I use monorails in shuttle mode just to connect to ends of the park together. I keep my paths completely linear and grid based so they hardly ever get lost or stuck.
I never really found extreme heights that difficult. You can literally just flatten the entire terrain, and then build an amazing park according to your dreams, after that it's just waiting
it's a hell of a lot less time consuming to do that with ORCT2's terrain tool, since with the tiny terrain tool you get in vanilla, that would take a very long time...
ArDee usually the best thing you can do is take some time away to flatten all (or at least a very large amount of land) and then save the level. Then you can retry as much as possible on the rigorous level. I also reccomend having intense coasters premade
I used to do the same exact thing when i was a kid! I had rct 2 and had no idea how to actually play the objectives and would just build random coasters
@AlexAfferMetallica I don't remember how I even got RCT. It may have came on a demo disc.. and I thought it was a demo. Messed around with it for a while and noticed that I finally finished a level and it opened up another level. I ended putting in a lot of hours on this game back around 2000
This reminds me how when I was younger I never paid attention to scenarios, because I just had fun building and messing around. Some of them I passed by accident
Yeah same here in classic Roller Ciaster 2 I just wanted to get to this one scenario in the desert with no money and lots of space and then build a mega park
I was so terrible at the game is that I found most scenarios virtually impossible. Even when I tried. To be fair I was like 8 and had no idea what I was doing.
7:42 who the F built that massive Heartline lmfao. On a note, I found Pickle Park (no advertisements) the hardest as I kept building huge excitement coasters (expensive) which lead to less attractions; less guests. Took like 5+ resets
I built all parks in this video, so also that Heartline. Even though the heartline has terrible stats, I still like building them every now and then, and Extreme Heights is perfect for it.
@@purplegill10 It's not the first time I've seen multi-user spam, but it's quite intriguing. The last one was on a video about an old diesel truck but somehow seven people working with the same cryptocurrency wizard decided to reply to one comment.
@@theninjascientist689 Yup, I've seen one that even went to 10 people. I checked the names and all of them were linked to spambots directly or only had comment histories related to those crypto-based scam websites
I find Harmonic Hills the hardest due to the restrictions, a Redditor even took up the challenge in RCTC to complete it without advertising, it was insane
I agree with the whole "scenarios aren't ordered correctly" because, in my experience, dusty greens should be a beginner park, and factory chapers shouldn't
@@SupersuMC Really? Factory Capers is a cinch. And I don't know why people always have trouble with "Pay for Entrance" scenarios, as this always guarantees you money from guests. Meanwhile, "Pay for Ride" scenarios always results in guests not paying a cent because they're too dumb and impatient to line up for a ride wherever they go. This means you can get a lot of bank and guests just by offering half-off park entry vouchers.
Weird, I never had trouble with factory capers. I found the castle scenario far more difficult. That's probably because I didn't know how much you could charge for rides. Pay for entry was easier for me to manage as a beginner because it's just one thing to keep track of.
Please tell me I'm not the only one whom thought Amity Airfield and Fungus Woods were extremely easy to complete, and completed them both first attempt. I really don't see what the issue is with raising your park rating, advertising, and raising the entry price accordingly. I had more cash on both of those scenarios than I knew what to do with and nearly twice as much guests than what it says was needed for the actual scenario completion by the end of year four. That being said, scenarios where you can charge for the rides are typically easier, but that does not mean the other scenarios are hard. At least not for me.
Extreme Heights is actually super easy. Just level the entire map (since you have infinite cash), put 80 launched freefalls in a grid and you are done within 10 minutes.
I remember the days when I was 7 years old failing the extreme heights scenario because I didn't know how to beat any scenario at the time because I was too dumb to understand how the game works and when I did fail the scenario, I putted no entry signs to stop the guests from leaving. 7 years later in 2014, I took on the Extreme Heights scenario and actually completed it. It took around 10 hours to complete the scenario because that's how long it took to round up 4500 guests and had a few coaster crashes there and there. The key to keeping the park rating up is hiring staff in every 5 sections where it would have at least one bathroom and food stall, placing benches and bins on every part of the track and doing this makes the scenario a lot easier.
Great list! I know this isn’t a top 5, but do you plan on making a guide on how guest pathfinding works? (And also employees) there’s just so many facets to it like multiple width paths (good or bad?), overcrowding, what makes a path layout “confusing” or not, how do guests get lost, and what governs where they go to, etc.
I've found that they only really get lost when they decide they want to leave the park and can't find the exit. They cant find the exit because they took the first path they could that goes in the direction of the exit but doesn't actually connect with it (a dead end) and are too stupid to retrace their steps to the main path. My solution to this is to try not to build any dead-ends that point toward the park entrance, or if I do need to (like a ride exit path) to add a "do not enter" sign to it.
Hey Marcel - only just recently found your channel, and have to say that while I'm not a huge RCT player, I've always been a fan. I love the great informative content you produce, everything is straight to the point. I have found myself watching all of your stuff on RCT so far and must say I have been enlightened a great deal because of it - going to get around to launching OpenRCT very soon thanks to you. Keep up the tremendous work!
@@dragooncroft yeah, but I haven't been able to get the disk version to work on windows 10 and it constantly crashed with 8. At least it is playable with steam and has a very helpful community there that will help fix pretty much any issues that pop up (occasionally an update will mess stuff up for a few days until it gets patched but there are usually workarounds).
As a kid, the only scenarios I completed in RCT2 were the beginner ones and Extreme Heights. I somehow managed to survive until the Reverse Freefall Coaster was unlocked, and then I spammed five or six of them on top of each other along the entire length of the map - literally starting in one corner and ending in the other corner.
The desert scenario is one of the easiest, I loved that one as a kid, you just flatten all of it, no need to worry about grass growing, unlimited money and thrill loving guests that let's you build fun roller coasters
I found Extreme Heights to be super easy as you can just spam pre designed coasters and place toilets and shops everywhere and each ride can have it's own dedicated mechanic.
I haven't done pixel art in a very long time; however, I am getting back into it. The Twitter logo in the video and the OpenRCT2 logo on my profile pic are my two most recent projects 😃. And there are no mods, all the base blocks were built by hand.
Gravity Gardens was hell for me, I probably spent a good week going through that park. The thing about it is once you get stuff going and avoid the deadly cycle you're good, but it was a long 7+ years 'till the end. Extreme heights was very easy for me, I love to go wild with coasters so it was helpful that guests like my insane coasters :D
the trick i use for pay-per-entry parks is once the guest flow slows down enough, i close every ride and close the park, then put banners in key spots to guide guests out of the park. when almost everyone is gone i delete all the signs and reopen everything, and suddenly a pile of guests show up. ive had entrance tickets go up more than 600% in some cases
If only those pesky guests wouldn't stick around the park for 3 or 4 years at a time... Imagine paying $50 to enter a six flags and being allowed to live there and ride all the rides to no limit for almost half a decade!
@@MarcelVos yeah i really just use it in parks where i need money to have a chance at winning, or if using this exploit wont significantly affect my chances of reaching the guest goals :P
I actually find pay-per-entry parks to be easier than pay-per-ride parks, simply because this guarantees that guests will give you money. In pay-per-ride parks, there are countless instances of guests never paying you a cent when they leave, due to artificial stupidity from the guests. You can always advertise up the ass in pay-per-entry parks with the half-off marketing option.
The moment you stop advertising... you already begin to lose. Always keep your advertisements up in park price scenarios. Guests will come in even if you pass the soft cap constantly, giving you extra income to build more rides.
Excellent list. Really looking forward to the solution series. I always liked Rainbow Valley in principle, but never beat it. As for future Top 5 lists, how about "Top 5 Most/Least Useful Non-coaster Rides"? Bonus points if you can explain why the Twister thrill ride is almost always the most unpopular of the starter rides; you almost always get it at scenario start, but I rarely see guests riding or queuing for it. Am I doing something wrong, or is that ride just a waste of space and money?
I think it's because it has gentle ride stats, and it gets "old and boring" quickly. In many parks, I was often charging just 20 or 30 cents to get people to queue for it as time went on. But when it's new, it's a good enough ride to include while guests wait for your coasters, imo
I had to increase its rotations just to help boost its stats to something interesting. That might decrease its optimal throughput, but if people are actually riding it and willing to pay a bit more for it, then it’s worth it.
@@HarmonyParuko Harmonic Hills is way more forgiving as you can advertise there, until some Redditor managed to complete Harmonic Hills without advertising, it was insane
Amity and fungus took so long to figure out! Still working on #4. Extreme heights was long but fun. Rainbow summit is killing me right now but I'm trying it again with your awesome advice! I think the scenarios where it's all only coasters but they must be a long length with high ratings are the hardest of all. Great video!
I was genuinely shocked at number 1 :D Rainbow Summit is the one i found easiest out of the 5. Fungus Woods and Amity Airfield are straightforward once you have a compact design for the coasters available. Fungus Woods is the one i always struggled with originally. I need to replay Extreme Heights with a focus on compact coasters.
Fungus Woods is also the one I struggled with the most out of these five, but objectively I'd say that Rainbow valley is more difficult. Same goal, more difficult terrain, and no ads.
@@MarcelVos I didn't even know fungus woods was supposed to be hard. It's nearly as flat as a pancake, and therefore easy. I finished it as my 3rd scenario ever after ~20 years without playing. Same with Airfield. Any scenario with hills or lakes are usually a nightmare (unless with unlimited money). I really enjoy those with difficult terrain though- far more challenging. The flat ones are just 1. build a coaster. 2. box it with a square path. 3. new handyman, new benches, new strip of shops. 4. every two coasters throw in one boring ride and one thrill ride. 5. Repeat. 6. Once overcrowding, squeeze in a free monorail to take guests from the old part to the other side of the map. Hills mean planning paths very carefully, as well as having to custom design every rollercoaster. And everything is more expensive because it's raised up.
Ah yes, Fungus Woods... the stupid easy scenario I tested interlocking loops on with wooden coasters and beat the scenario with twice as many guests as I needed and discovered that interlocking loops generally isn't even worth it because the non-interlocking loops wooden coasters had nearly exactly identical stats, size etc... That scenario was a joke.
I know a really good trick for park with pay for entry when you have some guest you can make them leave with no entry signs and closing the park after that you get new guests faster if your goal isnt guests it is really nice if it is guests you should do it only in the start to get really much money
when talking about top 5 videos, I could imagine a top 5 most fun scenarios, top 5 best/worst coaster types, top 5 best pre-built coasters (that appear in scnearios). Good video though!
Agreed on the most fun ones. The most realistic ones might be interesting too. (I don't play it so much for the challenge, but mostly try to have fun making somewhat reasonable coasters and rides...)
I beat most of these before finding out I could charge 20 bucks for a friggin umbrella. I also never took out any scenery that wasnt actually in my way and did most of it with prebuilt rides. Also never realized I could charge so much for rides until I started watching you, I had never raised the original prices more than a dollar
I think the height restriction actually helped me on Rainbow Summit. I have a hard time building reasonably sized rides. More smaller rides, even if they are nearly as long as their taller cousins made that one pretty doable for me. Amity airfield I always come close to the wire on for that reason, but it being completely flat makes building go a lot quicker with much less thought going into it.
If anyone sees this now, the reason they get lost is that they aren't smart enough to know that the chairlift is the only way back to the main park, so they will sometimes just wander in circles and get more and more angry
Amity Airfield is such a pain in the rear to complete. Every time i play through the scenarios in rct2, it takes me several tries to get it right. This is probably because I try not to just spam motion sims, freefalls, and micro coasters to beat scenarios though. The big thing about Amity Airfield that I hardly ever see mentioned that makes it so finicky is the ride selection. Almost every ride you have access to has a really high base nausea rating. Swinging suspended coasters, multi dimension coasters, enterprises and freefalls... even the gentle ride selection has stuff like space rings and the like that are just straight up vomit machines. Beating the scenario takes a lot of micromanaging of your finances; splitting available funds between handyman salaries to keep the paths clean and park rating acceptable, and constant advertising and expansion to keep entrance tickets coming in. Definitely should've been an expert park, as I think it's significantly more challenging than Ghost Town or Extreme Heights.
There's no need for a ride spamming on Amity Airfield. Four years is more than enough time to get the job done with custom builds. Just remember to make your park BIG. Keeping it small will not do, but having it fill the entire circumference of the map will get you more than twice as many guests as you need.
I always find that the "finish half-built coasters with an excitement rating above X" are the hardest, mostly becuase I want to make them logical coasters instead of just making silly interlocking loops and putting random scenery and paths nearby.
actually I like pay for entry scenarios. I can get lots of customers in and thru, while always unsure what to charge for a ride. I found I was wayyy undercharging after watchingt these vids lol
Something I found that helps with gravity gardens is periodically closing the park, closing all of the rides, forcing out about half of the population, and then opening it all up again with 4 ad campaigns to attract a new batch of paying guests.
Gravity Gardens is very hard if you play the game as intended, but if you abuse the fact that absurdly high intensity ratings raise the park value as well, this scenario becomes incredibly easy: 1. Set up a park with some cheap coasters and a few stalls to get the maximum entry price. Make sure guests leave quickly by _not_ building any ATMs or toilets. 2. Let the game run for a few years until you have amassed at least €100,000. 3. Build a Looping or Corkscrew coaster with tight unbanked turns, two loops, back to the station, and set it to Powerd launch (passing station), give it the maximum number of laps and test it. It'll have an intensity rating north of 15. Save this design and spam it everywhere (at least 20 of them). Open all the rides, let them generate their stats and you win this scenario instantly.
There should be a 50% of natural element requirement available for scenario requirements. Basically it would me that while you can destroy trees, you are prevented from destroy more than 50%, and if you want to clear out an area of forest you might have to plant trees elsewhere before deleting. I like this because I know these kinds of requirements do exist in the real world and I also think it would make for fun challenging gameplay
Slightly below the bone-crushing disappointment in discovering that all the new content in the expansion packs are reskins of content in the base game, and that the limitations of the save file format prevents you from using more than a fraction of it in one park.
@@Codraroll Very true. I was always rather miffed that for all the new scenery we got, we only got a handful of genuinely "new" rides, and worse still, only a handful of new scenarios per disk.
@@performa9523 And the fact that if you still wanted to use any of it in your park, you'd have to do without stuff you liked from the base game. Having to pick, say, 40 coaster types out of 100 is worse than having to pick 40 out of 60.
@@Codraroll I agree! Especially since you couldn't import track designs from the base game to the re-skinned expansion types. Really glad OpenRCT2 fixed that one.
In RCT 1, the hardest scenarios are most definitively Rainbow Valley, Harmonic Hills and Mini Park. while I didn't get to play Mini Park (as some of the Loopy Landscapes' scenarios really go absurd with Difficulty curve), I can confess that Rainbow Valley is extremely hard, and Harmonic Hills is MURDER!!!!
Yes. I never got past Rainbow Valley because of how insanely hard it was to not only stay below the trees, but to also not change any ground nor remove any trees in a FOREST!
Going through the scenarios in order at the moment, and I've just finished Amity Airfield. I found it pretty simple. I've mostly just filled it with simple, tessellating coasters and thrill rides. Have each queue as long as possible before the "I've been queuing for ages" thought pops up - guests don't complain about crowding in queues, and it gets them off the regular paths where they will vomit, litter, and whinge. Have long stretches of stalls between rides, and make sure each coaster has a $3 photo. The money ticks over enough to allow you to expand, and you can still afford to refurbish rides when their reliability drops down.
I loved the top 5! Have you ever thought about doing a rollercoaster tycoon lore video(s?) explaining the history of the game and quirky things about the game outside of play? An example wpuld be how the copy I had growing up was from a totinos promotion which I've never seen with any other game
My dad spent an entire weekend trying to beat rainbow summit. But he purposely trapped a couple guests up there on the gondola summit as punishment for puking lol.
what i find kinda funny is when i played as a kid ai was barely able to win anything and i only happened to get some by luck since i started watching marcel i did literally every scenario first try
top 5 ride elements would be super cool, not sure if they all have excitement/intensity (or money when it comes to on-ride photos) stats that can be compared but I've always wanted to know what was better and worse to include in rides
Another quality video, I’ve always been hesitant to play any of the difficult pay for entry parks but maybe I’ll give it a try after your solution series
I agree with the list- Amity Airfield especially, it's not impossible but man that's a brutal hit right out of the gate for new players! All the same though, I still remember the first time I beat Rainbow Summit as a kid- man it was a great feeling! Great video sir, rock on!
I played Amity Airfields yesterday for the first time and was really scared because of everyone saying how hard it is. But I sailed through it with over 3500 guests and a park rating of 999. I focused at first on building rides with on-ride photos to get extra income, then to build small rides that can hold a lot of people, and maxing out the queue lines where appropriate. It was so easy. However I cannot manage to complete parks where you have to finish building existing coasters to get a specific excitement rating. I just cant do it. I hate those scenarios sooo much :(
There seems to be some graphical glitch around ~6:30 when watching at 1.5x speed. It happened twice at the same part, so it might not be on my end. Great video! I imagine for you, there's no such thing as a truly "difficult" scenario, though!
i was surprised not to see ghost town in here - the length requirement is ridiculous for the small size of the park, especially compared to the huge spaces you get in octagon park and nevermore park from rct1!
The thing is that Ghost Town doesn't have a fail condition and as long as you keep making at least a little bit of money you will eventually pass the goal. It is still up there though, just not quite in the top 5.
Omg gravity Gardens I was stuck between 450000 and and 480000. Had some cash flowing then bang! Coaster crashed around Sept year 3. Took a further year to beat Park. Was glad because the constant value drop and costs of staff the bigger the park got and can get out of control!
That's why you should use block brakes if you're not extremely concerned about throughput. Block brakes never fail during brakes failures and prevent nasty crashes from happening except in extreme cases. They also let you use shorter stations and make your modern rides more realistic.
@@reillywalker195 always use block brakes it was a premade heartline twist coaster that was cheap. Just trying to push the park value up quickly and forgot to add 10mins inspections.
The reason I'm not playing rct2 is that the levels feel a bit pointless. I loved how in RCT1 the levels get more difficult and unlock in order. I missed that with RCT2 even though I loved all the extra stuff
Those Russian/European and Chinese scenarios in the Wacky Worlds version of RCT2 are ridiculous. Super short height restrictions, and you’re initially given a park that has missing paths and broken things everywhere!
The fun fact at extremely heights...you can lower/flatten the ground completely 😊 it takes some work, but it goes quickly when you have a flat terrain to build on. It took me around 5 ingame years to achieve it
3:17 - Gravity Gardens... PTSD engaged... I spent 8 in-game years to complete that scenario in RollerCoaster Tycoon Classic (I have the outdated Google Play Store Android version; the one before Atari delisted it and reuploaded a new one to the Google Play Store). After completing it, I decided to reinstall RCTC on my phone as I was getting annoyed from getting a Google Play error and I decided to reinstall the game and the game from the Google Play Store and it restored an old save progress of mine from many scenarios before I got that one Google Play error. I lost so much progress on my phone but oddly and happily enough, the progress I had in BlueStacks updated to a progress right before I completed Gravity Gardens (I have to re-complete this painful scenario but now on an Android emulator) and I'm trying to figure out on how to get that progress on my phone but I'm still getting that Google Play error and I'm getting it in BlueStacks as well.
If you just know "advertising = good", Amity Airfield is pretty doable. I never really played rct, but I picked it up because of your channel, and I easily beat it first try with about 5000 guests after playing the beginner scenarios
Same. I kept advertisements up 24/7, and doubled the amount of guests that were needed. I found that scenario to be extremely easy. I was sitting on over $200K at the end of the scenario that I didn't even know what to do with, because I was already thriving way beyond the point I needed to reach. Not to mention I had a massive multi-dimension coaster that was worth over $200K in-it-of-itself that I named The Ender, and finished building it at the end of year three. For an entire year I sat there doing darn near nothing, knowing very well that the scenario had already been won.
Trick to Airfields is to build paths in neat square sections and place set amount of ride/s in each segment making sure when it’s a big coaster to have 1 for that section
Roller Coaster Tycoon Classic on steam is the best. It’s got every scenario from both RCT 1 and 2 along with scenario editor and ride editor. I grew up with the original game and this latest version on Steam is everything I ever wanted in an RCT game.
Due to the unlimited money it's actually pretty easy scenario, just time-consuming. Level small portion of the map, build few coasters, stalls and so on to keep the rating above 700, then level rest of the hills to flat ground and unleash your coaster building skills.
People say how Fiasco Forest is so hard. I honestly think it's hilarious how it's set up as the worst amusement park in the world, but I end up saving the park anyway. It's not that hard either.
@@stevenstice6683 It's hard if you don't know what to do and don't act quickly. That said, I beat it on my first attempt. Woodworm Park and Frightmare Hills took multiple attempts for me to figure out.
Honorable mention: Build Your Own Six Flags Magic Mountain Start from scratch in a pay-to-enter park with a MASSIVE path layout. The loan and park value requirements are both significantly bigger than Gravity Gardens
I really enjoy these videos. I'm just curious if u plan on added any other game along the same lines (roller coaster tycoon 3, parkitect, planet coaster or zoo)
The airport scenario was the hardest because you gotta advertise all the damn time. I sold all the pavement and airport itself just to finally have the money to advertise.
Guests getting lost because of transit rides & not being smart enough to take the ride back are exactly why I try to avoid transit rides all together.
i often build a ~400m Transit Ride with 1 Station to hold in the Guest
Rides are free to keep Visitors in
I use monorails in shuttle mode just to connect to ends of the park together. I keep my paths completely linear and grid based so they hardly ever get lost or stuck.
RemixedVoice yup that’s exactly what I’ll do as well, don’t know if most guests are smart enough to use them for that purpose but whatever.
@@bluekewne did you a) pick them up and place them where they want to be. Or b)drown them immediately
@@tcuisix If I was actually trying to pass the scenario then a.
If the scenario was already passed, or I just didn't care, b.
the hardest scenario is not watching a Marcel Vos video as soon as it’s uploaded
do i win if i watched it later?
or is that TKO?
I never really found extreme heights that difficult. You can literally just flatten the entire terrain, and then build an amazing park according to your dreams, after that it's just waiting
it's a hell of a lot less time consuming to do that with ORCT2's terrain tool, since with the tiny terrain tool you get in vanilla, that would take a very long time...
ArDee usually the best thing you can do is take some time away to flatten all (or at least a very large amount of land) and then save the level. Then you can retry as much as possible on the rigorous level. I also reccomend having intense coasters premade
This is a perfectly valid strategy. However I really prefer to keep the park tematic to its standard scenario.
As a kid I loved the Extreme Heights map, I don't think I ever beat it but I enjoyed making excessively long coasters with the infinite money.
I used to do the same exact thing when i was a kid! I had rct 2 and had no idea how to actually play the objectives and would just build random coasters
@@AlexAfferMetallica same dude! i always watched my dad play and do the scenarios and think he was lame for it haha
@AlexAfferMetallica I don't remember how I even got RCT. It may have came on a demo disc.. and I thought it was a demo. Messed around with it for a while and noticed that I finally finished a level and it opened up another level. I ended putting in a lot of hours on this game back around 2000
This reminds me how when I was younger I never paid attention to scenarios, because I just had fun building and messing around. Some of them I passed by accident
Yeah same here in classic Roller Ciaster 2 I just wanted to get to this one scenario in the desert with no money and lots of space and then build a mega park
@@TheStromxxxx arid heights. It's still my favorite
I was so terrible at the game is that I found most scenarios virtually impossible. Even when I tried.
To be fair I was like 8 and had no idea what I was doing.
7:42 who the F built that massive Heartline lmfao.
On a note, I found Pickle Park (no advertisements) the hardest as I kept building huge excitement coasters (expensive) which lead to less attractions; less guests. Took like 5+ resets
I built all parks in this video, so also that Heartline. Even though the heartline has terrible stats, I still like building them every now and then, and Extreme Heights is perfect for it.
@Edgar Taillon @Bridger Beckett Nice spam you two
@@purplegill10 It's not the first time I've seen multi-user spam, but it's quite intriguing. The last one was on a video about an old diesel truck but somehow seven people working with the same cryptocurrency wizard decided to reply to one comment.
@@theninjascientist689 Yup, I've seen one that even went to 10 people. I checked the names and all of them were linked to spambots directly or only had comment histories related to those crypto-based scam websites
I find Harmonic Hills the hardest due to the restrictions, a Redditor even took up the challenge in RCTC to complete it without advertising, it was insane
I agree with the whole "scenarios aren't ordered correctly" because, in my experience, dusty greens should be a beginner park, and factory chapers shouldn't
Seriously. Factory Capers is a nightmare to complete. I think Classic made it easier...
@@SupersuMC Really? Factory Capers is a cinch. And I don't know why people always have trouble with "Pay for Entrance" scenarios, as this always guarantees you money from guests. Meanwhile, "Pay for Ride" scenarios always results in guests not paying a cent because they're too dumb and impatient to line up for a ride wherever they go. This means you can get a lot of bank and guests just by offering half-off park entry vouchers.
Weird, I never had trouble with factory capers. I found the castle scenario far more difficult. That's probably because I didn't know how much you could charge for rides. Pay for entry was easier for me to manage as a beginner because it's just one thing to keep track of.
Please tell me I'm not the only one whom thought Amity Airfield and Fungus Woods were extremely easy to complete, and completed them both first attempt. I really don't see what the issue is with raising your park rating, advertising, and raising the entry price accordingly. I had more cash on both of those scenarios than I knew what to do with and nearly twice as much guests than what it says was needed for the actual scenario completion by the end of year four. That being said, scenarios where you can charge for the rides are typically easier, but that does not mean the other scenarios are hard. At least not for me.
Extreme Heights is actually super easy. Just level the entire map (since you have infinite cash), put 80 launched freefalls in a grid and you are done within 10 minutes.
I completed the scenario the more traditional way.
@@BetterSkatez3 More fun that way.
Well is that fun?
Yeah I don't know how anyone could think Extreme Hights is hard, it's like one of the easiest freaking scenerios.
@@wweltz as many have already commented, it is hard in the original game, where you didn't have a mass leveling tool at hand, like in ORCT2.
I remember the days when I was 7 years old failing the extreme heights scenario because I didn't know how to beat any scenario at the time because I was too dumb to understand how the game works and when I did fail the scenario, I putted no entry signs to stop the guests from leaving. 7 years later in 2014, I took on the Extreme Heights scenario and actually completed it. It took around 10 hours to complete the scenario because that's how long it took to round up 4500 guests and had a few coaster crashes there and there. The key to keeping the park rating up is hiring staff in every 5 sections where it would have at least one bathroom and food stall, placing benches and bins on every part of the track and doing this makes the scenario a lot easier.
Great list! I know this isn’t a top 5, but do you plan on making a guide on how guest pathfinding works? (And also employees) there’s just so many facets to it like multiple width paths (good or bad?), overcrowding, what makes a path layout “confusing” or not, how do guests get lost, and what governs where they go to, etc.
uhhhh
I've found that they only really get lost when they decide they want to leave the park and can't find the exit. They cant find the exit because they took the first path they could that goes in the direction of the exit but doesn't actually connect with it (a dead end) and are too stupid to retrace their steps to the main path.
My solution to this is to try not to build any dead-ends that point toward the park entrance, or if I do need to (like a ride exit path) to add a "do not enter" sign to it.
Multiple width paths will confuse guests, don't do it
Hey Marcel - only just recently found your channel, and have to say that while I'm not a huge RCT player, I've always been a fan. I love the great informative content you produce, everything is straight to the point. I have found myself watching all of your stuff on RCT so far and must say I have been enlightened a great deal because of it - going to get around to launching OpenRCT very soon thanks to you.
Keep up the tremendous work!
Could you also do a top 5 hardest RCT1 scenarios?
*Has Vietnam flashbacks of Harmonic Hills
Robert Rowley that would be in my top 5 hardest scenarios
@@alecv3107 I once slammed my keyboard in frustration trying to get a good coaster to fit in that shit hole
Oh, I think trinity Islands is a nightmare
@@polaris0386 To me it was Rainbow Vally and Lightning Peaks.
Your top 5 favorite Scenarios of RCT1 including expansions would be great.
Hardest scenario: Getting the game to work in Windows 10
Only change settings..
I've got a copy from GOG _(Good Old Games)_ that very, very rarely crashes when trying to save or load but otherwise has no issues.
ORCT2 will fix that for you
@@SilverScaleMA steam version has its own set of problems running unfortunately
@@dragooncroft yeah, but I haven't been able to get the disk version to work on windows 10 and it constantly crashed with 8. At least it is playable with steam and has a very helpful community there that will help fix pretty much any issues that pop up (occasionally an update will mess stuff up for a few days until it gets patched but there are usually workarounds).
I look forward to the "Beating Extreme Heights with only Circuses" video
I used to find Arid Heights challenging, similar to Extreme Heights just guest limit is lower, park rating never dropped below 900, even with crashes
As a kid, the only scenarios I completed in RCT2 were the beginner ones and Extreme Heights. I somehow managed to survive until the Reverse Freefall Coaster was unlocked, and then I spammed five or six of them on top of each other along the entire length of the map - literally starting in one corner and ending in the other corner.
Would love to see your top 5 parks or coasters you’ve ever created!
The desert scenario is one of the easiest, I loved that one as a kid, you just flatten all of it, no need to worry about grass growing, unlimited money and thrill loving guests that let's you build fun roller coasters
u mean extreme height?
I found Extreme Heights to be super easy as you can just spam pre designed coasters and place toilets and shops everywhere and each ride can have it's own dedicated mechanic.
Thanks again for using my pixel art in your video! 😃
How much pixel art do you do with this game? Do you mod in your own blocks/colors?
I haven't done pixel art in a very long time; however, I am getting back into it. The Twitter logo in the video and the OpenRCT2 logo on my profile pic are my two most recent projects 😃.
And there are no mods, all the base blocks were built by hand.
I played RCT2 when I was a little boy, like 15 years ago. Your videos inspired me to buy this game and play it again. Thanks, Marcel!
Gravity Gardens was hell for me, I probably spent a good week going through that park. The thing about it is once you get stuff going and avoid the deadly cycle you're good, but it was a long 7+ years 'till the end. Extreme heights was very easy for me, I love to go wild with coasters so it was helpful that guests like my insane coasters :D
The diversity of challenges in the hardest scenarios really showcase the skill of the games designers. Thanks Marcel!
Thank mr Chris Sawyer
You made me buy rct2 on steam again. It's been years since i played this game. Dankjewel Marcel ^^
Get openrct2 its way better.
@@VermHat You still need a legit copy of the game from some source. Buying it on Steam is one of those sources.
@@ashendeer Yep. Didn't meant to imply its a separate game. Its more like a mod.
@@VermHat Fair enough! You're not wrong, it's absolutely way better. The quality of life improvements are more than worth it.
the trick i use for pay-per-entry parks is once the guest flow slows down enough, i close every ride and close the park, then put banners in key spots to guide guests out of the park. when almost everyone is gone i delete all the signs and reopen everything, and suddenly a pile of guests show up. ive had entrance tickets go up more than 600% in some cases
That works fine for scenarios like Gravity Gardens, but for high guest goals that sadly won't work as you need the guests.
If only those pesky guests wouldn't stick around the park for 3 or 4 years at a time... Imagine paying $50 to enter a six flags and being allowed to live there and ride all the rides to no limit for almost half a decade!
@@MarcelVos yeah i really just use it in parks where i need money to have a chance at winning, or if using this exploit wont significantly affect my chances of reaching the guest goals :P
I actually find pay-per-entry parks to be easier than pay-per-ride parks, simply because this guarantees that guests will give you money. In pay-per-ride parks, there are countless instances of guests never paying you a cent when they leave, due to artificial stupidity from the guests. You can always advertise up the ass in pay-per-entry parks with the half-off marketing option.
The moment you stop advertising... you already begin to lose. Always keep your advertisements up in park price scenarios. Guests will come in even if you pass the soft cap constantly, giving you extra income to build more rides.
Excellent list. Really looking forward to the solution series. I always liked Rainbow Valley in principle, but never beat it.
As for future Top 5 lists, how about "Top 5 Most/Least Useful Non-coaster Rides"? Bonus points if you can explain why the Twister thrill ride is almost always the most unpopular of the starter rides; you almost always get it at scenario start, but I rarely see guests riding or queuing for it. Am I doing something wrong, or is that ride just a waste of space and money?
I think it's because it has gentle ride stats, and it gets "old and boring" quickly. In many parks, I was often charging just 20 or 30 cents to get people to queue for it as time went on. But when it's new, it's a good enough ride to include while guests wait for your coasters, imo
I had to increase its rotations just to help boost its stats to something interesting. That might decrease its optimal throughput, but if people are actually riding it and willing to pay a bit more for it, then it’s worth it.
Also, I wish there was a way to increase its rotation speed so it could be more intense.
Imagine Rainbow Summit without the ability to delete rides and delete trees
So Harmonic Hills?
@@HarmonyParuko Harmonic Hills is way more forgiving as you can advertise there, until some Redditor managed to complete Harmonic Hills without advertising, it was insane
I always struggled just to get past the FIRST scenario or two in RCT2. RCT1 felt so much more forgiving (and cheesable).
Amity and fungus took so long to figure out! Still working on #4. Extreme heights was long but fun. Rainbow summit is killing me right now but I'm trying it again with your awesome advice! I think the scenarios where it's all only coasters but they must be a long length with high ratings are the hardest of all. Great video!
Openrct2 makes all scenarios a lot easier with the speed options.
And a HUGE delete/modify box. I think it's only 8x8 in vanilla
And Cheats! And ultimately tame down the difficulty, like as sandbox
To add to your top 5 series, you can make a video with the 5 best coaster types, or the 5 best gentle rides or something like that
I was genuinely shocked at number 1 :D
Rainbow Summit is the one i found easiest out of the 5. Fungus Woods and Amity Airfield are straightforward once you have a compact design for the coasters available. Fungus Woods is the one i always struggled with originally. I need to replay Extreme Heights with a focus on compact coasters.
Fungus Woods is also the one I struggled with the most out of these five, but objectively I'd say that Rainbow valley is more difficult. Same goal, more difficult terrain, and no ads.
@@MarcelVos I didn't even know fungus woods was supposed to be hard. It's nearly as flat as a pancake, and therefore easy. I finished it as my 3rd scenario ever after ~20 years without playing. Same with Airfield.
Any scenario with hills or lakes are usually a nightmare (unless with unlimited money). I really enjoy those with difficult terrain though- far more challenging. The flat ones are just 1. build a coaster. 2. box it with a square path. 3. new handyman, new benches, new strip of shops. 4. every two coasters throw in one boring ride and one thrill ride. 5. Repeat. 6. Once overcrowding, squeeze in a free monorail to take guests from the old part to the other side of the map.
Hills mean planning paths very carefully, as well as having to custom design every rollercoaster. And everything is more expensive because it's raised up.
Ah yes, Fungus Woods... the stupid easy scenario I tested interlocking loops on with wooden coasters and beat the scenario with twice as many guests as I needed and discovered that interlocking loops generally isn't even worth it because the non-interlocking loops wooden coasters had nearly exactly identical stats, size etc...
That scenario was a joke.
I live in the Netherlands and I am on vacation in Austria. That you release 6 video’s just now is a pleasure.
"I want to get off Mr. Vos' Wild Ride"
Rollercoaster Tycoon: _Makes a ‘hard’ scenario_
Marcel Vos: _I'm gonna end this man's whole career_
since you went top 5 hardest now you could do top 5 easiest. :P just an idea :D
Six Flags Great Mountain is the easiest, takes 16 seconds to finish
Marcel has pretty much done videos on all those. Forest Fronteirs, Sherwood Forest, and SF Magic Mountain to name a few.
@@heyheyodelay agree
In my opinion, since we're talking about RCT2...
5-Lucky Lake
4-Crazy Castle
3-Bumbly Bazaar
2-Electric Fields
1-Factory Capers
I love these vids. It really got me to play around with making my own designs and making a more optimal and ascetically pleasing park layout.
I know a really good trick for park with pay for entry when you have some guest you can make them leave with no entry signs and closing the park after that you get new guests faster
if your goal isnt guests it is really nice if it is guests you should do it only in the start to get really much money
WhitewolvesNL Clash of Clans interesting idea
Don't build toilets. Guests will scream but it won't hurt your park rating and guests will leave your park after some time.
Amity Airfield was one of my favorites! I always enjoyed the wide-open space. Hearing people hated it is news to me.
when talking about top 5 videos, I could imagine a top 5 most fun scenarios, top 5 best/worst coaster types, top 5 best pre-built coasters (that appear in scnearios). Good video though!
Agreed on the most fun ones. The most realistic ones might be interesting too.
(I don't play it so much for the challenge, but mostly try to have fun making somewhat reasonable coasters and rides...)
Just discovered your channel today and have been nine watching therm. I didn't know there was so much about RCT2 that I never knew.
I haven't played RCT2 in a year, but I still watch your videos :)
I beat most of these before finding out I could charge 20 bucks for a friggin umbrella. I also never took out any scenery that wasnt actually in my way and did most of it with prebuilt rides. Also never realized I could charge so much for rides until I started watching you, I had never raised the original prices more than a dollar
I think the height restriction actually helped me on Rainbow Summit. I have a hard time building reasonably sized rides. More smaller rides, even if they are nearly as long as their taller cousins made that one pretty doable for me. Amity airfield I always come close to the wire on for that reason, but it being completely flat makes building go a lot quicker with much less thought going into it.
11:14 do they really get lost? It's literally a circle
This AI :D
It's not connected to main path
If anyone sees this now, the reason they get lost is that they aren't smart enough to know that the chairlift is the only way back to the main park, so they will sometimes just wander in circles and get more and more angry
So glad you are back, putting out incredible content
Amity Airfield is such a pain in the rear to complete. Every time i play through the scenarios in rct2, it takes me several tries to get it right. This is probably because I try not to just spam motion sims, freefalls, and micro coasters to beat scenarios though.
The big thing about Amity Airfield that I hardly ever see mentioned that makes it so finicky is the ride selection. Almost every ride you have access to has a really high base nausea rating. Swinging suspended coasters, multi dimension coasters, enterprises and freefalls... even the gentle ride selection has stuff like space rings and the like that are just straight up vomit machines. Beating the scenario takes a lot of micromanaging of your finances; splitting available funds between handyman salaries to keep the paths clean and park rating acceptable, and constant advertising and expansion to keep entrance tickets coming in. Definitely should've been an expert park, as I think it's significantly more challenging than Ghost Town or Extreme Heights.
There's no need for a ride spamming on Amity Airfield. Four years is more than enough time to get the job done with custom builds. Just remember to make your park BIG. Keeping it small will not do, but having it fill the entire circumference of the map will get you more than twice as many guests as you need.
I always find that the "finish half-built coasters with an excitement rating above X" are the hardest, mostly becuase I want to make them logical coasters instead of just making silly interlocking loops and putting random scenery and paths nearby.
Hail Max
Imagine if Extreme Heights was a 5 year, pay for entry park....
actually I like pay for entry scenarios. I can get lots of customers in and thru, while always unsure what to charge for a ride. I found I was wayyy undercharging after watchingt these vids lol
Something I found that helps with gravity gardens is periodically closing the park, closing all of the rides, forcing out about half of the population, and then opening it all up again with 4 ad campaigns to attract a new batch of paying guests.
A dutch guy talking about speed skating. For some reason my heart got happy when i heard you say that.
Gravity Gardens is very hard if you play the game as intended, but if you abuse the fact that absurdly high intensity ratings raise the park value as well, this scenario becomes incredibly easy:
1. Set up a park with some cheap coasters and a few stalls to get the maximum entry price. Make sure guests leave quickly by _not_ building any ATMs or toilets.
2. Let the game run for a few years until you have amassed at least €100,000.
3. Build a Looping or Corkscrew coaster with tight unbanked turns, two loops, back to the station, and set it to Powerd launch (passing station), give it the maximum number of laps and test it. It'll have an intensity rating north of 15. Save this design and spam it everywhere (at least 20 of them). Open all the rides, let them generate their stats and you win this scenario instantly.
There should be a 50% of natural element requirement available for scenario requirements. Basically it would me that while you can destroy trees, you are prevented from destroy more than 50%, and if you want to clear out an area of forest you might have to plant trees elsewhere before deleting. I like this because I know these kinds of requirements do exist in the real world and I also think it would make for fun challenging gameplay
Can't wait to see what the top 5 for the expansion packs will be too. Where will Antarctica rate I wonder...
Slightly below the bone-crushing disappointment in discovering that all the new content in the expansion packs are reskins of content in the base game, and that the limitations of the save file format prevents you from using more than a fraction of it in one park.
@@Codraroll Very true. I was always rather miffed that for all the new scenery we got, we only got a handful of genuinely "new" rides, and worse still, only a handful of new scenarios per disk.
@@performa9523 And the fact that if you still wanted to use any of it in your park, you'd have to do without stuff you liked from the base game. Having to pick, say, 40 coaster types out of 100 is worse than having to pick 40 out of 60.
@@Codraroll I agree! Especially since you couldn't import track designs from the base game to the re-skinned expansion types. Really glad OpenRCT2 fixed that one.
In RCT 1, the hardest scenarios are most definitively Rainbow Valley, Harmonic Hills and Mini Park. while I didn't get to play Mini Park (as some of the Loopy Landscapes' scenarios really go absurd with Difficulty curve), I can confess that Rainbow Valley is extremely hard, and Harmonic Hills is MURDER!!!!
Yes. I never got past Rainbow Valley because of how insanely hard it was to not only stay below the trees, but to also not change any ground nor remove any trees in a FOREST!
Going through the scenarios in order at the moment, and I've just finished Amity Airfield. I found it pretty simple.
I've mostly just filled it with simple, tessellating coasters and thrill rides. Have each queue as long as possible before the "I've been queuing for ages" thought pops up - guests don't complain about crowding in queues, and it gets them off the regular paths where they will vomit, litter, and whinge. Have long stretches of stalls between rides, and make sure each coaster has a $3 photo. The money ticks over enough to allow you to expand, and you can still afford to refurbish rides when their reliability drops down.
$3 photo?! I always change $4.90
I've never played any of these games but I love your videos.
I remember having this game back in the day but my computer couldn't run it.
I loved the top 5! Have you ever thought about doing a rollercoaster tycoon lore video(s?) explaining the history of the game and quirky things about the game outside of play? An example wpuld be how the copy I had growing up was from a totinos promotion which I've never seen with any other game
My dad spent an entire weekend trying to beat rainbow summit. But he purposely trapped a couple guests up there on the gondola summit as punishment for puking lol.
what i find kinda funny is
when i played as a kid ai was barely able to win anything and i only happened to get some by luck
since i started watching marcel i did literally every scenario first try
top 5 ride elements would be super cool, not sure if they all have excitement/intensity (or money when it comes to on-ride photos) stats that can be compared but I've always wanted to know what was better and worse to include in rides
Another quality video, I’ve always been hesitant to play any of the difficult pay for entry parks but maybe I’ll give it a try after your solution series
I agree with the list- Amity Airfield especially, it's not impossible but man that's a brutal hit right out of the gate for new players!
All the same though, I still remember the first time I beat Rainbow Summit as a kid- man it was a great feeling! Great video sir, rock on!
I think there is no RCT2 player who knows so much information. I’m 100% sure you are the best RCT player in the world. Ik wacht op je volgende video!
I played Amity Airfields yesterday for the first time and was really scared because of everyone saying how hard it is. But I sailed through it with over 3500 guests and a park rating of 999. I focused at first on building rides with on-ride photos to get extra income, then to build small rides that can hold a lot of people, and maxing out the queue lines where appropriate. It was so easy. However I cannot manage to complete parks where you have to finish building existing coasters to get a specific excitement rating. I just cant do it. I hate those scenarios sooo much :(
There seems to be some graphical glitch around ~6:30 when watching at 1.5x speed. It happened twice at the same part, so it might not be on my end.
Great video! I imagine for you, there's no such thing as a truly "difficult" scenario, though!
i was surprised not to see ghost town in here - the length requirement is ridiculous for the small size of the park, especially compared to the huge spaces you get in octagon park and nevermore park from rct1!
The thing is that Ghost Town doesn't have a fail condition and as long as you keep making at least a little bit of money you will eventually pass the goal. It is still up there though, just not quite in the top 5.
Omg gravity Gardens I was stuck between 450000 and and 480000. Had some cash flowing then bang! Coaster crashed around Sept year 3. Took a further year to beat Park. Was glad because the constant value drop and costs of staff the bigger the park got and can get out of control!
That's why you should use block brakes if you're not extremely concerned about throughput. Block brakes never fail during brakes failures and prevent nasty crashes from happening except in extreme cases. They also let you use shorter stations and make your modern rides more realistic.
@@reillywalker195 always use block brakes it was a premade heartline twist coaster that was cheap. Just trying to push the park value up quickly and forgot to add 10mins inspections.
How about doing a Top 5 worst coaster types.
That could prove rather popular.
That's easy:
5. Mini Suspended/Suspended Flying
4. Steeplechase/Motorbike Races/Soap Box Racers
3. Side-friction
2. Reverse Freefall
1. Heartline
Mate, once you beat Vidya Valley, nothing is hard anymore.
The reason I'm not playing rct2 is that the levels feel a bit pointless. I loved how in RCT1 the levels get more difficult and unlock in order. I missed that with RCT2 even though I loved all the extra stuff
Next up: How to beat the hardest scenario without even booting up your PC.
Obviously the winning move is not to play.
Solution: Use a Mac
@@dudhhrmcdudhhr6071 games don’t run on mac
Those Russian/European and Chinese scenarios in the Wacky Worlds version of RCT2 are ridiculous. Super short height restrictions, and you’re initially given a park that has missing paths and broken things everywhere!
I would like to see one on your favorite scenarios! I know Sherwood Forest will be at the top of the list.
Top 5 best flat rides would be good. That'll let you know what rides you should build first.
3:40 I can't find "Marcel Vos' profile picture #42" 😂
Extreme Heights and Rainbow Summit are the only scenarios I never finished, and honestly never plan to finish.
All it takes to complete both of those is time, less than a days' worth playing combined.
Top 5 Stalls!
My quick opinion:
1: Balloon
2: Information
3: Hat
4: Coffee
5: Fries
Rudl1044 PJ SALT
Aminity Airfield is my comfort map. Love making an Air Force Base themed park with it.
The fun fact at extremely heights...you can lower/flatten the ground completely 😊 it takes some work, but it goes quickly when you have a flat terrain to build on.
It took me around 5 ingame years to achieve it
Extreme Heights has always been one of the 5 easiest scenarios in my opinion lol I struggle when the guests want less intense rides :p
True number 1
Figuring out what to name your cool new roller coaster
It just fills me with pride knowing I finished all of these as a kid.
3:17 - Gravity Gardens... PTSD engaged... I spent 8 in-game years to complete that scenario in RollerCoaster Tycoon Classic (I have the outdated Google Play Store Android version; the one before Atari delisted it and reuploaded a new one to the Google Play Store). After completing it, I decided to reinstall RCTC on my phone as I was getting annoyed from getting a Google Play error and I decided to reinstall the game and the game from the Google Play Store and it restored an old save progress of mine from many scenarios before I got that one Google Play error. I lost so much progress on my phone but oddly and happily enough, the progress I had in BlueStacks updated to a progress right before I completed Gravity Gardens (I have to re-complete this painful scenario but now on an Android emulator) and I'm trying to figure out on how to get that progress on my phone but I'm still getting that Google Play error and I'm getting it in BlueStacks as well.
If you just know "advertising = good", Amity Airfield is pretty doable. I never really played rct, but I picked it up because of your channel, and I easily beat it first try with about 5000 guests after playing the beginner scenarios
Same. I kept advertisements up 24/7, and doubled the amount of guests that were needed. I found that scenario to be extremely easy. I was sitting on over $200K at the end of the scenario that I didn't even know what to do with, because I was already thriving way beyond the point I needed to reach. Not to mention I had a massive multi-dimension coaster that was worth over $200K in-it-of-itself that I named The Ender, and finished building it at the end of year three. For an entire year I sat there doing darn near nothing, knowing very well that the scenario had already been won.
Trick to Airfields is to build paths in neat square sections and place set amount of ride/s in each segment making sure when it’s a big coaster to have 1 for that section
top5 best coasters (not coastertypes or exitement rating or something but just designs that look amazing and would be really cool in real life)
I was thinking if he gave real life coasters excitement and intensity ratings and made them in-game
I can’t stop watching videos about a game I haven’t played since 2002
Roller Coaster Tycoon Classic on steam is the best. It’s got every scenario from both RCT 1 and 2 along with scenario editor and ride editor. I grew up with the original game and this latest version on Steam is everything I ever wanted in an RCT game.
THE KING HAS RETURNED
Awesome concept loved it
Extreme Heights was always my favourite park :D Never succeeded the scenario but I enjoyed it every time I played it
Due to the unlimited money it's actually pretty easy scenario, just time-consuming. Level small portion of the map, build few coasters, stalls and so on to keep the rating above 700, then level rest of the hills to flat ground and unleash your coaster building skills.
I spent a ridiculous amount of time playing Extreme Heights as a kid. Can't remember ever beating it though.
Hardest RCT1 scenarios like rainbow valley
People say how Fiasco Forest is so hard. I honestly think it's hilarious how it's set up as the worst amusement park in the world, but I end up saving the park anyway. It's not that hard either.
@@stevenstice6683 It's hard if you don't know what to do and don't act quickly. That said, I beat it on my first attempt. Woodworm Park and Frightmare Hills took multiple attempts for me to figure out.
I have beaten amity airfield in two days after reinstalling rct with 4000 guests by the end of october year 4 thanks to your guide Marcel :P
You could do a top five best and worst coaster types. Great video by the way!
Honorable mention:
Build Your Own Six Flags Magic Mountain
Start from scratch in a pay-to-enter park with a MASSIVE path layout. The loan and park value requirements are both significantly bigger than Gravity Gardens
I remember Amity Airfields, and thinking, great a lot of paths to clear like in Evergreen and/or scenery like in the Factory.
Never clicked on a video so fast in my life
I really enjoy these videos. I'm just curious if u plan on added any other game along the same lines (roller coaster tycoon 3, parkitect, planet coaster or zoo)
The airport scenario was the hardest because you gotta advertise all the damn time. I sold all the pavement and airport itself just to finally have the money to advertise.