all great ideas! certainly noting them down for future reference but complex enough to probably be mini series on their own rather than part of this series :)
since components dont take damage, but rather the actors that theyre on take damage, the component needs to bind a function to the damage event on it's owner instead. I recently made a video explaining a similar thing shown with blueprint that explains it maybe in some more depth : ua-cam.com/video/B_Os1jOV8Gg/v-deo.html
Virtus Learning Hub rpg in unreal playlist could be interesting as a guide since it hits on most needed elements: ua-cam.com/play/PLL0cLF8gjBpqA8DcrhL_O9kD4jsUqhDR6.html&si=E8yMjhTlRDb0nV08 C++ is wat intimiderend al hoor ik dat UE Blueprints het een en ander opvangen voor programmeer noobs zoals ik. Bedankt voor deze tutorial👍
thanks dude! amazing video. Straight to the point and very usefull
glad it was helpful!
Heck yeah thank you!
No problem 👍
Waiting for dialogue, quest and inventory, keep it up
all great ideas! certainly noting them down for future reference but complex enough to probably be mini series on their own rather than part of this series :)
@@thegamedevcave I've just finished up my Inventory System, but it always a good thing to learn more ways and details.
The TakeDamage function in the StatsComponent files remains unclear to me.
since components dont take damage, but rather the actors that theyre on take damage, the component needs to bind a function to the damage event on it's owner instead. I recently made a video explaining a similar thing shown with blueprint that explains it maybe in some more depth : ua-cam.com/video/B_Os1jOV8Gg/v-deo.html
Question. Where you are calling TakeDamage function ? Or is it called by itself ?
It runs in response to any kind of unreals built in apply damage functions like UGameplaystatics::ApplyPointDamage
Virtus Learning Hub rpg in unreal playlist could be interesting as a guide since it hits on most needed elements: ua-cam.com/play/PLL0cLF8gjBpqA8DcrhL_O9kD4jsUqhDR6.html&si=E8yMjhTlRDb0nV08
C++ is wat intimiderend al hoor ik dat UE Blueprints het een en ander opvangen voor programmeer noobs zoals ik. Bedankt voor deze tutorial👍