I'm curious how you got to +10 for unarmed combat. I understand the 6 skills, but where is 4 from the ability score coming from when you only have 2 strength? Are you allowed to sub in the 4 ranks of the fast attack move instead of the 2 from strength or something? Love your tutorials though, been watching them while preparing a oneshot for my group and they really helped me get a better feel for the system.
Strength doesn't generally affect the ability to hit; rather, Fighting is the base for Close Combat. This character has 4 Fighting and 6 ranks of Close Combat (unarmed) in their skills, for a total of +10 to hit.
Hey, I'm having a hard time understanding Multiattack, and you're the only one that seems to understand it. So my understanding; you attack a target and you pass their defense by 2 degrees their toughness DC to shrug off dmg goes up by +2, if you succeed by 3 degrees it goes up by +5 to shrug off the dmg. BUT, does it give you more attacks in general? For instance do you get to make the attack multiple times, if so how many do you get? If not, does it ONLY use the single attack and just increases the toughness DC if you hit?
That version of Multiattack is just one die roll. The idea is that the boost to the Toughness check DC represents the damage of the extra punches. They come in so fast it registers as just one attack that does big damage. The better your attack roll, the more of those punches land.
I'm curious how you got to +10 for unarmed combat. I understand the 6 skills, but where is 4 from the ability score coming from when you only have 2 strength? Are you allowed to sub in the 4 ranks of the fast attack move instead of the 2 from strength or something?
Love your tutorials though, been watching them while preparing a oneshot for my group and they really helped me get a better feel for the system.
Strength doesn't generally affect the ability to hit; rather, Fighting is the base for Close Combat. This character has 4 Fighting and 6 ranks of Close Combat (unarmed) in their skills, for a total of +10 to hit.
Hey, I'm having a hard time understanding Multiattack, and you're the only one that seems to understand it. So my understanding; you attack a target and you pass their defense by 2 degrees their toughness DC to shrug off dmg goes up by +2, if you succeed by 3 degrees it goes up by +5 to shrug off the dmg. BUT, does it give you more attacks in general? For instance do you get to make the attack multiple times, if so how many do you get? If not, does it ONLY use the single attack and just increases the toughness DC if you hit?
That version of Multiattack is just one die roll. The idea is that the boost to the Toughness check DC represents the damage of the extra punches. They come in so fast it registers as just one attack that does big damage. The better your attack roll, the more of those punches land.
I couldn't have said it better myself! Thanks!
Thanks very much for this.
You're welcome! I hope you enjoyed this new version.
I would think that improved senses would be needed to preventing killing people or damaging things when moving at super speed.
Kinda late but permeate allows you pass through everything as you run.
Could you do some one like Ant-Man next
Sure, I can do that for you!
Thank you