A fantastic intro vid, really manages to get a lot of concepts/tools across to help people figure things out on their own, even if some of the technical details are hand-wavy/swept under the rug.
Hey Mike, I have been using Blender Python for a couple of years now, and I was able to learn a lot of new tricks, thanks to your talk! Quick tip : It's more fun to see things happen than just hear about how it works. For example : at 32:24 , it would've been interesting to see the printed results of the calculated bounding box and match them with the object dimensions.
Good catch -- indeed a floating point value representing number of seconds passed. I think I'm use to some APIs returning a 'long' representing some unit of time that has passed as an integer 😅
Mine doesn't create an accurate bounding box unless I keep the code in to create the cube as well. So I have a cube and a rectangular prism bounding box. If I take out the cube, I get points but they make some intertwined triangles. Also, it is merged with the original object I'm trying to make a bounding box around. I wouldn't recommend this as the intro to Blender Python to ANYONE!
little more direct approach on the presentation would be great, its kind of slow with a few redundant unnecesarry explanation. but great presentation a bit hanging on the end.
Great job of presenting kind of complex stuff in a simple way. Thank you for this!
Thank you for the kind words! I'm glad you enjoyed! 🙂
Best teacher. He has a youtube channel also.
A fantastic intro vid, really manages to get a lot of concepts/tools across to help people figure things out on their own, even if some of the technical details are hand-wavy/swept under the rug.
Thank you! Yes, I hope this gets folks started :)
Great presentation. Thank you for sharing 💪
Hey Mike,
I have been using Blender Python for a couple of years now, and I was able to learn a lot of new tricks, thanks to your talk!
Quick tip : It's more fun to see things happen than just hear about how it works.
For example : at 32:24 , it would've been interesting to see the printed results of the calculated bounding box and match them with the object dimensions.
Cheers! Agreed -- at some point I hope to chop this talk into smaller more interactive lessons and continue to expand on these lessons.
@@MikeShah that'll be awesome!
Oh! This is awesome!!
Thanks Mike!
Cheers!
Well done! Thanks.
thanks a lot👍👍👍
13:50 'this is integer' - lol why does it have dot in there?
Good catch -- indeed a floating point value representing number of seconds passed. I think I'm use to some APIs returning a 'long' representing some unit of time that has passed as an integer 😅
Mine doesn't create an accurate bounding box unless I keep the code in to create the cube as well. So I have a cube and a rectangular prism bounding box. If I take out the cube, I get points but they make some intertwined triangles. Also, it is merged with the original object I'm trying to make a bounding box around. I wouldn't recommend this as the intro to Blender Python to ANYONE!
Mike is a boss I’m still trying to get through this OpenGL videos they are great🙏🏾
Thank you for the kind words!
can You share the code please?, thanks for your great explanation
He references the GIT where it is available
little more direct approach on the presentation would be great, its kind of slow with a few redundant unnecesarry explanation. but great presentation a bit hanging on the end.
Noted! I'd like to do a follow up talk (i.e. Day 2 of scripting) or otherwise I'll post more videos on my channel over time.