Ranting + Terraria + High Performance Symbolized Stack tracing
Вставка
- Опубліковано 6 сер 2022
- In this video we rant for a few hours while playing Terraria, and then implement high-performance symbolized stack tracing in Cannoli.
Still slow, we're getting about 100M instructions/second on a single thread while maintaining a call stack. - Наука та технологія
how do you manage to have such a long screen time?