@@beavatatlan Assassin with smoke & suitcase turret. Modules were Switch Position and Keeping Cool. First gun that dropped was a medic smg and before first boss, a gun vendor had Bren-AA. Concentrated on getting as much regen with medic as possible, keeping the Bren in reserve. Powerups were favourably Max HP or speed. Upgrade focus on knife and smoke for maximized hp/shield restoration. Also refractor crystal for tight situations. Funnily enough, once you get a feeling for >=200% difficulty, the game actually feels harder when you try to go back to 140%, because you get too used to the buffs that come with them.
@@mosteraz Also from the lack of money which paradoxically make you weaker in the lower difficulty run. And low difficulty just feels so dreadfully slow once you get accustomed to >=200%
Er, don't pick up that core if you want to get past the 3rd floor. Check the release notes, at the 3rd room it explodes and gives you -150 health regen.
@@vincentmuyo ah that was a blessing apparently that I didn't pick it up the first time. happened during last guardian endless plating bug that I happened to have a divine battle hymn that carried through. died at 6th room, nothing but even louder dinks and faster, I wasn't sure I was playing a rhythm game or a shooter. Music stopped at 4th though, so...
When you pick the armageddon shard for the first time thinking its an item like any other, And read the description in the next room...
Little trolling
Wow. After the rush that is the Armageddon Chamber, this song's gentle pace hits very hard.
True. The composition is masterful.
The first 200% clear was probably one of my most memorable gaming moments.
Thanks Sseth.
How did it happen?
@@beavatatlan
Assassin with smoke & suitcase turret.
Modules were Switch Position and Keeping Cool.
First gun that dropped was a medic smg and before first boss, a gun vendor had Bren-AA.
Concentrated on getting as much regen with medic as possible, keeping the Bren in reserve. Powerups were favourably Max HP or speed. Upgrade focus on knife and smoke for maximized hp/shield restoration.
Also refractor crystal for tight situations.
Funnily enough, once you get a feeling for >=200% difficulty, the game actually feels harder when you try to go back to 140%, because you get too used to the buffs that come with them.
I did Raider 140% a couple of days ago, your comment serving as an insparation. Now I'm doing it in Madness mode
@@mosteraz Also from the lack of money which paradoxically make you weaker in the lower difficulty run.
And low difficulty just feels so dreadfully slow once you get accustomed to >=200%
The calm *AFTER* the storm
Escaping that chamber with the core, what a ride.
Have yet to pass the 3rd floor. Wonder what lies ahead.
Er, don't pick up that core if you want to get past the 3rd floor. Check the release notes, at the 3rd room it explodes and gives you -150 health regen.
(I only say this because I didn't realize it for a long time)
Got it. So recycle ig?
...seems to happen on recycle too
@@vincentmuyo ah that was a blessing apparently that I didn't pick it up the first time. happened during last guardian endless plating bug that I happened to have a divine battle hymn that carried through. died at 6th room, nothing but even louder dinks and faster, I wasn't sure I was playing a rhythm game or a shooter. Music stopped at 4th though, so...
Barely beat the armageddon device room. So many tanks
That moment you can get some peace and relief before taking to a new level
FNG: Finally, we can rest, we finished the game!
Synthetik: Tf you talking about? This is the calm before the next storm lmao
best track in the game imo
"It's a part of you..."
Need more Darksynth in my life
My first time ever beating the Armageddon Chamber was on 220% with sniper, I can still remember the adrenaline and the music
bad asss playing mech warrior online to this tune!
Hey hey people
Sseth here
Do you enjoy violance ??
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Love this game.
Nice