than evasion works better for me. I've dueled tons of staff/x & wand/x players with high magic eva and they will still hit the mass majority of skills regardless of a 500hit vs 2k eva. Where as the endurance makes their hits feel less like a nuke going off. I also chose collision resist over debuff duration. Not a lot of people run DoT builds, and moreover 18% debuff duration of 3-5s is barely noticable. Vs walking through any collision skill or avoiding at least 50% of the time on top of the increased CC immunity gauge.
I did also setup a x2 phantom/ x2 field general with 50str/10dex/30wis/60perc spread with melee eva specifically because my server is 2/3's GS players. It does way better dmg if your goal is to DoT stack > Sleep > Spread and disengage. With the Inc. Heavy hit I saw significant increase in kills and survivability in large scale.
Love Darkblighter, really hope the T2 stuff helps this build shine more because the lack of DoT support in T1 is abysmal.
definitely tons of ways to play though and this is a great example of tailoring your build :)
You end up with like 800ish hit. Seems a bit too low to effectively land your abilities.
@@Luke-nv1hm It can be, but picking your target to stack/sleep before karmic is the name of the game. Can't beat them all. Just got to tailor things around which you prefer targeting or what weaknesses you're making up for with your group in big content.
Hey Vext, thank you for all your guide on wand dagger, helped me a lot since i started the game. I have some troubles in Arena to perform, is there any chance you have some skills/specialization recommandation? Maybe i'm playing it badly... i would love some help if you have time ! Btw, see you and keep going with your work !
Only success I've had so far is healing and thats not great either, im still working on arena atm as I do want to climb but feel it may not happen until the bow shield nerf hits and the dynamic of healers shifts a bit more
@@VextGamingEU Yes ok i understand you. Hard to succes vs these SnS/Gs meta. I hope you will do some video/Guide about the way you find to be usefull in arena, in the future ! Thank you for your answer ! See you next time :)
Great info. Im currently staff/wand and pushing 16 mastery. I love the playstyle of dagger/wand it looks very fun but my build is pretty much all melee evasion.. is the transition to wand/dagger possible? Melee evasion useful at all with a build like this? Im at 1700 with my daggers out
People are using melee evasion too yeah it'll transition fine I'd imagine just not as effective due to staffs buff helping reach more significant values
@VextGamingEU any advice on how to deal with mana issues? I've been spoiled with staff passives and spells for mever6 ending mana and its my only real issue with the transition
@@cocodoingstuff4554 not really no it's a learning curve and you need to be aware of mana costs and how much you can/should do. Mana is always tight
Does increasing resistance with low evasion help in preventing CC, or is it just for filling the gauge?
And what do you think about Ranged and Magic Endurance?
theoretically will work the same the main reason for this is the increases immunity gauge filling, actually resisting cc is just a bonus
@@VextGamingEUif I'm understanding your testing correctly.. any kind of cc resistance increase the amount your immunity gauge fills up? I've not seen this anywhere else and is kind of a huge hidden buff to these stats
@@cocodoingstuff4554 Yeah it was found out by accident, if its intended great if not well all be changing again when its fixed :) but overall its made resistance way more interesting to build.. If other guilds knew about it then its understandably not being shared information like this rarely is
@VextGamingEU you're the GOAT dude
@@cocodoingstuff4554 just been on for 10 mins looks to be no longer working the same way :( need to test more
is the 2 pc swirling set effect not good? it has flat 7.5 sec increase on all weaken.
this is for small scale/3v3 only. is it good for a burst build ?
It's not 7.5sec ots 7.5%
@@VextGamingEU oh so its 7.5%.
thanks for clarifying this. almost build it
Hey Vext, what would be the best gear for PVE with this build? I want to start working on a second gear set just so i can speedrun all my PVE tasks
For PvE likely 2pc harvester, 2pc phantom or swirling - i like the idea of swirling chest/helm maybe with gloves, boots harvester
@@VextGamingEU I will give it a try, never used swirling before, looks decent!
Did you guys test what's the lowest amount of collision resistance needed to be sure that you get CC immunity after exactly 2 cc effect? If only there was a way to still run ancient tapestry mantle and get enough collision resistance :C
the more the better is all we focused on, if i could get higher without sacrificing id love to
What collision resistance would you recommend for Templar? Is 450 enough or would you push it to 550?
If you vam get 550 without losing out elsewhere it can only be good :)
I'm sure everything was misunderstood before there was a Wiki for this game. Most stats do not work as is known, I can give a few examples based on the tests I have done. For example, if we talk about hit chance, I had 1350 hit chance and also 70 per. While my opponents had 1400 magic evasion (even when the dagger passive was not active), I saw 6-7 of my 10 curse shots miss. This drove me crazy. First, I checked the roll for hit chance. (for touch of despair) 1350 hit chance 1400 magic provides almost 95% hit chance for eva. If this roll is passed, it is checked for weakening and my weaken chance is 550. According to the in-game explanation, if there is 250 more weaken chance than my opponent, I am successful in this roll too. Why did this man missed almost all my curses.. My expectation from the game is that if I had this many hit chances, it should allow me to cast a curse on my opponent.'Cause that's my only job is to drop enough curses and boom.I'm not even talking about sleep, that's just annoying. So we never know how these stadiums really work. If you want to learn, you can test them easily. I think that's why you focus on HP, because it doesn't matter whether it's 1000 hit chance or 1350, it depends on luck and has a ridiculous calculation system. For example, why does collision resistance speed up the bar cd???? so ridiculous
We do a fair bit of internal testing in guild, it shouldn't be so awkward to test hut we have sheets full of stat breakdowns for diminishing returns, it was one of our guys that worked out the evasion vs hit chances used on questlog, overall the stats are vague and it can be a pain to test.
@@VextGamingEU Can you explain the reason for these results I got? I mean, what makes me miss so much just because there are so many hit chances and only 50 evasion is too much? If it is hit and evasion ratio, this is almost impossible, but if it is weakening, this is also close to impossible. These events are driving me crazy. Do I have a chance to see the tests you have done?
@@ensartoli without combat logging being open to us we can't get accurate testing beyond the basics it's really a pain to try and figure things out. That level of evasion should have minimal chance to miss however its still got that 5% chance and you could roll that 5% chance 10/10 times. We need combat logging so we can clearly see miss/resist etc
@@VextGamingEU I don't like to play the class we play much other than throwing curses, that is, as a hybrid with dagger skills. But for t1, I feel like everyone has too much magic eva because I can't cast 3 curses, some curses usually miss. That's why I risked losing health and other things by keeping the hit high also weaken chance, but my tests showed that this was not a way out either. This is also a bit annoying because I really like the damage we can deal when we cast all the curses. Like other dps (even if they miss half of them, the other half can still have high damage), even though half of our damage misses, the other half does not hit, unfortunately, because the curses we have are numbered. We can say 3+1, but even half of this is a real miss when half of our damage is lost. I love your feedback if you actually test these and have an opinion please let me know
Why not go 50Str and 70perception for the heavy bonus and extra hp? I dont know how much more chance to double dmg this is. But it seems like a very efficient dps boost.
I didnt check for Tevenant Wand but assuming regular Epics. What is your oppinion?
You can get the stats with Laqu Weapons and a mixture aof Resistance gear/PhantomWolf Pants etc. very close to your builds on questlog.
Health and heavy won't help you to get your combo off when being ccd that's the entire purpose of the build, get cc immune and be able to play and position relatively freely :)
Like I always say build for the situation and your enemy, I dont play to be a DPS doing max damage and have played 50str builds they just didnt add enough value to warrant using them. other people may get moe value from it though which is why I try to stress there is no best build, or best in slot
I play a specific role for the guild and this build enables that to happen
Vext, this really doesn’t help you against bows though right? They get 300 collision just from 60 perception and many of them are starting to drop Buff Duration on rings for Collision Chance.
You're not trying to actually resist them, if you do great but you're manipulating the speed the immunity gauge fills up as it has an interaction with resistance the higher your resistances as a whole the faster it seems to fill up.. the example I use to show this vs greatsword show how even though I'm stunned and it's not collision the gauge is filling in 2 ccs so we reach immunity quicker
Is Collision resistance effective if your resist is lower than enemy's collision chance? Say 280 resist vs 300 chance
It's my understanding it works like evasion it needs to be higher to have a chance of resisting, however increasing overall resistances as a whole will increase the rate your immunity fills
Nice job brother
Thanks
Totally unrelated, but would you lose a 1v1 to gs/dagger? (Assuming a 1v1 build)
its closer to 50/50 now
@ I probably mentioned something similar before, but would you have any suggestions for to choose which class I’ll like the most?
I’m split between wand, staff, xbow and gs, all with dagger.
Can we get a small scale variant? My guild isnt really able to do the whole mass alliance thing rn.
works for small scale if you play to setup sleeps and bomb them
Best u make a melee range evade on small scale. Cuz there will be more gs users on the fights
@@benzhq563why not melee/magic evasion? If there is good sup set ascending/swirling, but it has only melee/magic evasion traits
@@TbIkvaMuCS melee range build will be also viable both small and large scale thats y i prefer it. Majority will be against flashwaves and tank dive. Its not the best build in terms of damage. But it keeps u alive for the most part.
Sorry? Gale is a weaken effect?? Did i hear that right?
No I said poison isn't being used which is a weaken and gale isn't being used as much as it should because people are scared of the bow shield. I've had to tell multiple people gale is a non identified debuff (is affected by debuff duration) so doesn't appear to trigger the bow passive. The point I was making there is that losing debuff duration wasn't as big of an issue as it could be if more people we running debuffs.
what about Shadow Harvester Trousers added to the build???
Expensive currently and would lose out on stats for a small hit gain, I wouldn't consider it worth
So what does collision resistance have to do with CC gauge? Why does the bar fill faster?
there seems to be an interaction where the more of any resist you have the faster the gauge fills its as simple and as stupid as that :)
Where is the cc bar located?
It's the green shield icon that appears when ccd
what about bow/shield?
interesting build not getting much playtime at the moment :) no experience of it myself
I have meele range eva build on xbow dagger and changed to wand/dagger.. problem.is the hit and the sleep misses. Need high hit build
1100 hit that I have seems fine vs non dagger users, most people miss sleep due to bad target choices. Vs endurance stacked players you shouldn't miss with 600-700 hit very often
@@VextGamingEU you have an Idea for an meele range evasion build with 900+ hit? :D
@@Charifár I looked at melee evasion again the other day but I'm not a fan of it so haven't spent enough time balancing a build
@@VextGamingEU any targets that are typically endurance outside of bow/wand players and tanks?
bow/staff players as well maybe?
@@cenciqt6045 bow staff, staff wand, wand bow, sns wand, sns greatsword
Hi vext i got a request for a build i made.
Is there a way for you to take a look at it and tell me your opinion
Drop it to me on discord and I'll take a look .vext.
with tevent wouldnt u be better of with 50 STR 60 Perc
No the added heavy isn't worth the tradeoff on hit in tier 1
I main bow/dagger and I can solo farm open world dgs with ease, is there a world where I can do the same thing with wand/dagger?
I have no issues farming on the build I usually watch movies and aoe pull its a very safe build to grind on
what is best high hit sleeper build ?
Can't say I've looked 1100 hit buffed feels fine
@@VextGamingEU im missing a lot of sleep even with my 1250 hit build. people have a lot of magic eva.
@@rheicc why are you sleeping people with high magic evasion? Aim gor endurance classes wand/bow, staff/wand, even tanks that aren't blocking. Going for X/dagger is asking to miss :)
@@VextGamingEU I know brother we can sleep endurance players all the time but as u know sometimes u don't have enough time to select right target. I'm asking how many hit enough to sleep dagger players or high eva players.
@@rheicc 500 more evasion than your hit given them around 30% chance to evade, there's no 1 number I can give you but if they're ar around 2k evasion you wont be able to do much to help land it and they'll have about a 53% chance to evade after diminishing returns
why u dont get speed on MC ?
10% AS = ~ -0.4s cast time
its not working properly with tevent its not reducing the cast speed the right way
@@VextGamingEU But Executioners still the way to go? (Whats MC?)
@@Iluin90 magic circle I assume, att spd wasn't playing nice since I got tevent so I removed it from the build, can't say I notice any difference now
it sure doesnt look good if you go evasion for you build since you dexterity is very low here also you damage output is like very low from your gear possibilitys when going evasion as going endurance 800/800 also you spending to much stat points into perception so you min - max damage is also low and 160 heavy attack chance is like nothing.
Check out some other videos you couldn't be more wrong about all points you've stated.. your comment shows a very poor understanding of the class and how to build it every point you've made is 100% wrong
@@VextGamingEU yea yea im wrong and you right with you 160 (cap at 280 with cs+kowazan rift) heavy attack against mine 518 heavy attack and having much more max damage. Also going Evasion build as healer class is not very good compared to endurance.
@@tobiaspfau3876 who said anything about being a healer class? As wand dagger you're wrong 100% regarding the points you stated in your first comment, the fact you focus on max damage and mention kowazan and lie about heavy attack In tier 1 is hilarious.. any build near that level of heavy as wand dagger would be trash in largescale pvp
@@tobiaspfau3876 lol any guild playing their wand/dagger as a healer is trolling
Siege was shit show 😂
hahahaha
HORRIBLE MICROFONO
it is indeed
Too poor to chnge build again 🥲 blessed templer cloak is over 2k in auction house 😂
yes , same for me haha. but will try to implement what he did, it may take some time....need to p2w. but again i hope Vext dnt change build yet again after 1 week xD
Dont chase my builds :) just understand the reasons for the changes so you understand how the game systems work and can make decisions on future gearing. The build I used before is still being used by most wand daggers in Nixx :) not everyone can switch like this and it drained my banked lucent to do it