Thanks for the video. The oversized F-5 strategy is what I'm excited to try once I manage to get a spot in Engima's without the game crashing. Also "Jester is such a finicky... piece of shit..." is so true right now lol Talking about the science, slats come out as a function of AoA, not just speed. If you pull >11.5 units or something under Mach ~0.8, the slats will come out. Without the slats and just pulling more AoA, you'll actually produce more drag for less lift as the boundary layer separates from the wing near critical AoA. Slats are designed to prevent this separation, allowing you to pull more and get lift despite slightly more drag. Because of all this, the F-4 will rate better with slats vs without because in a turn, it's all about L/D not just the big D. I'm curious to see what you discover if you try to max sustained turn with slats in vs out. There could maaaaybe be a niche part of the envelope where you could fly at an AoA just slightly higher than 11.5 deg but less than critical alpha so you might get away with locking the slats to produce slightly less total drag... But by the time you hear the beeping, you're well past that point in minimizing drag. Who knows if DCS honours this though. As for the flaps, they increase the camber and effective AoA of the wing so if you're at a very high alpha already and drop flaps while rolling, that could stall the upward wing so it makes sense why it would feel less stable in that regime.
Very interesting, thanks for the info...I will try dropping slats in AoA situations where energy conservation isn't the biggest priority. This is one of the best parts of having this channel
@@Zachrix Right, the slats are scheduled to retract when you unload below 10.5 units alpha anyway, but there could be a weird situation where the following conditions are met: 1) you DON'T need lift 2) you are prioritizing min drag AND 3) you are stuck between 11.5 and 20ish units AoA. It seems like an unlikely situation so I would assume just leaving the slats in auto is the way to go.
Interesting stuff about overriding the slats and flaps. I'm pretty poor at dogfighting in the F-5 but one tactic I've picked up that seems to work well is to use the flaps for a little extra turn performance but when I run out of energy and it's time to unload, bringing the flaps in helps claw back speed a little more quickly.
Some insight into the flaps, if you deploy them the AOA where the wings stalls decreases. You still produce more lift with flaps just at a lower AOA. Slats should increase the max AOA on most wings. Now this part is speculation its possible the flaps block or disturb the air going to the elevator reducing control and stability. I like how you flew without slats at max AOA, that is where the wing is most efficient in terms of LIFT per Drag L/D.
AFAIK, the wait time doesn't depend on lock mode. It is 4 seconds only if you carry older, e and e2 model sparrows AND you've switched master arm on after acquiring a lock. If you have your master arm on for a long time, wait time is smaller
For your axis commands what is your saturation Y for your pitch, because I play with an xbox controller and at 1:56 in the video I probably would have slammed into the mountain and I use 50 saturation Y for my pitch.
Even a cheap joystick will give you way better control than a xbox controller and a quality stick with springs and hall sensors will be better still. Invest wisely and you'll have a lot more fun in DCS especially in planes with complex flight models like the Phantom.
The whole flaps thing is also a problem in the 21. At extremely low speeds you should NEVER deploy flaps. You are able to fly a LOT slower and still move without flaps. In the 21 it is pretty clear why that is though. When you deploy flaps at high AoA the airflow to the elevator is disrupted. It is great to have more winglift but what is the point if your elevator stalls out instead.
Thanks for the video. The oversized F-5 strategy is what I'm excited to try once I manage to get a spot in Engima's without the game crashing. Also "Jester is such a finicky... piece of shit..." is so true right now lol
Talking about the science, slats come out as a function of AoA, not just speed. If you pull >11.5 units or something under Mach ~0.8, the slats will come out. Without the slats and just pulling more AoA, you'll actually produce more drag for less lift as the boundary layer separates from the wing near critical AoA. Slats are designed to prevent this separation, allowing you to pull more and get lift despite slightly more drag. Because of all this, the F-4 will rate better with slats vs without because in a turn, it's all about L/D not just the big D. I'm curious to see what you discover if you try to max sustained turn with slats in vs out.
There could maaaaybe be a niche part of the envelope where you could fly at an AoA just slightly higher than 11.5 deg but less than critical alpha so you might get away with locking the slats to produce slightly less total drag... But by the time you hear the beeping, you're well past that point in minimizing drag. Who knows if DCS honours this though.
As for the flaps, they increase the camber and effective AoA of the wing so if you're at a very high alpha already and drop flaps while rolling, that could stall the upward wing so it makes sense why it would feel less stable in that regime.
Very interesting, thanks for the info...I will try dropping slats in AoA situations where energy conservation isn't the biggest priority. This is one of the best parts of having this channel
@@Zachrix Right, the slats are scheduled to retract when you unload below 10.5 units alpha anyway, but there could be a weird situation where the following conditions are met:
1) you DON'T need lift
2) you are prioritizing min drag AND
3) you are stuck between 11.5 and 20ish units AoA.
It seems like an unlikely situation so I would assume just leaving the slats in auto is the way to go.
I figured this would end up on the tube if you were recording. My solid contribution was the awful tk on the mig 21 😢
💀💀
Interesting stuff about overriding the slats and flaps. I'm pretty poor at dogfighting in the F-5 but one tactic I've picked up that seems to work well is to use the flaps for a little extra turn performance but when I run out of energy and it's time to unload, bringing the flaps in helps claw back speed a little more quickly.
aka “it’s easy when they all just show up in front of me” 😅😂😂😂
Right? I wish 5 dudes would just not see me.
Some insight into the flaps, if you deploy them the AOA where the wings stalls decreases. You still produce more lift with flaps just at a lower AOA. Slats should increase the max AOA on most wings. Now this part is speculation its possible the flaps block or disturb the air going to the elevator reducing control and stability.
I like how you flew without slats at max AOA, that is where the wing is most efficient in terms of LIFT per Drag L/D.
Best energy retention is with a clean wing
If I understand correctly, in Boresight mode, the wait time is only 2.5 seconds.
(And anecdotally, I’ve gotten plenty of good tracks with 2 seconds).
AFAIK, the wait time doesn't depend on lock mode. It is 4 seconds only if you carry older, e and e2 model sparrows AND you've switched master arm on after acquiring a lock. If you have your master arm on for a long time, wait time is smaller
For your axis commands what is your saturation Y for your pitch, because I play with an xbox controller and at 1:56 in the video I probably would have slammed into the mountain and I use 50 saturation Y for my pitch.
dont use saturation, use curves
Even a cheap joystick will give you way better control than a xbox controller and a quality stick with springs and hall sensors will be better still. Invest wisely and you'll have a lot more fun in DCS especially in planes with complex flight models like the Phantom.
Good video, I think right after you recorded this I got in a dogfight with you in an F1 and you go 3rd partied by ground AA lol
Landed after this but prolly a separate fight haha
The whole flaps thing is also a problem in the 21. At extremely low speeds you should NEVER deploy flaps. You are able to fly a LOT slower and still move without flaps. In the 21 it is pretty clear why that is though. When you deploy flaps at high AoA the airflow to the elevator is disrupted. It is great to have more winglift but what is the point if your elevator stalls out instead.
What is your startup procedure for the F-4E when you're playing ECW?
Use air source, load cartridges, and if you map the starters to both engines you can start both at the same time.
so you dont get a higher pitch when locked on fox 2 's? just regular growl and additional point on sight?
oh sorry you do get a pitch
Don’t make me come fly an F-1 (FZG_Immel) ;)
The real answer? Young kids and "virtual fighter pilots" that don't put in the time and effort to learn and get better.