Infused tools is a much more efficient buy than normal tools. You need half as many infused to complete an event, but they are not twice the cost of normal tools at the merchant.
The Fungal Guide cornerstone you took has potential to be extremely strong. If you find lot's of mushrooms in Royal Woodlands obviously it's great but in the Marshlands biome you get mushrooms from trees so they can stack up very fast with that cornerstone
All those stacking +1 cornerstones have the potential for being insane, like in the case of mushroom from trees. You still get +1 mushrooms even if the production was 1 mushroom. You do have to know which products have small stack sizes ( like planks and fabrics) and which have large ones (like foods, coats). Obviously, for smaller stacks the relative bonus is much larger. Specifically for mushrooms I think you can have the mushroom farm building.
You hear cautionary tales about getting so many mushrooms that your woodcutters are too busy carrying them all to actually cut wood, so you run out of fuel.
Rushing shelters and a flower garden (both cost only logs) to get the hearth to L2 seems to make for a much easier start, though I haven't gotten terribly deeply in yet. Often, I can bump my lizards and start earning early reputation over time.
You can be self sufficient for tools even without copper or geysers. Rain collector->Crystallized dew->Tools You need the RNG for the buildings but it's doable.
As I love popping dangerous glades one of my own highest priorities is getting crystallized dew and simple tools production going. But at the same time my towns are a mess when I leave, pushing for the needed rep while the town is falling ruin.
I personally like popping two dangerous glades in the first year every map after doing it for the achievement, the mad ad-lib rush to solve it is really !!Fun!! Do it before accepting blueprints so you know whats available
To be fair, you're not setting up permanent towns but boomtowns designed to aggressively harvest the resources for a decade or two (or even less), before everyone bails and heads back to the smouldering citadel, so it's pretty inline with your job that they're not very sustainable.
DUDE! You've skipped like half of the game since your last video! That's unfair. I wanted to watch you get destroyed by your first viceroy and now I see that you got everything to probably beat Prestige 2+. Damn.
Infused tools is a much more efficient buy than normal tools. You need half as many infused to complete an event, but they are not twice the cost of normal tools at the merchant.
I was hoping you'd show off a new biome, but I'm still happy we're getting more of this a w e s o m e game!
The Fungal Guide cornerstone you took has potential to be extremely strong. If you find lot's of mushrooms in Royal Woodlands obviously it's great but in the Marshlands biome you get mushrooms from trees so they can stack up very fast with that cornerstone
All those stacking +1 cornerstones have the potential for being insane, like in the case of mushroom from trees. You still get +1 mushrooms even if the production was 1 mushroom. You do have to know which products have small stack sizes ( like planks and fabrics) and which have large ones (like foods, coats). Obviously, for smaller stacks the relative bonus is much larger.
Specifically for mushrooms I think you can have the mushroom farm building.
You hear cautionary tales about getting so many mushrooms that your woodcutters are too busy carrying them all to actually cut wood, so you run out of fuel.
@@uselesspocketwatch Admittedly that is quite a hilarious way to lose a game.
@@uselesspocketwatch yeah this can happen but I have gotten into the habit of spamming a lot of warehouses so they usually don't have too far to go
Rushing shelters and a flower garden (both cost only logs) to get the hearth to L2 seems to make for a much easier start, though I haven't gotten terribly deeply in yet. Often, I can bump my lizards and start earning early reputation over time.
Yepp it's easy and good way of doing it.
You can be self sufficient for tools even without copper or geysers. Rain collector->Crystallized dew->Tools
You need the RNG for the buildings but it's doable.
Beavers, humans, and harpies like biscuits.
As I love popping dangerous glades one of my own highest priorities is getting crystallized dew and simple tools production going. But at the same time my towns are a mess when I leave, pushing for the needed rep while the town is falling ruin.
I personally like popping two dangerous glades in the first year every map after doing it for the achievement, the mad ad-lib rush to solve it is really !!Fun!! Do it before accepting blueprints so you know whats available
To be fair, you're not setting up permanent towns but boomtowns designed to aggressively harvest the resources for a decade or two (or even less), before everyone bails and heads back to the smouldering citadel, so it's pretty inline with your job that they're not very sustainable.
Whoa whoa! What happened to all the gameplay between your Game 2 upload and now??
Just a heads up Quill, the herb garden is BY FAR the best farm. I'll let you figure out why. Great series!
I am curious why - can you please explain? I usually go for grain most of the time. Because of flour and all the cakes...
@@DmitryOzzy Roots make flour as well, but you need flour AND herbs to bake so an herb garden does both.
What a time skip.
DUDE! You've skipped like half of the game since your last video!
That's unfair. I wanted to watch you get destroyed by your first viceroy and now I see that you got everything to probably beat Prestige 2+. Damn.
actually, I'm still amazed at how quill plays but if it works ok, good for him
Seriously? Well that is some perverse incentives bullshit then.