the funny thing is. if you use crimson pain with anything else the game becomes really easy to chain. at least for me. risk doesnt even matter at that point, a miss becomes 50 damage or over and you have no fear of dying lol.
Something crucial you didn't seem to glean is that Edged/Blunt/Piercing is weighed vastly more heavily than the Affinity and Elemental categories. I believe Elemental is next most significant, but we're talking overall like 85/10/5 or for how much Type, Elemental, and Affinity matter, respectively. You can play the game very effectively with three weapons, and use gems and buffs for all Elemental or Affinity related adaptations for individual battles. Or I guess you can always break art spam too lol... the reason that may have worked is that each break art has its own Edged/Blunt/Piercing value separate from the weapon used... so an edged sword doing shit against a golem with normal hits will do damage with a break art that does Blunt damage for example. Also, there are absolute systemic rules to the crafting that can be taken advantage of to make better weapons/armor earlier in the game. Generally though the game gives you everything you could need to beat it along with using buffs/debuffs properly (if the above paragraph is understood also lol... this game) , and the crafting is mostly a fun diversion for those who really want to have all kinds of different neat weapons and go through New Game + several times and become very powerful for the fun of it. There are also parts of the map that only open on NG+, like final challenge areas for your character. Same thing goes for offensive magic, yes it is pretty pointless outside a few niche situations on a first play... but every time you go through NG+ and get another tome of that spell, it actually gains a level, up to 4 I think, giving significantly more flat damage and AoE, so when combined with an int stat from 4 trips through the game and a nicely crafted staff, you can make everything go boom real good with magic eventually. But yeah you'd have no idea of that from how it feels to use on the first play. Awesome video overall, it's so good to see coverage of this classic far too few people played.
thats weird. the type didnt really do much protecting to me. when i got the marlenes ring (0 types), the damage done to me is like night and day difference..maybe youre talking about just attacks??
For real, blunt/piercing/edged almost don't matter at all for me because my edged weapons are always way stronger than blunt and piercing. At the start they provide you with all kind of base weapons but then they only provide good edged weapons for mid game. When you get to end game you finally get some nice piercing and blunt weapon but you usually have end game edged weapon which deals with anything any way. I carry sword/staff/ greatsword and nowhere do I deal 0 damage to ennemies. I work on affinity mostly and build air set up. With the right air setup you ll even destroy air ennemies(like in the abandonned mines, take a sylphid ring, a shamshir, djinn amber, sylphid topaz, luft fusion and degenerate and you ll just destroy the air elemental with crimson pain without any need to switch weapon or set up)
Didn't so much forget as just didn't mention it. There's so many little tips and tricks I could have included but just didn't. Like how half of the platforming and puzzle boxes can be bypassed by using the right item and right spell together to boost your jump height and distance haha. This video could have been an hour long if I let it.
Thanks my dude, actually very helpful, I just started playing today & I gotta say I'm getting hooked, I haven't felt that about a video game in a long time. It feels good to be excited to get to play again. 😄😄😄
This game's weapon and battle's details and arrangements are so complicated to understand that depending in your knowledge of the game you will either hate or love the game
Yeah true but at least it has a challenge unlike today's games are so easy, linear and boring just started again today there's something to it, still haven't finished it after 20 years😅
I remember printing a big guide from gamefaqs back in the day, we didn't have UA-cam. I even added a nice ringed hardcover 😂. It explained how to successfully combine all blades and armor to get better equipment and better materials. I completely submerged myself in this game, got really good too. I didn't care if my hit didn't land, I could increase the damage with the chains, from 0 until the enemy was defeated. Man, greet times!
Good video, thanks! Playing through for the first time and this game has a LOT to offer; insanely good-looking, terrific direction of cutscenes/story pacing, intricate story, unique battle system... ... But yeah deciphering just what the heck the labyrinthine details mean is a bit much. Not to mention the fundamental flaw of needing to open up the menus and change gear for every new enemy.
To me this is a great game held back by the Risk system. It had so much potential as a high risk/high reward mechanic but instead, like you said, it's barely viable to be considered as a "high reward" mechanic. It ends up being a hindrance.
One of the best games ive ever played. Basically you need 3 weapon for 100% affinity towards each monster type, and after you have 100 affnity towards each type, you melded it in the blacksmith to get "ultimate" weapon with 100 affinity for each monster type, no need to switch weapon again. But it is very time consuming to grind it 😂
Hey folks! Hopefully you can look past how I say "Vagrant" and get some use out of this. The amount of times I've heard this said in person can probably be counted on 1 hand and each time would have been pronounced differently, so I'm doing my best with some notable confusion. I created this video to supplement Vagrant Stories lack of tutorials. If you're like me starting this game was a confusing and arduous task. I myself came to the web looking for a video like this and couldn't find it, so I hope it helps you all in your journey. 1 thing I'd like to add however: Combat is not the only thing to get stuck on. I understand this. It's very easy to get lost as well. If you find yourself lost in the game look through your inventory for unused sigils and back-track to make use of them. Also use your map to locate any doors you've yet to unlock with the silver/gold keys etc or simply any door you've not gone through. Fill in as much of the map as possible to find new bosses and keep your stats up! That is all! My review for the game can be found here: ua-cam.com/video/mUyPjN1ESkY/v-deo.html
I bought this game in 2005 or so on eBay thinking this was the game everyone I know on a forum talking about. Excited, I bought the game, fought the first battle a few times and couldn't figure out what was going on. I turned it off thinking I'd get back to it later. 2020: Later has arrived and I still don't know what's going on. Thank you so much for this, and I am so glad I found this video. *subbed* Also, it turned out that the game my online friends were talking about was Valkyrie Profile, which is way too expensive now lmao. Looks like it's not on the PS Store either.
When I was younger , I just rely on chain attack and the defense mechanic (I hated the risk system). The game seams unfair to me and too hard because all boss was far stronger than me when I dealt only few amount of damage to them. Now I really like the design of the game, because you are reward to search the weakness of ennemy and use the good buff, debuff and stuff around that . (Sorry for my english)
Hey man just wanted to let you know that you’re hands down my favorite videogame helper (I can’t think of another word for it lol). It’s SO annoying when I want to learn something in a game and have to wait 5 minutes for them to stop blabbering about nothing and then come away more confused before sometimes. You summarized this guide perfectly. No useless banter, just a simple and easy to follow guide. You cracked a few jokes here and there but you didn’t overdo it. You deserve more subs man. I haven’t taken a look at your channel but if you haven’t already you should consider doing more helpful videos for older games since back then you were expected to read the guide that came with the game..but no access to that means zero tutorial. Sorry this message ended up being so long..I’m just so happy I found a helpful video that I can reference without having to sit and listen to some kid with a super annoying voice terribly “explaining” what to do. So frustrating. You should really try to get more subs because honestly with how great this video was I have no doubt in my mind you could do UA-cam full time super easily. If you ever want my help just let me know. I’m not capable of doing much but if you think of something I’d be more than happy to oblige! Thanks again!
My channel doesn't have much content like this to be honest. My reviews generally work a little bit like tutorials when I talk about game mechanics, but with Vagrant Story I truly feel a dedicated "Help video" was needed. I went looking for one a short while into my playthrough and couldn't find one, so I decided to make it myself haha. I appreciate all the kind words dude. Good luck getting through this game. It's a beast.
Dropped by because I was told this game is like Aidyn Chronicles: The First Mage on the N64 by THQ / H20 back in 2001 I think more than anything its similar combat system ish but I am getting some real souls like vibes going on. Regardless, i'm loving it and appreciate the upload :)
@@TarksGauntlet I just now finished the game, in no small part thanks to your battle system breakdown. And i must say: wow!! What a ride. Engaging and rewarding. I'm truly glad i played this! :)
i never played this game before and withought see the guide i was able to pass the wyvern right now am figting against the goblings and specializing my wepons on a specific category but i came here to learn more.
Many thanks for this video,i played this game many times on my ps one and it was 1 of my fav games now i play it on my ps3 and still like it but hade a hard time with the battles so thanks again
i "easily" beat that game after its release without knowing a lot. now that i replay it on emulator, it seem WAY harder than before. it seems like they patched the game since then, or am i just blurring the past?
Well to me personally, i figured the child me back then was so much more intuitive and skillful in figuring out mechanics and playing games than present me. Not to mention so much more patient.
Analyze is an important and overlooked spell. Would you believe Lizardmen are weak against AIR of all elements? Don't underestimate Analyze on your first playthrough - unless you resort to FAQs ofcourse :)
I had some strategy, (Maybe I covered it in the video, I can't remember) but I seem to recall the boss taking a long time, but he literally couldn't do damage to me haha.
Good work on providing this guide. It’s a lot to take in, but I’ll be sure to consult the videos if ever I go back to the game. I think it was the crafting and knowing what shop to go to that threw me off the most. But the whole menu system just seemed like a convoluted mess.
It is a convoluted mess. You can get used to it, but it's never not convoluted lol. If they ever remake this game that whole system would need to be overhauled and mapped better to the controller.
I’m not sure if my emulation machines right stick just doesn’t work, but the manual says free look is the right stick. When I use the right stick nothing happens. Should the right stick be moving the camera around?
I did not expect this game to be so complex. I just started playing it today after years toying with the idea and oof... I sure had a reality check with the whole chain mechanic. They sure don't make games like this anymore. Having a blast so far, but I really needed to put it down for a bit and look up how the heck combat works.
A feeling I know all too well. Heck, it's why I made this video! When I played it there was no video like this on youtube and I desperately needed one haha.
So.. how do I get the PP to go up? EDIT: I love the structure of your content in this video. It's exactly what I was looking for, you seem to cover every important question and no tangents. Thanks.
Simply Attack with the weapon or, even better, use Chain attacks that increase PPs/DPs. This will let You raise PP while keeping DP high (thus You can repair weapon to max DP without losing many PPs). I highly suggest reading trough in-game encyclopedia :P This game requires some intelligence and basic computing abilities and that's the reason it is hit or miss game for so many people. :D
Playing this game now for the first time and I'm definitely overwhelmed. Your video helps a lot. That being said, can anybody please tell me how I block in this game? I have a shield but I don't really understand how to make use of it.
What stops you from spamming the battle command? It seems I can attack nonstop, I cannot find ANYWHERE, or anyone talking about, the *cooldown* of the attack menu. Sometimes it plays a "error" sound and the menu doesnt open up (the green area circle), but most of the times I can open it several times in a row. That is so confusing, it seems like it's a hidden information in the game and it drives me crazy.
Yeah, there is a cooldown of the attack (circle) menu. But that's all about it. Why would anyone talk about it? You can't do more than just use it as fast as needed/possible.
You mean where is the menu or where did the stats come from? I can't immediately recall where the menu is but it can't be too hard to find. The stat-info came from the games manual. This is definitely one of those games where you have to read the manual first, which is why I made this video haha.
Just bought the game along with a PS2 to play it on! Would love if they remastered the game a released it on modern consoles including Switch! Anyone know who we have to bother on Twitter to make this happen?
It can be really really cruel, and when risk is really high it can just get frustrating. I think it's a good idea but it's implementation could be better balanced.
Needs a remake so bad. Looks like shit on my PS3/hdtv. Looks awesome on my oled Vita, but I'd rather not play it on hand held. Might mod my pstv, and see how it looks that way. I'm just trying to get it to look decent on a TV at this point ☺️
Isn't there a thing with beast type and how you can grind a weapon with only two high beast type affinities? Like raising in one will lower it in two others or something like that.
There are 6 types put on a wheel, when You hit 1st type it can raise but it can also lower 2nd and 3rd. if You hit 4th type it can go up but 5th and 6th may lower. So the minimum is having 3 weapon (for types 1 and 4, for types 2 and 5, for types 3 and 6) but since You can carry up to 8 weapons at the time You can easily make 6 specialized killing tool :P
Risk is the very worst part of this game. Its balanced so poorly. Everything raises risk, which means during battle it wont take very long before your attacks are ineffective, forcing you to burn through items. Except that theres not exactly tons of vera items, and this is where this game gets too hard for people. They hit a wall because its too difficult to lower risk during battle, making battles unwinnable for them.
This is waaaay too fucking much to remember and understand for a linear adventure RPG. It is fun when it works and you luck into situations where you have a weapon that will deal more than a single point of damage or so but I had an easier time getting into and having fun with goddamned Crusader Kings.
Love vagrant story. But i have no idea where this reputation of being a difficult game came from. You mention the lack of tutorials? back in the day there where game manuals. they helped a lot.
The game force you to play arround buff , debuff, and understanding how the stat system work. When in most rpg, just using attack with best dps and healing is enough to beat the game. And this game punish you for that (risk system + boss ennemy really resistant to dammage)
Yeah an there is in-game Encyclopedia as well... I manages to beat it with limited english in teenage years (I used walkthrough for Snowfly Forest though)
Thanks for the dirty jokes disclaimer lol... It's been many years since I've played this. I started again and can't remember the reason why it doesn't let me remove the stored weapons in the container... probably a simple/silly detail I'm missing?!!
lol I'm way too simple for this; mess with the crabbo, you get the stabbo. So many overwhelming mechanics and no easy mode, I'll pass lol wasn't sure if I should go back to this as an adult as I am exploiting games like FFT I outsped the final boss in a vid, but this is excessive lol I liked it until I hit that 1 damage wall as a kid.
I gotta drop in on a stream of his again sometime soon. Parme's a cool dude but I rarely venture to twitch. I'll make a point of it this week to say hi haha.
Yeah, this was at a bit of a weird time in gaming when reading the manuals were beginning to become less crucial and in-game tutorials were getting better, but with this title the manual was absolutely necessary to read and understand.
It's not for everyone. If it doesn't click don't feel bad putting it down. If you have a physical copy it can be worth it to read through the manual, but it is certainly a challenge to figure this one out and make use of all the mechanics. It can feel really cumbersome for quite a while.
@@TarksGauntlet the stressed point of how important the buffs are and how ineffective the physical magic attacks are really helped a lot. I feel like I can finish the game now.
It's such a pity they made this game so overly complicated, it had great graphics, great story but the battle system is not fun at all. Your video is great but the fact that someone has to watch it to really understand the battle system shows how bad it was or worse, how bad it was explained in the game. They don't make games like this anymore and I say thank god!
I guess, only slightly in the games defence, a lot of it was in the original manual which developers actually used to use and people actually used to read. I can safely say I don't miss tutorials only being in the manuals but I do miss manuals at least.
And don't forget, no tutorial at all! LoL. I still remembered the very 1st fight. Frantically pressing the buttons. Drawing the sword only to sheathe it back in front of the enemy.
Tried playing this game 20 years later and still couldn't fully understand the risk system and random abilities you unlock during the game. They should've kept it simple like the limb mechanics in the early Fallout titles.
To my knowledge it's "Vay-grint." But this is just the result of me trying to over enunciate. Some words just fall apart when I try to throw them in a sentence, or they just run incomprehensibly into the words around them. I get a bit tongue tied on lines here and there and try to adapt.
I feel like I'm from a part of the world that has an accent a lot of people pick up on despite my best efforts and people just can't be chill about it... 😒
@@TarksGauntlet you’re absolutely okay. It was uncouth of me to harp on you about that, and I hope you can forgive me for being unnecessarily rude. It’s easy to forget that we are all human and all have different experiences, talents, and in this case accents. The content of the video was great, and I focused on something irrelevant. Keep up the good work, man.
Man... I needed this video, like, many years ago.
Well if you ever need it again in the future... it now exists haha.
the funny thing is. if you use crimson pain with anything else the game becomes really easy to chain. at least for me. risk doesnt even matter at that point, a miss becomes 50 damage or over and you have no fear of dying lol.
😂 Same, same. 👏🏾
Something crucial you didn't seem to glean is that Edged/Blunt/Piercing is weighed vastly more heavily than the Affinity and Elemental categories. I believe Elemental is next most significant, but we're talking overall like 85/10/5 or for how much Type, Elemental, and Affinity matter, respectively. You can play the game very effectively with three weapons, and use gems and buffs for all Elemental or Affinity related adaptations for individual battles. Or I guess you can always break art spam too lol... the reason that may have worked is that each break art has its own Edged/Blunt/Piercing value separate from the weapon used... so an edged sword doing shit against a golem with normal hits will do damage with a break art that does Blunt damage for example.
Also, there are absolute systemic rules to the crafting that can be taken advantage of to make better weapons/armor earlier in the game. Generally though the game gives you everything you could need to beat it along with using buffs/debuffs properly (if the above paragraph is understood also lol... this game) , and the crafting is mostly a fun diversion for those who really want to have all kinds of different neat weapons and go through New Game + several times and become very powerful for the fun of it. There are also parts of the map that only open on NG+, like final challenge areas for your character. Same thing goes for offensive magic, yes it is pretty pointless outside a few niche situations on a first play... but every time you go through NG+ and get another tome of that spell, it actually gains a level, up to 4 I think, giving significantly more flat damage and AoE, so when combined with an int stat from 4 trips through the game and a nicely crafted staff, you can make everything go boom real good with magic eventually. But yeah you'd have no idea of that from how it feels to use on the first play.
Awesome video overall, it's so good to see coverage of this classic far too few people played.
thats weird. the type didnt really do much protecting to me. when i got the marlenes ring (0 types), the damage done to me is like night and day difference..maybe youre talking about just attacks??
For real, blunt/piercing/edged almost don't matter at all for me because my edged weapons are always way stronger than blunt and piercing. At the start they provide you with all kind of base weapons but then they only provide good edged weapons for mid game. When you get to end game you finally get some nice piercing and blunt weapon but you usually have end game edged weapon which deals with anything any way. I carry sword/staff/ greatsword and nowhere do I deal 0 damage to ennemies. I work on affinity mostly and build air set up. With the right air setup you ll even destroy air ennemies(like in the abandonned mines, take a sylphid ring, a shamshir, djinn amber, sylphid topaz, luft fusion and degenerate and you ll just destroy the air elemental with crimson pain without any need to switch weapon or set up)
i love Vagrant Story on PS1! Was hard but fun and pretty unique! This game sure brings alot of memories for me personally!
You forgot to mention the exercise dolls, to improve your weapons category stats.
You can find an exercise doll for dragons for example.
Didn't so much forget as just didn't mention it. There's so many little tips and tricks I could have included but just didn't.
Like how half of the platforming and puzzle boxes can be bypassed by using the right item and right spell together to boost your jump height and distance haha. This video could have been an hour long if I let it.
@@TarksGauntlet Yea man thats right. You can't put everything in there, that is True. Nevertheless gj for this vid. ;)
I literally took notes like I was watching a university lecture. Thanks for the helpful video.
Thanks my dude, actually very helpful, I just started playing today & I gotta say I'm getting hooked, I haven't felt that about a video game in a long time. It feels good to be excited to get to play again. 😄😄😄
Saaaame. Golden era squaresoft hits mad different, but vagrant story hits even more different still. One of a kind.
Thank you! The combat system on this game is so confusing! This video helped A LOT. Wish you the best.
This game's weapon and battle's details and arrangements are so complicated to understand that depending in your knowledge of the game you will either hate or love the game
Yeah true but at least it has a challenge unlike today's games are so easy, linear and boring just started again today there's something to it, still haven't finished it after 20 years😅
This game battle math is sick 👻
I remember printing a big guide from gamefaqs back in the day, we didn't have UA-cam. I even added a nice ringed hardcover 😂. It explained how to successfully combine all blades and armor to get better equipment and better materials.
I completely submerged myself in this game, got really good too. I didn't care if my hit didn't land, I could increase the damage with the chains, from 0 until the enemy was defeated.
Man, greet times!
AMAZING GAME LOVE VAGRANT STORY!!!!
Good video, thanks!
Playing through for the first time and this game has a LOT to offer; insanely good-looking, terrific direction of cutscenes/story pacing, intricate story, unique battle system...
... But yeah deciphering just what the heck the labyrinthine details mean is a bit much. Not to mention the fundamental flaw of needing to open up the menus and change gear for every new enemy.
To me this is a great game held back by the Risk system. It had so much potential as a high risk/high reward mechanic but instead, like you said, it's barely viable to be considered as a "high reward" mechanic. It ends up being a hindrance.
@Beowulf Walker Yeah but that require some intelligence, not just mindless button mashing xD
One of the best games ive ever played.
Basically you need 3 weapon for 100% affinity towards each monster type, and after you have 100 affnity towards each type, you melded it in the blacksmith to get "ultimate" weapon with 100 affinity for each monster type, no need to switch weapon again.
But it is very time consuming to grind it 😂
Thanks a ton dude, this is exactly the kind of breakdown I was looking for.
A little Streets Of Rage 2 Soundtrack in the background. Love it!
Hey folks! Hopefully you can look past how I say "Vagrant" and get some use out of this. The amount of times I've heard this said in person can probably be counted on 1 hand and each time would have been pronounced differently, so I'm doing my best with some notable confusion.
I created this video to supplement Vagrant Stories lack of tutorials. If you're like me starting this game was a confusing and arduous task. I myself came to the web looking for a video like this and couldn't find it, so I hope it helps you all in your journey.
1 thing I'd like to add however: Combat is not the only thing to get stuck on. I understand this. It's very easy to get lost as well. If you find yourself lost in the game look through your inventory for unused sigils and back-track to make use of them. Also use your map to locate any doors you've yet to unlock with the silver/gold keys etc or simply any door you've not gone through. Fill in as much of the map as possible to find new bosses and keep your stats up!
That is all! My review for the game can be found here:
ua-cam.com/video/mUyPjN1ESkY/v-deo.html
I bought this game in 2005 or so on eBay thinking this was the game everyone I know on a forum talking about. Excited, I bought the game, fought the first battle a few times and couldn't figure out what was going on. I turned it off thinking I'd get back to it later.
2020: Later has arrived and I still don't know what's going on.
Thank you so much for this, and I am so glad I found this video. *subbed*
Also, it turned out that the game my online friends were talking about was Valkyrie Profile, which is way too expensive now lmao. Looks like it's not on the PS Store either.
When I was younger ,
I just rely on chain attack and the defense mechanic (I hated the risk system). The game seams unfair to me and too hard because all boss was far stronger than me when I dealt only few amount of damage to them.
Now I really like the design of the game, because you are reward to search the weakness of ennemy and use the good buff, debuff and stuff around that . (Sorry for my english)
Bought this for my Vita today. Its fantastic.
Hey man just wanted to let you know that you’re hands down my favorite videogame helper (I can’t think of another word for it lol). It’s SO annoying when I want to learn something in a game and have to wait 5 minutes for them to stop blabbering about nothing and then come away more confused before sometimes.
You summarized this guide perfectly. No useless banter, just a simple and easy to follow guide. You cracked a few jokes here and there but you didn’t overdo it.
You deserve more subs man. I haven’t taken a look at your channel but if you haven’t already you should consider doing more helpful videos for older games since back then you were expected to read the guide that came with the game..but no access to that means zero tutorial.
Sorry this message ended up being so long..I’m just so happy I found a helpful video that I can reference without having to sit and listen to some kid with a super annoying voice terribly “explaining” what to do. So frustrating.
You should really try to get more subs because honestly with how great this video was I have no doubt in my mind you could do UA-cam full time super easily. If you ever want my help just let me know. I’m not capable of doing much but if you think of something I’d be more than happy to oblige!
Thanks again!
My channel doesn't have much content like this to be honest. My reviews generally work a little bit like tutorials when I talk about game mechanics, but with Vagrant Story I truly feel a dedicated "Help video" was needed. I went looking for one a short while into my playthrough and couldn't find one, so I decided to make it myself haha.
I appreciate all the kind words dude. Good luck getting through this game. It's a beast.
Thank you I just started playing for the first time and this was great and concise info.
The no dirty jokes section made me laugh. Great video too, subbed!
Dropped by because I was told this game is like Aidyn Chronicles: The First Mage on the N64 by THQ / H20 back in 2001 I think more than anything its similar combat system ish but I am getting some real souls like vibes going on. Regardless, i'm loving it and appreciate the upload :)
Dude. Who are you? You are a hero beyond explanation. Thank you for thinking of making this video, and then making it.
I figured since I needed a video like this when I started I probably wasn't the only one haha. Somebody had to make it :P
@@TarksGauntlet 🤣🤣❤
Just started playing again (last time was maybe 20 years ago😄)really a forgotten gem, thanks for the tips tho
Ayyy thanks dude, you just saved me a lot of headaches, i was already panicking against the first two enemies
I know how it feels. Trust me haha. Its why I made this. Hope it helps!
@@TarksGauntlet I just now finished the game, in no small part thanks to your battle system breakdown. And i must say: wow!! What a ride. Engaging and rewarding. I'm truly glad i played this! :)
awesome, that makes things a little clearer...Im still scared though lol
+10 for using that Dreamer track from Streets of Rage 2
i never played this game before and withought see the guide i was able to pass the wyvern right now am figting against the goblings and specializing my wepons on a specific category but i came here to learn more.
Many thanks for this video,i played this game many times on my ps one and it was 1 of my fav games now i play it on my ps3 and still like it but hade a hard time with the battles so thanks again
I have about 2 hours in, I'm almost starting to get the hang of chain timing.
this is really helpful
2019 and I am playing this game on my ps2 ;)
Elements play a huge part to your hit percentage and damage
I'm always looking for other channels that do PS1 content. I love this stuff. Liked and subbed :
I needed this 10 years ago :-) Awesome work. Thank you so much.
even that would be almost a decade too late.
Wow, that's a lot! Thanks for sharing this.
No problem! Hope it helped!
i "easily" beat that game after its release without knowing a lot.
now that i replay it on emulator, it seem WAY harder than before. it seems like they patched the game since then, or am i just blurring the past?
Well to me personally, i figured the child me back then was so much more intuitive and skillful in figuring out mechanics and playing games than present me. Not to mention so much more patient.
PS1 games can't be patched to rise difficulty
This game is awesome and also extremely complex 😧
thanks for this! The game is lovely so far
Analyze is an important and overlooked spell. Would you believe Lizardmen are weak against AIR of all elements?
Don't underestimate Analyze on your first playthrough - unless you resort to FAQs ofcourse :)
Phantom pain on last boss.. all weapons with high PP, that was my strategy to nuke it fast
I had some strategy, (Maybe I covered it in the video, I can't remember) but I seem to recall the boss taking a long time, but he literally couldn't do damage to me haha.
Tarks Gauntlet iron maiden zone with asura is the true end game tho xd available after beating the game once :)
Good work on providing this guide. It’s a lot to take in, but I’ll be sure to consult the videos if ever I go back to the game. I think it was the crafting and knowing what shop to go to that threw me off the most. But the whole menu system just seemed like a convoluted mess.
It is a convoluted mess. You can get used to it, but it's never not convoluted lol. If they ever remake this game that whole system would need to be overhauled and mapped better to the controller.
Yeah, it’s one of those games that I’d love to see remade. If ever a game needed to be streamlined, it’s this.
I’m not sure if my emulation machines right stick just doesn’t work, but the manual says free look is the right stick. When I use the right stick nothing happens. Should the right stick be moving the camera around?
I did not expect this game to be so complex. I just started playing it today after years toying with the idea and oof... I sure had a reality check with the whole chain mechanic. They sure don't make games like this anymore. Having a blast so far, but I really needed to put it down for a bit and look up how the heck combat works.
A feeling I know all too well. Heck, it's why I made this video! When I played it there was no video like this on youtube and I desperately needed one haha.
Thank you for this, my dude!
Your Patreon tiers made me giggle LOL, this game is difficult at first, but like you said with patience and virtue, there isn’t anything impossible
Tried playing this back in the day and just couldn't figure it out as much as I wanted to. Was easier to switch over to FF7 and FF9.
VERY good piece
I applaud
Great video
Classic. Squares underated masterpiece
ok just starting to play Vagrant Story, how do i know what affinity stats the enemy is weak against?
How I do 3 chains attack ? I means making damage at the same time
Some people rush games and don't enjoy and grind if it takes me months the to beat it oh well then on to the next
So.. how do I get the PP to go up?
EDIT: I love the structure of your content in this video. It's exactly what I was looking for, you seem to cover every important question and no tangents. Thanks.
Simply Attack with the weapon or, even better, use Chain attacks that increase PPs/DPs. This will let You raise PP while keeping DP high (thus You can repair weapon to max DP without losing many PPs). I highly suggest reading trough in-game encyclopedia :P
This game requires some intelligence and basic computing abilities and that's the reason it is hit or miss game for so many people. :D
Definitely ran into that wyvern and did 1-3 damage.
Playing this game now for the first time and I'm definitely overwhelmed. Your video helps a lot. That being said, can anybody please tell me how I block in this game? I have a shield but I don't really understand how to make use of it.
What stops you from spamming the battle command? It seems I can attack nonstop, I cannot find ANYWHERE, or anyone talking about, the *cooldown* of the attack menu. Sometimes it plays a "error" sound and the menu doesnt open up (the green area circle), but most of the times I can open it several times in a row. That is so confusing, it seems like it's a hidden information in the game and it drives me crazy.
Yeah, there is a cooldown of the attack (circle) menu. But that's all about it. Why would anyone talk about it? You can't do more than just use it as fast as needed/possible.
where did u get these info at 3:00 and after about the body parts?
You mean where is the menu or where did the stats come from?
I can't immediately recall where the menu is but it can't be too hard to find. The stat-info came from the games manual. This is definitely one of those games where you have to read the manual first, which is why I made this video haha.
Just bought the game along with a PS2 to play it on! Would love if they remastered the game a released it on modern consoles including Switch! Anyone know who we have to bother on Twitter to make this happen?
god I hate the risk system
It can be really really cruel, and when risk is really high it can just get frustrating. I think it's a good idea but it's implementation could be better balanced.
Needs a remake so bad. Looks like shit on my PS3/hdtv. Looks awesome on my oled Vita, but I'd rather not play it on hand held. Might mod my pstv, and see how it looks that way. I'm just trying to get it to look decent on a TV at this point ☺️
Isn't there a thing with beast type and how you can grind a weapon with only two high beast type affinities? Like raising in one will lower it in two others or something like that.
There are 6 types put on a wheel, when You hit 1st type it can raise but it can also lower 2nd and 3rd. if You hit 4th type it can go up but 5th and 6th may lower. So the minimum is having 3 weapon (for types 1 and 4, for types 2 and 5, for types 3 and 6) but since You can carry up to 8 weapons at the time You can easily make 6 specialized killing tool :P
Wish this video existed when i was 12
Bet u never thought you'd be saying dp and pp so much before this vid
How I can get PP UP?
Risk is the very worst part of this game. Its balanced so poorly. Everything raises risk, which means during battle it wont take very long before your attacks are ineffective, forcing you to burn through items. Except that theres not exactly tons of vera items, and this is where this game gets too hard for people. They hit a wall because its too difficult to lower risk during battle, making battles unwinnable for them.
Maybe they shouldn't have raised risk to 50+ in the first place :P
This is waaaay too fucking much to remember and understand for a linear adventure RPG. It is fun when it works and you luck into situations where you have a weapon that will deal more than a single point of damage or so but I had an easier time getting into and having fun with goddamned Crusader Kings.
Love vagrant story. But i have no idea where this reputation of being a difficult game came from. You mention the lack of tutorials? back in the day there where game manuals. they helped a lot.
The game force you to play arround buff , debuff, and understanding how the stat system work.
When in most rpg, just using attack with best dps and healing is enough to beat the game. And this game punish you for that (risk system + boss ennemy really resistant to dammage)
Yeah an there is in-game Encyclopedia as well...
I manages to beat it with limited english in teenage years (I used walkthrough for Snowfly Forest though)
Is Vagrant Story the Dark Souls of PS1 games?
Thanks for the dirty jokes disclaimer lol... It's been many years since I've played this. I started again and can't remember the reason why it doesn't let me remove the stored weapons in the container... probably a simple/silly detail I'm missing?!!
lol I'm way too simple for this; mess with the crabbo, you get the stabbo. So many overwhelming mechanics and no easy mode, I'll pass lol wasn't sure if I should go back to this as an adult as I am exploiting games like FFT I outsped the final boss in a vid, but this is excessive lol I liked it until I hit that 1 damage wall as a kid.
Parme sent me! Love from the CheeseFam
I gotta drop in on a stream of his again sometime soon. Parme's a cool dude but I rarely venture to twitch. I'll make a point of it this week to say hi haha.
pp is so important in this game. I love pp.
Exacto ....con la habilidad phantom pain los enemigos y jefes+ duros caen rápidamente 👌
They do a pretty poor job explaining the battle mechanics to be fair. I'm not surprised so many people become frustrated with this game.
Yeah, this was at a bit of a weird time in gaming when reading the manuals were beginning to become less crucial and in-game tutorials were getting better, but with this title the manual was absolutely necessary to read and understand.
hating this game so far because of its combt system.
I'm really trying to play and like it but I'm afraid I will be giving up on it.
It's not for everyone. If it doesn't click don't feel bad putting it down. If you have a physical copy it can be worth it to read through the manual, but it is certainly a challenge to figure this one out and make use of all the mechanics. It can feel really cumbersome for quite a while.
what in the FUCK
do you use emulator? graphics looks very accurate :D
Got a resolution bump cause I was using the PS3s backwards compatibility to play my original PS1 copy.
@@TarksGauntlet so are you saying that if you use the physical copy instead of a download it'll look better?
@@RPGeenius nah, should look even better on emulator tbh. Mine just looks better than it would on a PS1 cause the PS3 supports HDMI
I can only do 1 to 0 damage all the time
I was in the same boat for a while. Hope this video helps. It's a tough game to get the hang of. A lot of things to check.
@@TarksGauntlet the stressed point of how important the buffs are and how ineffective the physical magic attacks are really helped a lot. I feel like I can finish the game now.
@@dan5609 sadly offensive magic are efficient only near the endgame (when you can buff/debuff the |INT stat and have enough varity with their element)
they should redo this game
Is that a PP in your pocket or are you just happy to see me.
A little of column A, a little of column B.
thanks for the tutorial , but i loled hard on "PP meter"
It's such a pity they made this game so overly complicated, it had great graphics, great story but the battle system is not fun at all. Your video is great but the fact that someone has to watch it to really understand the battle system shows how bad it was or worse, how bad it was explained in the game. They don't make games like this anymore and I say thank god!
I guess, only slightly in the games defence, a lot of it was in the original manual which developers actually used to use and people actually used to read. I can safely say I don't miss tutorials only being in the manuals but I do miss manuals at least.
And don't forget, no tutorial at all! LoL.
I still remembered the very 1st fight. Frantically pressing the buttons. Drawing the sword only to sheathe it back in front of the enemy.
Where wer you when I was 12
Tried playing this game 20 years later and still couldn't fully understand the risk system and random abilities you unlock during the game. They should've kept it simple like the limb mechanics in the early Fallout titles.
Nope, PP does not decrease if you keep your weapon unsheathed.
It should. Check page 7 of the manual. They even state it there under the description for PP.
Well, I stand corrected, I never seen it decrease, I did the test, it did decrease. I guess I walk too much with my sheathed gear
I appreciate this video, but man, this is still too complicated
Great video, but you should probably know that it's pronounced Vay-grunt, not Vah-grunt.
To my knowledge it's "Vay-grint." But this is just the result of me trying to over enunciate. Some words just fall apart when I try to throw them in a sentence, or they just run incomprehensibly into the words around them. I get a bit tongue tied on lines here and there and try to adapt.
Fair enough. The suffix pronounciation differs on where you are in the world I guess. I'm British so I'm speaking OG English.
that's why this game wasn't succeded - it's too complicated
peee peeeeeee
Dirty jokes or nah?
PP game
I feel like this guy has never heard the word “vagrant” pronounced out loud before… 😒
I feel like I'm from a part of the world that has an accent a lot of people pick up on despite my best efforts and people just can't be chill about it... 😒
@@TarksGauntlet you’re absolutely okay. It was uncouth of me to harp on you about that, and I hope you can forgive me for being unnecessarily rude.
It’s easy to forget that we are all human and all have different experiences, talents, and in this case accents.
The content of the video was great, and I focused on something irrelevant.
Keep up the good work, man.
This is honestly the most encouraging response. Thanks dude.
/ˈvāɡrənt/, not /ˈvaɡrənt/
Imagine watching a video packed with information and effort and this is all you have to say to show the value you found here.
What the different? Im too dumb
Great video