My choices (mostly chosen before hearing your opinion) Hand 1 - I would dump 7,3 so that I retain the ace for pegging; I'm less concerned with a naked 7+3=10 going into the crib than I am with getting 31 for two Hand 2 - I would dump 10,9 bearing in mind that the most common cut is a 10 or face card thereby giving me two fifteens along with the run Hand 3 - I agree with both you and L Key below, but my instinct would be to go with 7,7,6,5 Hand 4 - I would throw Q,J , again because face cards and 10s come up so often as cuts, and that sets you up for pairs and runs in the crib, and potentially two fifteens with the pair of aces, also a hand of low numbers is really good for pegging Hand 5 - keep Q,Q,9,6 , fifteen two and a pair is four, and throwing 7,2 is reasonable because they're so far apart. Breaking pairs never works out in my opinion. Hand 6 - Agree. Hand 7 - Throw K,8 . 3 for six and as little help with runs as possible for 'Pone. Hand 8 - Kings and 5 stay in hand, two sticks around for pegging, 9,8 go to crib for runs.
I would discard the 8 and 10 instead on that third hand (I think it was third hand). 8 and 10 doesn't immediately give the opponent points and the 5, 6, 7, 7, gives you the double run, and of one of those points gets hit again, you have the potential of going much further. By keeping 5, 6, 7, 8 like you did, you start with 6 points. By keep 5, 6, 7, 7, you start with 8 points. Just my thinking. I'm a below beginner cribbage player (only played 1 game so far) so I'm probably totally wrong.
he actually would start with 10, run of 4, flush for 4 and 15 for 2; not my first option either, but i think its the right one when you take a min to figure it out.@@HuddleAroundGames
@@HuddleAroundGames You can't be good at this game without understanding board position. Several places in this video where you should play strong defense,. Read DeColverts "26 theory" book. It doesn't take long to learn board position strategy and it will make the games much more interesting and productive. For example last screen shot score 84 -76. You must keep your oppononet at 84 from getting to 95 at all costs and set the modest goal of reaching 85 for yourself. Strong defense cards required even if it means throwing some bad cards to your own crib to keep good defensive cards in your hand. If your opponent getw to 95 this means that statistically he will on average score 15 points on his next hand as dealer and then 11 on the final hand as pone to win (laying his cards first for the win before you as dealer get a chance to count your cards).
Love it! And they say there isn't enough skill in cribbage? When you talk it out, you can really see how skill is involved.
It's a fascinating game!
Good video. Thanks for posting.
Thankyou for your rules of thumb :)
No problem!
My choices (mostly chosen before hearing your opinion)
Hand 1 - I would dump 7,3 so that I retain the ace for pegging; I'm less concerned with a naked 7+3=10 going into the crib than I am with getting 31 for two
Hand 2 - I would dump 10,9 bearing in mind that the most common cut is a 10 or face card thereby giving me two fifteens along with the run
Hand 3 - I agree with both you and L Key below, but my instinct would be to go with 7,7,6,5
Hand 4 - I would throw Q,J , again because face cards and 10s come up so often as cuts, and that sets you up for pairs and runs in the crib, and potentially two fifteens with the pair of aces, also a hand of low numbers is really good for pegging
Hand 5 - keep Q,Q,9,6 , fifteen two and a pair is four, and throwing 7,2 is reasonable because they're so far apart. Breaking pairs never works out in my opinion.
Hand 6 - Agree.
Hand 7 - Throw K,8 . 3 for six and as little help with runs as possible for 'Pone.
Hand 8 - Kings and 5 stay in hand, two sticks around for pegging, 9,8 go to crib for runs.
Great insight!
Cribbage Pro has a hint option. You can check your discard against the statistical table supporting the hint.
I would discard the 8 and 10 instead on that third hand (I think it was third hand). 8 and 10 doesn't immediately give the opponent points and the 5, 6, 7, 7, gives you the double run, and of one of those points gets hit again, you have the potential of going much further. By keeping 5, 6, 7, 8 like you did, you start with 6 points. By keep 5, 6, 7, 7, you start with 8 points. Just my thinking. I'm a below beginner cribbage player (only played 1 game so far) so I'm probably totally wrong.
I think that is an equally valid, and maybe better, option!
he actually would start with 10, run of 4, flush for 4 and 15 for 2; not my first option either, but i think its the right one when you take a min to figure it out.@@HuddleAroundGames
board position always a factor (26 theory)
Always, if only I understood it better!
@@HuddleAroundGames You can't be good at this game without understanding board position. Several places in this video where you should play strong defense,. Read DeColverts "26 theory" book. It doesn't take long to learn board position strategy and it will make the games much more interesting and productive. For example last screen shot score 84 -76. You must keep your oppononet at 84 from getting to 95 at all costs and set the modest goal of reaching 85 for yourself. Strong defense cards required even if it means throwing some bad cards to your own crib to keep good defensive cards in your hand. If your opponent getw to 95 this means that statistically he will on average score 15 points on his next hand as dealer and then 11 on the final hand as pone to win (laying his cards first for the win before you as dealer get a chance to count your cards).
Well it’s really all a “crap”shoot 😉
Luck plays a huge role!