Great episode! I agree with every one of these, especially Shakespeare. That bidding for turn order with actions is brilliant! A couple games that use the “retreat”mechanism: Hector & Achilles and Condottiere. Highly recommend both if you’ve never played! ✌️
I had watched a Rahdo video on Kashgar ages ago and remember this card columns thing, really liked the design of the mechanism, but couldn't remember what game it's from until now. Thanks so much. Love the series. -from an indie designer
Love this type of video, really got me interested in the games as well! Original game mechanisms really get me going :) Hope to see more of this type of video!
Don /aka Serengeti /aka Templari (M Schacht): I find the bidding system in this game rather under utilised (unique?) As players win cards in auctions, future bids by that player are restricted, as bids ending with a digit of 'a card already won' no longer permitted. In addition, winning bid proceeds are not paid to the bank, but distributed and shared by all other players 'with cards won' containing the last digit of the successful bid (quite clever).
@@undiscovered_games Aesthetically, I'd like to have the Serengeti version. Given the slight version rule differences, I prefer Templari's constant two-card auctions.
Vasco de Gama got hit really hard by Tom Vasels boardgame fatigue early on. It is an excellent eksample of to much influence or consumers giving to much creed to "influencers"..
@@ChairmanoftheBoard It does have its place. Especially for family games where the randomness helps offset the advantages that adults have over young children. ; )
Mechanics are only tools to achieve a desired design goal. Mechanics alone are like food ingredients. You can make good and bad dishes with the same ingredients. I don't enjoy mechanics. I enjoy games.
Great episode! I agree with every one of these, especially Shakespeare. That bidding for turn order with actions is brilliant! A couple games that use the “retreat”mechanism: Hector & Achilles and Condottiere. Highly recommend both if you’ve never played! ✌️
Love Kashgar. Great pick and such an underutilized mechanism!
Yes to all of that! Now you are making me want to pull Kashgar off the shelf and play it again.😁
Worker programming works brilliantly in Rurik, paired with area control. I agree it'd be great to see it used more. Wasnt aware of Vasco de Gama 👍
vasco da gama is awesome! we played it a week ago. still amazing game
I had watched a Rahdo video on Kashgar ages ago and remember this card columns thing, really liked the design of the mechanism, but couldn't remember what game it's from until now. Thanks so much. Love the series. -from an indie designer
Great video! Other reviews don't talk about this.
Great concept for a video and very interesting picks. Hope game designers take notice!
Love this type of video, really got me interested in the games as well!
Original game mechanisms really get me going :)
Hope to see more of this type of video!
I just checked and it seems like sadly many of these games are quite hard to get
Don /aka Serengeti /aka Templari (M Schacht):
I find the bidding system in this game rather under utilised (unique?)
As players win cards in auctions, future bids by that player are restricted, as bids ending with a digit of 'a card already won' no longer permitted. In addition, winning bid proceeds are not paid to the bank, but distributed and shared by all other players 'with cards won' containing the last digit of the successful bid (quite clever).
I second this comment! I love Don!!!
@@undiscovered_games Aesthetically, I'd like to have the Serengeti version. Given the slight version rule differences, I prefer Templari's constant two-card auctions.
@@tonycork2pa469 yeah the Serengeti probably looks the best, but I love those chunky plastic chips in Don 🤩
Comic Hunters has a 2-d slide mechanism.
The slide puzzle is used in the game Pacal but Juicy Fruits is a better game.
Vasco de Gama got hit really hard by Tom Vasels boardgame fatigue early on. It is an excellent eksample of to much influence or consumers giving to much creed to "influencers"..
No roll and move? LOL
I actually don't mind roll and move haha
@@ChairmanoftheBoard It does have its place. Especially for family games where the randomness helps offset the advantages that adults have over young children. ; )
Have you played St.Petersburg?
@@diamondmeeple one of my favourites
Mechanics are only tools to achieve a desired design goal. Mechanics alone are like food ingredients. You can make good and bad dishes with the same ingredients. I don't enjoy mechanics. I enjoy games.
True to a point . But if I hate mushrooms I still don't want mushrooms if I go to a Michelin Star restaurant.