Thank you all for the support. Making this video was a gamble since I didn’t know if anyone would care. Thankfully then, you all care a lot, so much in fact that the tier leaders watched it and helped correct many research mistakes, alongside things I missed. None of this is major enough to break the video though. The people in the PH server still enjoyed it after all, but this is a case where I missed enough to where I can’t sweep it under the rug, so here’s that list. Gen 4: Doom Desire/Future Sight bypass Wonder Guard for the same reason as Fire Fang, although no one runs them because Gen 4 Future Sight is about as good as my parent's marriage. Flash Fire sees some use for beating Fire Fang and Latios/Giratina-Origin. Sand is very prominent for obvious reasons. Gen 5: Weather wars are prominent for obvious reasons. I mentioned Mold Breaker not being good on Deoxys-Speed, but don’t let that confuse you as Mold Breaker is still obviously a great ability. In 2019, Pokéstar Studios was implemented into Showdown, and it made the Ghost/Dark Pokéstar Spirit a Pokémon used on almost every team, since its stats outshined Spiritomb, and its typing made it immune to all attacking moves. Despite this, people can run Meloetta-Pirouette who, with Scrappy, can beat it, while using the rest of its move pool to poke holes in common Wonder Guard users. Gen 7: I made out this tier to be worse than it was. A big thing that keeps the tier in check is Imposter, and it makes Moldy moves less threatening, therefore keeping the balance between defense and offense in check. Gen 9: The meta is still evolving, so nothing I said here is final, although the meta is also not very popular so idk lmao.
From experience, I can say that Gen 7 is similar to Gen 6, but Wonder Guard is less common and there are a couple moves that ignore abilities, as well as new Pokémon and other changes that I forgot. Also no Dark Void is nice
Its ironic that having a tier with unrestricted and a wide variety of options at your disposal turns the tier with the LEAST amount of options at your disposal lest you get 6-0'd by a certified Spore lover
Yup. It's a bit of an extreme example but it's still a good example of why we have bans. Same with the fact that national dex ag is now virtually unplayable
Also I agree that dexit could work. It's pretty reasonable, especially if they actually made improvements to models and animations, and I think it makes for more interesting metagames. I wish they'd make a new pokemon stadium/colosseum game where all the time and attention goes into making great models and animations that they can then keep using for a while
@@fishyfishyfishy500akabs8ly, its gen 9, meaning eternamax wouldnt exist. secondly, +6 gigaton hammer into magical torque does ko eternamax unless its overflowed
Fun fact, Sableye and Spiritomb prior to gen 6 were able to be hit by a super effective move. Scrappy Fighting Type Moves. Aaaand thats all I have to add here
@@AdminAbuseoh man thanks I had no clue what Pokémon was talking about before you corrected his spelling I thought it was Spiritomb and Meganium thanks again for correcting him nobody knew what he was talking about
To be more specific about eternatus, giving it ridiculously high def/ sp.def causes its stat to overflow to 0. When it's defense is at 0, the game (for some reason) calculates all attacks as doing only 1 damage, hence making it invincible effectively.
the reason is because the damage formula has attack divided by defense at some point, and obviously you can't divide by 0, so this is a failsafe for if you have 0 defense.
Funfact: if you hack wonderguard onto spiritomb the battle tower will start eventually adapting by giving things with firefang, it's prob not an error but an intentional way to fight back at hackers with it.
@@ExpandDong420 this was exactly the case. Ignoring abilities on the charge turn was meant to go to Shadow Force instead, which was listed right below Fire Fang in the datamines. All of the other two turn moves ignored abilities on the charge turn but Shadow Force did not.
To elaborate on what the issue with Gen 3 abilities are: Gen 3 save files don't store what ability a Pokemon has, only whether it has Ability 1 or Ability 2. Pokemon with only one ability have No Ability for their Ability 2.
The thing that annoys me about SwSh hackmons is that *Eternatus cannot be used in-game, even with hacks.* you would have to mod the game itself. I have personally tested this on a modded switch, it forces the Eternatus into its regular form when you send it out.
I didnt actually play SwSh but just reading the entry for e-max eternatus on bulbapedia made me feel like something like this would be the case. Like, it literally has access to a unique game mechanic in eternamaxing. That’s like if S/V hackmons allowed you to classify a Pokémon as a 7-star raid version so it had 6 moves and 100x the normal hp.
@@josephwilliams5292 You have the right idea, but not quite. Eternamax is an actual separate form listed in with all the other forms, high raid tiers in SV apply actual mathematical functions to the stats, any mon can theoretically be any raid tier, without having to add in any hidden forms for anything. Bust still. Imagine if Sub Punch Breloom could afford two more move slots. Sub/Spore/FPunch/Leech Seed/Seed Bomb/(idk like Counter?)
RBY Pure Hackmons with pre-status is surprisingly interesting. Forcing the use of Haze to get rid of Poison makes Electrode far less powerful. L255 with Seismic Toss also makes Recover stop working due to that one glitch. You can get a metagame with pretty decent depth out of it.
my friend who I sometimes tell about competitive things bit doesn't understand a thing found out about pure hackmons recently and he made a team of shiny wonder guard raikous holding air balloons with Hail, Sandstorm, Boomburst, and Hyperspace Fury. he had hail and sandstorm to hit other wonder guard pokemon. I asked why he had both and he just assumed he would need it for some sort of immunities he might find. Boomburst was the main attacking move. He later learned that only hoopa can use hyperspace fury.
Stumbled onto your channel from this video, and I've got to say you've done a very good job at explaining important things in a concise manner. There are some things that could be nitpicked like forgetting to mention ORAS having an EV limit and not following up on the part suggesting SS may be the least playable hackmons tier, but none of that really matters as a brief tour through every gen of PH. PS: Glad to see people still like K-On even if they were too young to watch it when it came out.
The ORAS EV limit was a thing I was about to bring up, too. I remember the discovery of it being a huge deal at the time, and leading to a partial split in the PH community, between PH (pure hackmons) and CH (classic hackmons, which iirc disregarded EV limit still). I'll admit though that I wasn't ever much of a ph player, and at the time of the limit discovery I was busy trying to figure out what to do about -ate ability spam in the suddenly-squishier BH meta - all my knowledge of ph comes from info provided by people in the OM room, namely Ransei - so perhaps someone more informed than I might be able to give the context of the divide and such.
I played a lot of gen 6 balanced hackmons, and got pretty high on the ladder. I think at one point I was top 15 or so? I did dabble in pure hackmons here and there, but didn't touch the tier all that often, so it was neat to hear a bit more about it and how it compared to other generations!
hi, im the person who first got sheeplol into competitive pokemon. havent talked to them in 2 years, i am so shocked that theyve gotten that good!! proud to be the mother of a competitive pokemon legend :D
While gen 8 Pure Hackmons was the most horrible, uncompetitive and umplayable tier imaginable, gen 8 balanced hackmons is my favorite tier of all time. Nothing was more broken than anything else, all just fun and occasional creative surprise sets that make it fun only for one side, but that was the best part in my opinion.
Idk if it was in Hackmons, because I don't remember the Abilities being changeable, but it was something similar... In whatever Gen 6 mode it was my fondest memory was running already Mega Evolved Charizard Y to set Sun then while the opponent was swapping in a counter I'd Dragon Dance, leading to next turn where I'd Mega Evolve into Charizard X and get off a Stab-Sun Boosted-Dragon Dance-Tough Claws Flare Blitz/Dragon Rush... At the time (for a decent amount of time) barely anyone seemed to know this was possible so they got hit with Confusion irl while one or two of their thought to be checks got nuked.
back in 2012 & 2013 I played a ton of balanced hackmons and pure hackmons, even getting rank 1 in pure and top 25 in balanced. Though I was very young, Gen 5 hackmons was the only gen I could remember actually enjoying. It was more indepth than Gen 4 but less power intensive than gen 6. Sleep was genuinely super annoying but nothing like a prankster Heal Bell or a Wonder Guard Heal Bell. My little brain really liked messing with wonder guard slaking for some reason, but you nailed the hazard stacking and imposter chansey being a demon to worry about xd.
It's interesting that they mewtwos in the thumbnail are in a red aura for x and a blue aura for y respectively while their eye colors are the opposite. It's also pretty cool that their eye colors are like that because in my mind mewtwos megas are two halves and the base form is the whole, their eye colors reflect that being red and blue while the regular form has purple.
Ngl I would expect hackmons on gen1 carts to be glitchmons with insane base stats, hacked movesets and matches determined by whoever gets para'd most as the mons bounce off one another with 32 pp recovers despite max crit rates...
The answer is "Gen 6 is the last one before gimmicks introduced strats that made the format literally unplayable." Gen 7 Pure's just completely fucked because it literally has to forgo *Endless Battle Clause* to function due to CFZ spam strats, and Eternamax is, well, fucking Eternamax, it's the dumbest shit known to mankind
The thing about Generation 7 is that while it has extreme strats that can turn games from 0 to 180 in a second, like CFZ spam, Comatose Whirlwind, and Innards Out, Gen 7 gives Pokémon **anything** in their arsenal make answering them possible. Gen 7 has so much of everything that there is a way around everything here, but too few Pokémon slots and moveslots to fit every answer into one team imo. You often have to overcompress your Pokémon to attempt fulfilling too many roles at once or just leave out answers to a major strategy and risk losing sometimes. What I believe is that Generation 7 leaves room for a lot of great battles to be played, even ones that could be better than Gen 6 battles ocassionally, but finding high quality battles for Gen 7 would not be as consistent as finding them in Generation 6 Pure Hackmons, imo.
This was interesting to watch. I wonder how many changes needed to be made for non-Gen 6 Balanced Hackmons to fix the issues you mentioned, and how different Gen 6 Balanced Hackmons is from Pure Hackmons.
I played gen 6 Hackmons alot and my team was a turbo blaze mega metagross prankster dusclops imposter lucario wonder guard magikarp moody sceptile and wonder guard spirit tomb
I thought copycat couldnt call phasing moves multiple times in a row? wasnt there a whole incident with scarf lucario having used to run copycat to do whirlwind spam, and then it turning out to not be cartridge accurate
Just listening to your somewhat shrill voice say sussy baka, and did not directed at me in particular was enough to make my bowels shake in anticipation of an otherworldly trauma that I wish to avoid. Thank you for threatening me into subscribing.
They won't, it's the biggest noob trap and would push low ladder players away from balanced, which is most of the tier. It's either you have something for it, or you don't, hazards lose to boots, status loses to shed tail, obviously it's not that simple, and has multiple workarounds, but it would be on almost every team from 1000-1300 just on the off chance it would get a free win
To explain why it's because it can give itself a defense stat of 0 and when a defense stat is 0 it breaks damage calculations if you're wondering why only it can do it its because it's stats are so high it can overflow
ultra necrozma isnt used for its power but instead for ability to use ultranecrozium z, allowing it to use light that burns the sky without needing to take a move slot. it it werent for this, it wouldve been outclassed by the mega mewtwos
Ultra Necrozma is generally fine in USUM PH, and Eternamax has higher HP, Def, SpD alone than Ultra Necrozma has BST. It's genuinely not comparable. In addition, while Ultra Necrozma is great on its own, it is sometimes better if it starts off as Dusk Mane or Dawn Wings thanks to their possible defensive capabilities, leaving more room for Necrozma to set up before it turns Ultra. Otherwise Magic Guard or Huge Power Ultranecrozium Z had great value but isn't too insane in Gen 7.
so thats why i dont like Hackmons now, not because i am bad and end up losing every match, it is because i dont know the meta anyway, gen6 was at least easy to throw random things on a team
i only play gen 6 pure hackmons because its the only one on the ladder thats closest to gen 9, id love gen 9 pure hackmons if it was a ladder, but im not gonna find someone specifically to play gen 9 pure hackmons, wheres the fun in that?
Gen 7 Pure Hackmons is objectively better than Gen 6 Pure Hackmons. Gen 6 Pure Hackmons is too luck dependant to be fun long term, much less competitive. Gen 7 is the only PH that is remotely competitive.
i wouldnt say either of the tiers are "objectively" better than the other. gen 6 and 7 are completely different metas and its not "one is better than the other". its like comparing gen 4 uu to gen 7 zu
Newest gen at the time will be better simply because new mons, new mons, new abilities, new type combos and overall looking better with QoL improvements
Thank you all for the support. Making this video was a gamble since I didn’t know if anyone would care. Thankfully then, you all care a lot, so much in fact that the tier leaders watched it and helped correct many research mistakes, alongside things I missed. None of this is major enough to break the video though. The people in the PH server still enjoyed it after all, but this is a case where I missed enough to where I can’t sweep it under the rug, so here’s that list.
Gen 4: Doom Desire/Future Sight bypass Wonder Guard for the same reason as Fire Fang, although no one runs them because Gen 4 Future Sight is about as good as my parent's marriage. Flash Fire sees some use for beating Fire Fang and Latios/Giratina-Origin. Sand is very prominent for obvious reasons.
Gen 5: Weather wars are prominent for obvious reasons. I mentioned Mold Breaker not being good on Deoxys-Speed, but don’t let that confuse you as Mold Breaker is still obviously a great ability. In 2019, Pokéstar Studios was implemented into Showdown, and it made the Ghost/Dark Pokéstar Spirit a Pokémon used on almost every team, since its stats outshined Spiritomb, and its typing made it immune to all attacking moves. Despite this, people can run Meloetta-Pirouette who, with Scrappy, can beat it, while using the rest of its move pool to poke holes in common Wonder Guard users.
Gen 7: I made out this tier to be worse than it was. A big thing that keeps the tier in check is Imposter, and it makes Moldy moves less threatening, therefore keeping the balance between defense and offense in check.
Gen 9: The meta is still evolving, so nothing I said here is final, although the meta is also not very popular so idk lmao.
Gen 6 PH sounds fun honestly. I hope people record their matches
From experience, I can say that Gen 7 is similar to Gen 6, but Wonder Guard is less common and there are a couple moves that ignore abilities, as well as new Pokémon and other changes that I forgot. Also no Dark Void is nice
Its ironic that having a tier with unrestricted and a wide variety of options at your disposal turns the tier with the LEAST amount of options at your disposal lest you get 6-0'd by a certified Spore lover
and that's why the dex cut had good potential to balance out the game
Yup. It's a bit of an extreme example but it's still a good example of why we have bans. Same with the fact that national dex ag is now virtually unplayable
Dexit had good potential
the execution however.... now that was abysmal.
Also I agree that dexit could work. It's pretty reasonable, especially if they actually made improvements to models and animations, and I think it makes for more interesting metagames. I wish they'd make a new pokemon stadium/colosseum game where all the time and attention goes into making great models and animations that they can then keep using for a while
Let me quote Syndrome's words in The Incredibles:
"And when everyone's super, no one is"
“Just shed tail into your neutralising gas shell smash Zacian and 6-0” must be one of the wildest Pokemon related sentences I have heard
Eternatus is so bulky even +6 atk zacian bounces off it
@@fishyfishyfishy500akabs8ly, its gen 9, meaning eternamax wouldnt exist. secondly, +6 gigaton hammer into magical torque does ko eternamax unless its overflowed
@@sheeplol2161 why would anyone use eternamax without overflow
@@DrRachi1 because theyre overflowing the other defense stat? you can only overflow 1 of them at a time
@@DrRachi1they wouldn’t lol
I used 4 bidoofs named “the true four horsemen” to take a player using 6 arceuses to turn 200. I love hackmons.
Fun fact, Sableye and Spiritomb prior to gen 6 were able to be hit by a super effective move. Scrappy Fighting Type Moves. Aaaand thats all I have to add here
Fire fang:
Sableye*
@@TheLudicrousLuv Super effective
@@coyraig8332 definitely super effective against the code!
@@AdminAbuseoh man thanks I had no clue what Pokémon was talking about before you corrected his spelling I thought it was Spiritomb and Meganium thanks again for correcting him nobody knew what he was talking about
To be more specific about eternatus, giving it ridiculously high def/ sp.def causes its stat to overflow to 0. When it's defense is at 0, the game (for some reason) calculates all attacks as doing only 1 damage, hence making it invincible effectively.
the reason is because the damage formula has attack divided by defense at some point, and obviously you can't divide by 0, so this is a failsafe for if you have 0 defense.
The sheer ammount of Shedinja and Ninjask in this video is based to an unholy level.
Sadly Shedinja isn't used
@@Aidenkun64 sturdy shedinja was banned from balanced hackmons.
@@stick7535 That's because BH had significantly fewer answers than PH
@@Aidenkun64 fair
@@Aidenkun64 also HDB became an item, which caused it to get banned
Funfact: if you hack wonderguard onto spiritomb the battle tower will start eventually adapting by giving things with firefang, it's prob not an error but an intentional way to fight back at hackers with it.
Fire Fang is coded incorrectly, I think it's categorized as the first turn of a charging move somehow which means it bypasses Wonder Guard
@@ExpandDong420 this was exactly the case. Ignoring abilities on the charge turn was meant to go to Shadow Force instead, which was listed right below Fire Fang in the datamines. All of the other two turn moves ignored abilities on the charge turn but Shadow Force did not.
@ransei8394 do the datachildren working in the datamines get data popcorn-lung?
@@Garde_Mystik Does this mean that if you fire fang something with flash fire it would hit right through it?
@@Itsnartlex Nope, that bug only applies to Wonder Guard.
To elaborate on what the issue with Gen 3 abilities are: Gen 3 save files don't store what ability a Pokemon has, only whether it has Ability 1 or Ability 2. Pokemon with only one ability have No Ability for their Ability 2.
strange that this was only implemented in 2019 when romhackers would have known this for well over a decade before
@@benymitchromhackers wouldn’t be playing against other players and probably saw the knowledge as useless
Glad the fastest spore user we've ever gotten is Breloom. Can you imagine dealing with a 150-speed spore user in standard play?
Technically the fastest Spore user we've ever gotten is Smeargle, but the speed difference between Smeargle and Breloom is only 5 base points.
The fastest spore user we have is Toedscruel at base 90, it's just hindered by it's ability
@@somethingorother474 so it's the fastest pokemon with spore, not the fastest spore user
@@somethingorother474 its base 100
@@TheLudicrousLuv so it is, my point still stands tho
The thing that annoys me about SwSh hackmons is that *Eternatus cannot be used in-game, even with hacks.* you would have to mod the game itself. I have personally tested this on a modded switch, it forces the Eternatus into its regular form when you send it out.
I didnt actually play SwSh but just reading the entry for e-max eternatus on bulbapedia made me feel like something like this would be the case. Like, it literally has access to a unique game mechanic in eternamaxing. That’s like if S/V hackmons allowed you to classify a Pokémon as a 7-star raid version so it had 6 moves and 100x the normal hp.
@@josephwilliams5292Exactly
@@josephwilliams5292 You have the right idea, but not quite. Eternamax is an actual separate form listed in with all the other forms, high raid tiers in SV apply actual mathematical functions to the stats, any mon can theoretically be any raid tier, without having to add in any hidden forms for anything.
Bust still. Imagine if Sub Punch Breloom could afford two more move slots.
Sub/Spore/FPunch/Leech Seed/Seed Bomb/(idk like Counter?)
RBY Pure Hackmons with pre-status is surprisingly interesting. Forcing the use of Haze to get rid of Poison makes Electrode far less powerful. L255 with Seismic Toss also makes Recover stop working due to that one glitch. You can get a metagame with pretty decent depth out of it.
I really like your videos, so it was a pleasant surprise to get this comment. But yeah, I gotta try the pre-status meta.
my friend who I sometimes tell about competitive things bit doesn't understand a thing found out about pure hackmons recently and he made a team of shiny wonder guard raikous holding air balloons with Hail, Sandstorm, Boomburst, and Hyperspace Fury. he had hail and sandstorm to hit other wonder guard pokemon. I asked why he had both and he just assumed he would need it for some sort of immunities he might find. Boomburst was the main attacking move. He later learned that only hoopa can use hyperspace fury.
Absolutely genius. A flawless man.
The team isn't mold breaker or 1000 arrows, and toxic level
The team isn't mold breaker or 1000 arrows, or toxic level
Stumbled onto your channel from this video, and I've got to say you've done a very good job at explaining important things in a concise manner. There are some things that could be nitpicked like forgetting to mention ORAS having an EV limit and not following up on the part suggesting SS may be the least playable hackmons tier, but none of that really matters as a brief tour through every gen of PH.
PS: Glad to see people still like K-On even if they were too young to watch it when it came out.
Yes K-ON! is peak
The ORAS EV limit was a thing I was about to bring up, too. I remember the discovery of it being a huge deal at the time, and leading to a partial split in the PH community, between PH (pure hackmons) and CH (classic hackmons, which iirc disregarded EV limit still).
I'll admit though that I wasn't ever much of a ph player, and at the time of the limit discovery I was busy trying to figure out what to do about -ate ability spam in the suddenly-squishier BH meta - all my knowledge of ph comes from info provided by people in the OM room, namely Ransei - so perhaps someone more informed than I might be able to give the context of the divide and such.
I played a lot of gen 6 balanced hackmons, and got pretty high on the ladder. I think at one point I was top 15 or so? I did dabble in pure hackmons here and there, but didn't touch the tier all that often, so it was neat to hear a bit more about it and how it compared to other generations!
Nice video. Accurately explains every gen in a nutshell imo.
no way, the REAL ransei?
hi, im the person who first got sheeplol into competitive pokemon. havent talked to them in 2 years, i am so shocked that theyve gotten that good!! proud to be the mother of a competitive pokemon legend :D
hello
Calling that I was here before this channel inevitably blows up this year. Keep up the great work!
oh it will. 100k baby!
I have a soft spot for Gen 8 Pure Hackmons because it is easily the funniest tier ever
Nah, that week Eterna-Max was legal in NatDex BH was the funniest shit ever
While gen 8 Pure Hackmons was the most horrible, uncompetitive and umplayable tier imaginable, gen 8 balanced hackmons is my favorite tier of all time. Nothing was more broken than anything else, all just fun and occasional creative surprise sets that make it fun only for one side, but that was the best part in my opinion.
Idk if it was in Hackmons, because I don't remember the Abilities being changeable, but it was something similar... In whatever Gen 6 mode it was my fondest memory was running already Mega Evolved Charizard Y to set Sun then while the opponent was swapping in a counter I'd Dragon Dance, leading to next turn where I'd Mega Evolve into Charizard X and get off a Stab-Sun Boosted-Dragon Dance-Tough Claws Flare Blitz/Dragon Rush... At the time (for a decent amount of time) barely anyone seemed to know this was possible so they got hit with Confusion irl while one or two of their thought to be checks got nuked.
the shed tail item 🔥
I even bolded Shell Shell in the script to prevent that lmao
FINALLY. THE BEST TIER BEING DISCUSSED.
This was interesting enough for me to watch all the way through (abiet sped up), which I can't say for a lot of videos on this platform these days.
back in 2012 & 2013 I played a ton of balanced hackmons and pure hackmons, even getting rank 1 in pure and top 25 in balanced. Though I was very young, Gen 5 hackmons was the only gen I could remember actually enjoying. It was more indepth than Gen 4 but less power intensive than gen 6. Sleep was genuinely super annoying but nothing like a prankster Heal Bell or a Wonder Guard Heal Bell. My little brain really liked messing with wonder guard slaking for some reason, but you nailed the hazard stacking and imposter chansey being a demon to worry about xd.
Good Video. Keep this up and with a viral video to work on top of, you might get to 100k this year.
this is sick and rly comprehensive, good job!!!
It's interesting that they mewtwos in the thumbnail are in a red aura for x and a blue aura for y respectively while their eye colors are the opposite.
It's also pretty cool that their eye colors are like that because in my mind mewtwos megas are two halves and the base form is the whole, their eye colors reflect that being red and blue while the regular form has purple.
Fun fact, majority of hackmon players, including the tier leaders, actually prefer gen 7
I didn't find that out until after one of the tier leaders told me that
It's shaky. I and some tier leads think the tier is prone to being volatile and restrictive but we would need a ladder to find out how much so.
This was a great video, very interesting
Ngl I would expect hackmons on gen1 carts to be glitchmons with insane base stats, hacked movesets and matches determined by whoever gets para'd most as the mons bounce off one another with 32 pp recovers despite max crit rates...
i bet its gonna be a race on who crashes the game first
Maybe if Pokémon Showdown adds the glitch mons in the same way they added the Pokestar Studios mons, that might then happen
oh ye its prob still gonna be whoever is faster then electrode using spore
Quick question why doesn’t Deoxys Speed with No Guard and Choice Scarf spamming sheer cold not just completely dominate this tier in every generation
Wonder Guard is immune to OHKO moves
At least in gens 8 and 9, neutralizing gas
Huge power extreme speed was also a huge problem for that
Because wonder gaurd
Great analysis video! Thanks for uploading!
I love using wonder guard mega sableye with block spite recover recycle leppa berry. I just play around a taunt user if I need to
The answer is "Gen 6 is the last one before gimmicks introduced strats that made the format literally unplayable." Gen 7 Pure's just completely fucked because it literally has to forgo *Endless Battle Clause* to function due to CFZ spam strats, and Eternamax is, well, fucking Eternamax, it's the dumbest shit known to mankind
The thing about Generation 7 is that while it has extreme strats that can turn games from 0 to 180 in a second, like CFZ spam, Comatose Whirlwind, and Innards Out, Gen 7 gives Pokémon **anything** in their arsenal make answering them possible. Gen 7 has so much of everything that there is a way around everything here, but too few Pokémon slots and moveslots to fit every answer into one team imo. You often have to overcompress your Pokémon to attempt fulfilling too many roles at once or just leave out answers to a major strategy and risk losing sometimes. What I believe is that Generation 7 leaves room for a lot of great battles to be played, even ones that could be better than Gen 6 battles ocassionally, but finding high quality battles for Gen 7 would not be as consistent as finding them in Generation 6 Pure Hackmons, imo.
very fun video, personally would have put gen 6 at the end for a better pay off
69th like and a comment to boost the algorithm. Nice work on this underrated effort. It brought me joy
seeing electrode be op is a fever dream
"SV games end in a heartbeat."
Eternatus is expected to come back, so enjoy games ending in single-digit turns for now.
I don’t expect Eternamax-Eternatus to return specifically
@@VGV1deo you were right! congratulations
Gen 6 Pure Hackmons ranks up with Almost Any Ability as one of my perfect tiers
Sturdinja is pretty fun and hard to use in ph, especially when playing against those thinking multi hits break through sturdy
pure hackmons is genuinely my favorite tier to play, better than like any OU
I like the Toradora! pfp. Genuinely one of my favorite anime
@@Aidenkun64 thanks, first one I watched :)
This was interesting to watch. I wonder how many changes needed to be made for non-Gen 6 Balanced Hackmons to fix the issues you mentioned, and how different Gen 6 Balanced Hackmons is from Pure Hackmons.
I love destroying Arceus with 5 furrets. That's why I play gen 6 pure hackmons.
This video needs a sequel explaining why Gen 7 is the standard now.
there was a monthly ladder for gen 7 ph back in september of 2023 and people enjoyed it so it replaced gen 6
@ I wish Gen 6 would come back...
The only serous laddeing I did in gen 6 Hackmons was to 1500 elo but man it was fun. The entrainment normalize gengar was such fun set
I played gen 6 Hackmons alot and my team was a turbo blaze mega metagross prankster dusclops imposter lucario wonder guard magikarp moody sceptile and wonder guard spirit tomb
you deserve more subs i hope this comment helps your algorithm
I thought copycat couldnt call phasing moves multiple times in a row? wasnt there a whole incident with scarf lucario having used to run copycat to do whirlwind spam, and then it turning out to not be cartridge accurate
I think Gen 5 is the only exception now
It works in gen 5
Just listening to your somewhat shrill voice say sussy baka, and did not directed at me in particular was enough to make my bowels shake in anticipation of an otherworldly trauma that I wish to avoid. Thank you for threatening me into subscribing.
I like contrary mega rayqauza with V-crate and draco meteor😊
I loved the gen 6 balanced hackmons meta was great
I'm surprised people don't run 6 Eternamax Eternatus with several of them having scarf and final gambit
I tried that once. Wasn't super consistent. Ghost-types with OHKO moves took advantage.
@@Garde_Mystik rookie mistake, should've had scrappy
@@dislexyc Neutralizing Gas invalidates next to everything and is everywhere 😔
@@Garde_Mystik fair point
Nice video, does anyone know what the song here is called? 4:06
New Beginning from the Persona 5 OST
This man spitting truth
Can you put the furret in the middle and the changing stuff in the corner thanks
My favorite tier is gen 1 randbats
Why is there a large lack of talk about sturdy shedinja? I personally loved it when i made a team with him
Sturdinja is bad lol
@@Aidenkun64 i know but it was fun. I wish it was allowed back into balanced hackmons tbh
They won't, it's the biggest noob trap and would push low ladder players away from balanced, which is most of the tier. It's either you have something for it, or you don't, hazards lose to boots, status loses to shed tail, obviously it's not that simple, and has multiple workarounds, but it would be on almost every team from 1000-1300 just on the off chance it would get a free win
choice scarf deoxys speed with sheer cold + no guard = no counterplay, but i may be dumb, so can someone explain?
Wonder Guard walls it
@@Aidenkun64 oh
But you could replace the choice scarf with something else and use gastro acid or simple beam
@@fredmemelord But then you get outsped and lose to the ones using Choice Scarf
@@VGV1deo yea that’s the flaw with this set
Wait; Eternamax Eternatus becomes *invinicible* with investment?
Yes
To explain why it's because it can give itself a defense stat of 0 and when a defense stat is 0 it breaks damage calculations if you're wondering why only it can do it its because it's stats are so high it can overflow
Also nat dex bh wich is basically nat Dex balanced hackmons now I play for fun so I have no idea about the meta but it has balanced hacmon rules
i subbed cuz i dont want to be called a sussy baka
20:50 me using endeavor alolan diglett with snadsteom and leech seed ez kill any eternatus
What was the song you used when you talked about usum
Price from Persona 5
@@Aidenkun64 i've been looking for this song left right and centre,thank you so much
sadly its gen 7 now. clangorous soulblaze leppa mega ray sucks and i use it
i know you said you dont really play OM but video on AAA would be cool
I had so much fun making this that I might just do it. I'd just need a knowledgeable friend who could help me for research.
@@Aidenkun64 i know a lot a bunch gen 9 AAA and a littel about gen 8 if that helps
@@Aidenkun64 typh/austin
@@bohrierpokemonvideos392 He's Pokébilities. I might make that though since I know he'd help me
Gen 7 has Ultra Necrozma that doesn't need to be a Dusk Mane or Dawn Wings from the beginning of the game and gen 8 has Eternamax Eternatus. Simple
ultra necrozma isnt comparable to eternamax at all
@@sheeplol2161 it's essentially the offensive version of Eternamax.
@@typhlosion7872 its not :skull
ultra necrozma isnt used for its power but instead for ability to use ultranecrozium z, allowing it to use light that burns the sky without needing to take a move slot. it it werent for this, it wouldve been outclassed by the mega mewtwos
Ultra Necrozma is generally fine in USUM PH, and Eternamax has higher HP, Def, SpD alone than Ultra Necrozma has BST. It's genuinely not comparable.
In addition, while Ultra Necrozma is great on its own, it is sometimes better if it starts off as Dusk Mane or Dawn Wings thanks to their possible defensive capabilities, leaving more room for Necrozma to set up before it turns Ultra. Otherwise Magic Guard or Huge Power Ultranecrozium Z had great value but isn't too insane in Gen 7.
I'm not sure I understand why corrosive gas is better than knock off since knock off ignores magic bounce
Corrosive Gas ignores Wonder Guard, which is more important
you could have both on your team to bypass both good as gold/magic bounce AND wonder guard
Long ago, the pure hackmons meta lived in harmony. But everything changed when The Hand attacked
Gen 8 pure hackmons in a nutshell
so thats why i dont like Hackmons now, not because i am bad and end up losing every match, it is because i dont know the meta anyway, gen6 was at least easy to throw random things on a team
Gen 6 didn't have enturnatus, which is the thing that ruins hackmons
Wait if safety goggles blocks spore, then what’s stopping Smeargle from running no guard dark void?
Smeargle's stats are too low. The only major No Guard user is Deoxys-Speed, who runs Sing/Dark Void in Gen 6 and 7.
@@Aidenkun64 Fair enough
Why use a 50 speed sleep spammer
When I can use a 180 speed sleep spammer
Gen 1 is every so slightly less broken than you said. Spore isnt 100% accurate due to the 1/256 glitch so there technically is counter play.
You forgot official gen 8 pure hackmons is bdsp
I purposefully left out Let's Go and BDSP for the sake of time
@@Aidenkun64 but bdsp is the official pure hackmons for gen 8
@@indiradevi8136 not anymore
@@sheeplol2161 huh? What happened
@@indiradevi8136 bdsp pure hackmons was just as uninteresting so they brought back swsh pure hackmons
Give me random gen 6 hackmons PLEASE
Pretty sure there’s actually sets for this if you ask around enough
So RBY Hackmons is the only place where Electrode is Top Tier.
well its great in bw ph too
I'd also say GSC PH and if Legends Arceus ever had pvp... good lord...
SS is just Master Hand and Crazy Hand vs the rest of the tier
persona ost??
Yes
I enjoy Gen 7 hmons myself
Video 1 of reminding you to make a video on why I'm better then you at competitive Pokémon
I legit forgot about that lmao
@@Aidenkun64that's why I'm reminding you lol
i only play gen 6 pure hackmons because its the only one on the ladder thats closest to gen 9, id love gen 9 pure hackmons if it was a ladder, but im not gonna find someone specifically to play gen 9 pure hackmons, wheres the fun in that?
You have a very unique voice, what mic do you use?
I use a $15 mic I got off a Google search lol. I think it's called a Pop Voice microphone
@@Aidenkun64 lmao based
I thought copycat infinitely spamming whirlwind was not game authentic and an online battler error
In game, copycat can't call itself
That's Gen 4 only I believe
@@Aidenkun64 Gen 4 simulators working this way was an error
Freezai has a video on it called "I was wrong"
mr. Aids
this is a bit of an L take
a
Gen 7 Pure Hackmons is objectively better than Gen 6 Pure Hackmons. Gen 6 Pure Hackmons is too luck dependant to be fun long term, much less competitive. Gen 7 is the only PH that is remotely competitive.
i wouldnt say either of the tiers are "objectively" better than the other. gen 6 and 7 are completely different metas and its not "one is better than the other". its like comparing gen 4 uu to gen 7 zu
Why do you talk like that
Because it's fun
Newest gen at the time will be better simply because new mons, new mons, new abilities, new type combos and overall looking better with QoL improvements