Ranting + Terraria + High Performance Symbolized Stack tracing

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  • Опубліковано 6 сер 2022
  • In this video we rant for a few hours while playing Terraria, and then implement high-performance symbolized stack tracing in Cannoli.
    Still slow, we're getting about 100M instructions/second on a single thread while maintaining a call stack.
  • Наука та технологія

КОМЕНТАРІ • 1

  • @icenberg5908
    @icenberg5908 Рік тому +4

    how do you manage to have such a long screen time?