Insider Gaming article: insider-gaming.com/cloud-imperium-games-layoffs-report/ I am not making my videos because I don't like Star Citizen. I love the idea of Star Citizen and I want it to become a great success and a fantastic game. I just don't have any trust in Chris anymore. Chris still has wrong priorities and the last 12 years show, Chris cannot manage Star Citizen.
you forgot to mention that stalker welcomes mods, and also adds to the patch all the solutions that have become popular with players in mods, they see that the players don’t like the game, they fix it, and don’t say that the players are stupid and don’t understand anything.
@@Camural CR is infamous for his lack of planning, and without any publisher supervision, the problems are obvious. We are the only people who can motivate him to try finishing this project. So in our own interest, we should do this.
At the start of this thing 12 years ago the pitch was that Chris had been held back by evil publishers, that he was 400% as efficient as those traditional evil game developers and that we were going to get to see what he could do without a money guy breathing down his neck. Well, in a twisted monkey's paw wish kind of way we got exactly that and we have learned the hard way that people like Chris just can't deliver when they don't have someone cutting off their budget when they fail to deliver. The only hope I see of even a shadow of the game I backed for ever coming out is for the investors to take control when Chris can't pay them back.
I don't even know how involved Chris is with his game. Look at that guy who runs Ashes of Creation and takes part in playtests and informs about the game himself. You can literally see his enthusiasm for the game. And they also have server meshing, but with a much smaller budget. And theirs actually works somewhat. Maybe another studio Cloud Imperium can buy, because they are terrible at making their own solutions.
problem with investors is they care even less about the game and just want their money back. they can butcher games even worse than chris is fumbling it now, as unbelievable as that sounds.
it took nms 10 years to make a barebones ok game, after they scammed their costumers. nms is by no means a great game now either. its just okay and the player numbers reflect that. definitely not something u want to bring up as an example for a good game, practice or developer in a conversation at all.
I always think of Freelancer 2. Oh and CR is super involved, I strongly suspect all the constant mostly dumb changes to things are coming directly from him, leaks from former employees have said he is over involved, where every single stupid little thing has to go through him, and that he is forever changing things/pivoting completely, even mid development of the last thing he wanted, wasting massive amounts of time, money and effort.
I wonder if the QA department was fired for saying the same things as the playerbase. That is often how it goes with QA. Edit: I worked in QA. 99% of the times if you find a bug or oversight in a game, the QA department already found it, reported it and had that report ignored.
It is almost always QA. Software companies have always considered them disposable. Most people in QA are just trying to get their start in the industry and move into a more valued department. There is always lip service that QA is important, but at the end of the day, they are the first in, and first out. Some companies are completely getting rid of them.
I'm not surprised atthis small cut. When the Sq42 playthrough crashed at CitizenCon, Chris seemed exasperated, saying Quality just tested it like 5 times the day before or something like that. I remember thinking "I'd hate to be whoever that was that signed off on it being ready."
@@Rumline7 I heard that they did not test it on that particular sponsored system though. They tested it on their dev systems and just yeeted it onto the citcon system lol. Lando tried to tell him not to do a live demo. This is such a typical CEO move =)
tl:dr Yip that is what happens in poorly run company's with the wrong people in charge. I worked as a GM (Support - I left because I can't spell... to much spellcheck!), QA Tester & currently a "generalist" game Dev ("Generalist" for those unfamiliar is more of a "Epic" Unreal Engine term basically I can do any role due to experience multiple fields - I don't just work on games I also make the content company's purchase to be used in multiple game projects & Films to save time). Fun fact one of our coders (Unity projects) knows about bugs before they are even reported & has 5-6 builds ready while we are testing an earlier build before release. I myself often have bugs reported that are user error in fact to-date I've only had 1 true bug in content (sold content for use) & 3 relating to updates to the game engine &....God about 100 from user error not understanding screenspace or HLSL or tanget space vs world space Vs instance space... List goes on. Anyway if you have bad support who are not qualified as GM's (so people who reply & that is their job, Rather than actual GM/Support of people who reply, understand & pass on, while also able to look into the issue themselves), So the support who just types things & nothing more, never actually report bugs or follow up, So those bugs never reach the Studio Devs OR "Development" (As not all company's make the content nor funny enough know how it works which is because they hired the wrong people - they should of only purchased it to save time, Not because they had no clue how to do it) It's all about who you hire Not what you hire & Yes that is a shot at certain company's "inclusive hiring" rather than best person & rolling out bad staff. Have you noticed in all instanced I've said CIG has done it wrong? Their support are just people who type. They hire inclusive. They are not always qualified. They couldn't code there way out of an elevator (literally - Log in & see for yourself). Players often ask us "Why don't you work for CIG" answers simple "they've been doing everything wrong, we'd need to redo to much". Fun Fact I know some CIG devs. did you know Nyx was done 6 years ago. I could go on but my point is they keep spending money re-doing, redone work. In all cases this work never should of passed QA. Similar to how Nightrider - Jakes friend should of never been hired as a forum mod, Unqualified, Hes been banned from other forums for abusing power & using alts. This is getting long. Might need to do a video series on How not to fail like CIG one of these days.
I knew this was coming. You just can't hire over 1000 employees and put them in offices all around the world when your company for over a decade still has not created a viable product to sell.
The progress on the game can be debated. (For me, the thing is currently non-functional, and was removed) The ship backlog is a more solid consideration. CIG has sold decades of promised work at this point, has burnt the money, and has no model to fund the time necessary to finish the backlog.
The game is currently in an unplayable state. I've been a backer since 2014 and have invested over €3,000 in this project. Right now, I can't even play because of the overwhelming number of bugs. Instead of focusing on fixing these issues, they keep pushing new ships for sale during every event. And every time, they claim Squadron 42 will be ready in two years-it’s always the same excuse. Enough is enough. Most players don’t even care about Squadron 42 we just want a playable Star Citizen. When they presented the gameplay footage of Squadron 42, over 85% of it consisted of cutscenes. Is this supposed to be a game or an interactive novel? If the entire game is this heavily scripted with cutscenes, it’s going to be a disaster. And don't even think about commenting here to defend this. I’ve introduced this game to so many people who ended up backing it because of me. I always believed in Star Citizen, but now I feel completely scammed.
One of my favorite inventory features is the "sort" button, which has been there for at least two years and sorts nothing. You'd think it be easy to sorty by item class or amount, or just alphabetically, but no. Then we have the starmap, which doesn't let you zoom in on where you are, and instead jumps from the planet to basically inside your ship when you scroll in. And we can't even turn it off, despite me never using it. Everything they update is seemingly a half measure, and I can never tell why they don't work on systems after they released something that's not really useful to the player.
They don't play their own game. I'm not sure SC will last more than a few years if they keep things the way they've been doing them... So in 2030 the game will be shut down. 2026 is when we get more than half a studio working on the game. And then it will take another 2 years to actually start chugging to 1.0... Then 2 years because they don't _really_ know what they're doing they're just flying by the seat of their pants and _not_ listening to the people who play the game (while they don't). *_Oh well... At least Star Engine will be bought up by a studio that makes games instead of a web store._*
I think the most frustrating part for me is the "game development is hard" & "you don't understand game development" Well, I do, and I know it is only as hard as you make it. Today we see many, many single dev projects that are at least as playable, if not more so, than Star Citizen. The game designer Will Wright's philosophy is; give the players the tools and systems to play the game. Then let them figure out the best way for themselves. It sure seems like CIG is just starting to figure that out after 13 years of theory crafting, lies, overspending, micro managing, and playing rockstar.
@AaronAlso sorry, just copy and paste, but I don't want to write the same thing again :) What annoys me the most: Even the most basic things that work flawlessly in other games, even games of small studios, are still terrible in Star Citizen: Focus system, picking up items quickly, inventory system, using ladders, UI etc. etc. etc. Playing Stalker 2, a normal game, feels so refreshing. I have no explanation for CIG, a good user experience is not expensive, small studios are doing it.
@grifson_1065 Star Bourne exists, too. Granted, it isn't on quite the same level. It does, however, have deep systems and tools for players to enjoy the game how they please, and it is being developed by a single person. No 800+ million dollars in promises, no world-class mocap studios, no rubbing elbows with stars, no yearly convention. Just good old-fashioned hard work, creativity, and humility. That last one is a doozey but probably the most important.
@@AaronAlso I suppose that kind of what Im getting at. Yeah, starbourne exists, but youre very right in saying its not on the same level. I don't really want to watch low poly space ships sit still and shoot lasers at each other with an excel sheet minigame on the side. I just wanna be a guy in space, with all that entails. Youre right to say that game development is only as hard as you make it. Cig has chosen to make it very hard by doing what no one else has really done. Not that any of the individual aspects of star citizen are particularly unique, but the fact that theyre trying to have so many of them making up a single game. Clearly a lot of people want this, and clearly it hasnt been done before because its kinda hard. If they werent trying to make do this, and had never increased there scope to such an insane degree; i never would have supported them personally. The game may have come out like 7 years ago, but it would just be another elite dangerous at best.
@grifson_1065 It may have been just another ED 7 years ago. The issue is that without a clear scope, they have lost 6 years of refinement to bring all these ships, features, systems, ect. to full realization. There is a very, very good reason many of their promises have never been attempted before. Because much of it is a pipedream, that just isn't feasible based on current hardware bottlenecks.
Always sad to see people laid off, especially right before the holidays. Although there have been some improvements the gaming sector is still a very unregulated and often hard place to work.
@fierox88 Especially working in QA. Lowest pay, getting removed first. There are gaming studios celebrating the success of a new game and don't even invite their QA department.
@sirbonobo3907 CIG should increase their QA department, not reduce it. CIG relies on us, the backers finding the bugs and problems. We create IC-reports, that CIG, for the most part, totally ignores.
@Camural so many of us stopped submitting bug reports: we write detailed reports with video, images and descriptions, and CIG do not check them because not enough people voted for that. Many reports are simply made by idiots, like "my ship cannot take off", without any detail, and assertion about repeatability by the player that submit that, and anyone searching for similar issues submit a vote without checking if it makes sense or if the original post is relevant. We keep seeing reports about the same problem again and again as time goes by, most of them marked as "closed" or "solved" while the problem still persists. Many "solved" issues in the Q&A section of the patch note, are NOT solved at all: it would take 5 minutes to check them out before sending the patch live, but even that is too much. CIG should start paying competent Testers and have them nailing the issues on a direct line with the developer team instead of this lottery of tickets on the "issues Council" that drain resources and accomplishes little if anything at all.
Back in Kickstarter days Chris Roberts is a visionary and him getting fired from Microsoft was because publishers don't care about players they only care about money...12 years, Chris Roberts fancy toys and still no game, hmmm I'm beginning to think Microsoft wasn't wrong
You're literally siding with Microsoft. One of the shadiest companies in existence. lol. Also, there's a few, countless thousands of people that there is no game. 😂
CIG simply grew too large too quickly, it's no surprise their (lack of) internal structure is a mess and wastes loads of money. And now that their sales figures are declining there will very likely be even more layoffs in the near future.
@lassikinnunen not really. Think about it, growing from a couple dozen people to over 1200 in the span of a decade is absolutely insane growth. A company I once worked at grew from 50 people to 120 within 2 years and that already caused them massive management problems. And such issues only grow more extreme when such a large number of employees is spread out across several countries and 2 different continents.
@@justalex4214 1200 people isnt uncommon, what is uncommon is 1200 people for what is basically a single project. that level of staffing you ONLY ever see from AAA studios working on 4+ IPs at once, its gunna be fun when we see there financials which are made public every year so 2023+ should be very soon
@justalex4214 its been seen in game development multiple times before, granted with companies that put out actual games. Think ea from 95 to 2005. And we're at 2024 not 2022. There was no plan and no plan was made and stuck to. Its not a reason for failing, that they spent the money without well planned return on it is a symptom of failed company running and not the reason itself. Furthermore they kept hiring people to add glitz to it(for ship sales) and not core mechanics. They could have acquired the space engineers studio for example. They could have bought out frontier and have braben tell them how to do a moving/local coordinate system engine for solar system scale. Early on the fanboys were quite perplexed about why their engine choice wasn't good as was cr himself..
@@lassikinnunen lol the system they used in the Cobra Engine is completely incompatible with what they're doing with Star Citizen and floating point tracking via an entity graph compatible with server meshing.
As S42 closes in, yes there will be. They are not Rockstar with Billions in the bank to retain staff. AAA studios require so much constant capital…hence microtransactions and macro transactions to keep a flow of income outside one time sales every 5-7 years. This is the new norm. AAA games of today cost way more than AAA of 15 years ago to make. We will see them ramp down support staff though first. And of course we do not know the UK subsidies being offered to reduce costs and why CIG left USA. Like VFX are mostly in India, China, or Canada….Canada offers loads of subsidies and basically pay Hollywood and India and China are 1/10th the price of not less.
Experience tells me that the game will be considered complete on some legal technicality, and the leadership will poof into the shadows while the disappointed customer are left blinking with little recourse. This is generally how failed dreams dismount from the pedestal of reality; their lawyers catch them in their free fall. It seems like the sooner they jump, the better, because that seat needs to be vacated one way or another
@scienz0220 I don't think the case documents are available to the public yet. You can, however, type in "Star Citizen Legally Released." A lot of people covered that when it dropped, I believe Camural did as well.
Enjoy this "game" while it lasts. If 2024 was do or die, it's clear they have not "done" and are in the "dying" phase. The best description of their current state of affairs is at the end of the video, where the weight of the 890 (CIG problems) crushes the guy in the cage (the player base). It's no wonder that the total number of active players has dropped to about 1/10 of what it was 2 years ago. It's only a matter of time before CIG explodes and the servers go dark...
@@MikeMaker851cool. I can be reminded over and over of the failure I invested in, poked fun at, and made to look stupid, all because I loved space games.
They aren't dying ... still in the thrawls of ... this will work. And perhaps it's dependent on existing technology ... I do - however - hope they get their shit together sooner than later. I get that Squadron 42 was their baby ... but even the fn demo has a face shift of an oops meant as - perhaps humor ... or over sight ... fire those incapable ... and bring in people to get it done. I would have fired them LONG ago ... with the bugs and return of fixed bugs ... sick of it to say the least. Be well .. honored...
Getting into QA is easy. Doing QA right is hard. Getting people that are made out to do QA right is harder. Differentiating between the good and the bad QA people when shit hits is the hardest. Hope CIG hires fresh, motivated people and pays them well and the affected ones were the actual problem and not just scapegoats. Without quality inside information we will not be able to tell though.
Working in aviation and seeing how proper QAs operate, what CIG have ain't it... I know several QAs that play, or have played, SC and their heads spin when they release things that clearly weren't thought out, halfway done, and poorly implemented.
After finding out so much about the tax breaks they will be getting in the UK as well as how more employees is a negative in the UK, I mean, this feels very expected.
The awkward stares by Crewe and Tyrer, almost as if they weren't comfortable talking about it, when Jared asked about the flightmodel and his commentary how it apparently wasn't so well received by "some backers". xD Yogi being MIA at this years CitizenCon'ned was probably CIGs move to take him out of the spotlight as THE MasterModes guy.
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@@Camural At their current burn-rate they probably can not maintain for much longer the Frankfurt office. The "principle vehicle programmer" will similar to the Austin staff in the very near future get an offer he can only refuse. And if one considers his "achievements" since component flattening in 3.14 I will not be sorry to see him go. Always taking a working clock apart with a wall of good intentions, but never getting it back together. The now "officially disposed of" MM was the crown of these bad habits and did cost millions in development costs for literally only game regression and loss of income.
Interviewer: "We need people who won't be afraid to point out wherever we're falling short - our focus is customer experience blah blah etc..." QA staff: Points out dumb shit. CIG ShaftRider & Co: "You're fired. Merry Xmas."
SC is a sad case of terrible priorities. "This local inventory system is too unrealistic, let's replace it with an equally unrealistic but much slower system" - only ever CIG.
I once said, Robert Space Industries would at some point come out and tell everyone they tried but too many challenges kept them from being able to complete this project. I still stand by my statement, this will happen and all because they spent all their time focusing on selling ships instead of focusing on getting a working game.
@Nanobits It already happened. According to Richard Tyrer, this Citizencon, 1.0 will only have 5 star systems and will be a minimal viable product. 1.0 won't even have NPC crews. Of course, 1.0 won't be the end of development, well if funding doesn't dry out, but even 1.0 is years away.
The treatment of devs is honestly scummy. CIG should do better since Chris did say something about scummy publisher habits at kickstarter time but it appears a lot of that was speculation too. And QA getting even less devs to check stuff is the wrong way to go but they don't do all the fancy ships and trailers.
As someone that was layoff just last friday, I send my heart out to the ones without a job. 😞 and discharged in such a manner, exactly as me, no thanks, no explanation, no compensation, nothing, just very efficient discharge. I am now searching for my rights and will sue the Company I worked for, this is just unfair and unprofessional. The IT market is very small and the World goes around, people need to wake up to that. I once had the experience of interviewing some one that used to be my boss in a previous job, guess what happened? I denied him. 🙂
If you didn't know what the hell you were doing .. you should have been let go sooner. On the other hand ... if you were capable and knew you head from you tail ... do what's right.
This smells like a musk move. Maybe roberts thinks himself the next musk... And you are correct, they have made things overcomplicated. Who gets joy from moving and stacking boxes? 3.18 was probably as close as we ever got to stuff really working well and fun to play. Now it just joyless labor.
Musk ruthlessly sorts for competence. Chris sorts for compliance. The results are plain to see. One actually builds spacecraft. One has a decade long backlog of pixels to generate.
This is literally a shit take. what does one have to do with the other. I mean, I am sure you have stores or restraints near you that have closed. Guess they are the same too? yeah every company fires people. OH and to show your take is not only ignorant but childish, Elon fired 80% staff and X now runs BETTER, is more profitable and the remaining workforce is happier and better compensated. Get your head outta your ass.
@@Camural would be very shocked to see a 4.0 released this side of New Years and given the slow start to the year CIG have February seem possible. I'm hoping for open PTU 4.0 before end of December
I'm really doubting CIG's competencies to make a game. They can always blame their game engine but game features are lacking and I don't think it's only because of the game engine itself. Simple things like ship munching could be easily done right now. The ship destruction state could be used for the Reclaimer to at least fake the munching for now, then tractor beams could be used to hold ship parts in place and the rest would be the exact same. They lack competence or they are really having bad intentions IMO.
@Legion_Victrix Star Citizen is a huge and very ambitious game. I give them that. However, in year 13, even the most basic things that work flawlessly in other games, even games of small studios, are still terrible. Focus system, picking up items, inventory system, using ladders etc. etc. etc. Playing Stalker 2, a normal game, feels so refreshing. I have no explanation for CIG.
@@Camural I started playing Construction Simulator the other day because I like SIM games in most of their ways. One thing that chocked me is how they manage the Crank lifting mechanic. Anything you lift with a crane, it uses simulated rope or chains and you have physic on the things you lift. You can also pivot things around because the hook pivots on itself. CIG will probably never acheive such a Feat. I own the Reclaimer and I cannot foresee the day CIG will have it's crane working. Maybe that's why the Rework is taking so long, they are still trying to figure out how physics applies to a crane and it's cargo LOL EDIT: Feel free to look here how it works in Construction Simulator and have fun comparing the 2 LOL ua-cam.com/video/2QAQ_uniVh4/v-deo.html Cheers
The sad thing is they have largely let go or didn't pay well their best staff, and instead have been hiring people with low experience/just out of school for as low salary as they can get away with. As result the quality has seriously suffered. CIG has also been wasting stupid amounts of backer money on fluff at the offices, life sized statues, over decorated offices, etc etc. I also wonder how much of backer 'donations' have been going directly into the pockets of CR & family and investors as 'profits' on what is a tech demo, and not the development of the game. You also look at the cutbacks to the subscriber program, where they get hardly anything now for their money, Jump Point has been paired back to just advertising and every other month, most of the special video programs are gone. So where is that money going. Oh and also it is illegal in the United States (as of 2023) to force laid off employees to sign NDA agreements as part of a severance agreement, or prevent them from disparaging the company.
A lot of the American staff knew better than to move to the UK. It has become a terrible place to live. So, with the exception of Montreal, they’ve lost most of their A-team. We wont see any more progress in SC for a long time, if ever.
We had a UK software team come over to visit (US) and they said pretty much the same thing. It is like they not only had the very high living expenses, but without the high pay to go with it.
Did a bunker mission the other day (first time playing since they removed local inventory) and as I normally do to get some extra armour sets. I dragged some enemies onto my ship then couldn't store them in the ship inventory "because it's gone". Get back to the hanger and I have to remove the armour I'm wearing, then equip every set I want to store. So unintuitive, basically gave up after that.
@matthiasmeier3368 yeah Chris shot himself into the foot. In Stalker 2, and most other games, we can have 1 pistol and 2 rifles equipped, but we can carry several in our inventory, same with body armor. Might not be totally realistic but it is fun and it is not exactly like Star Citizen is a realistic game. Star Citizen is mostly a magic game anyway. In Star Citizen, we cannot even have 2 rifles equipped and pick up a third one, which we could IRL for a while. Heck, we could carry half a dozen rifles over our shoulders a few meters.
@Camural yea, your also definitely right when you said "tech demo". Like sure your developing a game it would be fine to have incomplete features. BUT! This game has a live service so you can't really get away with that excuse. Plus ATM every single feature in the game is "incomplete/partly implemented" that's just sad. I really hope after they get this supposed "final tech/server meshing" in they seriously look at what they have in the game already and fix it/get it to industry standard instead of adding all this new stuff they promised. "They won't". As well as the fact that so many features still aren't even in the game and that they are still doing "visual improvements" definitely shows how early on in the development process they are.
@@matthiasmeier3368You're literally complaining that the game has incomplete features when it's still being developed is kinda ridiculous. It doesn't matter if it's a live service game or not. Nothing was promised to you.
@@mattvmalone The issue people have is that lots of things were promised to us, and then fail to do so on the schedules, deadlines, and time frames they provided. 13 years and 700+ million is more than enough time and money to make a playable space game. Its not a problem of 'not done yet', its the simple fact that CIG keeps failing at things that should have been done long ago - and in many cases were done, and then scrapped because Chris is a micro-managing tw*t
@@hellgeist_ Again, absolutely nothing was promised to you. 13 years and you minority group of the fanbase are still clueless on anything to do with the project, shitting out the same baseless crap and perpetuating this endless game of telephone. It began with simple numpties complaining about bugs (in an alpha 😂), and is now on the spectrum of crazy couch stains insisting Chris Roberts squandered the money by buying mansions, fancy fast cars, and real space ship doors for his office. And it always amuses me. It's funny you, and many others keep saying CIG has been failing, when it's you numpties that fail to understand basically everything. You complain about the deadlines, timeframes and schedules they give, but there are two things you fail to comprehend friendo. They haven't given any concrete dates since 2014, because they realized the snowflakes of the community will cry scam if they miss a deadline. They've given rough estimates at best. Like the others, you fail to understand one of the basics of game development: shit happens. Especially in what is literally the biggest and most experimental space sim being worked on right now. Secondly, Star Citizen is quite literally the most technologically advanced space sim being developed on this level of scope, scale or complexity. That's just a fact, and one of the main things CIG is known for globally. Bugs and you bitches be damned, it's still a fact. The game is highly experimental, and insanely ambitious which you lot also love to say is so horrible and unachievable. But go ahead, keep whining that they didn't get Pyro out when you wanted them to. And keep whining that they're failing at everything, except you can literally watch a backlog of years of videos here showing massive amounts of progress over the years. Fuck, all you have to do is watch the very first video they ever uploaded and this years CitizenCon. Anyone brave enough to say they haven't accomplished much deserves a juice box, cookie, and a gold star on the board for out of the box thinking. (server meshing blows you out of the water on this) You whine about it taking 13 years and 700 mill. Many games have taken almost as long or longer to be developed. Red Dead II took over 8 years to develop, with a few years before that to concept and write it before shifting devs towards new development. That's how game development works. Also, you cankerblossoms fail to understand that Star Citizen isn't even their main game. Because you need reminding, Squadron 42 is, and always has been the main focus of development. Literally most of the developers have been working on it to get it out in 26. It hasn't been until recently now that S42 is feature complete that more developers are starting to be moved onto SC. We've already seen a massive flux of progress since they started. "Whaaaaa, it's taking so LoOoOoOooNg!" No shit. It's literally what most every OG backer and the majority of new backers wanted and still do. SC has always been a direct offshoot to Squadron and the main way to fund it. And again not the main priority. It was always going to be a slow burn until Sauadron was released. Don't like it? Go play Minecraft. That seems more your speed. (Be careful bud, it gets spooky at night!) The money that you re-re's love to gripe about that is freely donated by people who want to help fund the projects is just that. And you're seriously, seriously effing special if you think all the money has been going to Star Citizen. Most games on average cost around 3-4ish mill to make, but these aren't most games. And again kiddo, they're making two games. With those facts plus both games being massively huge, complex, and the most ambitious, it doesn't take a genius to do simple fucking math and use common sense to realize exactly what is happening. I'm sorry daddy just swore, but your autistic tendencies are showing. Bottom line, Rome wasn't built in a day. But imagine, if we were in Rome while it was under construction, but you'd be one of the crazy guys complaining that you can't watch the gladiators fight despite the fact they haven't even out seating in the Collusseum yet tl;dr: Your madre should have swallowed.
Moving to Manchester, which is a lot more affordable than LA, is a good thing. And minor layoffs from time to time are normal operation, not everyone is cut out to do the job, it would be weird if you never let anyone go.
The move was arbitrary based on a focus shift from Chris, and it cost them some key talent. The move was not a sign of wisdom, but of capricious decision making.
Over paying for office space at the height of the pandemic only to have to refi that in a interest rate market of today could be hardly seen as cost savings. This is clearly shit loads of pandemic money over growth that most tech companies fell for.
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@@Kyle-sr6jm "The move was arbitrary based on a focus shift from Chris, and it cost them some key talent. The move was not a sign of wisdom, but of capricious decision making." Not remotely. The move was motivated by gracious tax-breaks of her majesties inland revenue. Mr. Roberts and his brother Erin have a long history in being a tax-break detectors/ subsidy hunters.
CIG at this point should really really consider following Michael Saylor's treasury strategy, to help keep afloat the company while continuing to develop Star Citizen.
I agree it's scummy right before the hollidays and if they did do overtime extra so, but according to an orgmate who knows the tech industry it's happening all over the industry, idea is that developers QA their own work with assistance from automated tools
To be fair, there are a lot of layoffs going on right now. Sadly, this is the normal time of year for it to happen. The software industry is not doing so great in general but is hitting plenty of other industries now as well.
So this is what my DA and laywer were talking about when they said a case was already in investigation, over investor and customer fraud. They have a board they better vote CR off it.
Well I feel CIG has way too much staff which make costs off the roof compared to the very slow progress. And to keep up with the costs CIG keeps coming up with all sorts of scammy sale tactics. So I would say something has to give, and unfortunately I would think that means getting rid some of that extra large staff..
Even with them working on SQ42 I still can't figure out what so many people would do for games that are not even out. I am guessing it is mostly going into CRs money sink passion with movie like productions for games.
5:02 The UEE should utilize luggage carts as bombs xD Those seem to work way more reliably than traditional explosives, plus they should be untraceable by point-defense turrets.
Im thinking now we will never actually see this "game" finished. They are going to lay everyone off and declare bankruptcy. This whole thing turned into Chris Roberts retirement fund.
Chris is betting everything on SQ 42 that this work an he will make the money they are losing to finish the game there is no way with him in Charges it will be finish ever he need to go an leave this to somone els.
What if the QA guys aren't any good enough, maybe plan to replace them... mean our favourite quote is "does CIG even play their own game" xD #fixthebasics
Played the LIVE build last night. It's hot garbage. I spent an entire hour trying to get the Argo RAFT to lift off. It was "stuck" to the pad. A bug we've been battling for YEARS. Playing Star Citizen is like death by 1000 papercuts.
“Look at how many thousands of Indian devs CIG needs to hire in order to mimic a small fraction of our power” - pre-2014 20 man western developer studio
I have to say that I have been involved since the beginning and the first Croudfunding, I took long breaks because it often frustrated me a lot, because nothing went forward except one ship sale after the other. I can understand why employees leave if your employer is a stingy tyrant with no leadership skills. I share the vision of Star Citizen, but something has to happen. Great videos, ship sales and the rest is all big words and very little action! Many have spent hundreds to thousands of dollars on Star Citizen. Even as a micro-investor, you're allowed to express criticism. Directly after Citizen, the game didn't run at all for three weeks - it hasn't been this bad since 3.18. They wanted to bring in all the features in 3.23, but still didn't manage to complete them by 3.24.3. After 12 years, I'm starting to wonder if they're that incompetent or if they spend 90% of their time tinkering with ships and puzzling over how they can effectively get even more out of people's pockets. The ships themselves are barely finished, it's even better to sell concept ships that are then stopped, Merchantman as an example. Connis have not been updated for years but are sold blithely, the elevator of a Reclaimer is still often deadly...but Best in Show 2954. So what are they doing? They promise pyro for 5 years...and then it's supposed to come this year. Star system no. 2. There will certainly be a lot to discover when it works. As yawningly slow as everything goes, the iterations are poorly executed. SQ42 has impressed many, Skully and Muldi shave the Kilrathi. I was more impressed by the four game crashes in an hour and then there was really little more interaction than in the world's first CD-ROM Rebel Asssault...
I’m not a game developer, but Star Citizen is arguably the most ambitious game ever attempted, and it seems to have only a fraction of the budget of a typical AAA studio. People see $700 million in backing and immediately think ‘scam,’ but that amount doesn’t seem unreasonable for building something of this scale from scratch. That said, expecting guaranteed success given their vision feels naive. I back the project without expecting all their promises to be fulfilled because what they’re trying to achieve may not even be technologically possible yet. In reality, we’re funding the research and experimentation and that often ends in discovering what doesn’t work or that the original hypothesis was flawed.
@VonJay Star Citizen is a huge and very ambitious game, I give them that. However, in year 13, even the most basic things that work flawlessly in other games, even games of small studios, are still terrible. Focus system, picking up items, inventory system, using ladders, UI in general etc. etc. etc. Playing Stalker 2, a normal game, feels so refreshing.
@@VonJay I think we're basically of a similar opinion, only I'm a bit more frustrated. if we compare that this crappy crap game starfield supposedly cost 340 million dollars to develop and they ended up delivering a fallout 76 with star citizen copy and paste and endless loading times. star citizen is downright cheap with what they've done, the money has flowed in the space of 12 years. and no matter which company you have it costs quite a lot of money per year for rent, staff, electricity, taxes etc.. And they also publish financial reports, which is quite transparent, but you are allowed to criticize. and in the first years very little happened in some years, pyro will certainly be great, and probably the other worlds too, but I wish there was less frustration! will continue to support it only sometimes it's hard when they are annoying your favorite ship..corsair..grhhh!
@@Camural I agree with you, that's kind of what I meant, I just overshot the mark a bit! chairs that kill you, ramps that kill you, elevators that don't load, physics bugs in the floor (and everywhere else) etc. alpha yes okay but something like that just has to work at some point. I don't even want to talk about picking up, holding, reloading or pressing buttons! something like that simply has to run well first!
@@Camural Again, I'm not a game developer, but when I say "ambitious" what I mean is that that ambition is objectively measurable in terms of the ability of a computer and network to process the vast amounts of information that is envisioned in that ambition. 700 million dollars isn't 700 million dollars all at once with an annually consistent injection of cash. GTA 6 isn't an MMO and its "Processing budget (not in terms of money but information) per frame" can't even be close to what Star Citizen is attempting and GTA 6 has been in development for 10 years and reportedly has a 2 billion dollar budget. That and Star Citizen is building the game engine from scratch. In the most respectful way that I can say it, people are being really naive. These types of games don't exist for a reason, what we're backing is the insight into if something like this can exist or not (with current technology or at all), if the hypothesis for such a vision needs to be altered or is valid in the most general sense. And our answer would be yes if they pull it off and maybe if enough people stop backing it. I'm fine with both because I know that what they're attempting may not even be possible.
CIGs two week crunch for CitCon released a buggy mess that left the game mostly unplayable for the two weeks following CitCon, and with IAE this year being underwhelming and cash infusion being down this year over all, it was only a matter of time before we heard of layoffs.
@@Kyle-sr6jm Absolutely it can mean that, but there's also always one turnip in the bunch. I'd rather they trim anyone impacting group cohesion which will impact progress.
I don’t think this is a case of Star Citizen running out of money. TBH I’m surprised that CIG even had a QA department (no joke), because it being a playable Alpha for 9+ YEARS, I assumed the players were the bugtesters. I wonder if CIG hired QA people after CitizenCon 2023, when Chris Roberts claimed that Squadron 42 was “feature complete” and had begun the “polish” phase of game development. Perhaps CIG actually believed they’d have Squadron 42 completed in 2024, which is why they hired the QA staff… but then they realized wouldn’t be completed until 2026. Understandably, they didn’t want to employ QA testers they didn’t need for 1-2 years, so they axed them. I believe CIG does need to fire some of its devs, particularly its Vehicle designers and technical programmers, because they’re to blame for “Master Modes” which has ruined ship flight and combat in 2024, and their recent claims that Quantum Boosting and Crafting will somehow fix the problems is tone deaf nonsense. They’ve been going own a rabbit rabbit with the idiotic idea that SLOWING DOWN SHIPS makes ship combat better, which players HATE, and instead of acknowledging their mistake and course correcting, they’re doubling down! Those CIG devs NEED TO BE FIRED to get the game back on track. It doesn’t matter how many people get fired, it’s who gets fired that matters!
There are definitely issues at CIG, with so many issues with the game(s), marketing blunders and player base losing patience. I do wonder if some heads do need to roll, to improve things going forward. Then there are maybe some negative unforeseen side effects from basing themselves in the UK. Not sure how much others know about goings on here, but businesses are going through a tough time here, with expenses going up more than most other countries. The recent UK budget hits businesses hard with extra costs for employees NIC, business rates and very little to reduce other expenses.
QA for what? Looking at funding history, quality is clearly not a purchase criteria for the supporters of the tech demo. Even during S42 demo after 12 years and 3 reboots people applauded while watching the game crash 3 times and glitching in all sort of ways.
Not sure how much I trust that article. If the employees are getting laid-off without any compensation, they have no reason to sign an NDA before leaving. It would be also absurd for CIG to risk such bad press before IAE is over too, and right before the push to 4.0. In fact, the timing makes it seem like an attack at CIG to reduce their funding in a critical period. It won't matter if we find out later if this is true, exaggerated or not.
It’s really depressing man today there are so many bugs I get so aggravated playing, it was to me way better when I started playing in 3.5 now it’s just junk nothing works the way it should. I saw a video on the Polaris med bed and the guy kept dying as when getting out of the bed he got pushed out of the ship instead 😂 great game play there
Death by troley or sofa! 😂😂the new norm when attacking your enemy! SC pre alpah tech demo=💩 Chris Roberts at his yacht in the Caribbean to CIG HR: Fire some people, now when we have trashed their working hours! And remember, dont pay them extra, when kicking them out! Have a Merry Christmas!
It's hard to even imagine they layoff people for good reason since CIG is famouse for shady business and even when I want to have positive thinking like layoff was because they didn't ensured good quality controll of testing and had to be replaced for someone better... fact they supposodly have to sign NDA not to say they've been kicked off is shady as F. we can only make fun out of this... employes got MM treatment and switched inot nav mode of being unemployed...
Hmmm, layoffs seem very vague tbh. It needs to be verified and, moreover, an exact number QA is intricate, job function in itself is simple but some internal philosophy can become stressful to lay coding unspoken responsibilities to QA and fix on the whim and move on as if the coder had done a perfect job. I dont know how CIG is supposed to work QA/Coder/designers, I don't know their internal philosophy, but I know those issues exists. They are more than likely all good kids but simply overworked at every level. When delivery date comes
Tom Henderson has been a serious journalist for a long time now. Anything he says officially can be taken as fact, he has more to lose than cig does by lying in an article.
@duramirez insider-gaming.com/star-citizens-development/ : "Earlier this year, CIG quietly laid off an estimated 100-150 staff members at its Austin and LA offices. The company had hoped the move would go under the radar because affected employees were told to sign Non-disclosure agreements, which prevented them from announcing their departure on social media. Former employees said those who refused to sign were told they would not get any form of severance."
Sure buddy. This 'project' will die. Meanwhile they continue to bring in over $100m a year. Oh my, I'm so worried for them. Give yourself a reality check my man.
I also noticed the full speed of ships is tied to your quantum drive being on, doesn’t matter if you’re in Nav mode, if it ain’t on you’re not flying at full speed. Anyway to do a nerd video on the physics problems? Been reading into it lately, seems a lot and needs a proper video
If they're not production-level staff (people who design/code the game).... Good. More please. Not spending on SC like I used to, so they'll have to do more (or at least the same) with less. When they make the game, if it's fun, maybe my spending will pick up. But for too long they've tried to have a single studio make 2 games, simultaneously, and surprise surprise, it's taken over 10 years and almost a BILLION dollars and we're still "2 years away." Maybe get rid of all the interns and hire more coders. Also, scrap the ePTU code branch entirely. The game isn't released, the entire thing is PTU and your coders are having to do triple/quadruple the work. This is why its taking so long. Thanks to all the people who subscribed, but part of the thing you get with your subscription is artificially adding more develeopment time and making it take longer to have the full, actual game.
I truly believe theres only been a skeleton crew working there for years. They just need to make enough to pay the investors back at the reckoning of q1 25. Anything left over will be a bonus to chris.
Very interesting because the fanboys always say that the game will get development boost just because they are more than 1000 employees right now and many of them are shifted from sq42 to SC. Literally no single one of them ever said things like "the working conditions are bad" or "employees get fired because of the sheer megalomania of Chris Roberts". But, of course, the main thing is to continue pumping thousands of dollars per person into the project... They also want things like viruses, radiation etc. Its just a fu**ing game.
Insider Gaming article: insider-gaming.com/cloud-imperium-games-layoffs-report/
I am not making my videos because I don't like Star Citizen. I love the idea of Star Citizen and I want it to become a great success and a fantastic game.
I just don't have any trust in Chris anymore. Chris still has wrong priorities and the last 12 years show, Chris cannot manage Star Citizen.
you forgot to mention that stalker welcomes mods, and also adds to the patch all the solutions that have become popular with players in mods, they see that the players don’t like the game, they fix it, and don’t say that the players are stupid and don’t understand anything.
Trolly vs 890j. 😂😂😂😂 oh man.
www.youtube.com/@binkyatx3670
@@Camural CR is infamous for his lack of planning, and without any publisher supervision, the problems are obvious. We are the only people who can motivate him to try finishing this project. So in our own interest, we should do this.
At the start of this thing 12 years ago the pitch was that Chris had been held back by evil publishers, that he was 400% as efficient as those traditional evil game developers and that we were going to get to see what he could do without a money guy breathing down his neck. Well, in a twisted monkey's paw wish kind of way we got exactly that and we have learned the hard way that people like Chris just can't deliver when they don't have someone cutting off their budget when they fail to deliver. The only hope I see of even a shadow of the game I backed for ever coming out is for the investors to take control when Chris can't pay them back.
I don't even know how involved Chris is with his game. Look at that guy who runs Ashes of Creation and takes part in playtests and informs about the game himself. You can literally see his enthusiasm for the game. And they also have server meshing, but with a much smaller budget. And theirs actually works somewhat. Maybe another studio Cloud Imperium can buy, because they are terrible at making their own solutions.
problem with investors is they care even less about the game and just want their money back. they can butcher games even worse than chris is fumbling it now, as unbelievable as that sounds.
@@TheLobstersoup The same with the guys running NMS!
it took nms 10 years to make a barebones ok game, after they scammed their costumers. nms is by no means a great game now either. its just okay and the player numbers reflect that. definitely not something u want to bring up as an example for a good game, practice or developer in a conversation at all.
I always think of Freelancer 2. Oh and CR is super involved, I strongly suspect all the constant mostly dumb changes to things are coming directly from him, leaks from former employees have said he is over involved, where every single stupid little thing has to go through him, and that he is forever changing things/pivoting completely, even mid development of the last thing he wanted, wasting massive amounts of time, money and effort.
I wonder if the QA department was fired for saying the same things as the playerbase.
That is often how it goes with QA.
Edit: I worked in QA. 99% of the times if you find a bug or oversight in a game, the QA department already found it, reported it and had that report ignored.
Or maybe because they haven't been doing their job well enough.
It is almost always QA. Software companies have always considered them disposable. Most people in QA are just trying to get their start in the industry and move into a more valued department. There is always lip service that QA is important, but at the end of the day, they are the first in, and first out. Some companies are completely getting rid of them.
I'm not surprised atthis small cut. When the Sq42 playthrough crashed at CitizenCon, Chris seemed exasperated, saying Quality just tested it like 5 times the day before or something like that. I remember thinking "I'd hate to be whoever that was that signed off on it being ready."
@@Rumline7 I heard that they did not test it on that particular sponsored system though. They tested it on their dev systems and just yeeted it onto the citcon system lol. Lando tried to tell him not to do a live demo. This is such a typical CEO move =)
tl:dr Yip that is what happens in poorly run company's with the wrong people in charge.
I worked as a GM (Support - I left because I can't spell... to much spellcheck!), QA Tester & currently a "generalist" game Dev ("Generalist" for those unfamiliar is more of a "Epic" Unreal Engine term basically I can do any role due to experience multiple fields - I don't just work on games I also make the content company's purchase to be used in multiple game projects & Films to save time). Fun fact one of our coders (Unity projects) knows about bugs before they are even reported & has 5-6 builds ready while we are testing an earlier build before release. I myself often have bugs reported that are user error in fact to-date I've only had 1 true bug in content (sold content for use) & 3 relating to updates to the game engine &....God about 100 from user error not understanding screenspace or HLSL or tanget space vs world space Vs instance space... List goes on. Anyway if you have bad support who are not qualified as GM's (so people who reply & that is their job, Rather than actual GM/Support of people who reply, understand & pass on, while also able to look into the issue themselves), So the support who just types things & nothing more, never actually report bugs or follow up, So those bugs never reach the Studio Devs OR "Development" (As not all company's make the content nor funny enough know how it works which is because they hired the wrong people - they should of only purchased it to save time, Not because they had no clue how to do it) It's all about who you hire Not what you hire & Yes that is a shot at certain company's "inclusive hiring" rather than best person & rolling out bad staff.
Have you noticed in all instanced I've said CIG has done it wrong? Their support are just people who type. They hire inclusive. They are not always qualified. They couldn't code there way out of an elevator (literally - Log in & see for yourself).
Players often ask us "Why don't you work for CIG" answers simple "they've been doing everything wrong, we'd need to redo to much".
Fun Fact I know some CIG devs. did you know Nyx was done 6 years ago. I could go on but my point is they keep spending money re-doing, redone work. In all cases this work never should of passed QA. Similar to how Nightrider - Jakes friend should of never been hired as a forum mod, Unqualified, Hes been banned from other forums for abusing power & using alts. This is getting long. Might need to do a video series on How not to fail like CIG one of these days.
I knew this was coming. You just can't hire over 1000 employees and put them in offices all around the world when your company for over a decade still has not created a viable product to sell.
I'm just a stickler for details so I have to point out that they've been selling it that entire time. Other than that I agree completely
The progress on the game can be debated.
(For me, the thing is currently non-functional, and was removed)
The ship backlog is a more solid consideration.
CIG has sold decades of promised work at this point, has burnt the money, and has no model to fund the time necessary to finish the backlog.
Yes, you can. That's the American nightmare we and now ex-staff are suffering.
The game is currently in an unplayable state. I've been a backer since 2014 and have invested over €3,000 in this project. Right now, I can't even play because of the overwhelming number of bugs. Instead of focusing on fixing these issues, they keep pushing new ships for sale during every event. And every time, they claim Squadron 42 will be ready in two years-it’s always the same excuse. Enough is enough. Most players don’t even care about Squadron 42 we just want a playable Star Citizen. When they presented the gameplay footage of Squadron 42, over 85% of it consisted of cutscenes. Is this supposed to be a game or an interactive novel? If the entire game is this heavily scripted with cutscenes, it’s going to be a disaster. And don't even think about commenting here to defend this. I’ve introduced this game to so many people who ended up backing it because of me. I always believed in Star Citizen, but now I feel completely scammed.
BS! You remove people who are not needed anymore and those who are inefficient.
Business as usual, nothing new.
One of my favorite inventory features is the "sort" button, which has been there for at least two years and sorts nothing. You'd think it be easy to sorty by item class or amount, or just alphabetically, but no. Then we have the starmap, which doesn't let you zoom in on where you are, and instead jumps from the planet to basically inside your ship when you scroll in. And we can't even turn it off, despite me never using it. Everything they update is seemingly a half measure, and I can never tell why they don't work on systems after they released something that's not really useful to the player.
Because they have an insane turnover rate, and they are not sorting for competence.
They don't play their own game. I'm not sure SC will last more than a few years if they keep things the way they've been doing them... So in 2030 the game will be shut down. 2026 is when we get more than half a studio working on the game. And then it will take another 2 years to actually start chugging to 1.0... Then 2 years because they don't _really_ know what they're doing they're just flying by the seat of their pants and _not_ listening to the people who play the game (while they don't).
*_Oh well... At least Star Engine will be bought up by a studio that makes games instead of a web store._*
I am sorry I ever put money into sc
I think the most frustrating part for me is the "game development is hard" & "you don't understand game development"
Well, I do, and I know it is only as hard as you make it. Today we see many, many single dev projects that are at least as playable, if not more so, than Star Citizen.
The game designer Will Wright's philosophy is; give the players the tools and systems to play the game. Then let them figure out the best way for themselves. It sure seems like CIG is just starting to figure that out after 13 years of theory crafting, lies, overspending, micro managing, and playing rockstar.
@AaronAlso sorry, just copy and paste, but I don't want to write the same thing again :)
What annoys me the most: Even the most basic things that work flawlessly in other games, even games of small studios, are still terrible in Star Citizen: Focus system, picking up items quickly, inventory system, using ladders, UI etc. etc. etc.
Playing Stalker 2, a normal game, feels so refreshing. I have no explanation for CIG, a good user experience is not expensive, small studios are doing it.
then why doesnt star citizen already exist?
@grifson_1065
Star Bourne exists, too. Granted, it isn't on quite the same level. It does, however, have deep systems and tools for players to enjoy the game how they please, and it is being developed by a single person. No 800+ million dollars in promises, no world-class mocap studios, no rubbing elbows with stars, no yearly convention. Just good old-fashioned hard work, creativity, and humility.
That last one is a doozey but probably the most important.
@@AaronAlso I suppose that kind of what Im getting at. Yeah, starbourne exists, but youre very right in saying its not on the same level. I don't really want to watch low poly space ships sit still and shoot lasers at each other with an excel sheet minigame on the side. I just wanna be a guy in space, with all that entails.
Youre right to say that game development is only as hard as you make it. Cig has chosen to make it very hard by doing what no one else has really done. Not that any of the individual aspects of star citizen are particularly unique, but the fact that theyre trying to have so many of them making up a single game. Clearly a lot of people want this, and clearly it hasnt been done before because its kinda hard.
If they werent trying to make do this, and had never increased there scope to such an insane degree; i never would have supported them personally. The game may have come out like 7 years ago, but it would just be another elite dangerous at best.
@grifson_1065
It may have been just another ED 7 years ago. The issue is that without a clear scope, they have lost 6 years of refinement to bring all these ships, features, systems, ect. to full realization.
There is a very, very good reason many of their promises have never been attempted before. Because much of it is a pipedream, that just isn't feasible based on current hardware bottlenecks.
And where is laying of Nightrider? That guy is a menace
I wish, that lazy loser will close my support tickets asking legitimate questions with zero response.
nightrider moron, is CR´s left testicle or henchman! CR loves his work!
He's Chris's right-hand man
Meatrider should be fired and never be allowed to moderate anything ever again. He is a complete and utter pos.
They should add a pledge to fire nightrider
Who would win ?
> A trillion dollar interstellar capable mega yacht with literal immortality machine
> a wheely cart boi
When shills tell you that you've got to load your ship by hand cause "physicalized", remember this question!
The carts clearly need a gold pass.
My experience with the Avatar (TLA) universe tells me that the wheely cart boi wins.... if he has cabbages.
Always sad to see people laid off, especially right before the holidays. Although there have been some improvements the gaming sector is still a very unregulated and often hard place to work.
@fierox88 Especially working in QA.
Lowest pay, getting removed first.
There are gaming studios celebrating the success of a new game and don't even invite their QA department.
WHO needs q&a If your "Game" will never be in a good state...
@sirbonobo3907 CIG should increase their QA department, not reduce it.
CIG relies on us, the backers finding the bugs and problems. We create IC-reports, that CIG, for the most part, totally ignores.
QA (Quality Assurance) not Q&A (Questions and Answers) - we all know CIG never answer the questions that backers want answered.
@Camural so many of us stopped submitting bug reports: we write detailed reports with video, images and descriptions, and CIG do not check them because not enough people voted for that.
Many reports are simply made by idiots, like "my ship cannot take off", without any detail, and assertion about repeatability by the player that submit that, and anyone searching for similar issues submit a vote without checking if it makes sense or if the original post is relevant.
We keep seeing reports about the same problem again and again as time goes by, most of them marked as "closed" or "solved" while the problem still persists.
Many "solved" issues in the Q&A section of the patch note, are NOT solved at all: it would take 5 minutes to check them out before sending the patch live, but even that is too much.
CIG should start paying competent Testers and have them nailing the issues on a direct line with the developer team instead of this lottery of tickets on the "issues Council" that drain resources and accomplishes little if anything at all.
QA is always the first to go when a company is in trouble. Standard operations for a company that is in trouble. The ekd is not far off for them.
Back in Kickstarter days Chris Roberts is a visionary and him getting fired from Microsoft was because publishers don't care about players they only care about money...12 years, Chris Roberts fancy toys and still no game, hmmm I'm beginning to think Microsoft wasn't wrong
You're literally siding with Microsoft. One of the shadiest companies in existence. lol.
Also, there's a few, countless thousands of people that there is no game. 😂
@@mattvmalone That shady company has a product most computers and you use, not a visionary windows with fancy glass idea
@@olegvin9875 What the fuck are you even on about? 😂
What good is a QA department when CIG never fixes anything.
Here is new fancy concept of a ship though, please buy warbond version is only 953.33$
CIG simply grew too large too quickly, it's no surprise their (lack of) internal structure is a mess and wastes loads of money. And now that their sales figures are declining there will very likely be even more layoffs in the near future.
The grew too quickly thing could have been a valid excuse in like 2015.
@lassikinnunen not really. Think about it, growing from a couple dozen people to over 1200 in the span of a decade is absolutely insane growth. A company I once worked at grew from 50 people to 120 within 2 years and that already caused them massive management problems. And such issues only grow more extreme when such a large number of employees is spread out across several countries and 2 different continents.
@@justalex4214 1200 people isnt uncommon, what is uncommon is 1200 people for what is basically a single project. that level of staffing you ONLY ever see from AAA studios working on 4+ IPs at once, its gunna be fun when we see there financials which are made public every year so 2023+ should be very soon
@justalex4214 its been seen in game development multiple times before, granted with companies that put out actual games. Think ea from 95 to 2005. And we're at 2024 not 2022.
There was no plan and no plan was made and stuck to. Its not a reason for failing, that they spent the money without well planned return on it is a symptom of failed company running and not the reason itself.
Furthermore they kept hiring people to add glitz to it(for ship sales) and not core mechanics. They could have acquired the space engineers studio for example. They could have bought out frontier and have braben tell them how to do a moving/local coordinate system engine for solar system scale.
Early on the fanboys were quite perplexed about why their engine choice wasn't good as was cr himself..
@@lassikinnunen lol the system they used in the Cobra Engine is completely incompatible with what they're doing with Star Citizen and floating point tracking via an entity graph compatible with server meshing.
I'm not happy to see people lose their jobs but I have to admit the schadenfreude is real when it comes to CIG.
1200 staff, churn is normal for most software companies of this size.
Does that include software companies that have never gone gold?
@@K1nsal Yes
Just the tip of the iceberg, I bet there will be more big layoffs in the coming months.
As S42 closes in, yes there will be. They are not Rockstar with Billions in the bank to retain staff. AAA studios require so much constant capital…hence microtransactions and macro transactions to keep a flow of income outside one time sales every 5-7 years. This is the new norm. AAA games of today cost way more than AAA of 15 years ago to make.
We will see them ramp down support staff though first. And of course we do not know the UK subsidies being offered to reduce costs and why CIG left USA.
Like VFX are mostly in India, China, or Canada….Canada offers loads of subsidies and basically pay Hollywood and India and China are 1/10th the price of not less.
@@larrymitchell6470this game is not AAA my boi lmao far from it. Wake up
@@ACN3TWORKam I missing something, did he say it was AAA or was it a comparison to AAA studios?
Its fine 🔥 everything is fine 🔥
Experience tells me that the game will be considered complete on some legal technicality, and the leadership will poof into the shadows while the disappointed customer are left blinking with little recourse. This is generally how failed dreams dismount from the pedestal of reality; their lawyers catch them in their free fall. It seems like the sooner they jump, the better, because that seat needs to be vacated one way or another
It's already legally considered complete. They were sued a year and half ago. They argued and won that they have a complete and released game.
@ScarredCitizen oof
@ScarredCitizen what can I Google to find that case
@scienz0220 I don't think the case documents are available to the public yet. You can, however, type in "Star Citizen Legally Released." A lot of people covered that when it dropped, I believe Camural did as well.
Experience tells me you really don't know what you're talking about.
The biggest surprise here is that CIG ever had a QA department to begin with given that they have a huge unpaid set of testers.
My biggest surprise is that CIgreed had a QA department?!?
Keep on speaking the truth 💯
That 890 clip at the end lol😅
Enjoy this "game" while it lasts. If 2024 was do or die, it's clear they have not "done" and are in the "dying" phase. The best description of their current state of affairs is at the end of the video, where the weight of the 890 (CIG problems) crushes the guy in the cage (the player base). It's no wonder that the total number of active players has dropped to about 1/10 of what it was 2 years ago. It's only a matter of time before CIG explodes and the servers go dark...
If this happens it'll be in the history books
@@MikeMaker851cool. I can be reminded over and over of the failure I invested in, poked fun at, and made to look stupid, all because I loved space games.
They aren't dying ... still in the thrawls of ... this will work. And perhaps it's dependent on existing technology ... I do - however - hope they get their shit together sooner than later. I get that Squadron 42 was their baby ... but even the fn demo has a face shift of an oops meant as - perhaps humor ... or over sight ... fire those incapable ... and bring in people to get it done. I would have fired them LONG ago ... with the bugs and return of fixed bugs ... sick of it to say the least. Be well .. honored...
Getting into QA is easy.
Doing QA right is hard.
Getting people that are made out to do QA right is harder.
Differentiating between the good and the bad QA people when shit hits is the hardest.
Hope CIG hires fresh, motivated people and pays them well and the affected ones were the actual problem and not just scapegoats.
Without quality inside information we will not be able to tell though.
We can see the product.
Working in aviation and seeing how proper QAs operate, what CIG have ain't it...
I know several QAs that play, or have played, SC and their heads spin when they release things that clearly weren't thought out, halfway done, and poorly implemented.
All of “them” blue and pink haired. 🙂
@@justclipsfrominternet Is this a request you wanted to type in another chat window?
After finding out so much about the tax breaks they will be getting in the UK as well as how more employees is a negative in the UK, I mean, this feels very expected.
In all seriousness, did they let Yogi go? He didn’t go to Citizencon, and he wasn’t in the video about the freaking flight model…
@JoeyDee86 We had the same thought, but his Linkedin still lists him working for CIG:
Yogi Klatt
Principal Vehicle Programmer at Cloud Imperium Games
The awkward stares by Crewe and Tyrer, almost as if they weren't comfortable talking about it, when Jared asked about the flightmodel and his commentary how it apparently wasn't so well received by "some backers". xD
Yogi being MIA at this years CitizenCon'ned was probably CIGs move to take him out of the spotlight as THE MasterModes guy.
@@Camural At their current burn-rate they probably can not maintain for much longer the Frankfurt office. The "principle vehicle programmer" will similar to the Austin staff in the very near future get an offer he can only refuse.
And if one considers his "achievements" since component flattening in 3.14 I will not be sorry to see him go. Always taking a working clock apart with a wall of good intentions, but never getting it back together. The now "officially disposed of" MM was the crown of these bad habits and did cost millions in development costs for literally only game regression and loss of income.
Poor staff, they also getting scammed lol
Interviewer: "We need people who won't be afraid to point out wherever we're falling short - our focus is customer experience blah blah etc..."
QA staff: Points out dumb shit.
CIG ShaftRider & Co: "You're fired. Merry Xmas."
SC is a sad case of terrible priorities. "This local inventory system is too unrealistic, let's replace it with an equally unrealistic but much slower system" - only ever CIG.
I once said, Robert Space Industries would at some point come out and tell everyone they tried but too many challenges kept them from being able to complete this project. I still stand by my statement, this will happen and all because they spent all their time focusing on selling ships instead of focusing on getting a working game.
@Nanobits It already happened. According to Richard Tyrer, this Citizencon, 1.0 will only have 5 star systems and will be a minimal viable product. 1.0 won't even have NPC crews.
Of course, 1.0 won't be the end of development, well if funding doesn't dry out, but even 1.0 is years away.
The treatment of devs is honestly scummy. CIG should do better since Chris did say something about scummy publisher habits at kickstarter time but it appears a lot of that was speculation too.
And QA getting even less devs to check stuff is the wrong way to go but they don't do all the fancy ships and trailers.
"You know what would make this game better?" said Chris(probably) "Getting rid of QA!"
Can he sack the employees who keep making purple paints and armor.
As someone that was layoff just last friday, I send my heart out to the ones without a job. 😞 and discharged in such a manner, exactly as me, no thanks, no explanation, no compensation, nothing, just very efficient discharge. I am now searching for my rights and will sue the Company I worked for, this is just unfair and unprofessional. The IT market is very small and the World goes around, people need to wake up to that. I once had the experience of interviewing some one that used to be my boss in a previous job, guess what happened? I denied him. 🙂
If you didn't know what the hell you were doing .. you should have been let go sooner. On the other hand ... if you were capable and knew you head from you tail ... do what's right.
@@Starbuck.Laniakea 26 years of experience will answer your question. 🙂
This smells like a musk move. Maybe roberts thinks himself the next musk...
And you are correct, they have made things overcomplicated. Who gets joy from moving and stacking boxes? 3.18 was probably as close as we ever got to stuff really working well and fun to play. Now it just joyless labor.
Yeah...it is crazy......I miss 3.18
Musk ruthlessly sorts for competence.
Chris sorts for compliance.
The results are plain to see.
One actually builds spacecraft. One has a decade long backlog of pixels to generate.
This is literally a shit take. what does one have to do with the other. I mean, I am sure you have stores or restraints near you that have closed. Guess they are the same too? yeah every company fires people. OH and to show your take is not only ignorant but childish, Elon fired 80% staff and X now runs BETTER, is more profitable and the remaining workforce is happier and better compensated.
Get your head outta your ass.
4.0 launch December for another sale?
@Hellhawk of course, Guardian sale is coming with 4.0.
@@Camural would be very shocked to see a 4.0 released this side of New Years and given the slow start to the year CIG have February seem possible. I'm hoping for open PTU 4.0 before end of December
@@WizartarI’m fairly certain CIG will force 4.0 before the new year. I absolutely think it should be longer, but we know money drives decisions.
They will 100% drop 4.0 for the holidays, turn off the lights and take their 2 month holiday. While the servers burn.
Sad to hear this. I hope they find work quickly.
I'm really doubting CIG's competencies to make a game. They can always blame their game engine but game features are lacking and I don't think it's only because of the game engine itself.
Simple things like ship munching could be easily done right now. The ship destruction state could be used for the Reclaimer to at least fake the munching for now, then tractor beams could be used to hold ship parts in place and the rest would be the exact same.
They lack competence or they are really having bad intentions IMO.
@Legion_Victrix Star Citizen is a huge and very ambitious game. I give them that.
However, in year 13, even the most basic things that work flawlessly in other games, even games of small studios, are still terrible.
Focus system, picking up items, inventory system, using ladders etc. etc. etc.
Playing Stalker 2, a normal game, feels so refreshing. I have no explanation for CIG.
@@Camural I started playing Construction Simulator the other day because I like SIM games in most of their ways.
One thing that chocked me is how they manage the Crank lifting mechanic.
Anything you lift with a crane, it uses simulated rope or chains and you have physic on the things you lift. You can also pivot things around because the hook pivots on itself.
CIG will probably never acheive such a Feat. I own the Reclaimer and I cannot foresee the day CIG will have it's crane working.
Maybe that's why the Rework is taking so long, they are still trying to figure out how physics applies to a crane and it's cargo LOL
EDIT: Feel free to look here how it works in Construction Simulator and have fun comparing the 2 LOL
ua-cam.com/video/2QAQ_uniVh4/v-deo.html
Cheers
The sad thing is they have largely let go or didn't pay well their best staff, and instead have been hiring people with low experience/just out of school for as low salary as they can get away with. As result the quality has seriously suffered. CIG has also been wasting stupid amounts of backer money on fluff at the offices, life sized statues, over decorated offices, etc etc. I also wonder how much of backer 'donations' have been going directly into the pockets of CR & family and investors as 'profits' on what is a tech demo, and not the development of the game. You also look at the cutbacks to the subscriber program, where they get hardly anything now for their money, Jump Point has been paired back to just advertising and every other month, most of the special video programs are gone. So where is that money going.
Oh and also it is illegal in the United States (as of 2023) to force laid off employees to sign NDA agreements as part of a severance agreement, or prevent them from disparaging the company.
Literally everything you said was trash and has no backing for anything.
A lot of the American staff knew better than to move to the UK. It has become a terrible place to live. So, with the exception of Montreal, they’ve lost most of their A-team. We wont see any more progress in SC for a long time, if ever.
We had a UK software team come over to visit (US) and they said pretty much the same thing. It is like they not only had the very high living expenses, but without the high pay to go with it.
Did a bunker mission the other day (first time playing since they removed local inventory) and as I normally do to get some extra armour sets. I dragged some enemies onto my ship then couldn't store them in the ship inventory "because it's gone". Get back to the hanger and I have to remove the armour I'm wearing, then equip every set I want to store. So unintuitive, basically gave up after that.
@matthiasmeier3368 yeah Chris shot himself into the foot.
In Stalker 2, and most other games, we can have 1 pistol and 2 rifles equipped, but we can carry several in our inventory, same with body armor.
Might not be totally realistic but it is fun and it is not exactly like Star Citizen is a realistic game. Star Citizen is mostly a magic game anyway.
In Star Citizen, we cannot even have 2 rifles equipped and pick up a third one, which we could IRL for a while.
Heck, we could carry half a dozen rifles over our shoulders a few meters.
@Camural yea, your also definitely right when you said "tech demo". Like sure your developing a game it would be fine to have incomplete features. BUT! This game has a live service so you can't really get away with that excuse. Plus ATM every single feature in the game is "incomplete/partly implemented" that's just sad. I really hope after they get this supposed "final tech/server meshing" in they seriously look at what they have in the game already and fix it/get it to industry standard instead of adding all this new stuff they promised. "They won't". As well as the fact that so many features still aren't even in the game and that they are still doing "visual improvements" definitely shows how early on in the development process they are.
@@matthiasmeier3368You're literally complaining that the game has incomplete features when it's still being developed is kinda ridiculous. It doesn't matter if it's a live service game or not.
Nothing was promised to you.
@@mattvmalone The issue people have is that lots of things were promised to us, and then fail to do so on the schedules, deadlines, and time frames they provided. 13 years and 700+ million is more than enough time and money to make a playable space game. Its not a problem of 'not done yet', its the simple fact that CIG keeps failing at things that should have been done long ago - and in many cases were done, and then scrapped because Chris is a micro-managing tw*t
@@hellgeist_ Again, absolutely nothing was promised to you. 13 years and you minority group of the fanbase are still clueless on anything to do with the project, shitting out the same baseless crap and perpetuating this endless game of telephone. It began with simple numpties complaining about bugs (in an alpha 😂), and is now on the spectrum of crazy couch stains insisting Chris Roberts squandered the money by buying mansions, fancy fast cars, and real space ship doors for his office. And it always amuses me.
It's funny you, and many others keep saying CIG has been failing, when it's you numpties that fail to understand basically everything.
You complain about the deadlines, timeframes and schedules they give, but there are two things you fail to comprehend friendo. They haven't given any concrete dates since 2014, because they realized the snowflakes of the community will cry scam if they miss a deadline. They've given rough estimates at best. Like the others, you fail to understand one of the basics of game development: shit happens. Especially in what is literally the biggest and most experimental space sim being worked on right now.
Secondly, Star Citizen is quite literally the most technologically advanced space sim being developed on this level of scope, scale or complexity. That's just a fact, and one of the main things CIG is known for globally. Bugs and you bitches be damned, it's still a fact. The game is highly experimental, and insanely ambitious which you lot also love to say is so horrible and unachievable. But go ahead, keep whining that they didn't get Pyro out when you wanted them to. And keep whining that they're failing at everything, except you can literally watch a backlog of years of videos here showing massive amounts of progress over the years. Fuck, all you have to do is watch the very first video they ever uploaded and this years CitizenCon.
Anyone brave enough to say they haven't accomplished much deserves a juice box, cookie, and a gold star on the board for out of the box thinking. (server meshing blows you out of the water on this)
You whine about it taking 13 years and 700 mill. Many games have taken almost as long or longer to be developed. Red Dead II took over 8 years to develop, with a few years before that to concept and write it before shifting devs towards new development. That's how game development works.
Also, you cankerblossoms fail to understand that Star Citizen isn't even their main game. Because you need reminding, Squadron 42 is, and always has been the main focus of development. Literally most of the developers have been working on it to get it out in 26. It hasn't been until recently now that S42 is feature complete that more developers are starting to be moved onto SC. We've already seen a massive flux of progress since they started.
"Whaaaaa, it's taking so LoOoOoOooNg!" No shit. It's literally what most every OG backer and the majority of new backers wanted and still do. SC has always been a direct offshoot to Squadron and the main way to fund it. And again not the main priority. It was always going to be a slow burn until Sauadron was released. Don't like it? Go play Minecraft. That seems more your speed. (Be careful bud, it gets spooky at night!)
The money that you re-re's love to gripe about that is freely donated by people who want to help fund the projects is just that. And you're seriously, seriously effing special if you think all the money has been going to Star Citizen. Most games on average cost around 3-4ish mill to make, but these aren't most games. And again kiddo, they're making two games. With those facts plus both games being massively huge, complex, and the most ambitious, it doesn't take a genius to do simple fucking math and use common sense to realize exactly what is happening. I'm sorry daddy just swore, but your autistic tendencies are showing.
Bottom line, Rome wasn't built in a day. But imagine, if we were in Rome while it was under construction, but you'd be one of the crazy guys complaining that you can't watch the gladiators fight despite the fact they haven't even out seating in the Collusseum yet
tl;dr: Your madre should have swallowed.
Ha, yea, they certanly don't need QA people.
Moving to Manchester, which is a lot more affordable than LA, is a good thing. And minor layoffs from time to time are normal operation, not everyone is cut out to do the job, it would be weird if you never let anyone go.
It is not normal for UK companies to have regular layoffs due to the laws requiring companies to pay very nice severance packages.
The move was arbitrary based on a focus shift from Chris, and it cost them some key talent.
The move was not a sign of wisdom, but of capricious decision making.
The move was to bypass US laws.
Over paying for office space at the height of the pandemic only to have to refi that in a interest rate market of today could be hardly seen as cost savings. This is clearly shit loads of pandemic money over growth that most tech companies fell for.
@@Kyle-sr6jm "The move was arbitrary based on a focus shift from Chris, and it cost them some key talent. The move was not a sign of wisdom, but of capricious decision making."
Not remotely.
The move was motivated by gracious tax-breaks of her majesties inland revenue. Mr. Roberts and his brother Erin have a long history in being a tax-break detectors/ subsidy hunters.
CIG at this point should really really consider following Michael Saylor's treasury strategy, to help keep afloat the company while continuing to develop Star Citizen.
I agree it's scummy right before the hollidays and if they did do overtime extra so, but according to an orgmate who knows the tech industry it's happening all over the industry, idea is that developers QA their own work with assistance from automated tools
To be fair, there are a lot of layoffs going on right now. Sadly, this is the normal time of year for it to happen. The software industry is not doing so great in general but is hitting plenty of other industries now as well.
The raucous laughter at the end is the icing on the cake. :)
So this is what my DA and laywer were talking about when they said a case was already in investigation, over investor and customer fraud. They have a board they better vote CR off it.
The elevator scene at the end is such a fine example of the dumpster fire that is Trash Citizen.
Well I feel CIG has way too much staff which make costs off the roof compared to the very slow progress. And to keep up with the costs CIG keeps coming up with all sorts of scammy sale tactics. So I would say something has to give, and unfortunately I would think that means getting rid some of that extra large staff..
Even with them working on SQ42 I still can't figure out what so many people would do for games that are not even out. I am guessing it is mostly going into CRs money sink passion with movie like productions for games.
We are their QA for the most part so that checks out to me
5:02 The UEE should utilize luggage carts as bombs xD
Those seem to work way more reliably than traditional explosives, plus they should be untraceable by point-defense turrets.
they're closing down their studio in California and moving it to the EU, they got sick of the taxes.
Im thinking now we will never actually see this "game" finished. They are going to lay everyone off and declare bankruptcy. This whole thing turned into Chris Roberts retirement fund.
Chris is betting everything on SQ 42 that this work an he will make the money they are losing to finish the game
there is no way with him in Charges it will be finish ever he need to go an leave this to somone els.
How did you get your game video this sharp? What game settings?
I still have some hopes left, but it is getting harder and harder each day.
CIG should have a larger QA department, but instead they need a larger art department to create jpegs for sale.
What if the QA guys aren't any good enough, maybe plan to replace them... mean our favourite quote is "does CIG even play their own game" xD
#fixthebasics
Very disappointed, all around. I emerged from IAE quite deflated and unenthousiastic.
Played the LIVE build last night.
It's hot garbage. I spent an entire hour trying to get the Argo RAFT to lift off. It was "stuck" to the pad. A bug we've been battling for YEARS.
Playing Star Citizen is like death by 1000 papercuts.
“Look at how many thousands of Indian devs CIG needs to hire in order to mimic a small fraction of our power” - pre-2014 20 man western developer studio
I have to say that I have been involved since the beginning and the first Croudfunding, I took long breaks because it often frustrated me a lot, because nothing went forward except one ship sale after the other. I can understand why employees leave if your employer is a stingy tyrant with no leadership skills. I share the vision of Star Citizen, but something has to happen. Great videos, ship sales and the rest is all big words and very little action!
Many have spent hundreds to thousands of dollars on Star Citizen. Even as a micro-investor, you're allowed to express criticism.
Directly after Citizen, the game didn't run at all for three weeks - it hasn't been this bad since 3.18. They wanted to bring in all the features in 3.23, but still didn't manage to complete them by 3.24.3.
After 12 years, I'm starting to wonder if they're that incompetent or if they spend 90% of their time tinkering with ships and puzzling over how they can effectively get even more out of people's pockets. The ships themselves are barely finished, it's even better to sell concept ships that are then stopped, Merchantman as an example. Connis have not been updated for years but are sold blithely, the elevator of a Reclaimer is still often deadly...but Best in Show 2954.
So what are they doing?
They promise pyro for 5 years...and then it's supposed to come this year. Star system no. 2. There will certainly be a lot to discover when it works.
As yawningly slow as everything goes, the iterations are poorly executed.
SQ42 has impressed many, Skully and Muldi shave the Kilrathi. I was more impressed by the four game crashes in an hour and then there was really little more interaction than in the world's first CD-ROM Rebel Asssault...
I’m not a game developer, but Star Citizen is arguably the most ambitious game ever attempted, and it seems to have only a fraction of the budget of a typical AAA studio. People see $700 million in backing and immediately think ‘scam,’ but that amount doesn’t seem unreasonable for building something of this scale from scratch. That said, expecting guaranteed success given their vision feels naive. I back the project without expecting all their promises to be fulfilled because what they’re trying to achieve may not even be technologically possible yet. In reality, we’re funding the research and experimentation and that often ends in discovering what doesn’t work or that the original hypothesis was flawed.
@VonJay Star Citizen is a huge and very ambitious game, I give them that.
However, in year 13, even the most basic things that work flawlessly in other games, even games of small studios, are still terrible.
Focus system, picking up items, inventory system, using ladders, UI in general etc. etc. etc.
Playing Stalker 2, a normal game, feels so refreshing.
@@VonJay I think we're basically of a similar opinion, only I'm a bit more frustrated. if we compare that this crappy crap game starfield supposedly cost 340 million dollars to develop and they ended up delivering a fallout 76 with star citizen copy and paste and endless loading times. star citizen is downright cheap with what they've done, the money has flowed in the space of 12 years. and no matter which company you have it costs quite a lot of money per year for rent, staff, electricity, taxes etc.. And they also publish financial reports, which is quite transparent, but you are allowed to criticize. and in the first years very little happened in some years, pyro will certainly be great, and probably the other worlds too, but I wish there was less frustration! will continue to support it only sometimes it's hard when they are annoying your favorite ship..corsair..grhhh!
@@Camural I agree with you, that's kind of what I meant, I just overshot the mark a bit!
chairs that kill you, ramps that kill you, elevators that don't load, physics bugs in the floor (and everywhere else) etc. alpha yes okay but something like that just has to work at some point.
I don't even want to talk about picking up, holding, reloading or pressing buttons! something like that simply has to run well first!
@@Camural Again, I'm not a game developer, but when I say "ambitious" what I mean is that that ambition is objectively measurable in terms of the ability of a computer and network to process the vast amounts of information that is envisioned in that ambition. 700 million dollars isn't 700 million dollars all at once with an annually consistent injection of cash. GTA 6 isn't an MMO and its "Processing budget (not in terms of money but information) per frame" can't even be close to what Star Citizen is attempting and GTA 6 has been in development for 10 years and reportedly has a 2 billion dollar budget. That and Star Citizen is building the game engine from scratch. In the most respectful way that I can say it, people are being really naive. These types of games don't exist for a reason, what we're backing is the insight into if something like this can exist or not (with current technology or at all), if the hypothesis for such a vision needs to be altered or is valid in the most general sense. And our answer would be yes if they pull it off and maybe if enough people stop backing it. I'm fine with both because I know that what they're attempting may not even be possible.
Camural, what's the size of the download... pre-4.0 and 4.0? Then multiply this by THREE-ish for 1.0 ... what's the size?
@MikePhilbin1966 if we ever get 100 star systems, ok let's say 20, Star Citizen might be the first game that goes beyond a Terra Byte.
@@CamuralWe will probably never get anything beyond like 25 star systems in the next 20 years
CIGs two week crunch for CitCon released a buggy mess that left the game mostly unplayable for the two weeks following CitCon, and with IAE this year being underwhelming and cash infusion being down this year over all, it was only a matter of time before we heard of layoffs.
Maybe CIG should fire some quality assurance, managers, and project managers that are grossly incompetent. As proven results provided in every patch.
Ly off the sales people, their salaries swallow most of what the company gets by nerf driven sales.
Just guessing here but from the department and minimal cuts...it's probably just cutting deadwood and overly combative problem employee types.
Employees becoming combative can be a sign that leadership is making terrible decisions.
@@Kyle-sr6jm Absolutely it can mean that, but there's also always one turnip in the bunch. I'd rather they trim anyone impacting group cohesion which will impact progress.
I don’t think this is a case of Star Citizen running out of money. TBH I’m surprised that CIG even had a QA department (no joke), because it being a playable Alpha for 9+ YEARS, I assumed the players were the bugtesters.
I wonder if CIG hired QA people after CitizenCon 2023, when Chris Roberts claimed that Squadron 42 was “feature complete” and had begun the “polish” phase of game development. Perhaps CIG actually believed they’d have Squadron 42 completed in 2024, which is why they hired the QA staff… but then they realized wouldn’t be completed until 2026. Understandably, they didn’t want to employ QA testers they didn’t need for 1-2 years, so they axed them.
I believe CIG does need to fire some of its devs, particularly its Vehicle designers and technical programmers, because they’re to blame for “Master Modes” which has ruined ship flight and combat in 2024, and their recent claims that Quantum Boosting and Crafting will somehow fix the problems is tone deaf nonsense. They’ve been going own a rabbit rabbit with the idiotic idea that SLOWING DOWN SHIPS makes ship combat better, which players HATE, and instead of acknowledging their mistake and course correcting, they’re doubling down! Those CIG devs NEED TO BE FIRED to get the game back on track.
It doesn’t matter how many people get fired, it’s who gets fired that matters!
There are definitely issues at CIG, with so many issues with the game(s), marketing blunders and player base losing patience. I do wonder if some heads do need to roll, to improve things going forward.
Then there are maybe some negative unforeseen side effects from basing themselves in the UK. Not sure how much others know about goings on here, but businesses are going through a tough time here, with expenses going up more than most other countries. The recent UK budget hits businesses hard with extra costs for employees NIC, business rates and very little to reduce other expenses.
Hahaha, the mighty 890 Jump taken out by a trolly. 🤣
I wish you would make a compilation video of all your outros they have me dying laughing everytime
QA for what? Looking at funding history, quality is clearly not a purchase criteria for the supporters of the tech demo. Even during S42 demo after 12 years and 3 reboots people applauded while watching the game crash 3 times and glitching in all sort of ways.
Not sure how much I trust that article. If the employees are getting laid-off without any compensation, they have no reason to sign an NDA before leaving. It would be also absurd for CIG to risk such bad press before IAE is over too, and right before the push to 4.0. In fact, the timing makes it seem like an attack at CIG to reduce their funding in a critical period. It won't matter if we find out later if this is true, exaggerated or not.
@DanyF02 I am not sure either, but I will keep my eyes open.
It’s really depressing man today there are so many bugs I get so aggravated playing, it was to me way better when I started playing in 3.5 now it’s just junk nothing works the way it should. I saw a video on the Polaris med bed and the guy kept dying as when getting out of the bed he got pushed out of the ship instead 😂 great game play there
Death by troley or sofa! 😂😂the new norm when attacking your enemy! SC pre alpah tech demo=💩
Chris Roberts at his yacht in the Caribbean to CIG HR: Fire some people, now when we have trashed their working hours! And remember, dont pay them extra, when kicking them out! Have a Merry Christmas!
That laughing was evil. 😂
The state of sc after all those years makes me sad
Feels like I wasted my money
It's hard to even imagine they layoff people for good reason since CIG is famouse for shady business and even when I want to have positive thinking like layoff was because they didn't ensured good quality controll of testing and had to be replaced for someone better... fact they supposodly have to sign NDA not to say they've been kicked off is shady as F. we can only make fun out of this... employes got MM treatment and switched inot nav mode of being unemployed...
Star Citizen the 750mil tech demo
Hmmm, layoffs seem very vague tbh. It needs to be verified and, moreover, an exact number
QA is intricate, job function in itself is simple but some internal philosophy can become stressful to lay coding unspoken responsibilities to QA and fix on the whim and move on as if the coder had done a perfect job.
I dont know how CIG is supposed to work QA/Coder/designers, I don't know their internal philosophy, but I know those issues exists.
They are more than likely all good kids but simply overworked at every level. When delivery date comes
They are getting that job for free from the Evocati. Those guys are doing ungodly amounts of unpaid work.
Tom Henderson has been a serious journalist for a long time now. Anything he says officially can be taken as fact, he has more to lose than cig does by lying in an article.
Are we sure these ain't just simple layoffs from staff they hired to do the citizencon?
Layoffs are normal, you cant have a large staff like them without having to let some go, not everyone is needed or good at their jobs.
I don't understand why people would agree to sign an NDA on their discharge conversation, it makes no sense.
@duramirez insider-gaming.com/star-citizens-development/ :
"Earlier this year, CIG quietly laid off an estimated 100-150 staff members at its Austin and LA offices. The company had hoped the move would go under the radar because affected employees were told to sign Non-disclosure agreements, which prevented them from announcing their departure on social media. Former employees said those who refused to sign were told they would not get any form of severance."
not a good look at all. as the years go by more its clear this project will die.
The MMO yes,,S42 will ship even in a rushed state and then CIG sold.
Sure buddy. This 'project' will die. Meanwhile they continue to bring in over $100m a year. Oh my, I'm so worried for them.
Give yourself a reality check my man.
I also noticed the full speed of ships is tied to your quantum drive being on, doesn’t matter if you’re in Nav mode, if it ain’t on you’re not flying at full speed. Anyway to do a nerd video on the physics problems? Been reading into it lately, seems a lot and needs a proper video
They need to lay Chris Robber off
If they're not production-level staff (people who design/code the game).... Good. More please.
Not spending on SC like I used to, so they'll have to do more (or at least the same) with less. When they make the game, if it's fun, maybe my spending will pick up. But for too long they've tried to have a single studio make 2 games, simultaneously, and surprise surprise, it's taken over 10 years and almost a BILLION dollars and we're still "2 years away." Maybe get rid of all the interns and hire more coders. Also, scrap the ePTU code branch entirely. The game isn't released, the entire thing is PTU and your coders are having to do triple/quadruple the work. This is why its taking so long. Thanks to all the people who subscribed, but part of the thing you get with your subscription is artificially adding more develeopment time and making it take longer to have the full, actual game.
I truly believe theres only been a skeleton crew working there for years.
They just need to make enough to pay the investors back at the reckoning of q1 25. Anything left over will be a bonus to chris.
Seriousness aside I hope they fired the damn BIS paint design team
Imagine if cdpr could fix the mess with less people 😂
@gJ4cktheRipP3r I am very impressed by games like Stalker 2 and having a lot of fun with it.
Very interesting because the fanboys always say that the game will get development boost just because they are more than 1000 employees right now and many of them are shifted from sq42 to SC. Literally no single one of them ever said things like "the working conditions are bad" or "employees get fired because of the sheer megalomania of Chris Roberts". But, of course, the main thing is to continue pumping thousands of dollars per person into the project... They also want things like viruses, radiation etc. Its just a fu**ing game.
Lmao a trolley destroyed a whole capital ship....this is proof of concept 🤣
Not looking good. Sales speaks for itself with this IAE. Maybe they should start listening to us.
Imagine working for 7 days straight without breaks and then being fired, I would be livid. Its time for CIG to cease existing.
@MrDearCandy I think it was 19 days straight.
They worked both weekend before Citizencon.
@@Camural That is just insane.
I feel bad for anyone working at CIG - current or former. I wish anyone success, after working on this miserable failed project.
Meh..too much speculation and too much dooming..
Come with something solid first.